Thread: pk zone(kinda cool)

Page 1 of 2 12 LastLast
Results 1 to 10 of 15
  1. #1 pk zone(kinda cool) 
    Registered Member i cliff i's Avatar
    Join Date
    Dec 2007
    Posts
    294
    Thanks given
    0
    Thanks received
    0
    Rep Power
    33
    hi i was bored so i added this pk zone(pls rep if u like)

    add this in the client.java

    Code:
    	       makeGlobalObject(3662, 3490, 5127, -2, 10);//Danger sign	       
                   makeGlobalObject(3663, 3490, 5127, -2, 10);//Danger sign		       
                   makeGlobalObject(3664, 3490, 5127, -2, 10);//Danger sign		       
                   makeGlobalObject(3665, 3490, 5127, -2, 10);//Danger sign	
    	       makeGlobalObject(3659, 3490, 5127, -2, 10);//Danger sign		       
                   makeGlobalObject(3658, 3490, 5127, -2, 10);//Danger sign		       
                   makeGlobalObject(3657, 3490, 5127, -2, 10);//Danger sign	
    	       makeGlobalObject(3656, 3490, 5127, -2, 10);//Danger sign		       
                   makeGlobalObject(3655, 3488, 4053, -2, 10);//Danger sign		       
                   makeGlobalObject(3656, 3488, 4053, -1, 10);//tree	       
                   makeGlobalObject(3655, 3489, 4053, -1, 10);//tree	       
                   makeGlobalObject(3655, 3490, 4053, -1, 10);//tree
    	       makeGlobalObject(3655, 3491, 4053, -1, 10);//tree	       
                   makeGlobalObject(3655, 3492, 4053, -1, 10);//tree	       
                   makeGlobalObject(3655, 3493, 4053, -1, 10);//tree
    	       makeGlobalObject(3655, 3494, 4053, -1, 10);//tree
    	       makeGlobalObject(3655, 3495, 4053, -1, 10);//tree
    	       makeGlobalObject(3655, 3496, 4053, -1, 10);//tree
    	       makeGlobalObject(3655, 3497, 4053, -1, 10);//tree                	
                   makeGlobalObject(3655, 3499, 4053, -1, 10);//tree              
                   makeGlobalObject(3655, 3500, 4053, -1, 10);//tree                
                   makeGlobalObject(3655, 3498, 4053, -1, 10);//tree	       	       
                   makeGlobalObject(3666, 3489, 4053, -1, 10);//tree	       
                   makeGlobalObject(3666, 3490, 4053, -1, 10);//tree
    	       makeGlobalObject(3666, 3491, 4053, -1, 10);//tree	       
                   makeGlobalObject(3666, 3492, 4053, -1, 10);//tree	       
                   makeGlobalObject(3666, 3493, 4053, -1, 10);//tree
    	       makeGlobalObject(3666, 3494, 4053, -1, 10);//tree
    	       makeGlobalObject(3666, 3495, 4053, -1, 10);//tree
    	       makeGlobalObject(3666, 3496, 4053, -1, 10);//tree
    	       makeGlobalObject(3666, 3497, 4053, -1, 10);//tree                	               makeGlobalObject(3666, 3499, 4053, -1, 10);//tree              
                   makeGlobalObject(3666, 3500, 4053, -1, 10);//tree                
                   makeGlobalObject(3666, 3498, 4053, -1, 10);//tree 	       
    	       makeGlobalObject(3658, 3501, 4053, -1, 10);//tree	       
                   makeGlobalObject(3659, 3501, 4053, -1, 10);//tree
    	       makeGlobalObject(3660, 3501, 4053, -1, 10);//tree	       
                   makeGlobalObject(3661, 3501, 4053, -1, 10);//tree	       
                   makeGlobalObject(3662, 3501, 4053, -1, 10);//tree
    	       makeGlobalObject(3663, 3501, 4053, -1, 10);//tree
    	       makeGlobalObject(3664, 3501, 4053, -1, 10);//tree
    	       makeGlobalObject(3665, 3501, 4053, -1, 10);//tree
    	       makeGlobalObject(3666, 3501, 4053, -1, 10);//tree               	       
                   makeGlobalObject(3656, 3501, 4053, -1, 10);//tree               
                   makeGlobalObject(3657, 3501, 4053, -1, 10);//tree	       
                   makeGlobalObject(3658, 3488, 4053, -1, 10);//tree             
                   makeGlobalObject(3659, 3488, 4053, -1, 10);//tree
    	       makeGlobalObject(3660, 3488, 4053, -1, 10);//tree	       
                   makeGlobalObject(3661, 3488, 4053, -1, 10);//tree	       
                   makeGlobalObject(3662, 3488, 4053, -1, 10);//tree
    	       makeGlobalObject(3663, 3488, 4053, -1, 10);//tree
    	       makeGlobalObject(3664, 3488, 4053, -1, 10);//tree
    	       makeGlobalObject(3665, 3488, 4053, -1, 10);//tree
    	       makeGlobalObject(3666, 3488, 4053, -1, 10);//tree

    [Only registered and activated users can see links. ]
     

  2. #2  
    P I M P 3 D Tut
    Guest
    coords...?
     

  3. #3  
    Bloodraider
    Guest
    Quote Originally Posted by P I M P 3 D Tut View Post
    coords...?

    Just a guess... 3655, 3496?
    Last edited by Bloodraider; 02-01-2008 at 06:38 PM. Reason: Double posting is not allowed!
     

  4. #4  
    Crazy Cam10
    Guest
    LOLWUT This Is Not A Tutorial, This Is Config T_T
     

  5. #5  
    Registered Member i cliff i's Avatar
    Join Date
    Dec 2007
    Posts
    294
    Thanks given
    0
    Thanks received
    0
    Rep Power
    33
    the codes are the first 2 in the brackets like 3662 3490
    [Only registered and activated users can see links. ]
     

  6. #6  
    h3y 1ts m3
    Guest
    wont it cause lagg and it take up space in client.java
     

  7. #7  
    DeltaScape is Pro!!

    Join Date
    Feb 2008
    Age
    26
    Posts
    743
    Thanks given
    4
    Thanks received
    5
    Rep Power
    77
    Good job! I'm going to make a pk zone soon.
    [Only registered and activated users can see links. ]
     

  8. #8  
    Donator

    tj007razor's Avatar
    Join Date
    Feb 2007
    Posts
    895
    Thanks given
    2
    Thanks received
    9
    Rep Power
    210
    Quote Originally Posted by h3y 1ts m3 View Post
    wont it cause lagg and it take up space in client.java
    Exactly. It looks nice tho so I guess nice job.

    [Only registered and activated users can see links. ]

    [Only registered and activated users can see links. ] | [Only registered and activated users can see links. ] | [Only registered and activated users can see links. ]
     

  9. #9  
    Turbo
    Guest
    looks cool i might add i dont know but i will call it the Cliff Zone
     

  10. #10  
    SERGEANT OF THE MASTER SERGEANTS MOST IMPORTANT PERSON OF EXTREME SERGEANTS TO THE MAX!

    cube's Avatar
    Join Date
    Jun 2007
    Posts
    8,881
    Thanks given
    1,854
    Thanks received
    4,741
    Rep Power
    5000
    This isn't even finished because you need to make it wilderness if its pk zone



     

Page 1 of 2 12 LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •