Thread: Firemaking with emotes and gfx!

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  1. #1 Firemaking with emotes and gfx! 
    x19
    Guest
    Hi, this is my first tut.. so please dont be to harsh.

    Purpose: To create firemaking with emotes and gfx

    Difficulty: 2, if your stupid

    Assumed Knowledge: read.. and c+p

    Server Base: nathspkserv (modified phone)

    Classes Modified: Client.java

    Step 1:
    Search for
    Code:
     // firemaking
    Step 2:
    Replace with this
    Code:
                                    // firemaking
    				else if(itemUsed == 590 && useWith == 1511) {
    					if(playerLevel[11] >= 0) {
    						deleteItem(1511, getItemSlot(1511), 1);
    						startAnimation(733);
    						makeGlobalObject(absX,absY, 2732, 0, 10);
    						addSkillXP(40, 11);
    					} else {
    						sendMessage("You need a firemaking of 0 to burn normal logs.");
    					}
    				}
    				else if(itemUsed == 590 && useWith == 1521) {
    					if(playerLevel[11] >= 15) {
    						deleteItem(1521, getItemSlot(1521), 1);
    						startAnimation(733);
    						makeGlobalObject(absX,absY, 2732, 0, 10);
    						addSkillXP(60, 11);
    					} else {
    						sendMessage("You need a firemaking level of 15 to burn oak logs.");
    					}
    				}
    
    				else if(itemUsed == 590 && useWith == 1519) {
    					if(playerLevel[11] >= 30) {
    						deleteItem(1517, getItemSlot(1517), 1);
    						startAnimation(733);
    makeGlobalObject(absX,absY, 2732, 0, 10);
    						addSkillXP(90, 11);
    					} else {
    						sendMessage("You need a firemaking of 30 to burn willow logs.");
    					}
    				}
    				else if(itemUsed == 590 && useWith == 1517) {
    					if(playerLevel[11] >= 45) {
    						deleteItem(1517, getItemSlot(1517), 1);
    						startAnimation(733);
    makeGlobalObject(absX,absY, 2732, 0, 10);
    						addSkillXP(135, 11);
    					} else {
    						sendMessage("You need a firemaking level of 45 to burn maple logs.");
    					}
    				}
    
    				else if(itemUsed == 590 && useWith == 1515) {
    					if(playerLevel[11] >= 60) {
    						deleteItem(1515, getItemSlot(1515), 1);
    						startAnimation(733);
    makeGlobalObject(absX,absY, 2732, 0, 10);
    						addSkillXP(202, 11);
    					} else {
    						sendMessage("You need a firemaking of 60 to burn yew logs.");
    					}
    				}
    				else if(itemUsed == 590 && useWith == 1513) {
    					if(playerLevel[11] >= 75) {
    						deleteItem(1513, getItemSlot(1513), 1);
    						startAnimation(733);
    makeGlobalObject(absX,absY, 2732, 0, 10);
    						addSkillXP(303, 11);
    					} else {
    						sendMessage("You need a firemaking level of 75 to burn magic logs.");
    					}
    				}
    
    				else if(itemUsed == 1511 && useWith == 590) {
    					if(playerLevel[11] >= 0) {
    						deleteItem(1511, getItemSlot(1511), 1);
    						startAnimation(733);
    makeGlobalObject(absX,absY, 2732, 0, 10);
    						addSkillXP(40, 11);
    					} else {
    						sendMessage("You need a firemaking of 0 to burn normal logs.");
    					}
    				}
    				else if(itemUsed == 1521 && useWith == 590) {
    					if(playerLevel[11] >= 15) {
    						deleteItem(1521, getItemSlot(1521), 1);
    						startAnimation(733);
    makeGlobalObject(absX,absY, 2732, 0, 10);
    						addSkillXP(60, 11);
    					} else {
    						sendMessage("You need a firemaking level of 15 to burn oak logs.");
    					}
    				}
    
    				else if(itemUsed == 1519 && useWith == 590) {
    					if(playerLevel[11] >= 30) {
    						deleteItem(1519, getItemSlot(1519), 1);
    						startAnimation(733);
    makeGlobalObject(absX,absY, 2732, 0, 10);
    						addSkillXP(90, 11);
    					} else {
    						sendMessage("You need a firemaking of 30 to burn willow logs.");
    					}
    				}
    				else if(itemUsed == 1517 && useWith == 590) {
    					if(playerLevel[11] >= 45) {
    						deleteItem(1517, getItemSlot(1517), 1);
    						startAnimation(733);
    makeGlobalObject(absX,absY, 2732, 0, 10);
    						addSkillXP(135, 11);
    					} else {
    						sendMessage("You need a firemaking level of 45 to burn maple logs.");
    					}
    				}
    
    				else if(itemUsed == 1515 && useWith == 590) {
    					if(playerLevel[11] >= 60) {
    						deleteItem(1515, getItemSlot(1515), 1);
    						startAnimation(733);
    makeGlobalObject(absX,absY, 2732, 0, 10);
    						addSkillXP(202, 11);
    					} else {
    						sendMessage("You need a firemaking of 60 to burn yew logs.");
    					}
    				}
    				else if(itemUsed == 1513 && useWith == 590) {
    					if(playerLevel[11] >= 75) {
    						deleteItem(1513, getItemSlot(1513), 1);
    						startAnimation(733);
    makeGlobalObject(absX,absY, 2732, 0, 10);
    						addSkillXP(303, 11);
    					} else {
    						sendMessage("You need a firemaking level of 75 to burn magic logs.");
    					}
    				}// end of firemaking
    }
    				break;
    Save compile and run...

    Credits:
    Me, and i loot i for make global object.

    Ell390
     

  2. #2  
    Registered Member
    Alex's Avatar
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    kewl rep++
    Your password is 354 days old, and has therefore expired.


    Fail
     

  3. #3  
    Member

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    This is from Project16 V.6 i think
     

  4. #4  
    agent17
    Guest
    I wish this worked on my Uber old server...
     

  5. #5  
    delta1
    Guest
    cool actually works
     

  6. #6  
    gerardsinko
    Guest
    nice dude +++
     

  7. #7  
    x19
    Guest
    Thanks for the comments... and karlıs I dıdnt get thıs from p16
     

  8. #8  
    tufferred
    Guest
    It doesn't work for me the compiler says
    client.java:1889: illegal start of type
    break;
    ^
    1 error
    Files Compiled Successfully!
    Press any key to continue . . .

    There 2 places where //firemaking are which one?
    Last edited by tufferred; 08-01-2007 at 12:40 AM. Reason: Double posting is not allowed!
     

  9. #9  
    viece
    Guest
    great job man=)
     

  10. #10  
    is serisiuly cul.

    DJ Dan's Avatar
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    I used fedexers global objects. So instead of makeGlobalObject i had to change them all to addGlobalObject
     

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