Thread: Adding Auto Trim skill cape for 2 99 skills or more.

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  1. #1 Adding Auto Trim skill cape for 2 99 skills or more. 
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    Bulby Strife's Avatar
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    This will trim your skill cape if you have 2 99 skills or more like runescape.




    Client.java
    Difficulty: 1/10 (must know where ints go)

    Add this with your ints


    Code:
    public int trimcape = 0;

    Add this with your welcome screen or under your welcome message

    Code:
    
    if(playerLevel[0] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[1] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[2] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[3] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[4] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[5] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[6] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[7] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[8] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[9] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[10] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[21] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[11] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[12] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[13] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[14] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[15] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[16] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[17] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[18] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[19] == 99)
    {
    trimcape += 1;
    }
    if(playerLevel[20] == 99)
    {
    trimcape += 1;
    }

    Now add this under public boolean process (might cause lag)

    Code:
    
    
    if(playerHasItemAmount(14073, 1) && trimcape >= 2)//att
    {
    deleteItem(14073, getItemSlot(14073), 1); 
    addItem(14074, 1);
    }
    if(playerHasItemAmount(14076, 1) && trimcape >= 2)//str
    {
    deleteItem(14076, getItemSlot(14076), 1); 
    addItem(14077, 1);
    }
    if(playerHasItemAmount(14079, 1) && trimcape >= 2)//def
    {
    deleteItem(14079, getItemSlot(14079), 1); 
    addItem(14080, 1);
    }
    if(playerHasItemAmount(14082, 1) && trimcape >= 2)//range
    {
    deleteItem(14082, getItemSlot(14082), 1); 
    addItem(14083, 1);
    }
    if(playerHasItemAmount(14091, 1) && trimcape >= 2)//rc
    {
    deleteItem(14091, getItemSlot(14091), 1); 
    addItem(14092, 1);
    }
    if(playerHasItemAmount(14085, 1) && trimcape >= 2)//prayer
    {
    deleteItem(14085, getItemSlot(14085), 1); 
    addItem(14086, 1);
    }
    if(playerHasItemAmount(14088, 1) && trimcape >= 2)//mage
    {
    deleteItem(14088, getItemSlot(14088), 1); 
    addItem(14089, 1);
    }
    if(playerHasItemAmount(14094, 1) && trimcape >= 2)//Hp
    {
    deleteItem(14094, getItemSlot(14094), 1); 
    addItem(14095, 1);
    }
    if(playerHasItemAmount(14103, 1) && trimcape >= 2)//Theive
    {
    deleteItem(14103, getItemSlot(14103), 1); 
    addItem(14104, 1);
    }
    if(playerHasItemAmount(14106, 1) && trimcape >= 2)//Crafting
    {
    deleteItem(14106, getItemSlot(14106), 1); 
    addItem(14107, 1);
    }
    if(playerHasItemAmount(14112, 1) && trimcape >= 2)//Slayer
    {
    deleteItem(14112, getItemSlot(14112), 1); 
    addItem(14113, 1);
    }
    if(playerHasItemAmount(14118, 1) && trimcape >= 2)//Mining
    {
    deleteItem(14118, getItemSlot(14118), 1); 
    addItem(14119, 1);
    }
    if(playerHasItemAmount(14121, 1) && trimcape >= 2)//Smithing
    {
    deleteItem(14121, getItemSlot(14121), 1); 
    addItem(14122, 1);
    }
    if(playerHasItemAmount(14124, 1) && trimcape >= 2)//Fishing
    {
    deleteItem(14124, getItemSlot(14124), 1); 
    addItem(14125, 1);
    }
    if(playerHasItemAmount(14127, 1) && trimcape >= 2)//Cooking
    {
    deleteItem(14127, getItemSlot(14127), 1); 
    addItem(14128, 1);
    }
    if(playerHasItemAmount(14109, 1) && trimcape >= 2)//Fletching
    {
    deleteItem(14109, getItemSlot(14109), 1); 
    addItem(14110, 1);
    }
    if(playerHasItemAmount(14130, 1) && trimcape >= 2)//Fire Making
    {
    deleteItem(14130, getItemSlot(14130), 1); 
    addItem(14131, 1);
    }
    if(playerHasItemAmount(14133, 1) && trimcape >= 2)//WC
    {
    deleteItem(14133, getItemSlot(14133), 1); 
    addItem(14134, 1);
    }
    if(playerHasItemAmount(14097, 1) && trimcape >= 2)//Agility
    {
    deleteItem(14097, getItemSlot(14097), 1); 
    addItem(14098, 1);
    }
    if(playerHasItemAmount(14234, 1) && trimcape >= 2)//Hunter
    {
    deleteItem(14234, getItemSlot(14234), 1); 
    addItem(14235, 1);
    }
    if(playerHasItemAmount(14115, 1) && trimcape >= 2)//Construction
    {
    deleteItem(14115, getItemSlot(14115), 1); 
    addItem(14116, 1);
    }
    if(playerHasItemAmount(14136, 1) && trimcape >= 2)//Farming
    {
    deleteItem(14136, getItemSlot(14136), 1); 
    addItem(14137, 1);
    }
    
    if(playerHasItemAmount(15713, 1) && trimcape >= 2)//Summoning
    {
    deleteItem(15713, getItemSlot(15713), 1); 
    addItem(15714, 1);
    }

    Umm yeah there you go...:woot:
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  2. #2  
    Respected Member


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    another good tut from you Bulby.

    EDIT :When the F did i write that rofl?

    EDIT : What a fail tut..an if statement for every cape omg haha
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  3. #3  
    Turbo
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    Basic but good i guess i will not use i made it were you go to the skill master get you cape get a other skill to 99 to back to the skill master where u got your 1st 99 skillcape aand he trims and and giveback then u go but once u have all but one trimmed you go to the King and he trims it and give u a custom Master Cape i made
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  4. #4  
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    nice tutorial :}]]]]
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  5. #5  
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    Bulby Strife's Avatar
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    Yeh i have a better version for me..it trims the cape as you gain another 99 level even if you are wearing it. just like real runescape.
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  6. #6  
    SERGEANT OF THE MASTER SERGEANTS MOST IMPORTANT PERSON OF EXTREME SERGEANTS TO THE MAX!

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    herp derp old post



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  7. #7  
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    Nice, but it could be shorter and neater.

    Example
    Code:
    if(AutoTrimOn){
    	if(playerLevel[0] == 99)
    	trimcape++;
    	if(playerLevel[1] == 99)
    	trimcape++;
    	if(playerLevel[2] == 99)
    	trimcape++;
    	if(playerLevel[3] == 99)
    	trimcape++;
    	if(playerLevel[4] == 99)
    	trimcape++;
    	if(playerLevel[5] == 99)
    	trimcape++;
    	if(playerLevel[6] == 99)
    	trimcape++;
    	if(playerLevel[7] == 99)
    	trimcape++;
    	if(playerLevel[8] == 99)
    	trimcape++;
    	if(playerLevel[9] == 99)
    	trimcape++;
    	if(playerLevel[10] == 99)
    	trimcape++;
    	if(playerLevel[21] == 99)
    	trimcape++;
    	if(playerLevel[11] == 99)
    	trimcape++;
    	if(playerLevel[12] == 99)
    	trimcape++;
    	if(playerLevel[13] == 99)
    	trimcape++;
    	if(playerLevel[14] == 99)
    	trimcape++;
    	if(playerLevel[15] == 99)
    	trimcape++;
    	if(playerLevel[16] == 99)
    	trimcape++;
    	if(playerLevel[17] == 99)
    	trimcape++;
    	if(playerLevel[18] == 99)
    	trimcape++;
    	if(playerLevel[19] == 99)
    	trimcape++;
    	if(playerLevel[20] == 99)
    	trimcape++;
    }
    You could even use a loop for that one

    Code:
    if(playerHasItemAmount(14073, 1) && trimcape >= 2)//att
    {	deleteItem(14073, getItemSlot(14073), 1); 
    	addItem(14074, 1);
    }if(playerHasItemAmount(14076, 1) && trimcape >= 2)//str
    {	deleteItem(14076, getItemSlot(14076), 1); 
    	addItem(14077, 1);
    }if(playerHasItemAmount(14079, 1) && trimcape >= 2)//def
    {	deleteItem(14079, getItemSlot(14079), 1); 
    	addItem(14080, 1);
    }if(playerHasItemAmount(14082, 1) && trimcape >= 2)//range
    {	deleteItem(14082, getItemSlot(14082), 1); 
    	addItem(14083, 1);
    }if(playerHasItemAmount(14091, 1) && trimcape >= 2)//rc
    {	deleteItem(14091, getItemSlot(14091), 1); 
    	addItem(14092, 1);
    }if(playerHasItemAmount(14085, 1) && trimcape >= 2)//prayer
    {	deleteItem(14085, getItemSlot(14085), 1); 
    	addItem(14086, 1);
    }if(playerHasItemAmount(14088, 1) && trimcape >= 2)//mage
    {	deleteItem(14088, getItemSlot(14088), 1); 
    	addItem(14089, 1);
    }if(playerHasItemAmount(14094, 1) && trimcape >= 2)//Hp
    {	deleteItem(14094, getItemSlot(14094), 1); 
    	addItem(14095, 1);
    }if(playerHasItemAmount(14103, 1) && trimcape >= 2)//Theive
    {	deleteItem(14103, getItemSlot(14103), 1); 
    	addItem(14104, 1);
    }if(playerHasItemAmount(14106, 1) && trimcape >= 2)//Crafting
    {	deleteItem(14106, getItemSlot(14106), 1); 
    	addItem(14107, 1);
    }if(playerHasItemAmount(14112, 1) && trimcape >= 2)//Slayer
    {	deleteItem(14112, getItemSlot(14112), 1); 
    	addItem(14113, 1);
    }if(playerHasItemAmount(14118, 1) && trimcape >= 2)//Mining
    {	deleteItem(14118, getItemSlot(14118), 1); 
    	addItem(14119, 1);
    }if(playerHasItemAmount(14121, 1) && trimcape >= 2)//Smithing
    {	deleteItem(14121, getItemSlot(14121), 1); 
    	addItem(14122, 1);
    }if(playerHasItemAmount(14124, 1) && trimcape >= 2)//Fishing
    {	deleteItem(14124, getItemSlot(14124), 1); 
    	addItem(14125, 1);
    }if(playerHasItemAmount(14127, 1) && trimcape >= 2)//Cooking
    {	deleteItem(14127, getItemSlot(14127), 1); 
    	addItem(14128, 1);
    }if(playerHasItemAmount(14109, 1) && trimcape >= 2)//Fletching
    {	deleteItem(14109, getItemSlot(14109), 1); 
    	addItem(14110, 1);
    }if(playerHasItemAmount(14130, 1) && trimcape >= 2)//Fire Making
    {	deleteItem(14130, getItemSlot(14130), 1); 
    	addItem(14131, 1);
    }if(playerHasItemAmount(14133, 1) && trimcape >= 2)//WC
    {	deleteItem(14133, getItemSlot(14133), 1); 
    	addItem(14134, 1);
    }if(playerHasItemAmount(14097, 1) && trimcape >= 2)//Agility
    {	deleteItem(14097, getItemSlot(14097), 1); 
    	addItem(14098, 1);
    }if(playerHasItemAmount(14234, 1) && trimcape >= 2)//Hunter
    {	deleteItem(14234, getItemSlot(14234), 1); 
    	addItem(14235, 1);
    }if(playerHasItemAmount(14115, 1) && trimcape >= 2)//Construction
    {	deleteItem(14115, getItemSlot(14115), 1); 
    	addItem(14116, 1);
    }if(playerHasItemAmount(14136, 1) && trimcape >= 2)//Farming
    {	deleteItem(14136, getItemSlot(14136), 1); 
    	addItem(14137, 1);
    }if(playerHasItemAmount(15713, 1) && trimcape >= 2)//Summoning
    {	deleteItem(15713, getItemSlot(15713), 1); 
    	addItem(15714, 1);
    }
    Just giving feedback
    Anybody remember me?
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  8. #8  
    DeltaScape is Pro!!

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    Lol good job.
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  9. #9  
    Registered Member Dakota Lesmercy's Avatar
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    Great job on this Bulby! R E P++

    WILL ADD TO SERVER!

    Zig
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  10. #10  
    Alonzo
    Guest
    mine trims right when you get another 99 but this is good too
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