Thread: Orion Framework (initial release)

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  1. #21  
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    Quote Originally Posted by Maxi View Post
    Thanks guys. Expect me to work on this near the end of the week when I finished working again.
    same goes for me im verry bussy working... about 60h/w after that i just dont feel like doing anything anymore except partying

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  2. #22  
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    Quote Originally Posted by Serenity View Post
    same goes for me im verry bussy working... about 60h/w after that i just dont feel like doing anything anymore except partying
    Just let me know when you feel like doing something, I'll just finish the basics like the game update system etc. After that we should implement that content system you've been working on .
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  3. #23  
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    Uploaded the last version, nothing much has been done except for adding what was needed to have the client load normally. Things to come soon: login server, update server.
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  4. #24  
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    Just before the 5'th of august I implemented the cache file system classes into the framework. I came back yesterday and I'll be testing my implementation before uploading the latest version including a 100% working update server. Next thing after that will be a custom loader for the client that will use the jaggrab protocol to grab the client and .dll files to start running the client as an applet.
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  5. #25  
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    Maxi you're beast
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  6. #26  
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    I finished the cache file system classes to be used for reading the cache and the update protocol. I also added object definitions loading from the cache (landscape files, npc's etc will be next), although I still need to refactor some variables in the object definition class.

    I'll clean up the framework a bit, add some documentation for the new classes and upload the latest revision after that. I thought maybe it would be nice to show some object definitions:

    Code:
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    ID: 42135	NAME: Burning tree	IS_WALKABLE: true
    ID: 42136	NAME: A burnt tree	IS_WALKABLE: true
    ID: 42137	NAME: A burnt tree	IS_WALKABLE: true
    ID: 42138	NAME: Crate	IS_WALKABLE: false
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    ID: 42140	NAME: Crate	IS_WALKABLE: true
    ID: 42141	NAME: Crate	IS_WALKABLE: true
    ID: 42142	NAME: Barrel of swords	IS_WALKABLE: false
    ID: 42143	NAME: Barrel of swords	IS_WALKABLE: false
    ID: 42144	NAME: Barrel	IS_WALKABLE: false
    ID: 42145	NAME: Barrel	IS_WALKABLE: false
    ID: 42146	NAME: Weapon rack	IS_WALKABLE: true
    ID: 42147	NAME: Weapon rack	IS_WALKABLE: true
    ID: 42148	NAME: Torch	IS_WALKABLE: true
    ID: 42149	NAME: Torch	IS_WALKABLE: true
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    ID: 42274	NAME: Soul obelisk	IS_WALKABLE: true
    ID: 42275	NAME: Soul obelisk	IS_WALKABLE: true
    ID: 42276	NAME: Blue barrier	IS_WALKABLE: true
    ID: 42277	NAME: Red barrier	IS_WALKABLE: true
    ID: 42278	NAME: Portal	IS_WALKABLE: true
    ID: 42279	NAME: Portal	IS_WALKABLE: true
    ID: 42280	NAME: Bandage table	IS_WALKABLE: false
    ID: 42281	NAME: Barricade table	IS_WALKABLE: false
    ID: 42282	NAME: Potion table	IS_WALKABLE: false
    ID: 42283	NAME: 	IS_WALKABLE: false
    ID: 42284	NAME: Soul fragment	IS_WALKABLE: false
    ID: 42285	NAME: Barricade	IS_WALKABLE: true
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    ID: 42287	NAME: Barricade	IS_WALKABLE: true
    ID: 42288	NAME: Barricade	IS_WALKABLE: true
    ID: 42289	NAME: Barricade	IS_WALKABLE: true
    ID: 42290	NAME: Barricade	IS_WALKABLE: true
    ID: 42291	NAME: 	IS_WALKABLE: false
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    ID: 42338	NAME: Chest	IS_WALKABLE: true
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    ID: 42345	NAME: Range	IS_WALKABLE: true
    ID: 42346	NAME: Table	IS_WALKABLE: true
    ID: 42347	NAME: 	IS_WALKABLE: true
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    ID: 42349	NAME: Cooking pots	IS_WALKABLE: true
    ID: 42350	NAME: Fireplace	IS_WALKABLE: true
    ID: 42351	NAME: 	IS_WALKABLE: false
    ID: 42352	NAME: Book	IS_WALKABLE: false
    ID: 42353	NAME: Book	IS_WALKABLE: false
    ID: 42354	NAME: Books	IS_WALKABLE: false
    ID: 42355	NAME: Books	IS_WALKABLE: false
    ID: 42356	NAME: Scrolls	IS_WALKABLE: false
    ID: 42357	NAME: Drawers	IS_WALKABLE: false
    ID: 42358	NAME: Drawers	IS_WALKABLE: false
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    ID: 42370	NAME: 	IS_WALKABLE: true
    ID: 42371	NAME: 	IS_WALKABLE: true
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  8. #27  
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    Awesome Maxi
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  9. #28  
    damnant quod non intellegunt

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    Best of luck on this! Hope you get to finish it .
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  10. #29  
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    Thank you guys. By second thought I'll first add the landscape file reader before uploading the latest revision.
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  11. #30  
    :doge:

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    also, btw, shouldn't this be a project thread rather than downloads, seeing as you are still developing it?
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