Thread: adding a chance to hit 0's depending on your attack levels and attack bonuses

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  1. #1 adding a chance to hit 0's depending on your attack levels and attack bonuses 
    Registered Member Rhys's Avatar
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    I know it's messy! FIX IT YOURSELF!


    Purpose: to hits 0's on players and npc's depending on your attack level and attack bonuses

    Difficulty: 3-4

    Assumed Knowledge: copy and paste, also know how to Ctrl-F

    Server Base: Should work on all dunno what source i did it on

    Classes Modified: client.java

    Procedure

    Step 1:

    add this near your
    Code:
    public void maxhit
    Code:
    		public void CalculateChanceHit() {
    		double ChanceHit = 0;
    		int AttackBonus = 0;
    		if (playerBonus[1] >= playerBonus[2] && playerBonus[3] <= playerBonus[2]) { AttackBonus = playerBonus[1]; }
    		else if (playerBonus[2] >= playerBonus[1] && playerBonus[3] <= playerBonus[1]) { AttackBonus = playerBonus[2]; }
    		else if (playerBonus[3] >= playerBonus[2] && playerBonus[1] <= playerBonus[2]) { AttackBonus = playerBonus[3]; }
    		
    		int Attack = playerLevel[playerAttack]; //attack
    		if (FightType == 1) { //Accurate
    			ChanceHit += (double)(1.05 + (double)((double)(AttackBonus * Attack) * 0.00190));
    		} else if (FightType == 2) { //Aggresive
    			ChanceHit += (double)(1.35 + (double)((double)(AttackBonus * Attack) * 0.00175));
    		} else if (FightType == 3) { //Controlled
    			ChanceHit += (double)(1.15 + (double)((double)(AttackBonus * Attack) * 0.00175));
    		} else if (FightType == 4) { //Defensive
    			ChanceHit += (double)(1.15 + (double)((double)(AttackBonus * Attack) * 0.00175));
    		}
    		ChanceHit += (double)(Attack * 0.189);
    		if (AttPotion == 1) { //Strength Potion
    			ChanceHit += (double)(Attack * 0.0014);
    		} else if (AttPotion == 2) { //Super Strength Potion
    			ChanceHit += (double)(Attack * 0.0205);
    		}
    		if (Att1) { //Burst Of Strength
    			ChanceHit += (double)(Attack * 0.005);
    		} else if (Att2) { //Super Human Strength
    			ChanceHit += (double)(Attack * 0.01);
    		} else if (Att3) { //Ultimate Strength
    			ChanceHit += (double)(Attack * 0.015);
    	}
    	playerChanceHit = (int)Math.floor(ChanceHit);
    	}
    	
    	public boolean ChanceHitPercent() {
    chancehitpercent = 0;
    if (playerChanceHit == 45) { chancehitpercent = 985 / 10; }
    if (playerChanceHit == 44) { chancehitpercent = 984 / 10; }
    if (playerChanceHit == 43) { chancehitpercent = 983 / 10; }
    if (playerChanceHit == 42) { chancehitpercent = 982 / 10; }
    if (playerChanceHit == 41) { chancehitpercent = 981 / 10; }
    if (playerChanceHit == 40) { chancehitpercent = 980 / 10; }
    if (playerChanceHit == 39) { chancehitpercent = 976 / 10; }
    if (playerChanceHit == 38) { chancehitpercent = 972 / 10; }
    if (playerChanceHit == 37) { chancehitpercent = 968 / 10; }
    if (playerChanceHit == 36) { chancehitpercent = 964 / 10; }
    if (playerChanceHit == 35) { chancehitpercent = 960 / 10; }
    if (playerChanceHit == 34) { chancehitpercent = 956 / 10; }
    if (playerChanceHit == 33) { chancehitpercent = 952 / 10; }
    if (playerChanceHit == 32) { chancehitpercent = 948 / 10; }
    if (playerChanceHit == 31) { chancehitpercent = 944 / 10; }
    if (playerChanceHit == 30) { chancehitpercent = 940 / 10; }
    if (playerChanceHit == 29) { chancehitpercent = 936 / 10; }
    if (playerChanceHit == 28) { chancehitpercent = 932 / 10; }
    if (playerChanceHit == 27) { chancehitpercent = 928 / 10; }
    if (playerChanceHit == 26) { chancehitpercent = 924 / 10; }
    if (playerChanceHit == 25) { chancehitpercent = 920 / 10; }
    if (playerChanceHit == 24) { chancehitpercent = 916 / 10; }
    if (playerChanceHit == 23) { chancehitpercent = 912 / 10; }
    if (playerChanceHit == 22) { chancehitpercent = 908 / 10; }
    if (playerChanceHit == 21) { chancehitpercent = 901 / 10; }
    if (playerChanceHit == 20) { chancehitpercent = 900 / 10; }
    if (playerChanceHit == 19) { chancehitpercent = 896 / 10; }
    if (playerChanceHit == 18) { chancehitpercent = 892 / 10; }
    if (playerChanceHit == 17) { chancehitpercent = 888 / 10; }
    if (playerChanceHit == 16) { chancehitpercent = 884 / 10; }
    if (playerChanceHit == 15) { chancehitpercent = 880 / 10; }
    if (playerChanceHit == 14) { chancehitpercent = 876 / 10; }
    if (playerChanceHit == 13) { chancehitpercent = 872 / 10; }
    if (playerChanceHit == 12) { chancehitpercent = 868 / 10; }
    if (playerChanceHit == 11) { chancehitpercent = 864 / 10; }
    if (playerChanceHit == 10) { chancehitpercent = 860 / 10; }
    if (playerChanceHit == 9) { chancehitpercent = 856 / 10; }
    if (playerChanceHit == 8) { chancehitpercent = 852 / 10; }
    if (playerChanceHit == 7) { chancehitpercent = 848 / 10; }
    if (playerChanceHit == 6) { chancehitpercent = 844 / 10; }
    if (playerChanceHit == 5) { chancehitpercent = 840 / 10; }
    if (playerChanceHit == 4) { chancehitpercent = 836 / 10; }
    if (playerChanceHit == 3) { chancehitpercent = 832 / 10; }
    if (playerChanceHit == 2) { chancehitpercent = 828 / 10; }
    if (playerChanceHit == 1) { chancehitpercent = 824 / 10; }
    if (playerChanceHit == 0) { chancehitpercent = 820 / 10; }
    return true;
    }
    step 2:

    in public boolean process

    add:

    Code:
    CalculateChanceHit();
    ChanceHitPercent();
    step 3:

    find
    Code:
    public boolean Attack() {
    replace
    Code:
    int hitDiff = 0;
                    int wepdelay = 0;
                    CalculateMaxHit();
    		hitDiff = misc.random(playerMaxHit);
    with

    Code:
    if (playerChanceHit >= 40) { if (misc.random(5) <= 4.9) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 39) { if (misc.random(5) <= 4.88) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 38) { if (misc.random(5) <= 4.86) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 37) { if (misc.random(5) <= 4.84) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 36) { if (misc.random(5) <= 4.82) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit <= 35) { if (misc.random(5) <= 4.8) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 34) { if (misc.random(5) <= 4.78) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 33) { if (misc.random(5) <= 4.76) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 32) { if (misc.random(5) <= 4.74) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 31) { if (misc.random(5) <= 4.72) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 30) { if (misc.random(5) <= 4.7) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 29) { if (misc.random(5) <= 4.68) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 28) { if (misc.random(5) <= 4.66) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 27) { if (misc.random(5) <= 4.64) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 26) { if (misc.random(5) <= 4.62) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 25) { if (misc.random(5) <= 4.60) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit <= 24) { if (misc.random(5) <= 4.58) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 23) { if (misc.random(5) <= 4.56) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 22) { if (misc.random(5) <= 4.54) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 21) { if (misc.random(5) <= 4.52) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 20) { if (misc.random(5) <= 4.50) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 19) { if (misc.random(5) <= 4.48) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 18) { if (misc.random(5) <= 4.46) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 17) { if (misc.random(5) <= 4.44) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 16) { if (misc.random(5) <= 4.42) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 15) { if (misc.random(5) <= 4.40) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit <= 14) { if (misc.random(5) <= 4.38) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 13) { if (misc.random(5) <= 4.36) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 12) { if (misc.random(5) <= 4.34) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 11) { if (misc.random(5) <= 4.32) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 10) { if (misc.random(5) <= 4.30) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 9) { if (misc.random(5) <= 4.28) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 8) { if (misc.random(5) <= 4.26) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 7) { if (misc.random(5) <= 4.24) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 6) { if (misc.random(5) <= 4.22) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 5) { if (misc.random(5) <= 4.20) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 4) { if (misc.random(5) <= 4.18) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit <= 3) { if (misc.random(5) <= 4.16) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 2) { if (misc.random(5) <= 4.14) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 1) { if (misc.random(5) <= 4.12) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 0) { if (misc.random(5) <= 4.10) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
                    int wepdelay = 0;
                    CalculateMaxHit();
    		CalculateChanceHit();
    step 4 :

    now find
    Code:
    public boolean AttackNPC() {
    look down a bit and replace
    Code:
    		int hitDiff = 0;
                    int Npchitdiff = 0;
                    int wepdelay = 0;
                    CalculateMaxHit();
                    hitDiff = misc.random(playerMaxHit);
    with
    Code:
                    int wepdelay = 0;
                    CalculateMaxHit();
    				CalculateChanceHit();
    
    if (playerChanceHit >= 40) { if (misc.random(5) <= 4.9) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 39) { if (misc.random(5) <= 4.88) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 38) { if (misc.random(5) <= 4.86) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 37) { if (misc.random(5) <= 4.84) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 36) { if (misc.random(5) <= 4.82) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit <= 35) { if (misc.random(5) <= 4.8) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 34) { if (misc.random(5) <= 4.78) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 33) { if (misc.random(5) <= 4.76) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 32) { if (misc.random(5) <= 4.74) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 31) { if (misc.random(5) <= 4.72) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 30) { if (misc.random(5) <= 4.7) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 29) { if (misc.random(5) <= 4.68) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 28) { if (misc.random(5) <= 4.66) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 27) { if (misc.random(5) <= 4.64) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 26) { if (misc.random(5) <= 4.62) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 25) { if (misc.random(5) <= 4.60) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit <= 24) { if (misc.random(5) <= 4.58) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 23) { if (misc.random(5) <= 4.56) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 22) { if (misc.random(5) <= 4.54) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 21) { if (misc.random(5) <= 4.52) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 20) { if (misc.random(5) <= 4.50) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 19) { if (misc.random(5) <= 4.48) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 18) { if (misc.random(5) <= 4.46) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 17) { if (misc.random(5) <= 4.44) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 16) { if (misc.random(5) <= 4.42) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 15) { if (misc.random(5) <= 4.40) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit <= 14) { if (misc.random(5) <= 4.38) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 13) { if (misc.random(5) <= 4.36) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 12) { if (misc.random(5) <= 4.34) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 11) { if (misc.random(5) <= 4.32) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 10) { if (misc.random(5) <= 4.30) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 9) { if (misc.random(5) <= 4.28) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 8) { if (misc.random(5) <= 4.26) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 7) { if (misc.random(5) <= 4.24) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 6) { if (misc.random(5) <= 4.22) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 5) { if (misc.random(5) <= 4.20) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 4) { if (misc.random(5) <= 4.18) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit <= 3) { if (misc.random(5) <= 4.16) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 2) { if (misc.random(5) <= 4.14) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 1) { if (misc.random(5) <= 4.12) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    if (playerChanceHit >= 0) { if (misc.random(5) <= 4.10) {
    hitDiff = misc.random(playerMaxHit);
    }
    else { hitDiff = 0; }}
    forgot this bit!

    in player.java under
    Code:
    public int playerMaxHit = 0;
    add

    Code:
    	public int playerChanceHit = 0;
    	public int chancehitpercent = 0;
    save + compile + enjoy

    P.S: you can add this in public boolean process too if u want

    Code:
    sendQuest("@[email protected] to hit:@[email protected]"+chancehitpercent+"@[email protected]%", 7339);
    will replace a quest in quest log or w/e u have in there

    Credits: 100% me (i think)
     

  2. #2  
    DeltaScape is Pro!!

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    Not Being Rude: But don't servers already do that?
    [Only registered and activated users can see links. ]
     

  3. #3  
    Registered Member Rhys's Avatar
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    no they hit 0's depending on ur max hit..

    for example
    Code:
    int hitDiff = 0;
    +
    Code:
    hitDiff = misc.random(playerMaxHit);
    that makes it hit 0's of ur maxhit.
     

  4. #4  
    DeltaScape is Pro!!

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    Ohh i got it now =P
    [Only registered and activated users can see links. ]
     

  5. #5  
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    Shamon King's Avatar
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    very messy not going to add
     

  6. #6  
    JohnK
    Guest
    Nice work with this its basically the defence tutorial some guy posted changed to work for attack, atleast it looks like it but good work i guess, i dislike how messy it is
     

  7. #7  
    Fasga
    Guest
    And you guys wonder why your client class is 40k lines long?
     

  8. #8  
    Community Veteran


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    Quote Originally Posted by Fasga View Post
    And you guys wonder why your client class is 40k lines long?
    Mine is 273
     

  9. #9  
    Registered Member Rhys's Avatar
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    yh lol i know its a bit messy but u could fix it up for urself if u liked..


    p.s i coded this on my own from scratch
     

  10. #10  
    Registered Member
    Shamon King's Avatar
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    Quote Originally Posted by Fasga View Post
    And you guys wonder why your client class is 40k lines long?
    mines 23K lines long lol
    but my test server is 17K lines long
    im not saying that your tut is bad im jsut saying its messy
     

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