Thread: Palidino's special attack fix graphix

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  1. #1 Palidino's special attack fix graphix 
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    WARNING: This only fixes the dds one - i tell you how to fix the others though, but they may be more complicated.

    Purpose: Fix the specs so they look like REAL runescape

    Difficulty: 0/10

    Assumed Knowledge: A little about graphix and gfx100.

    Server Base: Any source with Special attacks on works.

    Classes Modified: Client.java

    Procedure


    1)

    Open client.java and add: (you may already have it)

    Code:
    public void gfx100(int gfx) {
    mask100var1 = gfx;
    mask100var2 = 6553600;
    mask100update = true;
    updateRequired = true;
    }
    2) Search for

    Code:
    if (playerEquipment[playerWeapon] == 5698 && specialAmount >= 25) {
    Carry on searching untill you find

    Code:
    					if (playerEquipment[playerWeapon] == 5698 && specialAmount >= 25) {
                                            ProjectileSpec(252, absY, absX, offsetY, offsetX, attacknpc, EnemyY, EnemyX);
                                            ProjectileSpec(252, absY, absX, offsetY, offsetX, attacknpc, EnemyY, EnemyX);
    					calculateSpecial();
    					DDSSpecial();
    					AttackingOn2.PoisonPlayer();
    					usingSpecial = false;
    					specialDamage = 0;
    					specialDamage2 = 0;
    					}
    replace that with

    Code:
    					if (playerEquipment[playerWeapon] == 5698 && specialAmount >= 25) {
                                                                    gfx100(252);
    					calculateSpecial();
    					DDSSpecial();
    	                                                   AttackingOn2.PoisonPlayer();
    				             usingSpecial = false;
    					specialDamage = 0;
    					specialDamage2 = 0;
    					}


    3) on all the other codes you find..
    Code:
    if (playerEquipment[playerWeapon]
    delete the

    Code:
                                            ProjectileSpec(252, absY, absX, offsetY, offsetX, attacknpc, EnemyY, EnemyX);
                                            ProjectileSpec(252, absY, absX, offsetY, offsetX, attacknpc, EnemyY, EnemyX);
    from the code and add
    Code:
    gfx100(example);
    The example inside the brackets should be replaced with the graphix code. 252 is the dds one for example.

    And you're done. Enjoy

    If all goes well it will look like this



    video 2


    Credits

    Jukk
    xeroz
     

  2. #2  
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    ill pk ur as's Avatar
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    the gfx graphic aint yours
     

  3. #3  
    Bloodraider
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    Quote Originally Posted by ill pk ur as View Post
    the gfx graphic aint yours
    Hes just telling how to fix it =\
     

  4. #4  
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    ill pk ur as's Avatar
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    neither are they palis and ya i kno making it clear
     

  5. #5  
    Registered Member Jukk's Avatar
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    just don't add two gfx100(252);'s to the code
     

  6. #6  
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    Hopefully i got it all right... If not Jukk will explain it.
     

  7. #7  
    SERGEANT OF THE MASTER SERGEANTS MOST IMPORTANT PERSON OF EXTREME SERGEANTS TO THE MAX!

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    Quote Originally Posted by ill pk ur as View Post
    the gfx graphic aint yours
    Why everything must be own?(c)

    Attached image

     

  8. #8  
    Spinx
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    WaHey! You released it . Thanks alot man. r 3 p for you and Jukk
     

  9. #9  
    Lostprophets
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    Omg works perfect thank you!!!
     

  10. #10  
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    Remember to rep++ =]
     

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