Code:
// firemaking
else if(itemUsed == 590 && useWith == 1511) {
if(playerLevel[11] >= 0) {
deleteItem(1511, getItemSlot(1511), 1);
startAnimation(733);
makeGlobalObject(absX,absY, 2732, 0, 10);
addSkillXP(40, 11);
} else {
sendMessage("You need a firemaking of 0 to burn normal logs.");
}
}
else if(itemUsed == 590 && useWith == 1521) {
if(playerLevel[11] >= 15) {
deleteItem(1521, getItemSlot(1521), 1);
startAnimation(733);
makeGlobalObject(absX,absY, 2732, 0, 10);
addSkillXP(60, 11);
} else {
sendMessage("You need a firemaking level of 15 to burn oak logs.");
}
}
else if(itemUsed == 590 && useWith == 1519) {
if(playerLevel[11] >= 30) {
deleteItem(1517, getItemSlot(1517), 1);
startAnimation(733);
makeGlobalObject(absX,absY, 2732, 0, 10);
addSkillXP(90, 11);
} else {
sendMessage("You need a firemaking of 30 to burn willow logs.");
}
}
else if(itemUsed == 590 && useWith == 1517) {
if(playerLevel[11] >= 45) {
deleteItem(1517, getItemSlot(1517), 1);
startAnimation(733);
makeGlobalObject(absX,absY, 2732, 0, 10);
addSkillXP(135, 11);
} else {
sendMessage("You need a firemaking level of 45 to burn maple logs.");
}
}
else if(itemUsed == 590 && useWith == 1515) {
if(playerLevel[11] >= 60) {
deleteItem(1515, getItemSlot(1515), 1);
startAnimation(733);
makeGlobalObject(absX,absY, 2732, 0, 10);
addSkillXP(202, 11);
} else {
sendMessage("You need a firemaking of 60 to burn yew logs.");
}
}
else if(itemUsed == 590 && useWith == 1513) {
if(playerLevel[11] >= 75) {
deleteItem(1513, getItemSlot(1513), 1);
startAnimation(733);
makeGlobalObject(absX,absY, 2732, 0, 10);
addSkillXP(303, 11);
} else {
sendMessage("You need a firemaking level of 75 to burn magic logs.");
}
}
else if(itemUsed == 1511 && useWith == 590) {
if(playerLevel[11] >= 0) {
deleteItem(1511, getItemSlot(1511), 1);
startAnimation(733);
makeGlobalObject(absX,absY, 2732, 0, 10);
addSkillXP(40, 11);
} else {
sendMessage("You need a firemaking of 0 to burn normal logs.");
}
}
else if(itemUsed == 1521 && useWith == 590) {
if(playerLevel[11] >= 15) {
deleteItem(1521, getItemSlot(1521), 1);
startAnimation(733);
makeGlobalObject(absX,absY, 2732, 0, 10);
addSkillXP(60, 11);
} else {
sendMessage("You need a firemaking level of 15 to burn oak logs.");
}
}
else if(itemUsed == 1519 && useWith == 590) {
if(playerLevel[11] >= 30) {
deleteItem(1519, getItemSlot(1519), 1);
startAnimation(733);
makeGlobalObject(absX,absY, 2732, 0, 10);
addSkillXP(90, 11);
} else {
sendMessage("You need a firemaking of 30 to burn willow logs.");
}
}
else if(itemUsed == 1517 && useWith == 590) {
if(playerLevel[11] >= 45) {
deleteItem(1517, getItemSlot(1517), 1);
startAnimation(733);
makeGlobalObject(absX,absY, 2732, 0, 10);
addSkillXP(135, 11);
} else {
sendMessage("You need a firemaking level of 45 to burn maple logs.");
}
}
else if(itemUsed == 1515 && useWith == 590) {
if(playerLevel[11] >= 60) {
deleteItem(1515, getItemSlot(1515), 1);
startAnimation(733);
makeGlobalObject(absX,absY, 2732, 0, 10);
addSkillXP(202, 11);
} else {
sendMessage("You need a firemaking of 60 to burn yew logs.");
}
}
else if(itemUsed == 1513 && useWith == 590) {
if(playerLevel[11] >= 75) {
deleteItem(1513, getItemSlot(1513), 1);
startAnimation(733);
makeGlobalObject(absX,absY, 2732, 0, 10);
addSkillXP(303, 11);
} else {
sendMessage("You need a firemaking level of 75 to burn magic logs.");
}
}// end of firemaking
}
break;
Save compile and run...