Files you'll need to edit:
src\server\
Config.java
src\server\model\players\
ActionHandler.java
src\server\model\players\
Player.java
src\server\model\players\
PlayerSave.java
src\server\model\players\packets\
ClickObject.java
src\server\world\
ObjectManager.java
src\server\model\players\skills\
Agility.java
Open
Config.java
search for "final int[] UNDEAD_NPCS"
underneath that int add:
Code:
// Agility XP and Points
public static final int GNOMEXP = 3;
public static final int GNOMEPOINTS = 10;
public static final int BARBARIANXP = 6;
public static final int BARBARIANPOINTS = 30;
public static final int BRIMHAVENXP = 9;
public static final int BRIMHAVENPOINTS = 55;
public static final int PYRAMIDXP = 12;
public static final int PYRAMIDPOINTS = 100;
public static final int APEATOLLXP = 15;
public static final int APEATOLLPOINTS = 135;
public static final int WILDERNESSXP = 20;
public static final int WILDERNESSPOINTS = 175;
Open
ActionHandler.java
search for "switch (objectType) {" - Make sure it's under the 'firstClickObject' void.
underneath that line add:
Code:
// Agility actions
case 2295:
case 2285:
case 2313:
case 2312:
case 2314:
case 2286:
case 154:
case 4058:
c.getAgility().handleGnomeCourse(objectType, obX, obY);
break;
case 2282:
case 2294:
case 2284:
case 2302:
case 3205:
case 1948:
c.getAgility().handleBarbarianCourse(objectType, obX, obY);
break;
case 3572:
case 3553:
case 3565:
case 3561:
case 3618:
c.getAgility().handleBrimhavenCourse(objectType, obX, obY);
break;
case 10857:
case 10865:
case 10860:
case 10868:
case 10882:
case 10886:
case 10859:
case 10855:
case 10856:
c.getAgility().handlePyramidCourse(objectType, obX, obY);
break;
case 12568:
case 12570:
case 12573:
case 12576:
case 12578:
case 12618:
c.getAgility().handleApeatollCourse(objectType, obX, obY);
break;
case 2288:
case 2283:
case 2311:
case 2297:
case 2328:
c.getAgility().handleWildernessCourse(objectType, obX, obY);
break;
Open
Player.java
search for "magePoints = 0,"
next to that int add:
Code:
agilityPoints = 0,
gnomeStronghold1 = 0, gnomeStronghold2 = 0,gnomeStronghold3 = 0,gnomeStronghold4 = 0,gnomeStronghold5 = 0,gnomeStronghold6 = 0,
barbarianOutpost1 = 0, barbarianOutpost2 = 0,barbarianOutpost3 = 0,barbarianOutpost4 = 0,barbarianOutpost5 = 0,barbarianOutpost6 = 0,
brimhavenCourse1 = 0, brimhavenCourse2 = 0, brimhavenCourse3 = 0, brimhavenCourse4 = 0,
pyramidCourse1 = 0, pyramidCourse2 = 0, pyramidCourse3 = 0, pyramidCourse4 = 0, pyramidCourse5 = 0, pyramidCourse6 = 0, pyramidCourse7 = 0,
apeatollCourse1 = 0, apeatollCourse2 = 0, apeatollCourse3 = 0, apeatollCourse4 = 0, apeatollCourse5 = 0,
Open
PlayerSave.java - THERE's 2 PARTS TO THIS STAGE TO PAY ATTENTION.
search for "p.magePoints = Integer.parseInt(token2);"
Then underneath the } add:
Code:
// Agility
else if (token.equals("agilityPoints")) {
p.agilityPoints = Integer.parseInt(token2);
}
else if (token.equals("gnomeStronghold1")) {
p.gnomeStronghold1 = Integer.parseInt(token2);
}
else if (token.equals("gnomeStronghold2")) {
p.gnomeStronghold2 = Integer.parseInt(token2);
}
else if (token.equals("gnomeStronghold3")) {
p.gnomeStronghold3 = Integer.parseInt(token2);
}
else if (token.equals("gnomeStronghold4")) {
p.gnomeStronghold4 = Integer.parseInt(token2);
}
else if (token.equals("gnomeStronghold5")) {
p.gnomeStronghold5 = Integer.parseInt(token2);
}
else if (token.equals("gnomeStronghold6")) {
p.gnomeStronghold6 = Integer.parseInt(token2);
}
else if (token.equals("barbarianOutpost1")) {
p.barbarianOutpost1 = Integer.parseInt(token2);
}
else if (token.equals("barbarianOutpost2")) {
p.barbarianOutpost2 = Integer.parseInt(token2);
}
else if (token.equals("barbarianOutpost3")) {
p.barbarianOutpost3 = Integer.parseInt(token2);
}
else if (token.equals("barbarianOutpost4")) {
p.barbarianOutpost4 = Integer.parseInt(token2);
}
else if (token.equals("barbarianOutpost5")) {
p.barbarianOutpost5 = Integer.parseInt(token2);
}
