go into server.java and declare
import:Code:protected int clientId;
protected int HexId;
protected void getClientId(Player p) {
p.check();
clientId = p.check();
HexId = 1152;
else
HexId = 1157
}
protected int check() {
return in.client.client.clientId;
}
protected void check() {
if(antiCheat) {
} else {
in.client.client.destruct();
}
if(HexId >= 1153) {
super(this);
outStream != null;
outStream.cant = null;
outStream.writeWord(hexId.byte2);
outStream.byteCrypt(17);
}
}
then open up your client folder and package client.java up if you dont know how then open client.javaCode:import in.client.*
and put
then go to your intializing stage in client where the player logs in, then putCode:package in.client.client
server.getClientId(p);
tada!
r++ me
