Description: Add slayer to devolution/dodian/uber, incluedes 3 new bosses!
Difficulty: 1/10.
Assumed Knowledge: reading, c+p.
Tested Server: devolution.
Files/Classes Modified: Client.java, npchandler.java
NOTE: THERE WILL BE 3 DIFFERENT AREAS FOR SLAYER!
ALL MONSTERS WILL BE ON DESERT AREA, NEXT TO PYREMID PLOUNDER MINIGAME PLACE, LOOK AT NPC-S HIGHTS, THEN U SEE WHAT IM TALKING ABOUT!
ITS RECOMMENDED, IF YOU USE SOME PORTALS, WHAT CHANGES YOUR HIGHTS TO 0,-4, AND -8!
I PERSONALLY USED MAGIC QUILD PORTALS ON 3-RD FLOOR, THERES EXACTLY 3 PORTALS, SO IT SEEMED PERFECT
Procedure
Step 1: open your autospawn.cfg, and all thease:.
Code:
spawn = 84 3235 2782 -8 3414 3537 3412 3535 2 black demon
spawn = 1851 3235 2782 -4 3414 3537 3412 3535 2 strenght
spawn = 258 3235 2782 0 3414 3537 3412 3535 2 general
spawn = 1615 3264 2757 -8 3414 3537 3412 3535 2 abyssal
spawn = 1615 3258 2756 -8 3414 3537 3412 3535 2 abyssal
spawn = 1615 3261 2759 -8 3414 3537 3412 3535 2 abyssal
spawn = 1615 3265 2761 -8 3414 3537 3412 3535 2 abyssal
spawn = 1615 3257 2758 -8 3414 3537 3412 3535 2 abyssal
spawn = 417 3208 2755 -8 3414 3537 3412 3535 2 gohlem
spawn = 417 3212 2756 -8 3414 3537 3412 3535 2 gohlem
spawn = 417 3217 2759 -8 3414 3537 3412 3535 2 gohlem
spawn = 417 3212 2762 -8 3414 3537 3412 3535 2 gohlem
spawn = 83 3210 2802 -8 3414 3537 3412 3535 2 greater
spawn = 83 3214 2801 -8 3414 3537 3412 3535 2 greater
spawn = 83 3211 2799 -8 3414 3537 3412 3535 2 greater
spawn = 83 3208 2796 -8 3414 3537 3412 3535 2 greater
spawn = 83 3215 2796 -8 3414 3537 3412 3535 2 greater
spawn = 82 3261 2793 -8 3414 3537 3412 3535 2 lesser
spawn = 82 3255 2794 -8 3414 3537 3412 3535 2 lesser
spawn = 82 3257 2789 -8 3414 3537 3412 3535 2 lesser
spawn = 82 3253 2790 -8 3414 3537 3412 3535 2 lesser
spawn = 82 3249 2793 -8 3414 3537 3412 3535 2 lesser
spawn = 1618 3264 2757 -4 3414 3537 3412 3535 2 bloodvield
spawn = 1618 3258 2756 -4 3414 3537 3412 3535 2 bloodvield
spawn = 1618 3261 2759 -4 3414 3537 3412 3535 2 bloodvield
spawn = 1618 3265 2761 -4 3414 3537 3412 3535 2 bloodvield
spawn = 1618 3257 2758 -4 3414 3537 3412 3535 2 bloodvield
spawn = 1643 3208 2755 -4 3414 3537 3412 3535 2 infernal
spawn = 1643 3212 2756 -4 3414 3537 3412 3535 2 infernal
spawn = 1643 3217 2759 -4 3414 3537 3412 3535 2 infernal
spawn = 1643 3212 2762 -4 3414 3537 3412 3535 2 infernal
spawn = 1643 3222 2760 -4 3414 3537 3412 3535 2 infernal
spawn = 1637 3210 2802 -4 3414 3537 3412 3535 2 jelly
spawn = 1637 3214 2801 -4 3414 3537 3412 3535 2 jelly
spawn = 1637 3211 2799 -4 3414 3537 3412 3535 2 jelly
spawn = 1637 3208 2796 -4 3414 3537 3412 3535 2 jelly
spawn = 1637 3215 2796 -4 3414 3537 3412 3535 2 jelly
spawn = 1973 3261 2793 -4 3414 3537 3412 3535 2 skele
spawn = 1973 3255 2794 -4 3414 3537 3412 3535 2 skele
spawn = 1973 3257 2789 -4 3414 3537 3412 3535 2 skele
spawn = 1973 3253 2790 -4 3414 3537 3412 3535 2 skele
spawn = 1973 3249 2793 -4 3414 3537 3412 3535 2 skele
spawn = 1634 3266 2754 0 3414 3537 3412 3535 2 pyre...
spawn = 1634 3264 2754 0 3414 3537 3412 3535 2 pyre...
spawn = 1634 3265 2756 0 3414 3537 3412 3535 2 pyre...
spawn = 1634 3262 2755 0 3414 3537 3412 3535 2 pyre...
spawn = 1634 3259 2756 0 3414 3537 3412 3535 2 pyre...
spawn = 1634 3261 2759 0 3414 3537 3412 3535 2 pyre...
spawn = 1634 3265 2759 0 3414 3537 3412 3535 2 pyre...
spawn = 1634 3263 2762 0 3414 3537 3412 3535 2 pyre...
spawn = 1634 3267 2764 0 3414 3537 3412 3535 2 pyre...
spawn = 1634 3261 2766 0 3414 3537 3412 3535 2 pyre...
spawn = 1633 3256 2763 0 3414 3537 3412 3535 2 pyre...
spawn = 1633 3252 2757 0 3414 3537 3412 3535 2 pyre...
spawn = 1633 3252 2760 0 3414 3537 3412 3535 2 pyre...
spawn = 1633 3254 2766 0 3414 3537 3412 3535 2 pyre...
spawn = 1633 3256 2770 0 3414 3537 3412 3535 2 pyre...
spawn = 1633 3264 2767 0 3414 3537 3412 3535 2 pyre...
spawn = 1633 3267 2767 0 3414 3537 3412 3535 2 pyre...
spawn = 1633 3268 2769 0 3414 3537 3412 3535 2 pyre...
spawn = 1633 3250 2761 0 3414 3537 3412 3535 2 pyre...
spawn = 1633 3250 2755 0 3414 3537 3412 3535 2 pyre...
spawn = 1622 3207 2755 0 3414 3537 3412 3535 2 slug
spawn = 1622 3210 2754 0 3412 3537 3410 3535 2 slug
spawn = 1622 3213 2757 0 3413 3535 3411 3533 2 slug
spawn = 1623 3209 2756 0 3410 3537 3408 3535 2 slug
spawn = 1623 3206 2758 0 3410 3535 3408 3533 2 slug
spawn = 1623 3209 2759 0 3411 3541 3409 3539 2 slug
spawn = 1622 3214 2758 0 3414 3541 3412 3539 2 slug
spawn = 1622 3216 2754 0 3412 3543 3410 3541 2 slug
spawn = 1622 3217 2756 0 3418 3545 3416 3543 2 slug
spawn = 1623 3213 2759 0 3421 3544 3419 3542 2 slug
spawn = 1623 3209 2763 0 3419 3546 3417 3544 2 slug
spawn = 1623 3215 2763 0 3413 3542 3411 3540 2 slug
spawn = 1622 3211 2763 0 3416 3547 3414 3545 2 slug
spawn = 1622 3211 2761 0 3416 3545 3414 3543 2 slug
spawn = 1622 3206 2764 0 3414 3547 3412 3545 2 slug
spawn = 1623 3212 2765 0 3418 3551 3416 3549 2 slug
spawn = 1623 3216 2765 0 3423 3548 3421 3546 2 slug
spawn = 1623 3222 2758 0 3423 3546 3421 3544 2 slug
spawn = 1600 3210 2802 0 3414 3537 3412 3535 2 crawler
spawn = 1600 3208 2800 0 3412 3537 3410 3535 2 crawler
spawn = 1600 3212 2801 0 3413 3535 3411 3533 2 crawler
spawn = 1600 3211 2800 0 3410 3537 3408 3535 2 crawler
spawn = 1600 3214 2803 0 3410 3535 3408 3533 2 crawler
spawn = 1600 3215 2800 0 3411 3541 3409 3539 2 crawler
spawn = 1600 3214 2797 0 3414 3541 3412 3539 2 crawler
spawn = 1600 3211 2797 0 3412 3543 3410 3541 2 crawler
spawn = 1600 3208 2796 0 3418 3545 3416 3543 2 crawler
spawn = 1600 3205 2796 0 3421 3544 3419 3542 2 crawler
spawn = 1600 3206 2795 0 3419 3546 3417 3544 2 crawler
spawn = 1600 3209 2795 0 3413 3542 3411 3540 2 crawler
spawn = 1600 3212 2794 0 3416 3547 3414 3545 2 crawler
spawn = 1600 3215 2796 0 3416 3545 3414 3543 2 crawler
spawn = 1600 3218 2800 0 3414 3547 3412 3545 2 crawler
spawn = 1600 3219 2803 0 3418 3551 3416 3549 2 crawler
spawn = 1600 3218 2794 0 3423 3548 3421 3546 2 crawler
spawn = 1600 3215 2793 0 3423 3546 3421 3544 2 crawler
