another good tut from you Bulby.
EDIT :When the F did i write that rofl?
EDIT : What a fail tut..an if statement for every cape omg haha
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This will trim your skill cape if you have 2 99 skills or more like runescape.
Client.java
Difficulty: 1/10 (must know where ints go)
Add this with your ints
Code:public int trimcape = 0;
Add this with your welcome screen or under your welcome message
Code:if(playerLevel[0] == 99) { trimcape += 1; } if(playerLevel[1] == 99) { trimcape += 1; } if(playerLevel[2] == 99) { trimcape += 1; } if(playerLevel[3] == 99) { trimcape += 1; } if(playerLevel[4] == 99) { trimcape += 1; } if(playerLevel[5] == 99) { trimcape += 1; } if(playerLevel[6] == 99) { trimcape += 1; } if(playerLevel[7] == 99) { trimcape += 1; } if(playerLevel[8] == 99) { trimcape += 1; } if(playerLevel[9] == 99) { trimcape += 1; } if(playerLevel[10] == 99) { trimcape += 1; } if(playerLevel[21] == 99) { trimcape += 1; } if(playerLevel[11] == 99) { trimcape += 1; } if(playerLevel[12] == 99) { trimcape += 1; } if(playerLevel[13] == 99) { trimcape += 1; } if(playerLevel[14] == 99) { trimcape += 1; } if(playerLevel[15] == 99) { trimcape += 1; } if(playerLevel[16] == 99) { trimcape += 1; } if(playerLevel[17] == 99) { trimcape += 1; } if(playerLevel[18] == 99) { trimcape += 1; } if(playerLevel[19] == 99) { trimcape += 1; } if(playerLevel[20] == 99) { trimcape += 1; }
Now add this under public boolean process (might cause lag)
Code:if(playerHasItemAmount(14073, 1) && trimcape >= 2)//att { deleteItem(14073, getItemSlot(14073), 1); addItem(14074, 1); } if(playerHasItemAmount(14076, 1) && trimcape >= 2)//str { deleteItem(14076, getItemSlot(14076), 1); addItem(14077, 1); } if(playerHasItemAmount(14079, 1) && trimcape >= 2)//def { deleteItem(14079, getItemSlot(14079), 1); addItem(14080, 1); } if(playerHasItemAmount(14082, 1) && trimcape >= 2)//range { deleteItem(14082, getItemSlot(14082), 1); addItem(14083, 1); } if(playerHasItemAmount(14091, 1) && trimcape >= 2)//rc { deleteItem(14091, getItemSlot(14091), 1); addItem(14092, 1); } if(playerHasItemAmount(14085, 1) && trimcape >= 2)//prayer { deleteItem(14085, getItemSlot(14085), 1); addItem(14086, 1); } if(playerHasItemAmount(14088, 1) && trimcape >= 2)//mage { deleteItem(14088, getItemSlot(14088), 1); addItem(14089, 1); } if(playerHasItemAmount(14094, 1) && trimcape >= 2)//Hp { deleteItem(14094, getItemSlot(14094), 1); addItem(14095, 1); } if(playerHasItemAmount(14103, 1) && trimcape >= 2)//Theive { deleteItem(14103, getItemSlot(14103), 1); addItem(14104, 1); } if(playerHasItemAmount(14106, 1) && trimcape >= 2)//Crafting { deleteItem(14106, getItemSlot(14106), 1); addItem(14107, 1); } if(playerHasItemAmount(14112, 1) && trimcape >= 2)//Slayer { deleteItem(14112, getItemSlot(14112), 1); addItem(14113, 1); } if(playerHasItemAmount(14118, 1) && trimcape >= 2)//Mining { deleteItem(14118, getItemSlot(14118), 1); addItem(14119, 1); } if(playerHasItemAmount(14121, 1) && trimcape >= 2)//Smithing { deleteItem(14121, getItemSlot(14121), 1); addItem(14122, 1); } if(playerHasItemAmount(14124, 1) && trimcape >= 2)//Fishing { deleteItem(14124, getItemSlot(14124), 1); addItem(14125, 1); } if(playerHasItemAmount(14127, 1) && trimcape >= 2)//Cooking { deleteItem(14127, getItemSlot(14127), 1); addItem(14128, 1); } if(playerHasItemAmount(14109, 1) && trimcape >= 2)//Fletching { deleteItem(14109, getItemSlot(14109), 1); addItem(14110, 1); } if(playerHasItemAmount(14130, 1) && trimcape >= 2)//Fire Making { deleteItem(14130, getItemSlot(14130), 1); addItem(14131, 1); } if(playerHasItemAmount(14133, 1) && trimcape >= 2)//WC { deleteItem(14133, getItemSlot(14133), 1); addItem(14134, 1); } if(playerHasItemAmount(14097, 1) && trimcape >= 2)//Agility { deleteItem(14097, getItemSlot(14097), 1); addItem(14098, 1); } if(playerHasItemAmount(14234, 1) && trimcape >= 2)//Hunter { deleteItem(14234, getItemSlot(14234), 1); addItem(14235, 1); } if(playerHasItemAmount(14115, 1) && trimcape >= 2)//Construction { deleteItem(14115, getItemSlot(14115), 1); addItem(14116, 1); } if(playerHasItemAmount(14136, 1) && trimcape >= 2)//Farming { deleteItem(14136, getItemSlot(14136), 1); addItem(14137, 1); } if(playerHasItemAmount(15713, 1) && trimcape >= 2)//Summoning { deleteItem(15713, getItemSlot(15713), 1); addItem(15714, 1); }
Umm yeah there you go...:woot:

another good tut from you Bulby.
EDIT :When the F did i write that rofl?
EDIT : What a fail tut..an if statement for every cape omg haha
Basic but good i guess i will not use i made it were you go to the skill master get you cape get a other skill to 99 to back to the skill master where u got your 1st 99 skillcape aand he trims and and giveback then u go but once u have all but one trimmed you go to the King and he trims it and give u a custom Master Cape i made![]()

nice tutorial :}]]]]

