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Do this Tutorial for those who havent.
http://www.rune-server.org/runescape...bjects-pi.html
Find this
public void removeObjects()
Post the door Cords Under here for example.
objectToRemove2(XXXX, YYYY);
credits
Austin_ 99%
Me 1%
Wtf this is common sense!
Does not remove doors. Objects only
dont work
If this really doesnt work just use objectmanager and add it under ''public void loadCustomSpawns(Client c) {'' and open the door/remove it
...
POINTLESS!
How about, get the id's of all doors (all the common ones anyway), and in firstClick add
if (object == doorIds) removeObject(x, y)
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