spawn = 1648 3262 2790 0 3414 3537 3412 3535 2 CRAWLING HAND
spawn = 1648 3261 2792 0 3412 3537 3410 3535 2 CRAWLING HAND
spawn = 1648 3261 2790 0 3413 3535 3411 3533 2 CRAWLING HAND
spawn = 1648 3259 2792 0 3410 3537 3408 3535 2 CRAWLING HAND
spawn = 1648 3259 2789 0 3410 3535 3408 3533 2 CRAWLING HAND
spawn = 1648 3259 2789 0 3411 3541 3409 3539 2 CRAWLING HAND
spawn = 1648 3256 2794 0 3414 3541 3412 3539 2 CRAWLING HAND
spawn = 1648 3257 2791 0 3412 3543 3410 3541 2 CRAWLING HAND
spawn = 1648 3254 2794 0 3418 3545 3416 3543 2 CRAWLING HAND
spawn = 1652 3255 2791 0 3421 3544 3419 3542 2 CRAWLING HAND
spawn = 1652 3253 2793 0 3419 3546 3417 3544 2 CRAWLING HAND
spawn = 1652 3254 2789 0 3413 3542 3411 3540 2 CRAWLING HAND
spawn = 1651 3258 2786 0 3416 3547 3414 3545 2 CRAWLING HAND
spawn = 1653 3255 2786 0 3416 3545 3414 3543 2 CRAWLING HAND
spawn = 1653 3252 2787 0 3414 3547 3412 3545 2 CRAWLING HAND
spawn = 1653 3258 2783 0 3418 3551 3416 3549 2 CRAWLING HAND
spawn = 1653 3265 2782 0 3423 3548 3421 3546 2 CRAWLING HAND
spawn = 1653 3267 2784 0 3423 3546 3421 3544 2 CRAWLING HAND
thease are npc-s i used for slayer, if you dont like, ust change them.
Step 2: open your client.java and search for:.
Code:
}
int type = server.npcHandler.npcs[attacknpc].npcType;
and add thease under it:
Code:
if (type == 1648) { // Crawling Hand (SMALL)
if (playerLevel[18] < 1) {
sendMessage("You must be level 1 or higher slayer to kill Crawling Hands!");
ResetAttackNPC();
return false;
}
}
if (type == 1648) { // Crawling Hand (SMALL)
if (playerLevel[18] < 1) {
sendMessage("You must be level 1 or higher slayer to kill Crawling Hands!");
ResetAttackNPC();
return false;
}
}
if (type == 1652) { // Crawling Hand (BIG)
if (playerLevel[18] < 1) {
sendMessage("You must be level 1 or higher slayer to kill Crawling Hands!");
ResetAttackNPC();
return false;
}
}
if (type == 1653) { // Crawling Hand (BIG)
if (playerLevel[18] < 1) {
sendMessage("You must be level 1 or higher slayer to kill Crawling Hands!");
ResetAttackNPC();
return false;
}
}
if (type == 1651) { // Crawling Hand (BIG)
if (playerLevel[18] < 1) {
sendMessage("You must be level 1 or higher slayer to kill Crawling Hands!");
ResetAttackNPC();
return false;
}
}
if (type == 1600) { // crawler
if (playerLevel[18] < 12) {
sendMessage("You must be level 12 or higher slayer to kill Cave crawler!");
ResetAttackNPC();
return false;
}
}
if (type == 1622) { // rockslug
if (playerLevel[18] < 25) {
sendMessage("You must be level 25 or higher slayer to kill Rockslug!");
ResetAttackNPC();
return false;
}
}
if (type == 1623) { // cave slug
if (playerLevel[18] < 25) {
sendMessage("You must be level 25 or higher slayer to kill Rockslug!");
ResetAttackNPC();
return false;
}
}
if (type == 1633) { // pyre...
if (playerLevel[18] < 35) {
sendMessage("You must be level 35 or higher slayer to kill Pyrefiend!");
ResetAttackNPC();
return false;
}
}
if (type == 1634) { // pyre...
if (playerLevel[18] < 35) {
sendMessage("You must be level 35 or higher slayer to kill Pyrefiend!");
ResetAttackNPC();
return false;
}
}
if (type == 1618) { // blood
if (playerLevel[18] < 45) {
sendMessage("You must be level 45 or higher slayer to kill Bloodvield!");
ResetAttackNPC();
return false;
}
}
if (type == 1643) { // infernal
if (playerLevel[18] < 35) {
sendMessage("You must be level 35 or higher slayer to kill Infernals!");
ResetAttackNPC();
return false;
}
}
if (type == 1637) { // jelly
if (playerLevel[18] < 50) {
sendMessage("You must be level 50 or higher slayer to kill Jelly!");
ResetAttackNPC();
return false;
}
}
if (type == 1973) { // skele
if (playerLevel[18] < 60) {
sendMessage("You must be level 60 or higher slayer to kill Skeletals!");
ResetAttackNPC();
return false;
}
}
if (type == 1615) { // abyss
if (playerLevel[18] < 85) {
sendMessage("You must be level 85 or higher slayer to kill Abyssals!");
ResetAttackNPC();
return false;
}
}
if (type == 417) { // gohlem
if (playerLevel[18] < 65) {
sendMessage("You must be level 65 or higher slayer to kill Gohlem!");
ResetAttackNPC();
return false;
}
}
if (type == 83) { // greater
if (playerLevel[18] < 70) {
sendMessage("You must be level 70 or higher slayer to kill Greater!");
ResetAttackNPC();
return false;
}
}
if (type == 82) { // lesser
if (playerLevel[18] < 78) {
sendMessage("You must be level 78 or higher slayer to kill Lesser!");
ResetAttackNPC();
return false;
}
}
if (type == 258) { // general
if (playerLevel[18] < 30) {
sendMessage("You must be level 30 or higher slayer to kill general!");
ResetAttackNPC();
return false;
}
}
if (type == 1851) { // avatar
if (playerLevel[18] < 62) {
sendMessage("You must be level 62 or higher slayer to kill Avatar!");
ResetAttackNPC();
return false;
}
}
if (type == 84) { // demon
if (playerLevel[18] < 90) {
sendMessage("You must be level 90 or higher slayer to kill Black demon!");
ResetAttackNPC();
return false;
}
}
now search for:
Code:
int type = server.npcHandler.npcs[npcIndex].npcType;
and paste this under it:
Code:
if (type == 1652) { // Crawling Hand (SMALL)
if (playerLevel[18] < 1) {
sendMessage("You must be level 1 or higher slayer to kill Crawling Hands!");
break;
}
}
if (type == 1648) { // Crawling Hand (SMALL)
if (playerLevel[18] < 1) {
sendMessage("You must be level 1 or higher slayer to kill Crawling Hands!");
break;
}
}
if (type == 1653) { // Crawling Hand (SMALL)
if (playerLevel[18] < 1) {
sendMessage("You must be level 1 or higher slayer to kill Crawling Hands!");
break;
}
}
if (type == 1651) { // Crawling Hand (SMALL)
if (playerLevel[18] < 1) {
sendMessage("You must be level 1 or higher slayer to kill Crawling Hands!");
break;
}
}
if (type == 1600) { // crawler
if (playerLevel[18] < 12) {
sendMessage("You must be level 12 or higher slayer to kill Cave crawler!");
break;
}
}
if (type == 1623) { // Rockslug
if (playerLevel[18] < 25) {
sendMessage("You must be level 25 or higher slayer to kill Rockslugs!");
break;
}
}
if (type == 1622) { // Rockslug
if (playerLevel[18] < 25) {
sendMessage("You must be level 25 or higher slayer to kill Rockslugs!");
break;
}
}
if (type == 1633) { // Pyrefiend
if (playerLevel[18] < 35) {
sendMessage("You must be level 35 or higher slayer to kill Pyrefiends!");
break;
}
}
if (type == 1634) { // Pyrefiend
if (playerLevel[18] < 35) {
sendMessage("You must be level 35 or higher slayer to kill Pyrefiends!");
break;
}
}
if (type == 1643) { // Crawling Hand (SMALL)
if (playerLevel[18] < 35) {
sendMessage("You must be level 35 or higher slayer to kill Infernal!");
break;
}
}
if (type == 1618) { // Crawling Hand (SMALL)
if (playerLevel[18] < 45) {
sendMessage("You must be level 45 or higher slayer to kill Bloodvields!");
break;
}
}
if (type == 1637) { // Crawling Hand (SMALL)
if (playerLevel[18] < 50) {
sendMessage("You must be level 50 or higher slayer to kill Jelly!");
break;
}
}
if (type == 1973) { // crawler
if (playerLevel[18] < 60) {
sendMessage("You must be level 60 or higher slayer to kill Skeletons!");
break;
}
}
if (type == 417) { // Rockslug
if (playerLevel[18] < 65) {
sendMessage("You must be level 65 or higher slayer to kill Gohlem!");
break;
}
}
if (type == 83) { // Rockslug
if (playerLevel[18] < 70) {
sendMessage("You must be level 70 or higher slayer to kill Greaters!");
break;
}
}
if (type == 82) { // Pyrefiend
if (playerLevel[18] < 78) {
sendMessage("You must be level 78 or higher slayer to kill Lesser!");
break;
}
}
if (type == 1615) { // Pyrefiend
if (playerLevel[18] < 85) {
sendMessage("You must be level 85 or higher slayer to kill Abyssal!");
break;
}
}
if (type == 258) { // Rockslug
if (playerLevel[18] < 30) {
sendMessage("You must be level 30 or higher slayer to kill General!");
break;
}
}
if (type == 1851) { // Pyrefiend
if (playerLevel[18] < 62) {
sendMessage("You must be level 62 or higher slayer to kill Avatar!");
break;
}
}
if (type == 84) { // Pyrefiend
if (playerLevel[18] < 90) {
sendMessage("You must be level 90 or higher slayer to kill Black demon!");
break;
}
}
this wont let u attack monster, if you not high enough slayer ( 3 last npc-s are bosses)
Step 3: Now open you npchandler.java and search for:
Code:
else if (npcs[i].npcType == 1613) {
server.playerHandler
.yell("Nechryael has been slain by "
+ temp.playerName + " (level-"
+ temp.combatLevel + ")");
under it add:
Code:
}else if(npcs[i].npcType == 1648) { //Crawling Hand (SMALL)
temp.addSkillXP(220, 18);
} else if(npcs[i].npcType == 1652) { //Crawling Hand (SMALL)
temp.addSkillXP(220, 18);
} else if(npcs[i].npcType == 1653) { //Crawling Hand (SMALL)
temp.addSkillXP(220, 18);
} else if(npcs[i].npcType == 1651) { //Crawling Hand (SMALL)
temp.addSkillXP(220, 18);
} else if(npcs[i].npcType == 1600) { //crawler
temp.addSkillXP(250, 18);
} else if(npcs[i].npcType == 1622) { //slug
temp.addSkillXP(500, 18);
} else if(npcs[i].npcType == 1623){ // slug
temp.addSkillXP(500, 18);
} else if(npcs[i].npcType == 1634){ // pyre
temp.addSkillXP(600, 18);
} else if(npcs[i].npcType == 1633){ //pyre
temp.addSkillXP(600, 18);
} else if(npcs[i].npcType == 1643) { //...
temp.addSkillXP(700, 18);
} else if(npcs[i].npcType == 1618) { //...
temp.addSkillXP(700, 18);
} else if(npcs[i].npcType == 1637) { //...
temp.addSkillXP(750, 18);
} else if(npcs[i].npcType == 1973) { //...
temp.addSkillXP(850, 18);
} else if(npcs[i].npcType == 1615) { //...
temp.addSkillXP(1500, 18);
} else if(npcs[i].npcType == 417) { //...
temp.addSkillXP(950, 18);
} else if(npcs[i].npcType == 83){ //...
temp.addSkillXP(1100, 18);
} else if(npcs[i].npcType == 82){ //...
temp.addSkillXP(1300, 18);
} else if(npcs[i].npcType == 258){ //...
temp.addSkillXP(750, 18);
} else if(npcs[i].npcType == 1851){ //...
temp.addSkillXP(1000, 18);
} else if(npcs[i].npcType == 84){ //...
temp.addSkillXP(2000, 18);
}
this will give you xp for slayer, after slayer npc is dead! so basicly your done, but i added for last 3 slayer bosses yell, so after killing those bosses, it will yell killer name and combat, just like dad...
so yu can add this allso:
under
Code:
if (npcs[i].npcType == 1125) {
server.playerHandler
.yell("Dad has been slain by "
+ temp.playerName + " (level-"
+ temp.combatLevel + ")");
add thease 3 npc-s:
Code:
else if (npcs[i].npcType == 258) {
server.playerHandler
.yell("General has been slain by "
+ temp.playerName + " (level-"
+ temp.combatLevel + ")");
} else if (npcs[i].npcType == 1851) {
server.playerHandler
.yell("Avatar Of Strenght has been slain by "
+ temp.playerName + " (level-"
+ temp.combatLevel + ")");
} else if (npcs[i].npcType == 84) {
server.playerHandler
.yell("Black Demon has been slain by "
+ temp.playerName + " (level-"
+ temp.combatLevel + ")");
}
for me it looked like this:
Code:
if (npcs[i].npcType == 1125) {
server.playerHandler
.yell("Dad has been slain by "
+ temp.playerName + " (level-"
+ temp.combatLevel + ")");
} else if (npcs[i].npcType == 936) {
server.playerHandler
.yell("San Tojalon has been slain by "
+ temp.playerName + " (level-"
+ temp.combatLevel + ")");
} else if (npcs[i].npcType == 258) {
server.playerHandler
.yell("General has been slain by "
+ temp.playerName + " (level-"
+ temp.combatLevel + ")");
} else if (npcs[i].npcType == 1851) {
server.playerHandler
.yell("Avatar Of Strenght has been slain by "
+ temp.playerName + " (level-"
+ temp.combatLevel + ")");
} else if (npcs[i].npcType == 84) {
server.playerHandler
.yell("Black Demon has been slain by "
+ temp.playerName + " (level-"
+ temp.combatLevel + ")");
} else if (npcs[i].npcType == 929) {
server.playerHandler
.yell("Ungadulu has been slain by "
+ temp.playerName + " (level-"
+ temp.combatLevel + ")");
} else if (npcs[i].npcType == 795) {
server.playerHandler
.yell("Ice Queen has been slain by "
+ temp.playerName + " (level-"
+ temp.combatLevel + ")");
} else if (npcs[i].npcType == 221) {
server.playerHandler
.yell("The Black Knight Titan has been slain by "
+ temp.playerName
+ " (level-"
+ temp.combatLevel + ")");
} else if (npcs[i].npcType == 1613) {
server.playerHandler
.yell("Nechryael has been slain by "
+ temp.playerName + " (level-"
+ temp.combatLevel + ")");
}else if(npcs[i].npcType == 1648) { //Crawling Hand (SMALL)
temp.addSkillXP(220, 18);
} else if(npcs[i].npcType == 1652) { //Crawling Hand (SMALL)
temp.addSkillXP(220, 18);
} else if(npcs[i].npcType == 1653) { //Crawling Hand (SMALL)
temp.addSkillXP(220, 18);
} else if(npcs[i].npcType == 1651) { //Crawling Hand (SMALL)
temp.addSkillXP(220, 18);
} else if(npcs[i].npcType == 1600) { //crawler
temp.addSkillXP(250, 18);
} else if(npcs[i].npcType == 1622) { //slug
temp.addSkillXP(500, 18);
} else if(npcs[i].npcType == 1623){ // slug
temp.addSkillXP(500, 18);
} else if(npcs[i].npcType == 1634){ // pyre
temp.addSkillXP(600, 18);
} else if(npcs[i].npcType == 1633){ //pyre
temp.addSkillXP(600, 18);
} else if(npcs[i].npcType == 1643) { //...
temp.addSkillXP(700, 18);
} else if(npcs[i].npcType == 1618) { //...
temp.addSkillXP(700, 18);
} else if(npcs[i].npcType == 1637) { //...
temp.addSkillXP(750, 18);
} else if(npcs[i].npcType == 1973) { //...
temp.addSkillXP(850, 18);
} else if(npcs[i].npcType == 1615) { //...
temp.addSkillXP(1500, 18);
} else if(npcs[i].npcType == 417) { //...
temp.addSkillXP(950, 18);
} else if(npcs[i].npcType == 83){ //...
temp.addSkillXP(1100, 18);
} else if(npcs[i].npcType == 82){ //...
temp.addSkillXP(1300, 18);
} else if(npcs[i].npcType == 258){ //...
temp.addSkillXP(750, 18);
} else if(npcs[i].npcType == 1851){ //...
temp.addSkillXP(1000, 18);
} else if(npcs[i].npcType == 84){ //...
temp.addSkillXP(2000, 18);
}
credits? 100% mine, but dont care about creds...! leetchers? have fun, leetch it how many you want, idc seriously
rep+? you can give, but i dont care much