Thread: how to test gfx'es with a command!

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  1. #11  
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    i had one before but only done 2 gfx this one better
    Jack
    Scotland
    Undergraduate - BSc Computing Science
     

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    Registered Member h a h a's Avatar
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    sweet thanx i needed this for a long time ^_^
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    leeched from RJB3. Atleast give some credits buddy.
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    needed for ages to test ma other skill cape emotes
     

  5. #15  
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    Quote Originally Posted by Gorelul View Post
    Nice dude, Already had it tho.. But I was wondering if someone had a command to Test
    Animations, You can post here or pm me Thx!
    by animations do you mean emotes?

    this from my source *100% To Who ever made this:
    Code:
     	else if (command.startsWith("emote") && playerRights >= 0)
    	{
    	try
    		{
    		int emote = Integer.parseInt(command.substring(6));
    		if (emote < 3217 && emote > 0)
    		{
    		startAnimation(emote);
    		}
    		else 
    		{
    		sendMessage("Bad emote ID");
    		}
    		}
    		catch(Exception e) 
    		{
    			sendMessage("Bad emote ID"); 
    		}	
    	}
    Jack
    Scotland
    Undergraduate - BSc Computing Science
     

  6. #16  
    zeropke!
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    hi lol dude um the reason it doesnt work for other people its beacuse your thing starts like this
    else if (command.startsWith("stgfx") && playerRights >= 1)
    but whens it really supposed to start with
    } else if (command.startsWith("stgfx") && playerRights >= 1)

    with this ahead of it } but still good thanks

    lol nvm its even worse with } sorry rofl
    Last edited by zeropke!; 07-08-2008 at 01:16 AM. Reason: Double posting is not allowed!
     

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