Thread: Slayer for dodian/devolution (simple and effective)

Results 1 to 3 of 3
  1. #1 Slayer for dodian/devolution (simple and effective) 
    Coding coding coding...

    Ivo's Avatar
    Join Date
    Mar 2008
    Age
    33
    Posts
    1,425
    Thanks given
    30
    Thanks received
    147
    Rep Power
    2017
    Description: Add slayer to devolution/dodian/uber, incluedes 3 new bosses!

    Difficulty: 1/10.

    Assumed Knowledge: reading, c+p.

    Tested Server: devolution.

    Files/Classes Modified: Client.java, npchandler.java

    NOTE: THERE WILL BE 3 DIFFERENT AREAS FOR SLAYER!
    ALL MONSTERS WILL BE ON DESERT AREA, NEXT TO PYREMID PLOUNDER MINIGAME PLACE, LOOK AT NPC-S HIGHTS, THEN U SEE WHAT IM TALKING ABOUT!
    ITS RECOMMENDED, IF YOU USE SOME PORTALS, WHAT CHANGES YOUR HIGHTS TO 0,-4, AND -8!
    I PERSONALLY USED MAGIC QUILD PORTALS ON 3-RD FLOOR, THERES EXACTLY 3 PORTALS, SO IT SEEMED PERFECT


    Procedure
    Step 1: open your autospawn.cfg, and all thease:.

