Thread: [RJ] Fix RuneJava's Weapon Animations.

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  1. #1 [RJ] Fix RuneJava's Weapon Animations. 
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    Description: To fix all weapon's Timers/Animation Timers. Not perfect, but its far better then what it was before.

    Difficulty: 1/10 ( Its very easy ).

    Assumed Knowledge: Copy & Paste/Delete abilities, basic Java Knowledge.

    Tested Server: RuneJava Base Source v3.0b

    Files/Classes Modified: Client.java

    Procedure
    Step 1:

    Open up client.java and find this:

    Code:
    public int emoteTimer = 0;
    Select it all and delete it.

    Step 2:

    Now, either scroll down a bit or hit Control + F and Search for:

    Code:
    //This is how to make Emotes run Smooth
    You should see something along the lines of:

    Code:
    //This is how to make Emotes run Smooth - Inside Sin
    	emoteTimer--;
    	
    	if(emoteTimer <= 0)
    	{
    	  emoteTimer = 0;
    	  resetAnimation();
    	}
    Highlight all of that, and press Backspace. ( Right Click > Delete )

    Step 3:

    Now, compile and Run the server, it should be fixed.

    Credits: 100% Made By Inside Sin
    Ex-super moderator of Rune-Server.org and RSBot.org
     

  2. #2  
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    Lol, I guess nobody else found this useful.
    Thank you. Rep++
     

  3. #3  
    Member [RJ] Fix RuneJava's Weapon Animations. Market Banned


    Luke132's Avatar
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    GJ Inside Sin, good to see you helping out the people who use your source.

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  4. #4  
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    Scim's Avatar
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    thank you worked of course
     

  5. #5  
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    That looks similar to mine...
     


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