Thread: A Fix For Project Czar Specs [so They Are Not Retarded]

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  1. #1 A Fix For Project Czar DDS Specs [so They Are Not Retarded] 
    Registered Member xvfy's Avatar
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    THE TUT I AM EXPLAINING HERE IS FOR THE DDS SPEC'S. YOU CAN REPEAT THIS TUT FOR OTHER WEAPON SPECS ON CZAR THAT ARE RETARDED.

    okay this is pretty simple ok open up client.java untill you find this:

    Code:
    if (playerEquipment[playerWeapon] == 5698 && specialAmount >= 25) {
                                            ProjectileSpec(252, absY, absX, offsetY, offsetX, attacknpc, EnemyY, EnemyX);
                                            ProjectileSpec(252, absY, absX, offsetY, offsetX, attacknpc, EnemyY, EnemyX);
    					calculateSpecial();
    					DDSSpecial();
    					AttackingOn2.PoisonPlayer();
    					usingSpecial = false;
    					specialDamage = 0;
    					specialDamage2 = 0;
    					}
    Now once you have that REMOVE THE FOLLOWING:

    Code:
    ProjectileSpec(252, absY, absX, offsetY, offsetX, attacknpc, EnemyY, EnemyX);
                                            ProjectileSpec(252, absY, absX, offsetY, offsetX, attacknpc, EnemyY, EnemyX);
    Now Under:
    Code:
    calculateSpecial();
    Add This.

    Code:
    gfx100(252);
    THIS IS NOT LEECHED, I FOUND THIS OUT MYSELF, THIS IS JUST A QUICK FIX FOR THE RETARDED CZAR SPECS

    NOW AT THE MOMENT THIS WILL ONLY WORK ON PLAYERS, IN A MINUETE I WILL POST A FIX TO ALSO MAKE THEM WORK ON NPC'S



    NOW HERE IS THE FIX FOR THE SPEC ON NPC'S

    IN CLIENT.JAVA LOOK FOR:
    Code:
    if (playerEquipment[playerWeapon] == 5698 && specialAmount >= 25) {
                                            ProjectileSpec(252, absY, absX, offsetY, offsetX, attacknpc, EnemyY, EnemyX);
                                            ProjectileSpec(252, absY, absX, offsetY, offsetX, attacknpc, EnemyY, EnemyX);
    					calculateSpecial();
    					DDSSpecial();
    					server.npcHandler.PoisonNPC(attacknpc);
    					usingSpecial = false;
    					specialDamage = 0;
    					specialDamage2 = 0;
    					}
    					}
    NOTICE IN THE PROJECTILE IT HAS ATTACKNPC, THIS MEANS THE SPEC ON THE NPC.

    NOW REMOVE:
    Code:
    ProjectileSpec(252, absY, absX, offsetY, offsetX, attacknpc, EnemyY, EnemyX);
                                            ProjectileSpec(252, absY, absX, offsetY, offsetX, attacknpc, EnemyY, EnemyX);
    NOW UNDER:
    Code:
    calculateSpecial();
    ADD:
    Code:
    gfx100(252);
    THANK YOU FOR YOUR TIME!

    NOTE: THIS WILL ONLY WORK ON PROJECT CZAR SERVERS!
    THIS ISN'T LEECHED I FOUND THIS OUT MYSELF AND POSTED AS I HAVE NEVER SEEN A TUT ON FIXING CZAR SPECS.
     

  2. #2  
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    Anton's Avatar
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    You said you didn't use Czar?
     

  3. #3  
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    T-Sex's Avatar
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    lololloll ye that is very true
     

  4. #4  
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    Whired's Avatar
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    The gfx100 method wasn't found by you..just sadly Czar source never fixed...like 5% you.
     

  5. #5  
    Registered Member xvfy's Avatar
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    i don't use czar, i just knew a fix for specials, and this works.
     

  6. #6  
    Old School Member

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    Code:
    public void gfx100(int j)
        {
            mask100var1 = j;
            mask100var2 = 0x640000;
            mask100update = true;
            updateRequired = true;
        }
    here the void.....

    Quote Originally Posted by Colby View Post
    Rofl, moron. They're ALL going to be null idiot. This is such complete bullshit, it makes me want to strangle you.
     

  7. #7  
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    this tut fails no offense i have czar and i knew this before this came out this is just like how to make perfect specs just like rs that stuff is in most server sources before the gfx100 method came out



    ~Nick
     

  8. #8  
    Registered Member xvfy's Avatar
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    if you knew how to do it, then piss off? props to you if knew, this is to people, that have the orginial czar specs, i you'd fixed, then why look?
     


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