    Code:
    spawn = 84	3235	2782	-8	3414	3537	3412	3535	2	black demon
    spawn = 1851	3235	2782	-4	3414	3537	3412	3535	2	strenght
    spawn = 258	3235	2782	0	3414	3537	3412	3535	2	general
    spawn = 1615	3264	2757	-8	3414	3537	3412	3535	2	abyssal
    spawn = 1615	3258	2756	-8	3414	3537	3412	3535	2	abyssal
    spawn = 1615	3261	2759	-8	3414	3537	3412	3535	2	abyssal
    spawn = 1615	3265	2761	-8	3414	3537	3412	3535	2	abyssal
    spawn = 1615	3257	2758	-8	3414	3537	3412	3535	2	abyssal
    spawn = 417	3208	2755	-8	3414	3537	3412	3535	2	gohlem
    spawn = 417	3212	2756	-8	3414	3537	3412	3535	2	gohlem
    spawn = 417	3217	2759	-8	3414	3537	3412	3535	2	gohlem
    spawn = 417	3212	2762	-8	3414	3537	3412	3535	2	gohlem
    spawn = 83	3210	2802	-8	3414	3537	3412	3535	2	greater
    spawn = 83	3214	2801	-8	3414	3537	3412	3535	2	greater
    spawn = 83	3211	2799	-8	3414	3537	3412	3535	2	greater
    spawn = 83	3208	2796	-8	3414	3537	3412	3535	2	greater
    spawn = 83	3215	2796	-8	3414	3537	3412	3535	2	greater
    spawn = 82	3261	2793	-8	3414	3537	3412	3535	2	lesser
    spawn = 82	3255	2794	-8	3414	3537	3412	3535	2	lesser
    spawn = 82	3257	2789	-8	3414	3537	3412	3535	2	lesser
    spawn = 82	3253	2790	-8	3414	3537	3412	3535	2	lesser
    spawn = 82	3249	2793	-8	3414	3537	3412	3535	2	lesser
    spawn = 1618	3264	2757	-4	3414	3537	3412	3535	2	bloodvield
    spawn = 1618	3258	2756	-4	3414	3537	3412	3535	2	bloodvield
    spawn = 1618	3261	2759	-4	3414	3537	3412	3535	2	bloodvield
    spawn = 1618	3265	2761	-4	3414	3537	3412	3535	2	bloodvield
    spawn = 1618	3257	2758	-4	3414	3537	3412	3535	2	bloodvield
    spawn = 1643	3208	2755	-4	3414	3537	3412	3535	2	infernal
    spawn = 1643	3212	2756	-4	3414	3537	3412	3535	2	infernal
    spawn = 1643	3217	2759	-4	3414	3537	3412	3535	2	infernal
    spawn = 1643	3212	2762	-4	3414	3537	3412	3535	2	infernal
    spawn = 1643	3222	2760	-4	3414	3537	3412	3535	2	infernal
    spawn = 1637	3210	2802	-4	3414	3537	3412	3535	2	jelly
    spawn = 1637	3214	2801	-4	3414	3537	3412	3535	2	jelly
    spawn = 1637	3211	2799	-4	3414	3537	3412	3535	2	jelly
    spawn = 1637	3208	2796	-4	3414	3537	3412	3535	2	jelly
    spawn = 1637	3215	2796	-4	3414	3537	3412	3535	2	jelly
    spawn = 1973	3261	2793	-4	3414	3537	3412	3535	2	skele
    spawn = 1973	3255	2794	-4	3414	3537	3412	3535	2	skele
    spawn = 1973	3257	2789	-4	3414	3537	3412	3535	2	skele
    spawn = 1973	3253	2790	-4	3414	3537	3412	3535	2	skele
    spawn = 1973	3249	2793	-4	3414	3537	3412	3535	2	skele
    spawn = 1634	3266	2754	0	3414	3537	3412	3535	2	pyre...
    spawn = 1634	3264	2754	0	3414	3537	3412	3535	2	pyre...
    spawn = 1634	3265	2756	0	3414	3537	3412	3535	2	pyre...
    spawn = 1634	3262	2755	0	3414	3537	3412	3535	2	pyre...
    spawn = 1634	3259	2756	0	3414	3537	3412	3535	2	pyre...
    spawn = 1634	3261	2759	0	3414	3537	3412	3535	2	pyre...
    spawn = 1634	3265	2759	0	3414	3537	3412	3535	2	pyre...
    spawn = 1634	3263	2762	0	3414	3537	3412	3535	2	pyre...
    spawn = 1634	3267	2764	0	3414	3537	3412	3535	2	pyre...
    spawn = 1634	3261	2766	0	3414	3537	3412	3535	2	pyre...
    spawn = 1633	3256	2763	0	3414	3537	3412	3535	2	pyre...
    spawn = 1633	3252	2757	0	3414	3537	3412	3535	2	pyre...
    spawn = 1633	3252	2760	0	3414	3537	3412	3535	2	pyre...
    spawn = 1633	3254	2766	0	3414	3537	3412	3535	2	pyre...
    spawn = 1633	3256	2770	0	3414	3537	3412	3535	2	pyre...
    spawn = 1633	3264	2767	0	3414	3537	3412	3535	2	pyre...
    spawn = 1633	3267	2767	0	3414	3537	3412	3535	2	pyre...