Nice, but it could be shorter and neater.
Example
You could even use a loop for that oneCode:if(AutoTrimOn){ if(playerLevel[0] == 99) trimcape++; if(playerLevel[1] == 99) trimcape++; if(playerLevel[2] == 99) trimcape++; if(playerLevel[3] == 99) trimcape++; if(playerLevel[4] == 99) trimcape++; if(playerLevel[5] == 99) trimcape++; if(playerLevel[6] == 99) trimcape++; if(playerLevel[7] == 99) trimcape++; if(playerLevel[8] == 99) trimcape++; if(playerLevel[9] == 99) trimcape++; if(playerLevel[10] == 99) trimcape++; if(playerLevel[21] == 99) trimcape++; if(playerLevel[11] == 99) trimcape++; if(playerLevel[12] == 99) trimcape++; if(playerLevel[13] == 99) trimcape++; if(playerLevel[14] == 99) trimcape++; if(playerLevel[15] == 99) trimcape++; if(playerLevel[16] == 99) trimcape++; if(playerLevel[17] == 99) trimcape++; if(playerLevel[18] == 99) trimcape++; if(playerLevel[19] == 99) trimcape++; if(playerLevel[20] == 99) trimcape++; }![]()
Just giving feedbackCode:if(playerHasItemAmount(14073, 1) && trimcape >= 2)//att { deleteItem(14073, getItemSlot(14073), 1); addItem(14074, 1); }if(playerHasItemAmount(14076, 1) && trimcape >= 2)//str { deleteItem(14076, getItemSlot(14076), 1); addItem(14077, 1); }if(playerHasItemAmount(14079, 1) && trimcape >= 2)//def { deleteItem(14079, getItemSlot(14079), 1); addItem(14080, 1); }if(playerHasItemAmount(14082, 1) && trimcape >= 2)//range { deleteItem(14082, getItemSlot(14082), 1); addItem(14083, 1); }if(playerHasItemAmount(14091, 1) && trimcape >= 2)//rc { deleteItem(14091, getItemSlot(14091), 1); addItem(14092, 1); }if(playerHasItemAmount(14085, 1) && trimcape >= 2)//prayer { deleteItem(14085, getItemSlot(14085), 1); addItem(14086, 1); }if(playerHasItemAmount(14088, 1) && trimcape >= 2)//mage { deleteItem(14088, getItemSlot(14088), 1); addItem(14089, 1); }if(playerHasItemAmount(14094, 1) && trimcape >= 2)//Hp { deleteItem(14094, getItemSlot(14094), 1); addItem(14095, 1); }if(playerHasItemAmount(14103, 1) && trimcape >= 2)//Theive { deleteItem(14103, getItemSlot(14103), 1); addItem(14104, 1); }if(playerHasItemAmount(14106, 1) && trimcape >= 2)//Crafting { deleteItem(14106, getItemSlot(14106), 1); addItem(14107, 1); }if(playerHasItemAmount(14112, 1) && trimcape >= 2)//Slayer { deleteItem(14112, getItemSlot(14112), 1); addItem(14113, 1); }if(playerHasItemAmount(14118, 1) && trimcape >= 2)//Mining { deleteItem(14118, getItemSlot(14118), 1); addItem(14119, 1); }if(playerHasItemAmount(14121, 1) && trimcape >= 2)//Smithing { deleteItem(14121, getItemSlot(14121), 1); addItem(14122, 1); }if(playerHasItemAmount(14124, 1) && trimcape >= 2)//Fishing { deleteItem(14124, getItemSlot(14124), 1); addItem(14125, 1); }if(playerHasItemAmount(14127, 1) && trimcape >= 2)//Cooking { deleteItem(14127, getItemSlot(14127), 1); addItem(14128, 1); }if(playerHasItemAmount(14109, 1) && trimcape >= 2)//Fletching { deleteItem(14109, getItemSlot(14109), 1); addItem(14110, 1); }if(playerHasItemAmount(14130, 1) && trimcape >= 2)//Fire Making { deleteItem(14130, getItemSlot(14130), 1); addItem(14131, 1); }if(playerHasItemAmount(14133, 1) && trimcape >= 2)//WC { deleteItem(14133, getItemSlot(14133), 1); addItem(14134, 1); }if(playerHasItemAmount(14097, 1) && trimcape >= 2)//Agility { deleteItem(14097, getItemSlot(14097), 1); addItem(14098, 1); }if(playerHasItemAmount(14234, 1) && trimcape >= 2)//Hunter { deleteItem(14234, getItemSlot(14234), 1); addItem(14235, 1); }if(playerHasItemAmount(14115, 1) && trimcape >= 2)//Construction { deleteItem(14115, getItemSlot(14115), 1); addItem(14116, 1); }if(playerHasItemAmount(14136, 1) && trimcape >= 2)//Farming { deleteItem(14136, getItemSlot(14136), 1); addItem(14137, 1); }if(playerHasItemAmount(15713, 1) && trimcape >= 2)//Summoning { deleteItem(15713, getItemSlot(15713), 1); addItem(15714, 1); }![]()


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