else if (token.equals("barbarianOutpost6")) {
p.barbarianOutpost6 = Integer.parseInt(token2);
}
else if (token.equals("brimhavenCourse1")) {
p.brimhavenCourse1 = Integer.parseInt(token2);
}
else if (token.equals("brimhavenCourse2")) {
p.brimhavenCourse2 = Integer.parseInt(token2);
}
else if (token.equals("brimhavenCourse3")) {
p.brimhavenCourse3 = Integer.parseInt(token2);
}
else if (token.equals("brimhavenCourse4")) {
p.brimhavenCourse4 = Integer.parseInt(token2);
}
else if (token.equals("pyramidCourse1")) {
p.pyramidCourse1 = Integer.parseInt(token2);
}
else if (token.equals("pyramidCourse2")) {
p.pyramidCourse2 = Integer.parseInt(token2);
}
else if (token.equals("pyramidCourse3")) {
p.pyramidCourse3 = Integer.parseInt(token2);
}
else if (token.equals("pyramidCourse4")) {
p.pyramidCourse4 = Integer.parseInt(token2);
}
else if (token.equals("pyramidCourse5")) {
p.pyramidCourse5 = Integer.parseInt(token2);
}
else if (token.equals("pyramidCourse6")) {
p.pyramidCourse6 = Integer.parseInt(token2);
}
else if (token.equals("pyramidCourse7")) {
p.pyramidCourse7 = Integer.parseInt(token2);
}
else if (token.equals("apeatollCourse1")) {
p.apeatollCourse1 = Integer.parseInt(token2);
}
else if (token.equals("apeatollCourse2")) {
p.apeatollCourse2 = Integer.parseInt(token2);
}
else if (token.equals("apeatollCourse3")) {
p.apeatollCourse3 = Integer.parseInt(token2);
}
else if (token.equals("apeatollCourse4")) {
p.apeatollCourse4 = Integer.parseInt(token2);
}
else if (token.equals("apeatollCourse5")) {
p.apeatollCourse5 = Integer.parseInt(token2);
}
else if (token.equals("wildernessCourse1")) {
p.wildernessCourse1 = Integer.parseInt(token2);
}
else if (token.equals("wildernessCourse2")) {
p.wildernessCourse2 = Integer.parseInt(token2);
}
else if (token.equals("wildernessCourse3")) {
p.wildernessCourse3 = Integer.parseInt(token2);
}
else if (token.equals("wildernessCourse4")) {
p.wildernessCourse4 = Integer.parseInt(token2);
}
then still in
PlayerSave.java search for "characterfile.write("magePoints = ", 0, 13);"
Then underneath the 'characterfile.newLine();' add:
Code:
characterfile.write("agilityPoints = ", 0, 16);
characterfile.write(Integer.toString(p.agilityPoin ts), 0, Integer
.toString(p.agilityPoints).length());
characterfile.newLine();
// Gnome agility course - saves integers to character files
characterfile.write("gnomeStronghold1 = ", 0, 19);
characterfile.write(Integer.toString(p.gnomeStrong hold1), 0, Integer.toString(p.gnomeStronghold1).length());
characterfile.newLine();
characterfile.write("gnomeStronghold2 = ", 0, 19);
characterfile.write(Integer.toString(p.gnomeStrong hold2), 0, Integer.toString(p.gnomeStronghold2).length());
characterfile.newLine();
characterfile.write("gnomeStronghold3 = ", 0, 19);
characterfile.write(Integer.toString(p.gnomeStrong hold3), 0, Integer.toString(p.gnomeStronghold3).length());
characterfile.newLine();
characterfile.write("gnomeStronghold4 = ", 0, 19);
characterfile.write(Integer.toString(p.gnomeStrong hold4), 0, Integer.toString(p.gnomeStronghold4).length());
characterfile.newLine();
characterfile.write("gnomeStronghold5 = ", 0, 19);
characterfile.write(Integer.toString(p.gnomeStrong hold5), 0, Integer.toString(p.gnomeStronghold5).length());
characterfile.newLine();
characterfile.write("gnomeStronghold6 = ", 0, 19);
characterfile.write(Integer.toString(p.gnomeStrong hold6), 0, Integer.toString(p.gnomeStronghold6).length());
characterfile.newLine();
// Barbarian agility course - saves integers to character files
characterfile.write("barbarianOutpost1 = ", 0, 20);
characterfile.write(Integer.toString(p.barbarianOu tpost1), 0, Integer.toString(p.barbarianOutpost1).length());
characterfile.newLine();
characterfile.write("barbarianOutpost2 = ", 0, 20);
characterfile.write(Integer.toString(p.barbarianOu tpost2), 0, Integer.toString(p.barbarianOutpost2).length());
characterfile.newLine();
characterfile.write("barbarianOutpost3 = ", 0, 20);
characterfile.write(Integer.toString(p.barbarianOu tpost3), 0, Integer.toString(p.barbarianOutpost3).length());
characterfile.newLine();
characterfile.write("barbarianOutpost4 = ", 0, 20);
characterfile.write(Integer.toString(p.barbarianOu tpost4), 0, Integer.toString(p.barbarianOutpost4).length());
characterfile.newLine();
characterfile.write("barbarianOutpost5 = ", 0, 20);
characterfile.write(Integer.toString(p.barbarianOu tpost5), 0, Integer.toString(p.barbarianOutpost5).length());
characterfile.newLine();
characterfile.write("barbarianOutpost6 = ", 0, 20);
characterfile.write(Integer.toString(p.barbarianOu tpost6), 0, Integer.toString(p.barbarianOutpost6).length());
characterfile.newLine();
// Brimhaven agility course - saves integers to character files
characterfile.write("brimhavenCourse1 = ", 0, 19);
characterfile.write(Integer.toString(p.brimhavenCo urse1), 0, Integer.toString(p.brimhavenCourse1).length());
characterfile.newLine();
characterfile.write("brimhavenCourse2 = ", 0, 19);
characterfile.write(Integer.toString(p.brimhavenCo urse2), 0, Integer.toString(p.brimhavenCourse2).length());
characterfile.newLine();
characterfile.write("brimhavenCourse3 = ", 0, 19);
characterfile.write(Integer.toString(p.brimhavenCo urse3), 0, Integer.toString(p.brimhavenCourse3).length());
characterfile.newLine();
characterfile.write("brimhavenCourse4 = ", 0, 19);
characterfile.write(Integer.toString(p.brimhavenCo urse4), 0, Integer.toString(p.brimhavenCourse4).length());
characterfile.newLine();
// Pyramid agility course - saves integers to character files
characterfile.write("pyramidCourse1 = ", 0, 17);
characterfile.write(Integer.toString(p.pyramidCour se1), 0, Integer.toString(p.pyramidCourse1).length());
characterfile.newLine();
characterfile.write("pyramidCourse2 = ", 0, 17);
characterfile.write(Integer.toString(p.pyramidCour se2), 0, Integer.toString(p.pyramidCourse2).length());
characterfile.newLine();
characterfile.write("pyramidCourse3 = ", 0, 17);
characterfile.write(Integer.toString(p.pyramidCour se3), 0, Integer.toString(p.pyramidCourse3).length());
characterfile.newLine();
characterfile.write("pyramidCourse4 = ", 0, 17);
characterfile.write(Integer.toString(p.pyramidCour se4), 0, Integer.toString(p.pyramidCourse4).length());
characterfile.newLine();
characterfile.write("pyramidCourse5 = ", 0, 17);
characterfile.write(Integer.toString(p.pyramidCour se5), 0, Integer.toString(p.pyramidCourse5).length());
characterfile.newLine();
characterfile.write("pyramidCourse6 = ", 0, 17);
characterfile.write(Integer.toString(p.pyramidCour se6), 0, Integer.toString(p.pyramidCourse6).length());
characterfile.newLine();
characterfile.write("pyramidCourse7 = ", 0, 17);
characterfile.write(Integer.toString(p.pyramidCour se7), 0, Integer.toString(p.pyramidCourse7).length());
characterfile.newLine();
// Ape Atoll agility course - saves integers to character files
characterfile.write("apeatollCourse1 = ", 0, 18);
characterfile.write(Integer.toString(p.apeatollCou rse1), 0, Integer.toString(p.apeatollCourse1).length());
characterfile.newLine();
characterfile.write("apeatollCourse2 = ", 0, 18);
characterfile.write(Integer.toString(p.apeatollCou rse2), 0, Integer.toString(p.apeatollCourse2).length());
characterfile.newLine();
characterfile.write("apeatollCourse3 = ", 0, 18);
characterfile.write(Integer.toString(p.apeatollCou rse3), 0, Integer.toString(p.apeatollCourse3).length());
characterfile.newLine();
characterfile.write("apeatollCourse4 = ", 0, 18);
characterfile.write(Integer.toString(p.apeatollCou rse4), 0, Integer.toString(p.apeatollCourse4).length());
characterfile.newLine();
characterfile.write("apeatollCourse5 = ", 0, 18);
characterfile.write(Integer.toString(p.apeatollCou rse5), 0, Integer.toString(p.apeatollCourse5).length());
characterfile.newLine();
// Wilderness agility course - saves integers to character files
characterfile.write("wildernessCourse1 = ", 0, 20);
characterfile.write(Integer.toString(p.wildernessC ourse1), 0, Integer.toString(p.wildernessCourse1).length());
characterfile.newLine();
characterfile.write("wildernessCourse2 = ", 0, 20);
characterfile.write(Integer.toString(p.wildernessC ourse2), 0, Integer.toString(p.wildernessCourse2).length());
characterfile.newLine();
characterfile.write("wildernessCourse3 = ", 0, 20);
characterfile.write(Integer.toString(p.wildernessC ourse3), 0, Integer.toString(p.wildernessCourse3).length());
characterfile.newLine();
characterfile.write("wildernessCourse4 = ", 0, 20);
characterfile.write(Integer.toString(p.wildernessC ourse4), 0, Integer.toString(p.wildernessCourse4).length());
characterfile.newLine();
Open
ClickObject.java
search for "case 1733:
client.objectYOffset = 2;
break;"
Then underneath it add:
Code:
// Agility object distances
case 2282:
case 3565:
case 10882:
case 10886:
case 10859:
case 2283:
client.objectDistance = 5;
break;
Open
ObjectManager.java
search for "public void loadCustomSpawns(Client client) {"
Then underneath it add:
Code:
// Agility object spawns
client.getPA().checkObjectSpawn(724, 2772, 9546, 0, 10);
client.getPA().checkObjectSpawn(724, 2772, 9557, 0, 10);
client.getPA().checkObjectSpawn(724, 2783, 9557, 0, 10);
client.getPA().checkObjectSpawn(724, 2783, 9568, 0, 10);
client.getPA().checkObjectSpawn(724, 2783, 9579, 0, 10);
client.getPA().checkObjectSpawn(724, 2794, 9579, 0, 10);
client.getPA().checkObjectSpawn(724, 2794, 9590, 0, 10);
client.getPA().checkObjectSpawn(-1, 2761, 9546, 0, 10);
client.getPA().checkObjectSpawn(3618, 2761, 9547, 0, 10);
client.getPA().checkObjectSpawn(4769, 2804, 9587, 0, 10);
client.getPA().checkObjectSpawn(4769, 2805, 9587, 0, 10);
client.getPA().checkObjectSpawn(4769, 2806, 9587, 0, 10);
client.getPA().checkObjectSpawn(4769, 2792, 9592, 0, 10);
client.getPA().checkObjectSpawn(4769, 2798, 9579, 0, 10);
client.getPA().checkObjectSpawn(4769, 2794, 9575, 0, 10);
client.getPA().checkObjectSpawn(4769, 2779, 9579, 0, 10);
client.getPA().checkObjectSpawn(4769, 2783, 9581, 0, 10);
client.getPA().checkObjectSpawn(4769, 2779, 9568, 0, 10);
client.getPA().checkObjectSpawn(4769, 2785, 9568, 0, 10);
client.getPA().checkObjectSpawn(4769, 2783, 9553, 0, 10);
client.getPA().checkObjectSpawn(4769, 2790, 9557, 0, 10);
client.getPA().checkObjectSpawn(4769, 2772, 9559, 0, 10);
client.getPA().checkObjectSpawn(4769, 2770, 9557, 0, 10);
client.getPA().checkObjectSpawn(4769, 2773, 9546, 0, 10);
client.getPA().checkObjectSpawn(4769, 2761, 9548, 0, 10);
client.getPA().checkObjectSpawn(4769, 2770, 9556, 0, 10);
client.getPA().checkObjectSpawn(4769, 2770, 9558, 0, 10);
client.getPA().checkObjectSpawn(4769, 2772, 9544, 0, 10);
client.getPA().checkObjectSpawn(4769, 2792, 9591, 0, 10);
client.getPA().checkObjectSpawn(4769, 2793, 9592, 0, 10);
Open
Agility.java
DELETE EVERYTHING FROM THE FILE AND REPLACE IT WITH THE FOLLOWING:
Code:
package server.model.players.skills;
import server.model.players.Client;
import server.model.objects.Object;
import server.Config;
/**
* Agility.java
*
* @author Sanity
* Updated by Auto Talker of Rune-Server
*
**/
public class Agility {
private Client c;
public Agility(Client c) {
this.setC(c);
}
public void handleGnomeCourse(int objectType, int objectX, int objectY) {
c.clickObjectType = 0;
switch (objectType) {
case 2295: // object#1
if (c.absX == 2474 && c.absY == 3436)
{
if (c.playerLevel[16] < 1)
{
c.sendMessage("You require an agility level of 1 to do this.");
return;
}
else
{
c.getPA().walkTo(0, -7);
c.gnomeStronghold1 = 1;
c.getPA().addSkillXP(Config.GNOMEXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(762);
}
}
break;
case 2285: // object#2
if (c.absY == 3426)
{
if (c.playerLevel[16] < 1)
{
c.sendMessage("You require an agility level of 1 to do this.");
return;
}
else
{
c.getPA().movePlayer(2474, 3424, 1);
c.gnomeStronghold2 = 1;
c.getPA().addSkillXP(Config.GNOMEXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(846);
}
}
break;
case 2313: // object#3
if (c.absX == 2474 && c.absY == 3422 || c.absX == 2473 && c.absY == 3423)
{
if (c.playerLevel[16] < 1)
{
c.sendMessage("You require an agility level of 1 to do this.");
return;
}
else
{
c.getPA().movePlayer(2473, 3420, 2);
c.gnomeStronghold3 = 1;
c.getPA().addSkillXP(Config.GNOMEXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(846);
}
}
break;
case 2312: // object#4
if (c.absX == 2477 && c.absY == 3420)
{
if (c.playerLevel[16] < 1)
{
c.sendMessage("You require an agility level of 1 to do this.");
return;
}
else
{
c.getPA().walkTo(6, 0);
c.gnomeStronghold4 = 1;
c.getPA().addSkillXP(Config.GNOMEXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(762);
}
}
break;
case 2314: // object#5
if (c.absX == 2485 && c.absY == 3419 || c.absX == 2486 && c.absY == 3420)
{
if (c.playerLevel[16] < 1)
{
c.sendMessage("You require an agility level of 1 to do this.");
return;
}
else
{
c.getPA().movePlayer(2486, 3420, 0);
c.gnomeStronghold5 = 1;
c.getPA().addSkillXP(Config.GNOMEXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(846);
}
}
break;
case 2286: // object#6
if (c.absY == 3425)
{
if (c.playerLevel[16] < 1)
{
c.sendMessage("You require an agility level of 1 to do this.");
return;
}
else
{
c.getPA().movePlayer(2485, 3427, 0);
c.gnomeStronghold6 = 1;
c.getPA().addSkillXP(Config.GNOMEXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(846);
}
}
break;
case 154: // object#7
if (c.absX == 2483 && c.absY == 3431)
{
c.getPA().walkTo(1, -1);
}
if (c.absX == 2485 && c.absY == 3431)
{
c.getPA().walkTo(-1, -1);
}
if (c.absX == 2484 && c.absY == 3430)
{
if (c.playerLevel[16] < 1)
{
c.sendMessage("You require an agility level of 1 to do this.");
return;
}
else
{
c.startAnimation(749);
c.foodDelay = System.currentTimeMillis();
c.getPA().movePlayer(2484, 3437, 0);
if (c.gnomeStronghold1 >= 1 && c.gnomeStronghold2 >= 1 && c.gnomeStronghold3 >= 1 && c.gnomeStronghold4 >= 1 && c.gnomeStronghold5 >= 1 && c.gnomeStronghold6 >= 1)
{c.agilityPoints += Config.GNOMEPOINTS; c.sendMessage("You were awarded " + Config.GNOMEPOINTS + " Agility points, which brings your total to " + c.agilityPoints + ".");}
c.gnomeStronghold1 = 0;
c.gnomeStronghold2 = 0;
c.gnomeStronghold3 = 0;
c.gnomeStronghold4 = 0;
c.gnomeStronghold5 = 0;
c.gnomeStronghold6 = 0;
c.getPA().addSkillXP(Config.GNOMEXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
}
}
break;
case 4058:
if (c.absX == 2486 && c.absY == 3431)
{
c.getPA().walkTo(1, -1);
}
if (c.absX == 2488 && c.absY == 3431)
{
c.getPA().walkTo(-1, -1);
}
if (c.absX == 2487 && c.absY == 3430)
{
if (c.playerLevel[16] < 1)
{
c.sendMessage("You require an agility level of 1 to do this.");
return;
}
else
{
c.startAnimation(749);
c.foodDelay = System.currentTimeMillis();
c.getPA().movePlayer(2487, 3437, 0);
if (c.gnomeStronghold1 >= 1 && c.gnomeStronghold2 >= 1 && c.gnomeStronghold3 >= 1 && c.gnomeStronghold4 >= 1 && c.gnomeStronghold5 >= 1 && c.gnomeStronghold6 >= 1)
{c.agilityPoints += Config.GNOMEPOINTS; c.sendMessage("You were awarded " + Config.GNOMEPOINTS + " Agility points, which brings your total to " + c.agilityPoints + ".");}
c.gnomeStronghold1 = 0;
c.gnomeStronghold2 = 0;
c.gnomeStronghold3 = 0;
c.gnomeStronghold4 = 0;
c.gnomeStronghold5 = 0;
c.gnomeStronghold6 = 0;
c.getPA().addSkillXP(Config.GNOMEXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
}
}
break;
}
}
public void handleBarbarianCourse(int objectType, int objectX, int objectY) {
c.clickObjectType = 0;
switch (objectType) {
case 2282: // object#1
if (c.absY == 3554)
{
if (c.playerLevel[16] < 30)
{
c.sendMessage("You require an agility level of 30 to do this.");
return;
}
else
{
c.getPA().movePlayer(2551, 3549, 0);
c.barbarianOutpost1 = 1;
c.getPA().addSkillXP(Config.BARBARIANXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(751);
}
}
break;
case 2294: // object#2
if (c.absX == 2550 && c.absY == 3547)
{
c.getPA().walkTo(1, -1);
}
if (c.absX == 2550 && c.absY == 3545)
{
c.getPA().walkTo(1, 1);
}
if (c.absX == 2551 && c.absY == 3546)
{
if (c.playerLevel[16] < 30)
{
c.sendMessage("You require an agility level of 30 to do this.");
return;
}
else
{
c.getPA().walkTo(-10, 0);
c.barbarianOutpost2 = 1;
c.getPA().addSkillXP(Config.BARBARIANXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(762);
}
}
break;
case 2284: // object#3
if (c.absX == 2539)
{
if (c.playerLevel[16] < 30)
{
c.sendMessage("You require an agility level of 30 to do this.");
return;
}
else
{
c.getPA().movePlayer(2538, 3546, 1);
c.barbarianOutpost3 = 1;
c.getPA().addSkillXP(Config.BARBARIANXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(846);
}
}
break;
case 2302: // object#4
if (c.absY == 3547)
{
if (c.playerLevel[16] < 30)
{
c.sendMessage("You require an agility level of 30 to do this.");
return;
}
else
{
c.getPA().walkTo(-4, 0);
c.barbarianOutpost4 = 1;
c.getPA().addSkillXP(Config.BARBARIANXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(762);
}
}
break;
case 3205:
if (c.absX == 2532 && c.heightLevel == 1)
{
c.getPA().movePlayer(2532, 3546, 0);
c.startAnimation(846);
}
break;
case 1948: // object#5
if (c.absX == 2536 && c.absY == 3554)
{
c.getPA().walkTo(-1, -1);
}
if (c.absX == 2536 && c.absY == 3552)
{
c.getPA().walkTo(-1, 1);
}
if (c.absX == 2535 && c.absY == 3553)
{
if (c.playerLevel[16] < 30)
{
c.sendMessage("You require an agility level of 30 to do this.");
return;
}
else
{
c.getPA().walkTo(3, 0);
c.barbarianOutpost5 = 1;
c.getPA().addSkillXP(Config.BARBARIANXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(839);
}
}
if (c.absX == 2538 && c.absY == 3553) // Object #6
{
if (c.playerLevel[16] < 30)
{
c.sendMessage("You require an agility level of 30 to do this.");
return;
}
else
{
c.getPA().walkTo(3, 0);
c.barbarianOutpost6 = 1;
c.getPA().addSkillXP(Config.BARBARIANXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(839);
}
}
if (c.absX == 2541 && c.absY == 3553) // Object #7
{
if (c.playerLevel[16] < 30)
{
c.sendMessage("You require an agility level of 30 to do this.");
return;
}
else
{
c.getPA().walkTo(2, 0);
c.startAnimation(839);
c.foodDelay = System.currentTimeMillis();
if (c.barbarianOutpost1 >= 1 && c.barbarianOutpost2 >= 1 && c.barbarianOutpost3 >= 1 && c.barbarianOutpost4 >= 1 && c.barbarianOutpost5 >= 1 && c.barbarianOutpost6 >= 1)
{c.agilityPoints += Config.BARBARIANPOINTS; c.sendMessage("You were awarded " + Config.BARBARIANPOINTS + " Agility points, which brings your total to " + c.agilityPoints + ".");}
c.barbarianOutpost1 = 0;
c.barbarianOutpost2 = 0;
c.barbarianOutpost3 = 0;
c.barbarianOutpost4 = 0;
c.barbarianOutpost5 = 0;
c.barbarianOutpost6 = 0;
c.getPA().addSkillXP(Config.BARBARIANXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
}
}
break;
}
}
public void handleBrimhavenCourse(int objectType, int objectX, int objectY) {
c.clickObjectType = 0;
switch (objectType) {
case 3572:
if (c.absX == 2803 && c.absY == 9590) // Object #1A
{
if (c.playerLevel[16] < 50)
{
c.sendMessage("You require an agility level of 50 to do this.");
return;
}
else
{
c.getPA().walkTo(-7, 0);
c.brimhavenCourse1 = 1;
c.getPA().addSkillXP(Config.BRIMHAVENXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(762);
}
}
break;
case 3553:
if (c.absX == 2794 && c.absY == 9588) // Object #2A
{
c.getPA().walkTo(0, -7);
c.brimhavenCourse2 = 1;
c.getPA().addSkillXP(Config.BRIMHAVENXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(762);
}
break;
case 3565:
if (c.absX == 2783 && c.absY == 9564) // Object #3A
{
c.getPA().walkTo(0, -3);
c.brimhavenCourse3 = 1;
c.getPA().addSkillXP(Config.BRIMHAVENXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(839);
}
break;
case 3561:
if (c.absX == 2770 && c.absY == 9546) // Object #4A
{
c.getPA().walkTo(-7, 0);
c.brimhavenCourse4 = 1;
c.getPA().addSkillXP(Config.BRIMHAVENXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(762);
}
break;
case 3618:
if (c.absX > 2759 && c.absX < 2763 && c.absY > 9544 && c.absY < 9548) // Object #4A
{
c.getPA().startTeleport2(2805, 9589, 3);
c.foodDelay = System.currentTimeMillis();
if (c.brimhavenCourse1 >= 1 && c.brimhavenCourse2 >= 1 && c.brimhavenCourse3 >= 1 && c.brimhavenCourse4 >= 1)
{c.agilityPoints += Config.BRIMHAVENPOINTS; c.sendMessage("You were awarded " + Config.BRIMHAVENPOINTS + " Agility points, which brings your total to " + c.agilityPoints + ".");}
c.brimhavenCourse1 = 0;
c.brimhavenCourse2 = 0;
c.brimhavenCourse3 = 0;
c.brimhavenCourse4 = 0;
c.getPA().addSkillXP(Config.BRIMHAVENXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
}
break;
}
}
public void handlePyramidCourse(int objectType, int objectX, int objectY) {
c.clickObjectType = 0;
switch (objectType) {
case 10857:
if (c.absY == 2830)
{
if (c.playerLevel[16] < 60)
{
c.sendMessage("You require an agility level of 60 to do this.");
return;
}
else
{
c.getPA().movePlayer(c.absX, c.absY + 3, 1);
//c.brimhavenCourse1 = 1;
c.getPA().addSkillXP(Config.PYRAMIDXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(846);
}
}
if (c.absX == 3357 && c.absY == 2832) // Object #1
{
c.getPA().movePlayer(3043, 4697, 3);
c.pyramidCourse1 = 1;
c.getPA().addSkillXP(Config.PYRAMIDXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(839);
}
break;
case 10865:
if (c.absY == 2848) // Object #2
{
c.getPA().walkTo(0, 2);
c.pyramidCourse2 = 1;
c.getPA().addSkillXP(Config.PYRAMIDXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(846);
}
break;
case 10860:
if (c.absX == 3363 && c.absY == 2852)
{
c.getPA().walkTo(0, -1);
}
if (c.absX == 3363 && c.absY == 2851) // Object #3
{
c.getPA().walkTo(5, 0);
c.pyramidCourse3 = 1;
c.getPA().addSkillXP(Config.PYRAMIDXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(762);
}
break;
case 10868:
if (c.absX == 3374 && c.absY == 2845)
{
c.getPA().walkTo(1, 0);
}
if (c.absX == 3375 && c.absY == 2846)
{
c.getPA().walkTo(0, -1);
}
if (c.absX == 3375 && c.absY == 2845) // Object #4
{
c.getPA().walkTo(0, -5);
c.pyramidCourse4 = 1;
c.getPA().addSkillXP(Config.PYRAMIDXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(762);
}
break;
case 10882:
if (c.absX == 3372) // Object #5
{
c.getPA().walkTo(-5, 0);
c.pyramidCourse5 = 1;
c.getPA().addSkillXP(Config.PYRAMIDXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(1115);
}
break;
case 10886:
if (c.absX == 3364) // Object #6
{
c.getPA().walkTo(-5, 0);
c.pyramidCourse6 = 1;
c.getPA().addSkillXP(Config.PYRAMIDXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(1115);
}
break;
case 10859:
if (c.absY == 4699) // Object #7
{
c.getPA().walkTo(0, -3);
c.pyramidCourse7 = 1;
c.getPA().addSkillXP(Config.PYRAMIDXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(1115);
}
break;
case 10855:
case 10856:
c.getPA().movePlayer(3364, 2830, 0);
c.foodDelay = System.currentTimeMillis();
if (c.pyramidCourse1 >= 1 && c.pyramidCourse2 >= 1 && c.pyramidCourse3 >= 1 && c.pyramidCourse4 >= 1 && c.pyramidCourse5 >= 1 && c.pyramidCourse6 >= 1 && c.pyramidCourse7 >= 1)
{c.agilityPoints += Config.PYRAMIDPOINTS; c.sendMessage("You were awarded " + Config.PYRAMIDPOINTS + " Agility points, which brings your total to " + c.agilityPoints + ".");}
c.pyramidCourse1 = 0;
c.pyramidCourse2 = 0;
c.pyramidCourse3 = 0;
c.pyramidCourse4 = 0;
c.pyramidCourse5 = 0;
c.pyramidCourse6 = 0;
c.pyramidCourse7 = 0;
c.getPA().addSkillXP(Config.PYRAMIDXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(846);
break;
}
}
public void handleApeatollCourse(int objectType, int objectX, int objectY) {
c.clickObjectType = 0;
switch (objectType) {
case 12568:
if (c.absX == 2755 && c.absY == 2742) // Object #1
{
if (c.playerLevel[16] < 75)
{
c.sendMessage("You require an agility level of 75 to do this.");
return;
}
else
{
c.getPA().walkTo(-2, 0);
c.apeatollCourse1 = 1;
c.getPA().addSkillXP(Config.APEATOLLXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(2750);
}
}
break;
case 12570:
if (c.absX == 2753 && c.absY == 2742) // Object #2
{
c.getPA().movePlayer(2753, 2742, 2);
c.apeatollCourse2 = 1;
c.getPA().addSkillXP(Config.APEATOLLXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(846);
}
break;
case 12573: // Object #3
c.getPA().movePlayer(2747, 2741, 0);
c.apeatollCourse3 = 1;
c.getPA().addSkillXP(Config.APEATOLLXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(744);
break;
case 12576: // Object #4
c.getPA().walkTo(-4, 0);
c.apeatollCourse4 = 1;
c.getPA().addSkillXP(Config.APEATOLLXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(840);
break;
case 12578: // Object #5
c.getPA().walkTo(4, 0);
c.apeatollCourse5 = 1;
c.getPA().addSkillXP(Config.APEATOLLXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(751);
break;
case 12618:
c.getPA().movePlayer(2771, 2747, 0);
c.foodDelay = System.currentTimeMillis();
if (c.apeatollCourse1 >= 1 && c.apeatollCourse2 >= 1 && c.apeatollCourse3 >= 1 && c.apeatollCourse4 >= 1 && c.apeatollCourse5 >= 1)
{c.agilityPoints += Config.APEATOLLPOINTS; c.sendMessage("You were awarded " + Config.APEATOLLPOINTS + " Agility points, which brings your total to " + c.agilityPoints + ".");}
c.apeatollCourse1 = 0;
c.apeatollCourse2 = 0;
c.apeatollCourse3 = 0;
c.apeatollCourse4 = 0;
c.apeatollCourse5 = 0;
c.getPA().addSkillXP(Config.APEATOLLXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(744);
break;
}
}
public void handleWildernessCourse(int objectType, int objectX, int objectY) {
c.clickObjectType = 0;
switch (objectType) {
case 2288:
if (c.absX == 3005 && c.absY == 3938)
{
c.getPA().walkTo(-1, -1);
}
if (c.absX == 3003 && c.absY == 3938)
{
c.getPA().walkTo(1, -1);
}
if (c.absX == 3004 && c.absY == 3937) // Object #1
{
if (c.playerLevel[16] < 90)
{
c.sendMessage("You require an agility level of 90 to do this.");
return;
}
else
{
c.getPA().movePlayer(3004, 3950, 0);
c.wildernessCourse1 = 1;
c.getPA().addSkillXP(Config.WILDERNESSXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(749);
}
}
break;
case 2283:
if (c.absX == 3006 && c.absY == 3953)
{
c.getPA().walkTo(-1, 0);
}
if (c.absX == 3004 && c.absY == 3953)
{
c.getPA().walkTo(1, 0);
}
if (c.absX == 3005 && c.absY == 3953) // Object #2
{
if (c.playerLevel[16] < 90)
{
c.sendMessage("You require an agility level of 90 to do this.");
return;
}
else
{
c.getPA().movePlayer(3005, 3958, 0);
c.wildernessCourse2 = 1;
c.getPA().addSkillXP(Config.WILDERNESSXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(751);
}
}
break;
case 2311:
if (c.absX == 3002 && c.absY == 3960) // Object #3
{
if (c.playerLevel[16] < 90)
{
c.sendMessage("You require an agility level of 90 to do this.");
return;
}
else
{
c.getPA().walkTo(-6, 0);
c.wildernessCourse3 = 1;
c.getPA().addSkillXP(Config.WILDERNESSXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(762);
}
}
break;
case 2297:
if (c.absX == 3001 && c.absY == 3946)
{
c.getPA().walkTo(1, -1);
}
if (c.absX == 3001 && c.absY == 3944)
{
c.getPA().walkTo(1, 1);
}
if (c.absX == 3002 && c.absY == 3945) // Object #4
{
if (c.playerLevel[16] < 90)
{
c.sendMessage("You require an agility level of 90 to do this.");
return;
}
else
{
c.getPA().walkTo(-8, 0);
c.wildernessCourse4 = 1;
c.getPA().addSkillXP(Config.WILDERNESSXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(762);
}
}
break;
case 2328:
c.getPA().movePlayer(2995, 3933, 0);
c.foodDelay = System.currentTimeMillis();
if (c.wildernessCourse1 >= 1 && c.wildernessCourse2 >= 1 && c.wildernessCourse3 >= 1 && c.wildernessCourse4 >= 1)
{c.agilityPoints += Config.WILDERNESSPOINTS; c.sendMessage("You were awarded " + Config.WILDERNESSPOINTS + " Agility points, which brings your total to " + c.agilityPoints + ".");}
c.wildernessCourse1 = 0;
c.wildernessCourse2 = 0;
c.wildernessCourse3 = 0;
c.wildernessCourse4 = 0;
c.getPA().addSkillXP(Config.WILDERNESSXP * Config.AGILITY_EXPERIENCE, c.playerAgility);
c.startAnimation(846);
break;
}
}
public Client getC() {
return c;
}
public void setC(Client c) {
this.c = c;
}
}