    spawn = 1633	3268	2769	0	3414	3537	3412	3535	2	pyre...
    spawn = 1633	3250	2761	0	3414	3537	3412	3535	2	pyre...
    spawn = 1633	3250	2755	0	3414	3537	3412	3535	2	pyre...
    spawn = 1622	3207	2755	0	3414	3537	3412	3535	2	slug
    spawn = 1622	3210	2754	0	3412	3537	3410	3535	2	slug
    spawn = 1622	3213	2757	0	3413	3535	3411	3533	2	slug
    spawn = 1623	3209	2756	0	3410	3537	3408	3535	2	slug
    spawn = 1623	3206	2758	0	3410	3535	3408	3533	2	slug
    spawn = 1623	3209	2759	0	3411	3541	3409	3539	2	slug
    spawn = 1622	3214	2758	0	3414	3541	3412	3539	2	slug
    spawn = 1622	3216	2754	0	3412	3543	3410	3541	2	slug
    spawn = 1622	3217	2756	0	3418	3545	3416	3543	2	slug
    spawn = 1623	3213	2759	0	3421	3544	3419	3542	2	slug
    spawn = 1623	3209	2763	0	3419	3546	3417	3544	2	slug
    spawn = 1623	3215	2763	0	3413	3542	3411	3540	2	slug
    spawn = 1622	3211	2763	0	3416	3547	3414	3545	2	slug
    spawn = 1622	3211	2761	0	3416	3545	3414	3543	2	slug
    spawn = 1622	3206	2764	0	3414	3547	3412	3545	2	slug
    spawn = 1623	3212	2765	0	3418	3551	3416	3549	2	slug
    spawn = 1623	3216	2765	0	3423	3548	3421	3546	2	slug
    spawn = 1623	3222	2758	0	3423	3546	3421	3544	2	slug
    spawn = 1600	3210	2802	0	3414	3537	3412	3535	2	crawler
    spawn = 1600	3208	2800	0	3412	3537	3410	3535	2	crawler
    spawn = 1600	3212	2801	0	3413	3535	3411	3533	2	crawler
    spawn = 1600	3211	2800	0	3410	3537	3408	3535	2	crawler
    spawn = 1600	3214	2803	0	3410	3535	3408	3533	2	crawler
    spawn = 1600	3215	2800	0	3411	3541	3409	3539	2	crawler
    spawn = 1600	3214	2797	0	3414	3541	3412	3539	2	crawler
    spawn = 1600	3211	2797	0	3412	3543	3410	3541	2	crawler
    spawn = 1600	3208	2796	0	3418	3545	3416	3543	2	crawler
    spawn = 1600	3205	2796	0	3421	3544	3419	3542	2	crawler
    spawn = 1600	3206	2795	0	3419	3546	3417	3544	2	crawler
    spawn = 1600	3209	2795	0	3413	3542	3411	3540	2	crawler
    spawn = 1600	3212	2794	0	3416	3547	3414	3545	2	crawler
    spawn = 1600	3215	2796	0	3416	3545	3414	3543	2	crawler
    spawn = 1600	3218	2800	0	3414	3547	3412	3545	2	crawler
    spawn = 1600	3219	2803	0	3418	3551	3416	3549	2	crawler
    spawn = 1600	3218	2794	0	3423	3548	3421	3546	2	crawler
    spawn = 1600	3215	2793	0	3423	3546	3421	3544	2	crawler
    spawn = 1648	3262	2790	0	3414	3537	3412	3535	2	CRAWLING HAND
    spawn = 1648	3261	2792	0	3412	3537	3410	3535	2	CRAWLING HAND
    spawn = 1648	3261	2790	0	3413	3535	3411	3533	2	CRAWLING HAND
    spawn = 1648	3259	2792	0	3410	3537	3408	3535	2	CRAWLING HAND
    spawn = 1648	3259	2789	0	3410	3535	3408	3533	2	CRAWLING HAND
    spawn = 1648	3259	2789	0	3411	3541	3409	3539	2	CRAWLING HAND
    spawn = 1648	3256	2794	0	3414	3541	3412	3539	2	CRAWLING HAND
    spawn = 1648	3257	2791	0	3412	3543	3410	3541	2	CRAWLING HAND
    spawn = 1648	3254	2794	0	3418	3545	3416	3543	2	CRAWLING HAND
    spawn = 1652	3255	2791	0	3421	3544	3419	3542	2	CRAWLING HAND
    spawn = 1652	3253	2793	0	3419	3546	3417	3544	2	CRAWLING HAND
    spawn = 1652	3254	2789	0	3413	3542	3411	3540	2	CRAWLING HAND
    spawn = 1651	3258	2786	0	3416	3547	3414	3545	2	CRAWLING HAND
    spawn = 1653	3255	2786	0	3416	3545	3414	3543	2	CRAWLING HAND
    spawn = 1653	3252	2787	0	3414	3547	3412	3545	2	CRAWLING HAND
    spawn = 1653	3258	2783	0	3418	3551	3416	3549	2	CRAWLING HAND
    spawn = 1653	3265	2782	0	3423	3548	3421	3546	2	CRAWLING HAND
    spawn = 1653	3267	2784	0	3423	3546	3421	3544	2	CRAWLING HAND
    thease are npc-s i used for slayer, if you dont like, ust change them.

