Jukk you suck at coding xD lel rarwr boy
Nice btw jukk timers suck like you xD
|
|
purpose, adding eating timers to your server
difficulty is 10/10 for starters, others 0/10
source is any, I didn't test but this works if I didn't miss something
someone requested eating timers, posted it to it's own thread also :lock::lock::lock:
add
to processCode:if (EatTimer > 0) { EatTimer -= 1; }
Search for
and add this under switch line:Code:public boolean CheckForSkillUse3(int Item, int Slot) {//ITEM CLICK ITEM boolean GoOn = true; switch (Item) {
then add } to end of this boolean.Code:if (EatTimer == 0) {
Then the timer, just add
for example to case so it's like this:Code:EatTimer = 5;
no need to add fukin else {} to every caseCode:case 315: //Shrimps healing[1] = 5; healing[2] = 5; healing[3] = -1; EatTimer = 5; break;
then don't forget to declare:
Code:public int EatTimer = 0;
Jukk you suck at coding xD lel rarwr boy
Nice btw jukk timers suck like you xD

good job on this
ya got long sig der mr T X and lul ya ganda, teach me plx? O:O
oo ganda on 2, i mean this code:
no need for that long code every time, thats not by me anywayCode:case 391: //Manta ray if (eatingTimer1 == 0) { healing[1] = 25; healing[2] = 25; healing[3] = -1; eatingTimer1 = 3; sendMessage("You eat a manta ray. Healed for 25!"); } else { sendMessage("You already ate, don't get to fat!"); } break;

That's just going to ruin player killing, Why put a timer on food.![]()
Useless. there is already an eating timer, it's used as an actiontimer.
| « Need some help? | All Fixed Hood + Skillscape + (t) Slots -tested on czar - » |
| Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |