Thread: Level up interfaces will skillcape

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  1. #1 Level up interfaces will skillcape 
    Icy Realm Owner
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    difficulty: 1/10

    purpose: skillcapes in your level up interface

    source used: czar with silab client

    assumed knowledge: c&p

    files modified: client.java


    this is actually very simple and stuff like this has been psoted before i just put inform of level up =)

    in your public void level up replace it all with this

    Code:
    		case 0: //Attack
    			refreshSkills();
    			sendFrame164(6247);
                  stillgfx(199, absY, absX);
    			sendFrame126("Congratulations, you just advanced an attack level!", 6248);
    			sendFrame126("Your attack level is now "+playerLevel[0]+".", 6249);
    			sendMessage("Congratulations, you just advanced an attack level.");
    			NpcDialogueSend = true;
    		if (playerLevel[0] >= 99) {
    			sendFrame164(6206);
    			sendFrame246(6210, 290, 14074); //14074 being attack cape item id.
    			sendFrame126("Congratulations, you have reached "+playerLevel[0]+" attack!", 6207);
    			sendFrame126("You are the master of Attack!", 6208);
    		} break;
    
    		case 1: // Strength
    			refreshSkills();
    			sendFrame164(6206);
                  		stillgfx(199, absY, absX);
    			sendFrame126("Congratulations, you just advanced a strength level!", 6207);
    			sendFrame126("Your strength level is now "+playerLevel[2]+".", 6208);
    			sendMessage("Congratulations, you just advanced a strength level.");
    			NpcDialogueSend = true;
    		if (playerLevel[2] >= 99) {
    			sendFrame164(6206);
    			sendFrame246(6210, 290, 14077);
    			sendFrame126("Congratulations, you have reached "+playerLevel[2]+" strength!", 6207);
    			sendFrame126("You are the master of strength!", 6208);
    		} break;
    
    		case 2: // Defence
    			refreshSkills();
    			sendFrame164(6253);
                  stillgfx(199, absY, absX);
    			sendFrame126("Congratulations, you just advanced a defence level!", 6254);
    			sendFrame126("Your defence level is now "+playerLevel[1]+".", 6255);
    			sendMessage("Congratulations, you just advanced a defence level.");
    			NpcDialogueSend = true;
    		if (playerLevel[1] >= 99) {
    			sendFrame164(6206);
    			sendFrame246(6210, 290, 14080);
    			sendFrame126("Congratulations, you have reached "+playerLevel[1]+" defence!", 6207);
    			sendFrame126("You are the master of Defence!", 6208);
    		} break;
    
    		case 3: //Hitpoints
    			refreshSkills();
    			sendFrame164(6216);
                  stillgfx(199, absY, absX);
    			sendFrame126("Congratulations, you just advanced a hitpoints level!", 6217);
    			sendFrame126("Your hitpoints level is now "+playerLevel[3]+".", 6218);
    			sendMessage("Congratulations, you just advanced a hitpoints level.");
    			NpcDialogueSend = true;
    		if (playerLevel[3] >= 99) {
    			sendFrame164(6206);
    			sendFrame246(6210, 290, 14095);
    			sendFrame126("Congratulations, you have reached "+playerLevel[3]+" hitpoints!", 6207);
    			sendFrame126("You are the master of Hitpoints!", 6208);
    		} break;
    
    		case 4: //Ranging
    			refreshSkills();
    			sendFrame164(4443);
                  stillgfx(199, absY, absX);
    			sendFrame126("Congratulations, you just advanced a Ranged level!", 5453);
    			sendFrame126("Your Ranged level is now " + playerLevel[4] + ".", 6114);
    			sendMessage("Congratulations, you just advanced a Ranged level.");
    		if (playerLevel[4] >= 99) {
    			sendFrame164(6206);
    			sendFrame246(6210, 290, 14083);
    			sendFrame126("Congratulations, you have reached "+playerLevel[4]+" range!", 6207);
    			sendFrame126("You are the master of Range!", 6208);
    		} break;
    
    		case 5: // Prayer
    			refreshSkills();
    			sendFrame164(6242);
                  stillgfx(199, absY, absX);
    			sendFrame126("Congratulations, you just advanced a prayer level!", 6243);
    			sendFrame126("Your prayer level is now "+playerLevel[5]+".", 6244);
    			sendMessage("Congratulations, you just advanced a prayer level.");
    			NpcDialogueSend = true;
    		if (playerLevel[5] >= 99) {
    			sendFrame164(6206);
    			sendFrame246(6210, 290, 14086);
    			sendFrame126("Congratulations, you have reached "+playerLevel[5]+" prayer!", 6207);
    			sendFrame126("You are the master of prayer!", 6208);
    		} break;
    
    		case 6: // Magic
    			refreshSkills();
    			sendFrame164(6211);
                  stillgfx(199, absY, absX);
    			sendFrame126("Congratulations, you just advanced a magic level!", 6212);
    			sendFrame126("Your magic level is now "+playerLevel[6]+" .", 6213);
    			sendMessage("Congratulations, you just advanced a magic level.");
    			NpcDialogueSend = true;
    		if (playerLevel[6] >= 99) {
    			sendFrame164(6206);
    			sendFrame246(6210, 290, 14089);
    			sendFrame126("Congratulations, you have reached "+playerLevel[6]+" magic!", 6207);
    			sendFrame126("You are the master of magic!", 6208);
    		} break;
    
    		case 7: //Cooking
    			refreshSkills();
    			sendFrame164(6226);
                  stillgfx(199, absY, absX);
    			sendFrame126("Congratulations, you just advanced a cooking level!", 6227);
    			sendFrame126("Your cooking level is now "+playerLevel[7]+".", 6228);
    			sendMessage("Congratulations, you just advanced a cooking level.");
    			NpcDialogueSend = true;
    		if (playerLevel[7] >= 99) {
    			sendFrame164(6206);
    			sendFrame246(6210, 290, 14128);
    			sendFrame126("Congratulations, you have reached "+playerLevel[7]+" cooking!", 6207);
    			sendFrame126("You are the master of cooking!", 6208); 
    		} break;
    
    		case 8: //Woodcutting
    			refreshSkills();
    			sendFrame164(4272);
                  stillgfx(199, absY, absX);;
    			sendFrame126("Congratulations, you just advanced a woodcutting level!", 4273);
    			sendFrame126("Your woodcutitng level is now "+playerLevel[8]+".", 4274);
    			sendMessage("Congratulations, you just advanced a woodcutting level.");
    			NpcDialogueSend = true;
    		if (playerLevel[8] >= 99) {
    			sendFrame164(6206);
    			sendFrame246(6210, 290, 14134);
    			sendFrame126("Congratulations, you have reached "+playerLevel[8]+" woodcutting!", 6207);
    			sendFrame126("You are the master of woodcutting!", 6208);
    		} break;
    
    		case 9: //Fletching
    			refreshSkills();
    			sendFrame164(6231);
                  stillgfx(199, absY, absX);
    			sendFrame126("Congratulations, you just advanced a fletching level!", 6232);
    			sendFrame126("Your fletching level is now "+playerLevel[9]+".", 6233);
    			sendMessage("Congratulations, you just advanced a fletching level.");
    			NpcDialogueSend = true;
    		if (playerLevel[9] >= 99) {
    			sendFrame164(6206);
    			sendFrame246(6210, 290, 14110);
    			sendFrame126("Congratulations, you have reached "+playerLevel[9]+" fletching!", 6207);
    			sendFrame126("You are the master of Fletching!", 6208);
    		} break;
    
    		case 10: //fishing
    			refreshSkills();
    			sendFrame164(6258);
                  stillgfx(199, absY, absX);
    			sendFrame126("Congratulations, you just advanced a fishing level!", 6259);
    			sendFrame126("Your fishing level is now "+playerLevel[10]+".", 6260);
    			sendMessage("Congratulations, you just advanced a fishing level.");
    			NpcDialogueSend = true;
    		if (playerLevel[10] >= 99) {
    			sendFrame164(6206);
    			sendFrame246(6210, 290, 14125);
    			sendFrame126("Congratulations, you have reached "+playerLevel[10]+" fishing!", 6207);
    			sendFrame126("You are the master of fishing!", 6208);
    		} break;
    
    		case 11: //firemaking
    			refreshSkills();
    			sendFrame164(4282);
                  stillgfx(199, absY, absX);
    			sendFrame126("Congratulations, you just advanced a firemaking level!", 4283);
    			sendFrame126("Your firemaking level is now "+playerLevel[11]+".", 4284);
    			sendMessage("Congratulations, you just advanced a firemaking level.");
    			NpcDialogueSend = true;
    		if (playerLevel[11] >= 99) {
    			sendFrame164(6206);
    			sendFrame246(6210, 290, 14131);
    			sendFrame126("Congratulations, you have reached "+playerLevel[11]+" firemaking!", 6207);
    			sendFrame126("You are the master of firemaking!", 6208);
    		} break;
    
    		case 12: //crafting
    			refreshSkills();
    			sendFrame164(6263);
                  stillgfx(199, absY, absX);
    			sendFrame126("Congratulations, you just advanced a crafting level!", 6264);
    			sendFrame126("Your crafting level is now "+playerLevel[12]+".", 6265);
    			sendMessage("Congratulations, you just advanced a crafting level.");
    			NpcDialogueSend = true;
    		if (playerLevel[12] >= 99) {
    			sendFrame164(6206);
    			sendFrame246(6210, 290, 14107);
    			sendFrame126("Congratulations, you have reached "+playerLevel[12]+" crafting!", 6207);
    			sendFrame126("You are the master of crafting!", 6208);
    		} break;
    
    		case 13: //Smithing
    			refreshSkills();
    			sendFrame164(6221);
                  stillgfx(199, absY, absX);
    			sendFrame126("Congratulations, you just advanced a smithing level!", 6222);
    			sendFrame126("Your smithing level is now "+playerLevel[13]+".", 6223);
    			sendMessage("Congratulations, you just advanced a smithing level.");
    			NpcDialogueSend = true;
    		if (playerLevel[13] >= 99) {
    			sendFrame164(6206);
    			sendFrame246(6210, 290, 14122);
    			sendFrame126("Congratulations, you have reached "+playerLevel[13]+" smithing!", 6207);
    			sendFrame126("You are the master of smithing!", 6208);
    		} break;
    
    		case 14: //Mining
    			refreshSkills();
    			sendFrame164(4416);
                  stillgfx(199, absY, absX);
    			sendFrame126("Congratulations, you just advanced a mining level!", 4417);
    			sendFrame126("Your mining level is now "+playerLevel[14]+".", 4438); //Finaly Found!
    			sendMessage("Congratulations, you just advanced a mining level.");
    			NpcDialogueSend = true;
    		if (playerLevel[14] >= 99) {
    			sendFrame164(6206);
    			sendFrame246(6210, 290, 14119);
    			sendFrame126("Congratulations, you have reached "+playerLevel[14]+" mining!", 6207);
    			sendFrame126("You are the master of Mining!", 6208);
    		} break;
    
    		case 15: //Herblaw
    			refreshSkills();
    			sendFrame164(6237);
                  stillgfx(199, absY, absX);
    			sendFrame126("Congratulations, you just advanced a herblore level!", 6238);
    			sendFrame126("Your herblore level is now "+playerLevel[15]+".", 6239);
    			sendMessage("Congratulations, you just advanced a herblore level.");
    			NpcDialogueSend = true;
    		if (playerLevel[15] >= 99) {
    			sendFrame164(6206);
    			sendFrame246(6210, 290, 14101);
    			sendFrame126("Congratulations, you have reached "+playerLevel[15]+" herblore!", 6207);
    			sendFrame126("You are the master of Herblaw!", 6208);
    		} break;
    
    		case 16: //Agility
    			refreshSkills();
    			sendFrame164(4277);
                  stillgfx(199, absY, absX);
    			sendFrame126("Congratulations, you just advanced a agility level!", 4278);
    			sendFrame126("Your agility level is now "+playerLevel[16]+".", 4279);
    			sendMessage("Congratulations, you just advanced an agility level.");
    			NpcDialogueSend = true;
    		if (playerLevel[16] >= 99) {
    			sendFrame164(6206);
    			sendFrame246(6210, 290, 14098);
    			sendFrame126("Congratulations, you have reached "+playerLevel[16]+" agility!", 6207);
    			sendFrame126("You are the master of Agility!", 6208);
    		} break;
    
    		case 17: //Thieving
    			refreshSkills();
    			sendFrame164(4261);
                  stillgfx(199, absY, absX);
    			sendFrame126("Congratulations, you just advanced a thieving level!", 4263);
    			sendFrame126("Your theiving level is now "+playerLevel[17]+".", 4264);
    			sendMessage("Congratulations, you just advanced a thieving level.");
    			NpcDialogueSend = true;
    		if (playerLevel[17] >= 99) {
    			sendFrame164(6206);
    			sendFrame246(6210, 290, 14104);
    			sendFrame126("Congratulations, you have reached "+playerLevel[17]+" theiving!", 6207);
    			sendFrame126("You are the master of thieving!", 6208);
    		} break;
    
    		case 18: //Slayer
    			refreshSkills();
    			sendFrame164(12122);
                  stillgfx(199, absY, absX);
    			sendFrame126("Congratulations, you just advanced a slayer level!", 12123);
    			sendFrame126("Your slayer level is now "+playerLevel[18]+".", 12124);
    			sendMessage("Congratulations, you just advanced a slayer level.");
    			NpcDialogueSend = true;
    		if (playerLevel[18] >= 99) {
    			sendFrame164(6206);
    			sendFrame246(6210, 290, 14113);
    			sendFrame126("Congratulations, you have reached "+playerLevel[18]+" slayer!", 6207);
    			sendFrame126("You are the master of Slayer!", 6208);
    		} break;
    
    		case 19: //Farming - By Ian... [NEED REAL INTERFACE ID]
    			refreshSkills();
    			sendFrame164(4267);
                  stillgfx(199, absY, absX);
    			sendFrame246(4271, 240, 5340);
    			sendFrame126("Congratulations, you just advanced a farming level!", 4268);
    			sendFrame126("Your farming level is now "+playerLevel[19]+".", 4269);
    			sendMessage("Congratulations, you just advanced a farming level.");
    			NpcDialogueSend = true;
    		if (playerLevel[19] >= 99) {
    			sendFrame164(6206);
    			sendFrame246(6210, 200, 14137);
    			sendFrame126("Congratulations, you have reached "+playerLevel[19]+" farming!", 6207);
    			sendFrame126("You are the master of farming!", 6208);
    		} break;
    
    		case 20: //Runecrafting Level Up
    			refreshSkills();
    			sendFrame164(4267);
                  stillgfx(199, absY, absX);
    			sendFrame126("Congratulations! You just advanced a Runecrafting level!", 4268);
    			sendFrame126("Your Runecrafting level is now "+playerLevel[20]+".", 4269);
    			sendMessage("Congratulations! You just advanced a Runecrafting level.");
    			NpcDialogueSend = true;
                break;
    
    }
    loadquestinterface();
    }
    and thats it when a player hits 99 it shows the cape instead of like the fist or w\e and says gratz on 99 hope people enjoy this


    how to change:
    in case 0: attacks 14074 is silabs attack cape(t) id if you are using your own client change 14074 to whatever you want


    Signature made by Mr. Ervis

    Any questions, MSN me; [email protected]
     

  2. #2  
    Donator


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    i say awesome work.... good job
     

  3. #3  
    sυввч

    Sub's Avatar
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    you above stop that and remove you'r signiture
    anyway son this has been done before but hey welcome to rune-server
     

  4. #4  
    Icy Realm Owner
    Icy Whip's Avatar
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    im not new to rune server just psoted this to help the noobs thats all but thanks sub thankyou so much for not flaming like 99% of this community


    Signature made by Mr. Ervis

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  5. #5  
    I LOVE CHEESE


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    Any credits to ian... ? i think he made this but with all lvles not for only lvl 99 anyways gj


     

  6. #6  
    Icy Realm Owner
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    oh im really sorry if ian posted this i do not know who made this originally i just added me own little twist and thanks


    Signature made by Mr. Ervis

    Any questions, MSN me; [email protected]
     


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