    Step 2: open your client.java and search for:.

    Code:
    }
    		int type = server.npcHandler.npcs[attacknpc].npcType;
    and add thease under it:

    Code:
    if (type == 1648) { // Crawling Hand (SMALL)
          if (playerLevel[18] < 1) {
            sendMessage("You must be level 1 or higher slayer to kill Crawling Hands!");
            ResetAttackNPC();
             return false;
          }
        }
        if (type == 1648) { // Crawling Hand (SMALL)
        if (playerLevel[18] < 1) {
            sendMessage("You must be level 1 or higher slayer to kill Crawling Hands!");
            ResetAttackNPC();
             return false;
          }
        }
        if (type == 1652) { // Crawling Hand (BIG)
          if (playerLevel[18] < 1) {
            sendMessage("You must be level 1 or higher slayer to kill Crawling Hands!");
            ResetAttackNPC();
             return false;
          }
        }
        if (type == 1653) { // Crawling Hand (BIG)
          if (playerLevel[18] < 1) {
            sendMessage("You must be level 1 or higher slayer to kill Crawling Hands!");
            ResetAttackNPC();
             return false;
          }
        }
            if (type == 1651) { // Crawling Hand (BIG)
          if (playerLevel[18] < 1) {
            sendMessage("You must be level 1 or higher slayer to kill Crawling Hands!");
            ResetAttackNPC();
             return false;
          }
        }
        if (type == 1600) { // crawler
          if (playerLevel[18] < 12) {
            sendMessage("You must be level 12 or higher slayer to kill Cave crawler!");
            ResetAttackNPC();
             return false;
          }
        }
        if (type == 1622) { // rockslug
          if (playerLevel[18] < 25) {
            sendMessage("You must be level 25 or higher slayer to kill Rockslug!");
            ResetAttackNPC();
             return false;
          }
        }
        if (type == 1623) { // cave slug
          if (playerLevel[18] < 25) {
            sendMessage("You must be level 25 or higher slayer to kill Rockslug!");
            ResetAttackNPC();
             return false;
          }
        }
        if (type == 1633) { // pyre...
          if (playerLevel[18] < 35) {
            sendMessage("You must be level 35 or higher slayer to kill Pyrefiend!");
            ResetAttackNPC();
             return false;
          }
        }
        if (type == 1634) { // pyre...
          if (playerLevel[18] < 35) {
            sendMessage("You must be level 35 or higher slayer to kill Pyrefiend!");
            ResetAttackNPC();
             return false;
          }
        }
        if (type == 1618) { // blood
          if (playerLevel[18] < 45) {
            sendMessage("You must be level 45 or higher slayer to kill Bloodvield!");
            ResetAttackNPC();
             return false;
          }
        }
        if (type == 1643) { // infernal
          if (playerLevel[18] < 35) {
            sendMessage("You must be level 35 or higher slayer to kill Infernals!");
            ResetAttackNPC();
             return false;
          }
        }
        if (type == 1637) { // jelly
          if (playerLevel[18] < 50) {
            sendMessage("You must be level 50 or higher slayer to kill Jelly!");
            ResetAttackNPC();
             return false;
          }
        }
        if (type == 1973) { // skele
          if (playerLevel[18] < 60) {
            sendMessage("You must be level 60 or higher slayer to kill Skeletals!");
            ResetAttackNPC();
             return false;
          }
        }
        if (type == 1615) { // abyss
          if (playerLevel[18] < 85) {
            sendMessage("You must be level 85 or higher slayer to kill Abyssals!");
            ResetAttackNPC();
             return false;
          }
        }
        if (type == 417) { // gohlem
          if (playerLevel[18] < 65) {
            sendMessage("You must be level 65 or higher slayer to kill Gohlem!");
            ResetAttackNPC();
             return false;
          }
        }
        if (type == 83) { // greater
          if (playerLevel[18] < 70) {
            sendMessage("You must be level 70 or higher slayer to kill Greater!");
            ResetAttackNPC();
             return false;
          }
        }
        if (type == 82) { // lesser
          if (playerLevel[18] < 78) {
            sendMessage("You must be level 78 or higher slayer to kill Lesser!");
            ResetAttackNPC();
             return false;
          }
        }
        if (type == 258) { // general
          if (playerLevel[18] < 30) {
            sendMessage("You must be level 30 or higher slayer to kill general!");
            ResetAttackNPC();
             return false;
          }
        }
        if (type == 1851) { // avatar
          if (playerLevel[18] < 62) {
            sendMessage("You must be level 62 or higher slayer to kill Avatar!");
            ResetAttackNPC();
             return false;
          }
        }
        if (type == 84) { // demon
          if (playerLevel[18] < 90) {
            sendMessage("You must be level 90 or higher slayer to kill Black demon!");
            ResetAttackNPC();
             return false;
          }
        }
    now search for:

    Code:
    int type = server.npcHandler.npcs[npcIndex].npcType;
    and paste this under it:

    Code:
    if (type == 1652) { // Crawling Hand (SMALL)
    					if (playerLevel[18] < 1) {
    						sendMessage("You must be level 1 or higher slayer to kill Crawling Hands!");
    						break;
    					}
    				}
                                    if (type == 1648) { // Crawling Hand (SMALL)
    					if (playerLevel[18] < 1) {
    						sendMessage("You must be level 1 or higher slayer to kill Crawling Hands!");
    						break;
    					}
    				}
                                    if (type == 1653) { // Crawling Hand (SMALL)
    					if (playerLevel[18] < 1) {
    						sendMessage("You must be level 1 or higher slayer to kill Crawling Hands!");
    						break;
    					}
    				}
                                    if (type == 1651) { // Crawling Hand (SMALL)
    					if (playerLevel[18] < 1) {
    						sendMessage("You must be level 1 or higher slayer to kill Crawling Hands!");
    						break;
    					}
    				}
    				if (type == 1600) { // crawler
    					if (playerLevel[18] < 12) {
    						sendMessage("You must be level 12 or higher slayer to kill Cave crawler!");
    						break;
    					}
    				}
    				if (type == 1623) { // Rockslug
    					if (playerLevel[18] < 25) {
    						sendMessage("You must be level 25 or higher slayer to kill Rockslugs!");
    						break;
    					}
    				}
                                    if (type == 1622) { // Rockslug
    					if (playerLevel[18] < 25) {
    						sendMessage("You must be level 25 or higher slayer to kill Rockslugs!");
    						break;
    					}
    				}
    				if (type == 1633) { // Pyrefiend
    					if (playerLevel[18] < 35) {
    						sendMessage("You must be level 35 or higher slayer to kill Pyrefiends!");
    						break;
    					}
    				}
                                    if (type == 1634) { // Pyrefiend
    					if (playerLevel[18] < 35) {
    						sendMessage("You must be level 35 or higher slayer to kill Pyrefiends!");
    						break;
    					}
    				}
                                    if (type == 1643) { // Crawling Hand (SMALL)
    					if (playerLevel[18] < 35) {
    						sendMessage("You must be level 35 or higher slayer to kill Infernal!");
    						break;
    					}
    				}
                                    if (type == 1618) { // Crawling Hand (SMALL)
    					if (playerLevel[18] < 45) {
    						sendMessage("You must be level 45 or higher slayer to kill Bloodvields!");
    						break;
    					}
    				}
                                    if (type == 1637) { // Crawling Hand (SMALL)
    					if (playerLevel[18] < 50) {
    						sendMessage("You must be level 50 or higher slayer to kill Jelly!");
    						break;
    					}
    				}
    				if (type == 1973) { // crawler
    					if (playerLevel[18] < 60) {
    						sendMessage("You must be level 60 or higher slayer to kill Skeletons!");
    						break;
    					}
    				}
    				if (type == 417) { // Rockslug
    					if (playerLevel[18] < 65) {
    						sendMessage("You must be level 65 or higher slayer to kill Gohlem!");
    						break;
    					}
    				}
                                    if (type == 83) { // Rockslug
    					if (playerLevel[18] < 70) {
    						sendMessage("You must be level 70 or higher slayer to kill Greaters!");
    						break;
    					}
    				}
    				if (type == 82) { // Pyrefiend
    					if (playerLevel[18] < 78) {
    						sendMessage("You must be level 78 or higher slayer to kill Lesser!");
    						break;
    					}
    				}
                                    if (type == 1615) { // Pyrefiend
    					if (playerLevel[18] < 85) {
    						sendMessage("You must be level 85 or higher slayer to kill Abyssal!");
    						break;
    					}
    				}
                                    if (type == 258) { // Rockslug
    					if (playerLevel[18] < 30) {
    						sendMessage("You must be level 30 or higher slayer to kill General!");
    						break;
    					}
    				}
    				if (type == 1851) { // Pyrefiend
    					if (playerLevel[18] < 62) {
    						sendMessage("You must be level 62 or higher slayer to kill Avatar!");
    						break;
    					}
    				}
                                    if (type == 84) { // Pyrefiend
    					if (playerLevel[18] < 90) {
    						sendMessage("You must be level 90 or higher slayer to kill Black demon!");
    						break;
    					}
    				}
    this wont let u attack monster, if you not high enough slayer ( 3 last npc-s are bosses)

    Step 3: Now open you npchandler.java and search for:

    Code:
    else if (npcs[i].npcType == 1613) {
    								server.playerHandler
    										.yell("Nechryael has been slain by "
    												+ temp.playerName + " (level-"
    												+ temp.combatLevel + ")");
    under it add:

    Code:
    }else if(npcs[i].npcType == 1648) { //Crawling Hand (SMALL)
    								temp.addSkillXP(220, 18);
    							} else if(npcs[i].npcType == 1652) { //Crawling Hand (SMALL)
    								temp.addSkillXP(220, 18);
    							} else if(npcs[i].npcType == 1653) { //Crawling Hand (SMALL)
    								temp.addSkillXP(220, 18);
    							} else if(npcs[i].npcType == 1651) { //Crawling Hand (SMALL)
    								temp.addSkillXP(220, 18);
    							} else if(npcs[i].npcType == 1600) { //crawler
    								temp.addSkillXP(250, 18);
    							} else if(npcs[i].npcType == 1622) { //slug
    								temp.addSkillXP(500, 18);
    							} else if(npcs[i].npcType == 1623){ // slug
    								temp.addSkillXP(500, 18);
    							} else if(npcs[i].npcType == 1634){ // pyre
    								temp.addSkillXP(600, 18);
    							} else if(npcs[i].npcType == 1633){ //pyre
    								temp.addSkillXP(600, 18);
    							} else if(npcs[i].npcType == 1643) { //...
    								temp.addSkillXP(700, 18);
    							} else if(npcs[i].npcType == 1618) { //...
    								temp.addSkillXP(700, 18);
    							} else if(npcs[i].npcType == 1637) { //...
    								temp.addSkillXP(750, 18);
    							} else if(npcs[i].npcType == 1973) { //...
    								temp.addSkillXP(850, 18);
    							} else if(npcs[i].npcType == 1615) { //...
    								temp.addSkillXP(1500, 18);
    							} else if(npcs[i].npcType == 417) { //...
    								temp.addSkillXP(950, 18);
    							} else if(npcs[i].npcType == 83){ //...
    								temp.addSkillXP(1100, 18);
    							} else if(npcs[i].npcType == 82){ //...
    								temp.addSkillXP(1300, 18);
    							} else if(npcs[i].npcType == 258){ //...
    								temp.addSkillXP(750, 18);
                                                            } else if(npcs[i].npcType == 1851){ //...
    								temp.addSkillXP(1000, 18);
                                                            } else if(npcs[i].npcType == 84){ //...
    								temp.addSkillXP(2000, 18);
    							}

    this will give you xp for slayer, after slayer npc is dead! so basicly your done, but i added for last 3 slayer bosses yell, so after killing those bosses, it will yell killer name and combat, just like dad...
    so yu can add this allso:


    under
    Code:
    if (npcs[i].npcType == 1125) {
    								server.playerHandler
    										.yell("Dad has been slain by "
    												+ temp.playerName + " (level-"
    												+ temp.combatLevel + ")");
    add thease 3 npc-s:

    Code:
    else if (npcs[i].npcType == 258) {
    								server.playerHandler
    										.yell("General has been slain by "
    												+ temp.playerName + " (level-"
    												+ temp.combatLevel + ")");
                                                            } else if (npcs[i].npcType == 1851) {
    								server.playerHandler
    										.yell("Avatar Of Strenght has been slain by "
    												+ temp.playerName + " (level-"
    												+ temp.combatLevel + ")");
                                                            } else if (npcs[i].npcType == 84) {
    								server.playerHandler
    										.yell("Black Demon has been slain by "
    												+ temp.playerName + " (level-"
    												+ temp.combatLevel + ")");
                                                            }
    for me it looked like this:

    Code:
    if (npcs[i].npcType == 1125) {
    								server.playerHandler
    										.yell("Dad has been slain by "
    												+ temp.playerName + " (level-"
    												+ temp.combatLevel + ")");
    							} else if (npcs[i].npcType == 936) {
    								server.playerHandler
    										.yell("San Tojalon has been slain by "
    												+ temp.playerName + " (level-"
    												+ temp.combatLevel + ")");
                                                            } else if (npcs[i].npcType == 258) {
    								server.playerHandler
    										.yell("General has been slain by "
    												+ temp.playerName + " (level-"
    												+ temp.combatLevel + ")");
                                                            } else if (npcs[i].npcType == 1851) {
    								server.playerHandler
    										.yell("Avatar Of Strenght has been slain by "
    												+ temp.playerName + " (level-"
    												+ temp.combatLevel + ")");
                                                            } else if (npcs[i].npcType == 84) {
    								server.playerHandler
    										.yell("Black Demon has been slain by "
    												+ temp.playerName + " (level-"
    												+ temp.combatLevel + ")");
                                                            } else if (npcs[i].npcType == 929) {
    								server.playerHandler
    										.yell("Ungadulu has been slain by "
    												+ temp.playerName + " (level-"
    												+ temp.combatLevel + ")");
                                                            } else if (npcs[i].npcType == 795) {
    								server.playerHandler
    										.yell("Ice Queen has been slain by "
    												+ temp.playerName + " (level-"
    												+ temp.combatLevel + ")");
    							} else if (npcs[i].npcType == 221) {
    								server.playerHandler
    										.yell("The Black Knight Titan has been slain by "
    												+ temp.playerName
    												+ " (level-"
    												+ temp.combatLevel + ")");
    							} else if (npcs[i].npcType == 1613) {
    								server.playerHandler
    										.yell("Nechryael has been slain by "
    												+ temp.playerName + " (level-"
    												+ temp.combatLevel + ")");
    							}else if(npcs[i].npcType == 1648) { //Crawling Hand (SMALL)
    								temp.addSkillXP(220, 18);
    							} else if(npcs[i].npcType == 1652) { //Crawling Hand (SMALL)
    								temp.addSkillXP(220, 18);
    							} else if(npcs[i].npcType == 1653) { //Crawling Hand (SMALL)
    								temp.addSkillXP(220, 18);
    							} else if(npcs[i].npcType == 1651) { //Crawling Hand (SMALL)
    								temp.addSkillXP(220, 18);
    							} else if(npcs[i].npcType == 1600) { //crawler
    								temp.addSkillXP(250, 18);
    							} else if(npcs[i].npcType == 1622) { //slug
    								temp.addSkillXP(500, 18);
    							} else if(npcs[i].npcType == 1623){ // slug
    								temp.addSkillXP(500, 18);
    							} else if(npcs[i].npcType == 1634){ // pyre
    								temp.addSkillXP(600, 18);
    							} else if(npcs[i].npcType == 1633){ //pyre
    								temp.addSkillXP(600, 18);
    							} else if(npcs[i].npcType == 1643) { //...
    								temp.addSkillXP(700, 18);
    							} else if(npcs[i].npcType == 1618) { //...
    								temp.addSkillXP(700, 18);
    							} else if(npcs[i].npcType == 1637) { //...
    								temp.addSkillXP(750, 18);
    							} else if(npcs[i].npcType == 1973) { //...
    								temp.addSkillXP(850, 18);
    							} else if(npcs[i].npcType == 1615) { //...
    								temp.addSkillXP(1500, 18);
    							} else if(npcs[i].npcType == 417) { //...
    								temp.addSkillXP(950, 18);
    							} else if(npcs[i].npcType == 83){ //...
    								temp.addSkillXP(1100, 18);
    							} else if(npcs[i].npcType == 82){ //...
    								temp.addSkillXP(1300, 18);
    							} else if(npcs[i].npcType == 258){ //...
    								temp.addSkillXP(750, 18);
                                                            } else if(npcs[i].npcType == 1851){ //...
    								temp.addSkillXP(1000, 18);
                                                            } else if(npcs[i].npcType == 84){ //...
    								temp.addSkillXP(2000, 18);
    							}
    credits? 100% mine, but dont care about creds...! leetchers? have fun, leetch it how many you want, idc seriously
    rep+? you can give, but i dont care much
     

  2. #2  
    Community Veteran


    Join Date
    Jul 2006
    Posts
    294
    Thanks given
    21
    Thanks received
    14
    Rep Power
    174
    Awful java =\
    [Today 10:44 PM] Uzi: I wish i hadz sexz
    [Today 10:44 PM] Uzi: But no no N0 i had to go to a boys only college
     

  3. #3  
    3esa
    Guest
    Duh.. Nice , but i have mine ..
    Btw Nice !
     


Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •