Code:
}
}
public void capeEmote() {
if (playerEquipment[playerCape] == 10704) { //attack
stillgfx(346, absY, absX);
stillgfx(427, absY, absX);
stillgfx(83, absY, absX);
setAnimation(2890);
sendMessage("An attack skill cape.");
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10705) { //attack
stillgfx(346, absY, absX);
stillgfx(427, absY, absX);
stillgfx(83, absY, absX);
setAnimation(2890);
sendMessage("An attack skill cape.");
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10707) { //strength
stillgfx(406, absY, absX);
stillgfx(327, absY, absX);
stillgfx(436, absY, absX);
setAnimation(750);
sendMessage("A strength skill cape.");
playerLevel[2] = getLevelForXP(playerXP[2]);
playerLevel[2] += 1;
sendFrame126(""+playerLevel[2]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10708) { //strength
stillgfx(406, absY, absX);
stillgfx(327, absY, absX);
stillgfx(436, absY, absX);
setAnimation(750);
sendMessage("A strength skill cape.");
playerLevel[2] = getLevelForXP(playerXP[2]);
playerLevel[2] += 1;
sendFrame126(""+playerLevel[2]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10710) { //defence
stillgfx(8, absY, absX);
stillgfx(57, absY, absX);
stillgfx(240, absY, absX);
setAnimation(2720);
sendMessage("A defence skill cape.");
playerLevel[1] = getLevelForXP(playerXP[1]);
playerLevel[1] += 1;
sendFrame126(""+playerLevel[1]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10711) { //defence
stillgfx(8, absY, absX);
stillgfx(57, absY, absX);
stillgfx(240, absY, absX);
setAnimation(2720);
sendMessage("A defence skill cape.");
playerLevel[1] = getLevelForXP(playerXP[1]);
playerLevel[1] += 1;
sendFrame126(""+playerLevel[1]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10725) { //hitpoints
stillgfx(444, absY, absX);
stillgfx(574, absY, absX);
stillgfx(199, absY, absX);
stillgfx(293, absY, absX);
setAnimation(1500);
sendMessage("A hitpoints skill cape.");
playerLevel[3] = getLevelForXP(playerXP[3]);
playerLevel[3] += 1;
sendFrame126(""+playerLevel[3]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10726) { //hitpoints
stillgfx(444, absY, absX);
stillgfx(574, absY, absX);
stillgfx(199, absY, absX);
stillgfx(293, absY, absX);
setAnimation(1500);
sendMessage("A hitpoints skill cape.");
playerLevel[3] = getLevelForXP(playerXP[3]);
playerLevel[3] += 1;
sendFrame126(""+playerLevel[3]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10713) { //ranging
stillgfx(472, absY, absX);
stillgfx(474, absY, absX);
stillgfx(325, absY, absX);
stillgfx(0, absY, absX);
setAnimation(426);
sendMessage("A ranging skill cape.");
playerLevel[4] = getLevelForXP(playerXP[4]);
playerLevel[4] += 1;
sendFrame126(""+playerLevel[4]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10714) { //ranging
stillgfx(472, absY, absX);
stillgfx(474, absY, absX);
stillgfx(325, absY, absX);
stillgfx(0, absY, absX);
setAnimation(426);
sendMessage("A ranging skill cape.");
playerLevel[4] = getLevelForXP(playerXP[4]);
playerLevel[4] += 1;
sendFrame126(""+playerLevel[4]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10716) { //prayer
stillgfx(293, absY, absX);
stillgfx(281, absY, absX);
stillgfx(327, absY, absX);
stillgfx(431, absY, absX);
setAnimation(1331);
sendMessage("A prayer skill cape.");
playerLevel[5] = getLevelForXP(playerXP[5]);
playerLevel[5] += 1;
sendFrame126(""+playerLevel[5]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10717) { //prayer
stillgfx(293, absY, absX);
stillgfx(281, absY, absX);
stillgfx(327, absY, absX);
stillgfx(431, absY, absX);
setAnimation(1331);
sendMessage("A prayer skill cape.");
playerLevel[5] = getLevelForXP(playerXP[5]);
playerLevel[5] += 1;
sendFrame126(""+playerLevel[5]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10719) { //magic
stillgfx(409, absY, absX);
stillgfx(498, absY, absX);
stillgfx(497, absY, absX);
setAnimation(811);
sendMessage("A magic skill cape.");
playerLevel[6] = getLevelForXP(playerXP[6]);
playerLevel[6] += 1;
sendFrame126(""+playerLevel[6]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10720) { //magic
stillgfx(409, absY, absX);
stillgfx(498, absY, absX);
stillgfx(497, absY, absX);
setAnimation(811);
sendMessage("A magic skill cape.");
playerLevel[6] = getLevelForXP(playerXP[6]);
playerLevel[6] += 1;
sendFrame126(""+playerLevel[6]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10758) { //cooking
stillgfx(563, absY +1, absX);
setAnimation(883);
sendMessage("A cooking skill cape.");
playerLevel[7] = getLevelForXP(playerXP[7]);
playerLevel[7] += 1;
sendFrame126(""+playerLevel[7]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10759) { //cooking
stillgfx(563, absY +1, absX);
setAnimation(883);
sendMessage("A cooking skill cape.");
playerLevel[7] = getLevelForXP(playerXP[7]);
playerLevel[7] += 1;
sendFrame126(""+playerLevel[7]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10764) { //wood
stillgfx(187, absY, absX);
stillgfx(247, absY, absX);
sendMessage("A woodcutting skill cape.");
playerLevel[8] = getLevelForXP(playerXP[8]);
playerLevel[8] += 1;
sendFrame126(""+playerLevel[8]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10765) { //wood
stillgfx(187, absY, absX);
stillgfx(247, absY, absX);
sendMessage("A woodcutting skill cape.");
playerLevel[8] = getLevelForXP(playerXP[8]);
playerLevel[8] += 1;
sendFrame126(""+playerLevel[8]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10740) { //fletch
stillgfx(588, absY, absX);
sendMessage("A fletching skill cape.");
playerLevel[9] = getLevelForXP(playerXP[9]);
playerLevel[9] += 1;
sendFrame126(""+playerLevel[9]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10741) { //fletch
stillgfx(588, absY, absX);
sendMessage("A fletching skill cape.");
playerLevel[9] = getLevelForXP(playerXP[9]);
playerLevel[9] += 1;
sendFrame126(""+playerLevel[9]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10755) { //fish
pEmote = 0x2575;
stillgfx(68, absY, absX);
sendMessage("A fishing skill cape.");
playerLevel[10] = getLevelForXP(playerXP[10]);
playerLevel[10] += 1;
sendFrame126(""+playerLevel[10]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10756) { //fish
pEmote = 0x2575;
stillgfx(68, absY, absX);
sendMessage("A fishing skill cape.");
playerLevel[10] = getLevelForXP(playerXP[10]);
playerLevel[10] += 1;
sendFrame126(""+playerLevel[10]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10761) { //firemaking
stillgfx(453, absY, absX);
stillgfx(446, absY, absX);
sendMessage("A firemaking skill cape.");
playerLevel[0] = getLevelForXP(playerXP[11]);
playerLevel[11] += 1;
sendFrame126(""+playerLevel[11]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10762) { //firemaking
stillgfx(453, absY, absX);
stillgfx(446, absY, absX);
sendMessage("A firemaking skill cape.");
playerLevel[0] = getLevelForXP(playerXP[11]);
playerLevel[11] += 1;
sendFrame126(""+playerLevel[11]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10737) { //crafting
stillgfx(239, absY, absX);
sendMessage("A crafting skill cape.");
playerLevel[0] = getLevelForXP(playerXP[12]);
playerLevel[12] += 1;
sendFrame126(""+playerLevel[12]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10738) { //crafting
stillgfx(239, absY, absX);
sendMessage("A crafting skill cape.");
playerLevel[0] = getLevelForXP(playerXP[12]);
playerLevel[12] += 1;
sendFrame126(""+playerLevel[12]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10752) { //smithing
stillgfx(436, absY, absX);
sendMessage("A smithing skill cape.");
playerLevel[13] = getLevelForXP(playerXP[13]);
playerLevel[13] += 1;
sendFrame126(""+playerLevel[13]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10753) { //smithing
stillgfx(436, absY, absX);
sendMessage("A smithing skill cape.");
playerLevel[13] = getLevelForXP(playerXP[13]);
playerLevel[13] += 1;
sendFrame126(""+playerLevel[13]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10749) { //mining
stillgfx(287, absY, absX);
sendMessage("A mining skill cape.");
playerLevel[0] = getLevelForXP(playerXP[14]);
playerLevel[14] += 1;
sendFrame126(""+playerLevel[14]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10750) { //mining
stillgfx(287, absY, absX);
sendMessage("A mining skill cape.");
playerLevel[0] = getLevelForXP(playerXP[14]);
playerLevel[14] += 1;
sendFrame126(""+playerLevel[14]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10731) { //herblore
stillgfx(267, absY, absX);
stillgfx(255, absY, absX);
stillgfx(259, absY, absX);
stillgfx(352, absY, absX);
sendMessage("An herblore skill cape.");
playerLevel[0] = getLevelForXP(playerXP[15]);
playerLevel[15] += 1;
sendFrame126(""+playerLevel[15]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10732) { //herblore
stillgfx(267, absY, absX);
stillgfx(255, absY, absX);
stillgfx(259, absY, absX);
stillgfx(352, absY, absX);
sendMessage("An herblore skill cape.");
playerLevel[0] = getLevelForXP(playerXP[15]);
playerLevel[15] += 1;
sendFrame126(""+playerLevel[15]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10728) { //agility
stillgfx(422, absY, absX);
stillgfx(60, absY, absX);
stillgfx(62, absY, absX);
setAnimation(747);
sendMessage("An agility skill cape.");
playerLevel[0] = getLevelForXP(playerXP[16]);
playerLevel[16] += 1;
sendFrame126(""+playerLevel[16]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10729) { //agility
stillgfx(422, absY, absX);
stillgfx(60, absY, absX);
stillgfx(62, absY, absX);
setAnimation(747);
sendMessage("An agility skill cape.");
playerLevel[0] = getLevelForXP(playerXP[16]);
playerLevel[16] += 1;
sendFrame126(""+playerLevel[16]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10734) { //thieving
stillgfx(421, absY, absX);
stillgfx(143, absY, absX);
sendMessage("A thieving skill cape.");
playerLevel[17] = getLevelForXP(playerXP[17]);
playerLevel[17] += 1;
sendFrame126(""+playerLevel[17]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10735) { //thieving
stillgfx(421, absY, absX);
stillgfx(143, absY, absX);
sendMessage("A thieving skill cape.");
playerLevel[17] = getLevelForXP(playerXP[17]);
playerLevel[17] += 1;
sendFrame126(""+playerLevel[17]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10743) { //slayer
stillgfx(466, absY, absX);
stillgfx(468, absY, absX);
sendMessage("A slayer skill cape.");
playerLevel[18] = getLevelForXP(playerXP[18]);
playerLevel[18] += 1;
sendFrame126(""+playerLevel[18]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10744) { //slayer
stillgfx(466, absY, absX);
stillgfx(468, absY, absX);
sendMessage("A slayer skill cape.");
playerLevel[18] = getLevelForXP(playerXP[18]);
playerLevel[18] += 1;
sendFrame126(""+playerLevel[18]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10767) { //farming
stillgfx(568, absY, absX);
stillgfx(569, absY, absX);
stillgfx(593, absY, absX);
sendMessage("A farming skill cape.");
playerLevel[0] = getLevelForXP(playerXP[19]);
playerLevel[19] += 1;
sendFrame126(""+playerLevel[19]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10768) { //farming
stillgfx(568, absY, absX);
stillgfx(569, absY, absX);
stillgfx(593, absY, absX);
sendMessage("A farming skill cape.");
playerLevel[0] = getLevelForXP(playerXP[19]);
playerLevel[19] += 1;
sendFrame126(""+playerLevel[19]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10722) { //runecrafting
stillgfx(111, absY, absX);
stillgfx(185, absY, absX);
stillgfx(186, absY, absX);
sendMessage("A runecrafting skill cape.");
playerLevel[0] = getLevelForXP(playerXP[20]);
playerLevel[20] += 1;
sendFrame126(""+playerLevel[20]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10723) { //runecrafting
stillgfx(111, absY, absX);
stillgfx(185, absY, absX);
stillgfx(186, absY, absX);
sendMessage("A runecrafting skill cape.");
playerLevel[0] = getLevelForXP(playerXP[20]);
playerLevel[20] += 1;
sendFrame126(""+playerLevel[20]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 6570) { //Firecape
stillgfx(346, absY, absX);
stillgfx(427, absY, absX);
stillgfx(83, absY, absX);
setAnimation(2890);
sendMessage("A Firecape Cuz Penor is 1337 :D");
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] ==-1) { //Nothing
stillgfx(342, absY, absX);
stillgfx(437, absY, absX);
stillgfx(83, absY, absX);
setAnimation(1914);
sendMessage("Brad Sucks Penors Big *** Dick! DEEP THROAT!");
playerLevel[0] = getLevelForXP(playerXP[0]);
playerLevel[0] += 1;
sendFrame126(""+playerLevel[0]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
if (playerEquipment[playerCape] == 10770) { //quest point cape
stillgfx(302, absY, absX);
stillgfx(266, absY, absX);
stillgfx(267, absY, absX);
stillgfx(59, absY, absX);
stillgfx(441, absY, absX);
stillgfx(524, absY, absX);
setAnimation(2588);
sendMessage("A Quest Point Cape.");
playerLevel[0] = getLevelForXP(playerXP[1]);
playerLevel[1] += 1;
sendFrame126(""+playerLevel[1]+"", 4016);
updateRequired = true;
appearanceUpdateRequired = true;
}
}