Thread: My OLD Construction... Can't Believe I found it

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  1. #1 My OLD Construction... Can't Believe I found it 
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    Purpose: To Add construction.

    Assumed knowledge: Voids classes caes and basic editing techniques.

    Difficulty = What you make it to be

    Source: pimpscape

    EDITED THINGS: CLIENT.JAVA


    STEP ONE:


    First we have to add the construction skill so.... find.

    Code:
    case 20: //rune
    and under that case add...

    Code:
    	case 24: //construction By oblak
    	   sendFrame164(6263);
                stillgfx(444, absX, absY);
                sendFrame126("You just advanced a con level (BY OBLAK)", 6264);
                sendFrame126("Your construction level is now "+playerLevel[24]+" .", 6265);
                sendMessage("You advanved a Contruction Level :)!");
                NpcDialogueSend = true;
                break;
    Step Two:

    search...

    Code:
    playerLevel[21] = summonLevel;
    playerXP[21] = summonXP;
    Under that add...

    Code:
    int Conlvl = playerLevel[24];
    int Conxp = playerXP[24];
    Step Three:

    search...

    Code:
    int Summonlvl = p2.summonLevel;
    under it add...

    Code:
    int Conlvl = p2.playerLevel[24];

    Step Four:


    search...


    Code:
            if (Runecrafting < getLevelForXP(playerXP[20])) {
                playerLevel[20] = getLevelForXP(playerXP[20]);
                levelup(20);
                updateRequired = true;
                appearanceUpdateRequired = true;
             }
    under it add...


    Code:
    if (Con < getLevelForXP(playerXP[24])) {
      playerLevel[24] = getLevelForXP(playerXP[24]);
      levelup(24);
      stillgfx(199, absX, absY);
      updateRequired = true;
      appearanceUpdateRequired = true;
    }

    Step 4.5:


    add This :

    Code:
    int Con = getLevelForXP(playerXP[24]);
    Under this :

    Code:
    int Runecrafting = getLevelForXP(playerXP[20]);

    Step Five:

    search for...


    Code:
    public void quest()
    Replace everything in that void with....


    Code:
    if(questid == 1)
    {
    if(playerLevel[24] >= 1)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    { 
    sendMessage("You Magically Construct A Dummy!");
    addSkillXP((5*playerLevel[24]), 24);
    makeGlobalObject(absX,absY-1,823,1,10);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    else if(questid == 2)
    {
    if(playerLevel[24] >= 1)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A Bank!");
    addSkillXP((5*playerLevel[24]), 24);
    makeGlobalObject(absX,absY-1,2213,1,10);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    if(questid == 3)
    {
    if(playerLevel[24] >= 1)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A North Wall!");
    addSkillXP((5*playerLevel[24]), 24);
    makeGlobalObject(absX,absY,2854,1,0);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    if(questid == 5)
    {
    if(playerLevel[24] >= 1)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A Southern Wall!");
    addSkillXP((5*playerLevel[24]), 24);
    makeGlobalObject(absX,absY,2854,3,0);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    if(questid == 52)
    {
    if(playerLevel[24] >= 1)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A Western Wall!");
    addSkillXP((5*playerLevel[24]), 24);
    makeGlobalObject(absX,absY,2854,0,0);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    if(questid == 8)
    {
    if(playerLevel[24] >= 1)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A Eastern Wall!");
    addSkillXP((5*playerLevel[24]), 24);
    makeGlobalObject(absX,absY,2854,2,0);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    if(questid == 9)
    {
    if(playerLevel[24] >= 5)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A BookCase!");
    addSkillXP((10*playerLevel[24]), 24);
    makeGlobalObject(absX,absY,10273,2,10);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    if(questid == 15)
    {
    if(playerLevel[24] >= 5)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A Magic Lever!");
    addSkillXP((10*playerLevel[24]), 24);
    makeGlobalObject(absX,absY,5959,3,4);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    if(questid == 10)
    {
    if(playerLevel[24] >= 5)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A Altar!");
    addSkillXP((10*playerLevel[24]), 24);
    makeGlobalObject(absX,absY,409,2,10);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    if(questid == 11)
    {
    if(playerLevel[24] >= 5)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A Web-Door!");
    addSkillXP((10*playerLevel[24]), 24);
    makeGlobalObject(absX,absY,734,2,10);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    if(questid == 6)
    {
    if(playerLevel[24] >= 10)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A NW-SE Diag Wall!");
    addSkillXP((25*playerLevel[24]), 24);
    makeGlobalObject(absX,absY,2854,1,9);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    if(questid == 12)
    {
    if(playerLevel[24] >= 10)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A NE-SW Diag Wall!");
    addSkillXP((25*playerLevel[24]), 24);
    makeGlobalObject(absX,absY,2854,0,9);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    if(questid == 4)
    {
    if(playerLevel[24] >= 10)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A Saradomin Statue!");
    addSkillXP((25*playerLevel[24]), 24);
    makeGlobalObject(absX,absY,585,0,10);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    if(questid == 13)
    {
    if(playerLevel[24] >= 15)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A Small Farm Fencing!");
    addSkillXP((30*playerLevel[24]), 24);
    COOP();
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    if(questid == 14)
    {
    if(playerLevel[24] >= 20)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A Throne! SIT YOU KING!");
    addSkillXP((35*playerLevel[24]), 24);
    makeGlobalObject(absX,absY,1105,0,10);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    
    if(questid == 16)
    {
    if(playerLevel[24] >= 20)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A Thorny rose bush! OUCH");
    addSkillXP((35*playerLevel[24]), 24);
    makeGlobalObject(absX,absY,1126,0,10);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    if(questid == 17)
    {
    if(playerLevel[24] >= 20)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A Suit Of Armor!!!!!");
    addSkillXP((35*playerLevel[24]), 24);
    makeGlobalObject(absX,absY,818,2,10);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    if(questid == 21)
    {
    if(playerLevel[24] >= 25)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A Phat Rock!!!!!");
    addSkillXP((50*playerLevel[24]), 24);
    makeGlobalObject(absX,absY,2107,2,10);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    if(questid == 22)
    {
    if(playerLevel[24] >= 25)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A Jewelry Table!!!!!");
    addSkillXP((50*playerLevel[24]), 24);
    makeGlobalObject(absX,absY,2562,2,10);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    if(questid == 23)
    {
    if(playerLevel[24] >= 25)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A Maple Tree!!!!!");
    addSkillXP((50*playerLevel[24]), 24);
    makeGlobalObject(absX,absY,4674,2,10);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    if(questid == 24)
    {
    if(playerLevel[24] >= 30)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A FLAMING FIRE ALTAR!!!!!");
    addSkillXP((50*playerLevel[24]), 24);
    makeGlobalObject(absX,absY,4090,2,10);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    if(questid == 25)
    {
    if(playerLevel[24] >= 35)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A Upward Staircase!!!!!");
    addSkillXP((50*playerLevel[24]), 24);
    makeGlobalObject(absX,absY,1738,2,10);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }
    
    if(questid == 26)
    {
    if(playerLevel[24] >= 35)
    {
    if(absX < 3270 && absX > 3200)
    {
    if(absY < 2880 && absY > 2810)
    {
    sendMessage("You Magically Construct A Downward Staircase!!!!!");
    addSkillXP((50*playerLevel[24]), 24);
    makeGlobalObject(absX,absY,1740,2,10);
    } else {
    sendMessage("You need to be at the con site... Type ::construction");
    }
    }
    } else {
    sendMessage("You need A Higher Construction Level To Make This...");
    }
    }

    Step Six:


    Search...


    Code:
    public void loadquestinterface()
    Replace the entire void with....


    Code:
    public void loadquestinterface()
    {
    sendQuest("CONSTRUCTION", 640);
    sendQuest("LVL 25+ Con skills", 682); // 2848,3109
    if(playerLevel[24] >= 1)
    {
    sendQuest("@[email protected] Dummy (Lvl 1)", 7332);
    }
    if(playerLevel[24] < 1)
    {
    sendQuest("@[email protected] Dummy (Lvl 1)", 7332);
    }
    if(playerLevel[24] >= 1)
    {
    sendQuest("@[email protected] Bank (Lvl 1)", 7333);
    }
    if(playerLevel[24] < 1)
    {
    sendQuest("@[email protected] Bank (Lvl 1)", 7333);
    }
    if(playerLevel[24] >= 1)
    {
    sendQuest("@[email protected] NorthWall (Lvl 1)", 7334);
    }
    if(playerLevel[24] < 1)
    {
    sendQuest("@[email protected] NorthWall (Lvl 1)", 7334);
    }
    if(playerLevel[24] >= 1)
    {
    sendQuest("@[email protected] SouthWall (Lvl 1)", 7336);
    }
    if(playerLevel[24] < 1)
    {
    sendQuest("@[email protected] SouthWall (Lvl 1)", 7336);
    }
    if(playerLevel[24] >= 1)
    {
    sendQuest("@[email protected] WestWall (Lvl 1)", 7383);
    }
    if(playerLevel[24] < 1)
    {
    sendQuest("@[email protected] WestWall (Lvl 1)", 7383);
    }
    if(playerLevel[24] >= 1)
    {
    sendQuest("@[email protected] EastWall (Lvl 1)", 7339);
    }
    if(playerLevel[24] < 1)
    {
    sendQuest("@[email protected] EastWall (Lvl 1)", 7339);
    }
    sendQuest("@[email protected] - -", 7338);
    if(playerLevel[24] >= 5)
    {
    sendQuest("@[email protected] BookCase (Lvl 5)", 7340);
    }
    if(playerLevel[24] < 5)
    {
    sendQuest("@[email protected] BookCase (Lvl 5)", 7340);
    }
    if(playerLevel[24] >= 5)
    {
    sendQuest("@[email protected] Magic Lever (Lvl 5)", 7346);
    }
    if(playerLevel[24] < 5)
    {
    sendQuest("@[email protected] Magic Lever (Lvl 5)", 7346);
    }
    if(playerLevel[24] >= 5)
    {
    sendQuest("@[email protected] Altar (Lvl 5)", 7341);
    }
    if(playerLevel[24] < 5)
    {
    sendQuest("@[email protected] Altar (Lvl 5)", 7341);
    }
    if(playerLevel[24] >= 5)
    {
    sendQuest("@[email protected] Web-Door (Lvl 5)", 7342);
    }
    if(playerLevel[24] < 5)
    {
    sendQuest("@[email protected] Web-Door (Lvl 5)", 7342);
    }
    if(playerLevel[24] >= 10)
    {
    sendQuest("@[email protected] NW-SE Diag Wall (Lvl 10)", 7337);
    }
    if(playerLevel[24] < 10)
    {
    sendQuest("@[email protected] NW-SE Diag Wall (Lvl 10)", 7337);
    }
    if(playerLevel[24] >= 10)
    {
    sendQuest("@[email protected] SW-NE Diag Wall (Lvl 10)", 7343);
    }
    if(playerLevel[24] < 10)
    {
    sendQuest("@[email protected] SW-NE Diag Wall (Lvl 10)", 7343);
    }
    if(playerLevel[24] >= 10)
    {
    sendQuest("@[email protected] Sara Statue (Lvl 10)", 7335);
    }
    if(playerLevel[24] < 10)
    {
    sendQuest("@[email protected] Sara Statue (Lvl 10)", 7335);
    }
    if(playerLevel[24] >= 15)
    {
    sendQuest("@[email protected] Small Farm (Lvl 15)", 7344);
    }
    if(playerLevel[24] < 15)
    {
    sendQuest("@[email protected] Small Farm (Lvl 15)", 7344);
    }
    if(playerLevel[24] >= 20)
    {
    sendQuest("@[email protected] Throne (Lvl 20)", 7345);
    }
    if(playerLevel[24] < 20)
    {
    sendQuest("@[email protected] Throne (Lvl 20)", 7345);
    }
    if(playerLevel[24] >= 20)
    {
    sendQuest("@[email protected] Rose Bush (Lvl 20)", 7347);
    }
    if(playerLevel[24] < 20)
    {
    sendQuest("@[email protected] Rose Bush (Lvl 20)", 7347);
    }
    if(playerLevel[24] >= 20)
    {
    sendQuest("@[email protected] Armor Suit (Lvl 20)", 7348);
    }
    if(playerLevel[24] < 20)
    {
    sendQuest("@[email protected] Armor Suit (Lvl 20)", 7348);
    }
    
    sendQuest("Empty", 12772);
    sendQuest("Empty", 673);
    if(playerLevel[24] >= 25)
    {
    sendQuest("@[email protected] Phat Rock (Lvl 25)", 7352);
    }
    if(playerLevel[24] < 25)
    {
    sendQuest("@[email protected] Phat Rock (Lvl 25)", 7352);
    }
    sendQuest("Empty", 17510);
    if(playerLevel[24] >= 25)
    {
    sendQuest("@[email protected] Jewelry Table (Lvl 25)", 7353);
    }
    if(playerLevel[24] < 25)
    {
    sendQuest("@[email protected] Jewelry Table (Lvl 25)", 7353);
    }
    sendQuest("Empty", 12129);
    sendQuest("Empty", 8438);
    sendQuest("Empty", 12852);
    sendQuest("Empty", 15841);
    if(playerLevel[24] >= 25)
    {
    sendQuest("@[email protected] Maple Tree (Lvl 25)", 7354);
    }
    if(playerLevel[24] < 25)
    {
    sendQuest("@[email protected] Maple Tree (Lvl 25)", 7354);
    }
    if(playerLevel[24] >= 30)
    {
    sendQuest("@[email protected] FIRE ALTAR (Lvl 30)", 7355);
    }
    if(playerLevel[24] < 30)
    {
    sendQuest("@[email protected] FIRE ALTAR (Lvl 30)", 7355);
    }
    if(playerLevel[24] >= 35)
    {
    sendQuest("@[email protected] Upward Stair (Lvl 35)", 7356);
    }
    if(playerLevel[24] < 35)
    {
    sendQuest("@[email protected] Upward Stair (Lvl 35)", 7356);
    }
    sendQuest("Empty", 8679);
    sendQuest("Empty", 7459);
    sendQuest("Empty", 16149);
    sendQuest("Empty", 6987);
    if(playerLevel[24] >= 35)
    {
    sendQuest("@[email protected] Downward Stair (Lvl 35)", 7357);
    }
    if(playerLevel[24] < 35)
    {
    sendQuest("@[email protected] Downward Stair (Lvl 35)", 7357);
    }
    }
    Step Seven:


    Search...


    Code:
    case 28164:
    Delete all the cases that look remotely like this...


    Code:
    {
    questid = 1;
    quest();
    }
    break;
    Then Add These Cases Where the old ones were deleted....


    Code:
    case 28164: // Make Dummy (Level 1)
    {
    questid = 1;
    quest();
    }
    break;
    case 28165: // Make bank (Level 1)
    {
    questid = 2;
    quest();
    }
    break;
    
    case 28166: // Make North Wall
    {
    questid = 3;
    quest();
    }
    break;
    
    case 28168: // Make South Wall
    {
    questid = 5;
    quest();
    }
    break;
    
    case 28215: // Make west Wall
    {
    questid = 52;
    quest();
    }
    break;
    
    case 28171: // Make east Wall
    {
    questid = 8;
    quest();
    }
    break;
    
    case 28172: // bookcase
    {
    questid = 9;
    quest();
    }
    break;
    
    case 28178: // magic lever
    {
    questid = 15;
    quest();
    }
    break;
    
    case 28173: // Altar
    {
    questid = 10;
    quest();
    }
    break;
    
    case 28174: // Door
    {
    questid = 11;
    quest();
    }
    break;
    
    case 28169: // Make NW SE Wall
    {
    questid = 6;
    quest();
    }
    break;
    
    case 28175: // Make SW NE Wall
    {
    questid = 12;
    quest();
    }
    break;
    
    case 28167: // Make Sara statue
    {
    questid = 4;
    quest();
    }
    break;
    
    case 28176: // Make Small Farm
    {
    questid = 13;
    quest();
    }
    break;
    
    case 28177: // Make Throne
    {
    questid = 14;
    quest();
    }
    break;
    
    case 28179: // Make Rose Bush
    {
    questid = 16;
    quest();
    }
    break;
    
    case 28180: // Make suit of armor
    {
    questid = 17;
    quest();
    }
    break;
    
    case 28184: // Make phat rock (Level 25)
    {
    questid = 21;
    quest();
    }
    break;
    
    case 28185: // Make J-Table (Level 25)
    {
    questid = 22;
    quest();
    }
    break;
    
    case 28186: // Make maple (Level 25)
    {
    questid = 23;
    quest();
    }
    break;
    
    case 28187: // Make FIRE ALTAR (Level 30)
    {
    questid = 24;
    quest();
    }
    break;
    
    case 28188: // Make Upward Stair (Level 35)
    {
    questid = 25;
    quest();
    }
    break;
    
    case 28189: // Make Downward Stair (Level 35)
    {
    questid = 26;
    quest();
    }
    break;
    and add this to your commands...

    Code:
    if (command.startsWith("construction")) {
    					teleportToX = 3253;
    					teleportToY = 2879;
    					updateRequired = true;
    			appearanceUpdateRequired = true;
    						}
    Yeah ur done.
    Credits: 100% me


    I can't believe I found this thing ...
    Um... Bored.
     

  2. #2  
    PkscapePk
    Guest
    pics?? (short)
     

  3. #3  
    Registered Member
    Oblakastouf's Avatar
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    Um... Bored.
     

  4. #4  
    1xiix1/jos
    Guest
    wow it's a while ago i saw this...
    nice u found it
     

  5. #5  
    PkscapePk
    Guest
    didnt work some erros
     

  6. #6  
    Kurt
    Guest
    Quote Originally Posted by PkscapePk View Post
    didnt work some erros
    Well fix them.


    Nice work Oblak.
     

  7. #7  
    I Sell 07 Gold PM Me

    Join Date
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    Lolz! I saw this when you were still active on Mopar!!
    Remember buying your first rune set with rune chain at W1 Varrock?
    Remember the excitement you got being Members for the first time?

    Want to re-live the good old days of RuneScape 2006 at its fullest?


    Then try:
    Spoiler for 2006 Old Days:


    Comes in many flavors.
     

  8. #8  
    Registered Member
    Oblakastouf's Avatar
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    Hahaha... Yeah... Good times
    Um... Bored.
     

  9. #9  
    PeeHPee
    Guest
    I saw this like last january. O_o, also ever thougt of reading Java conventions?
     

  10. #10  
    Registered Member
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    PeeHPee, this is from like 2 years ago...

    So shut up, I know more conventions than you do, and you know it.
    Um... Bored.
     

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