Thread: [PI] Slayer System

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  1. #11  
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    Quote Originally Posted by Jili X I View Post
    Mine has it's advantages, it also can be converted to save like yours rather easily.


    It's funny because my code is nothing like Harlan's; only similarity is that we both use enums. Why would I take his code than rewrite all of it, even if I did do that it wouldn't count as a leech. I didn't leech his code, why would I bother to add this much data in if I did?
    This isn't leech, I helped dis nub doing dis' for our serba and now for some reason he released it
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  2. #12  
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    src\server\model\players\Client.java:59: error: constructor Slayer in class Slay
    er cannot be applied to given types;
    private Slayer slayer = new Slayer(this);
    ^
    required: no arguments
    found: Client
    reason: actual and formal argument lists differ in length
    src\server\model\players\skills\Slayer.java:46: error: cannot find symbol
    if(c.playerLevel[c.playerSlayer] < e.getReq() && NPCHand
    ler.npcs[i].npcType == e.getId())
    ^
    symbol: variable NPCHandler
    location: class Slayer
    src\server\model\players\skills\Slayer.java:50: error: cannot find symbol
    if(c.playerLevel[c.playerSlayer] < m.getReq() && NPCHand
    ler.npcs[i].npcType == m.getId())
    ^
    symbol: variable NPCHandler
    location: class Slayer
    src\server\model\players\skills\Slayer.java:54: error: cannot find symbol
    if(c.playerLevel[c.playerSlayer] < h.getReq() && NPCHand
    ler.npcs[i].npcType == h.getId())
    ^
    symbol: variable NPCHandler
    location: class Slayer
    src\server\model\players\skills\Slayer.java:58: error: cannot find symbol
    if(c.playerLevel[c.playerSlayer] < n.getReq() && NPCHand
    ler.npcs[i].npcType == n.getId())
    ^
    symbol: variable NPCHandler
    location: class Slayer
    src\server\model\players\skills\Slayer.java:65: error: cannot find symbol
    Client c = (Client)PlayerHandler.players[NPCHandler.npcs[i].kill
    edBy];
    ^
    symbol: variable PlayerHandler
    location: class Slayer
    src\server\model\players\skills\Slayer.java:65: error: cannot find symbol
    Client c = (Client)PlayerHandler.players[NPCHandler.npcs[i].kill
    edBy];
    ^
    symbol: variable NPCHandler
    location: class Slayer
    src\server\model\players\skills\Slayer.java:67: error: cannot find symbol
    if (c.slayerTask == NPCHandler.npcs[i].npcType){
    ^
    symbol: variable NPCHandler
    location: class Slayer
    src\server\model\players\skills\Slayer.java:69: error: cannot find symbol
    c.getPA().addSkillXP(NPCHandler.npcs[i].MaxHP *
    Config.SLAYER_EXPERIENCE, c.playerSlayer);
    ^
    symbol: variable NPCHandler
    location: class Slayer
    src\server\model\players\skills\Slayer.java:69: error: cannot find symbol
    c.getPA().addSkillXP(NPCHandler.npcs[i].MaxHP *
    Config.SLAYER_EXPERIENCE, c.playerSlayer);

    ^
    symbol: variable Config
    location: class Slayer
    src\server\model\players\skills\Slayer.java:71: error: cannot find symbol
    c.getPA().addSkillXP((NPCHandler.npcs[i]
    .MaxHP * 8) * Config.SLAYER_EXPERIENCE, c.playerSlayer);
    ^
    symbol: variable NPCHandler
    location: class Slayer
    src\server\model\players\skills\Slayer.java:71: error: cannot find symbol
    c.getPA().addSkillXP((NPCHandler.npcs[i]
    .MaxHP * 8) * Config.SLAYER_EXPERIENCE, c.playerSlayer);

    ^
    symbol: variable Config
    location: class Slayer
    src\server\model\npcs\NPCHandler.java:1679: error: cannot find symbol
    Client c = (Client)PlayerHandler
    .players[NPCHandler.npcs[i].killedBy];
    ^
    symbol: variable PlayerHandler
    location: class NPCHandler
    src\server\model\players\packets\ClickingButtons.j ava:1025: error: cannot find s
    ymbol
    c.getSlayer().giveTask();
    ^
    symbol: method giveTask()
    location: class Slayer
    src\server\model\players\packets\ClickingButtons.j ava:1027: error: cannot find s
    ymbol
    c.getSlayer().giveTask2();
    ^
    symbol: method giveTask2()
    location: class Slayer

    help?
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  3. #13  
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    Quote Originally Posted by luzio445 View Post
    src\server\model\players\Client.java:59: error: constructor Slayer in class Slay
    er cannot be applied to given types;
    private Slayer slayer = new Slayer(this);
    ^
    required: no arguments
    found: Client
    reason: actual and formal argument lists differ in length
    src\server\model\players\skills\Slayer.java:46: error: cannot find symbol
    if(c.playerLevel[c.playerSlayer] < e.getReq() && NPCHand
    ler.npcs[i].npcType == e.getId())
    ^
    symbol: variable NPCHandler
    location: class Slayer
    src\server\model\players\skills\Slayer.java:50: error: cannot find symbol
    if(c.playerLevel[c.playerSlayer] < m.getReq() && NPCHand
    ler.npcs[i].npcType == m.getId())
    ^
    symbol: variable NPCHandler
    location: class Slayer
    src\server\model\players\skills\Slayer.java:54: error: cannot find symbol
    if(c.playerLevel[c.playerSlayer] < h.getReq() && NPCHand
    ler.npcs[i].npcType == h.getId())
    ^
    symbol: variable NPCHandler
    location: class Slayer
    src\server\model\players\skills\Slayer.java:58: error: cannot find symbol
    if(c.playerLevel[c.playerSlayer] < n.getReq() && NPCHand
    ler.npcs[i].npcType == n.getId())
    ^
    symbol: variable NPCHandler
    location: class Slayer
    src\server\model\players\skills\Slayer.java:65: error: cannot find symbol
    Client c = (Client)PlayerHandler.players[NPCHandler.npcs[i].kill
    edBy];
    ^
    symbol: variable PlayerHandler
    location: class Slayer
    src\server\model\players\skills\Slayer.java:65: error: cannot find symbol
    Client c = (Client)PlayerHandler.players[NPCHandler.npcs[i].kill
    edBy];
    ^
    symbol: variable NPCHandler
    location: class Slayer
    src\server\model\players\skills\Slayer.java:67: error: cannot find symbol
    if (c.slayerTask == NPCHandler.npcs[i].npcType){
    ^
    symbol: variable NPCHandler
    location: class Slayer
    src\server\model\players\skills\Slayer.java:69: error: cannot find symbol
    c.getPA().addSkillXP(NPCHandler.npcs[i].MaxHP *
    Config.SLAYER_EXPERIENCE, c.playerSlayer);
    ^
    symbol: variable NPCHandler
    location: class Slayer
    src\server\model\players\skills\Slayer.java:69: error: cannot find symbol
    c.getPA().addSkillXP(NPCHandler.npcs[i].MaxHP *
    Config.SLAYER_EXPERIENCE, c.playerSlayer);

    ^
    symbol: variable Config
    location: class Slayer
    src\server\model\players\skills\Slayer.java:71: error: cannot find symbol
    c.getPA().addSkillXP((NPCHandler.npcs[i]
    .MaxHP * 8) * Config.SLAYER_EXPERIENCE, c.playerSlayer);
    ^
    symbol: variable NPCHandler
    location: class Slayer
    src\server\model\players\skills\Slayer.java:71: error: cannot find symbol
    c.getPA().addSkillXP((NPCHandler.npcs[i]
    .MaxHP * 8) * Config.SLAYER_EXPERIENCE, c.playerSlayer);

    ^
    symbol: variable Config
    location: class Slayer
    src\server\model\npcs\NPCHandler.java:1679: error: cannot find symbol
    Client c = (Client)PlayerHandler
    .players[NPCHandler.npcs[i].killedBy];
    ^
    symbol: variable PlayerHandler
    location: class NPCHandler
    src\server\model\players\packets\ClickingButtons.j ava:1025: error: cannot find s
    ymbol
    c.getSlayer().giveTask();
    ^
    symbol: method giveTask()
    location: class Slayer
    src\server\model\players\packets\ClickingButtons.j ava:1027: error: cannot find s
    ymbol
    c.getSlayer().giveTask2();
    ^
    symbol: method giveTask2()
    location: class Slayer

    help?

    Learn java.
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  4. #14  
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    Quote Originally Posted by Adolf Hitler View Post

    Difficulty: 1/10
    Time Needed: 5 Minutes
    What you are adding:
    A slayer system that is handled through enums, and instead of a difficulty automatically being assigned to you, you choose one.

    First:
    Replace your Slayer class with mine, don't forget to change the packaging/importing.
    Code:
    /**
     * Slayer Class
     * @author Jili X I
     * @date 12/14/11 
     */
    
    package server.model.content.skills;
    
    import server.Config;
    import server.model.npcs.NPCHandler;
    import server.model.players.Client;
    import server.model.players.PlayerHandler;
    import server.util.Misc;
    
    public class Slayer {
    	
    	public static SlayerTask getEasyTask(Client c){
    		SlayerTask task = null;
    		do {
    			task = EasyTask.values()[(int)(Math.random()*EasyTask.values().length)];
    		} while(task.getReq() >= c.playerLevel[c.playerSlayer]);
    			String description = task.getDesc();
    			c.slayerTask = task.getId();
    			c.taskAmount = Misc.random(50) + 25;
    			c.sendMessage("You have been assigned to kill " + c.taskAmount + " " + description + ".");
    			return task;
    	}
    
    	public static SlayerTask getMediumTask(Client c) {
    		SlayerTask task = null;
    		do {
    			task = MediumTask.values()[(int)(Math.random()*MediumTask.values().length)];
    		} while(task.getReq() >= c.playerLevel[c.playerSlayer]);
    			String description = task.getDesc();
    			c.slayerTask = task.getId();
    			c.taskAmount = Misc.random(70) + 25;
    			c.sendMessage("You have been assigned to kill " + c.taskAmount + " " + description + ".");
    			return task;		
    	}
    	
    	public static SlayerTask getHardTask(Client c) {
    		SlayerTask task = null;
    		do {
    			task = HardTask.values()[(int)(Math.random()*HardTask.values().length)];
    		} while(task.getReq() >= c.playerLevel[c.playerSlayer]);
    			String description = task.getDesc();
    			c.slayerTask = task.getId();
    			c.taskAmount = Misc.random(90) + 25;
    			c.sendMessage("You have been assigned to kill " + c.taskAmount + " " + description + ".");
    			return task;			
    	}
    	
    	public boolean canSlay(Client c, int i) {
    		for(EasyTask e : EasyTask.values()) {
    			if(c.playerLevel[c.playerSlayer] < e.getReq() && NPCHandler.npcs[i].npcType == e.getId())
    				return false;
    		}
    		for(MediumTask m: MediumTask.values()) {
    			if(c.playerLevel[c.playerSlayer] < m.getReq() && NPCHandler.npcs[i].npcType == m.getId())
    				return false;
    		}
    		for(HardTask h: HardTask.values()) {
    			if(c.playerLevel[c.playerSlayer] < h.getReq() && NPCHandler.npcs[i].npcType == h.getId())
    				return false;
    		}
    		for(NonTask n: NonTask.values()) {
    			if(c.playerLevel[c.playerSlayer] < n.getReq() && NPCHandler.npcs[i].npcType == n.getId())
    				return false;
    		}
    		return true;
    	}
    	
    	public void appendSlayerExperience(int i) {
    		Client c = (Client)PlayerHandler.players[NPCHandler.npcs[i].killedBy];
    		if(c != null) {
    			if (c.slayerTask == NPCHandler.npcs[i].npcType){
    				c.taskAmount--;
    				c.getPA().addSkillXP(NPCHandler.npcs[i].MaxHP * Config.SLAYER_EXPERIENCE, c.playerSlayer);
    				if (c.taskAmount <= 0) {
    					c.getPA().addSkillXP((NPCHandler.npcs[i].MaxHP * 8) * Config.SLAYER_EXPERIENCE, c.playerSlayer);
    					c.slayerTask = -1;
    					c.sendMessage("You have completed your slayer task, please see the slayer master to get a new one.");
    				}
    			}
    		}
    	}
    	
    	interface SlayerTask {
    		public int getId();
    		public int getReq();
    		public String getDesc();
    	}
    
    	enum EasyTask implements SlayerTask {
    		YAK(5529, 1, "Yak's"),
    		GOBLIN(101, 1, "Goblin's"),
    		ROCK_CRAB(1265, 1, "Rock Crab's"),
    		AL_KHARID_WARRIOR(18, 1, "Al-Kharid Warrior's"),
    		CHAOS_DRUID(181, 1, "Chaos Druid's"),
    		GHOST(103, 1, "Ghost's"),
    		GIANT_BAT(78, 1, "Giant Bat's"),
    		HILL_GIANT(117, 1, "Hill Giants"),
    		CHAOS_DWARF(119, 1, "Chaos Dwarf's"),
    		CRAWLING_HAND(1648, 5, "Crawling hand's"),
    		BANSHEE(1612, 15, "Banshee's");
    		
    		private int id, req;
    		private String desc;
    		
    		EasyTask(int id, int req, String desc) {
    			this.id = id;
    			this.req = req;
    			this.desc = desc;
    		}
    
    		@Override
    		public int getId() {
    			return id;
    		}
    
    		@Override
    		public int getReq() {
    			return req;
    		}
    
    		@Override
    		public String getDesc() {
    			return desc;
    		}
    		
    		
    
    	}
    	
    	enum MediumTask implements SlayerTask {
    		MOSS_GIANT(112, 1, "Moss Giant's"),
    		ICE_WARRIOR(125, 1, "Ice Warrior's"),
    		BABY_BLUE_DRAGON(48, 1, "Baby Blue Dragon's"),
    		INFERNAL_MAGE(1643, 45, "Infernal Mage's"),
    		BLOODVELD(1618, 50, "Bloodveld's"),
    		GREEN_DRAGON(1610, 1, "Green Dragon's"),
    		LESSER_DEMON(82, 1, "Lesser Demon's"),
    		DAGANNOTH(1341, 1, "Dagannoth's");
    		
    		private int id, req;
    		private String desc;
    		
    		MediumTask(int id, int req, String desc) {
    			this.id = id;
    			this.req = req;
    			this.desc = desc;
    		}
    
    		@Override
    		public int getId() {
    			return id;
    		}
    
    		@Override
    		public int getReq() {
    			return req;
    		}
    
    		@Override
    		public String getDesc() {
    			return desc;
    		}
    	}
    	
    	enum HardTask implements SlayerTask {
    		DUST_DEVIL(1624, 65, "Dust Devil's"),
    		GARGOYLE(1610, 75, "Gargoyle's"),
    		NECHRYAEL(1613, 80, "Nechryael's"),
    		ABYSSAL_DEMON(1615, 85, "Abyssal Demon's"),
    		DARK_BEAST(2783, 90, "Dark Beast's"),
    		BLUE_DRAGON(55, 1, "Blue Dragon's"),
    		BLACK_DEMON(84, 1, "Black Demon's"),
    		HELL_HOUND(49, 1, "Hell Hound's");
    		
    		
    		private int id, req;
    		private String desc;
    		
    		HardTask(int id, int req, String desc) {
    			this.id = id;
    			this.req = req;
    			this.desc = desc;
    		}
    
    		@Override
    		public int getId() {
    			return id;
    		}
    
    		@Override
    		public int getReq() {
    			return req;
    		}
    
    		@Override
    		public String getDesc() {
    			return desc;
    		}
    	}
    	
    	enum NonTask implements SlayerTask {
    		ICE_STRYKEWYRM(9463, 93, "Ice Strykewyrm's"),
    		DESERT_STRYKEWYRM(9465, 77, "Desert Strykewyrm's"),
    		JUNGLE_STRYKEWYRM(9467, 73, "Jungle Strykewyrm's");
    		
    		private int id, req;
    		private String desc;
    		
    		NonTask(int id, int req, String desc) {
    			this.id = id;
    			this.req = req;
    			this.desc = desc;
    		}
    
    		@Override
    		public int getId() {
    			return id;
    		}
    
    		@Override
    		public int getReq() {
    			return req;
    		}
    
    		@Override
    		public String getDesc() {
    			return desc;
    		}
    	}
    	
    }
    Second:
    Go into your CombatAssistant class and delete:
    Code:
    	public int[][] slayerReqs = {
    		{1648,5},{1612,15},{1643,45},{1618,50},{1624,65},
    		{1610,75},{1613,80},{1615,85},{2783,90}
    	};
    	
    	public boolean goodSlayer(int i) {
    		for (int j = 0; j < slayerReqs.length; j++) {
    			if (slayerReqs[j][0] == Server.npcHandler.npcs[i].npcType) {
    				if (slayerReqs[j][1] > c.playerLevel[c.playerSlayer]) {
    					c.sendMessage("You need a slayer level of " + slayerReqs[j][1] + " to harm this NPC.");
    					return false;
    				}
    			}
    		}
    		return true;
    	}
    Then replace:
    Code:
    			if (!goodSlayer(i)) {
    				resetPlayerAttack();
    				return;
    			}
    with
    Code:
    			if (!c.getSlayer().canSlay(c, i)) {
    				resetPlayerAttack();
    				return;
    			}
    Third:
    Go into your NPCHandler class and delete:
    Code:
    	/**
    	* Slayer Experience
    	**/	
    	public void appendSlayerExperience(int i) {
    		int npc = 0;
    		Client c = (Client)Server.playerHandler.players[npcs[i].killedBy];
    		if(c != null) {
    			if (c.slayerTask == npcs[i].npcType){
    				c.taskAmount--;
    				c.getPA().addSkillXP(npcs[i].MaxHP * Config.SLAYER_EXPERIENCE, 18);
    				if (c.taskAmount <= 0) {
    					c.getPA().addSkillXP((npcs[i].MaxHP * 8) * Config.SLAYER_EXPERIENCE, 18);
    					c.slayerTask = -1;
    					c.sendMessage("You completed your slayer task. Please see a slayer master to get a new one.");
    				}
    			}
    		}
    	}
    Then replace:
    Code:
    appendSlayerExperience(i);
    with
    Code:
    Client c = (Client)PlayerHandler.players[NPCHandler.npcs[i].killedBy];
    c.getSlayer().appendSlayerExperience(i);
    Credits:
    -Me
    -Those who helped me.

    NOTE: To make this work you will have to add some way of giving a play the option of choosing between: Easy, medium, and hard tasks.
    thanks
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  5. #15  
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    Quote Originally Posted by Ochroid View Post
    Learn java.
    i am learning it so stfu
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  6. #16  
    Registered Member I'mAGeek's Avatar
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    Quote Originally Posted by Adolf Hitler View Post
    Mine has it's advantages, it also can be converted to save like yours rather easily.


    It's funny because my code is nothing like Harlan's; only similarity is that we both use enums. Why would I take his code than rewrite all of it, even if I did do that it wouldn't count as a leech. I didn't leech his code, why would I bother to add this much data in if I did?
    Goodjob, I like yours
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  7. #17  
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    Code:
    } while(task.getReq() >= c.playerLevel[c.playerSlayer]);
    This should just be >, not >= because if the player's slayer level is equal to the task's required level, it still keeps looping.

    Personally I would do it like:

    Code:
    } while(c.playerLevel[c.playerSlayer] < task.getReq());
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  8. #18  
    Keeping it simple.
    Edwin's Avatar
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    Sorry for gravedigging, but how can I fix these errors?
    Code:
    src\server\model\players\Client.java:56: cannot find symbol
    symbol  : class Slayer
    location: class server.model.players.Client
            private Slayer slayer = new Slayer(this);
                    ^
    src\server\model\players\Client.java:869: cannot find symbol
    symbol  : class Slayer
    location: class server.model.players.Client
            public Slayer getSlayer() {
                   ^
    src\server\model\players\packets\ClickingButtons.java:11: cannot find symbol
    symbol  : class Slayer
    location: package server.model.players.skills
    import server.model.players.skills.Slayer;
                                      ^
    src\server\model\players\Client.java:56: cannot find symbol
    symbol  : class Slayer
    location: class server.model.players.Client
            private Slayer slayer = new Slayer(this);
                                        ^
    src\server\model\npcs\NPCHandler.java:779: cannot find symbol
    symbol  : variable PlayerHandler
    location: class server.model.npcs.NPCHandler
    Client c = (Client)PlayerHandler.players[NPCHandler.npcs[i].killedBy];
                       ^
    Note: Some input files use unchecked or unsafe operations.
    Note: Recompile with -Xlint:unchecked for details.
    5 errors
    Tryck ned valfri tangent för att fortsätta...
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  9. #19  
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    Quote Originally Posted by Edwin View Post
    Sorry for gravedigging, but how can I fix these errors?
    Code:
    src\server\model\players\Client.java:56: cannot find symbol
    symbol  : class Slayer
    location: class server.model.players.Client
            private Slayer slayer = new Slayer(this);
                    ^
    src\server\model\players\Client.java:869: cannot find symbol
    symbol  : class Slayer
    location: class server.model.players.Client
            public Slayer getSlayer() {
                   ^
    src\server\model\players\packets\ClickingButtons.java:11: cannot find symbol
    symbol  : class Slayer
    location: package server.model.players.skills
    import server.model.players.skills.Slayer;
                                      ^
    src\server\model\players\Client.java:56: cannot find symbol
    symbol  : class Slayer
    location: class server.model.players.Client
            private Slayer slayer = new Slayer(this);
                                        ^
    src\server\model\npcs\NPCHandler.java:779: cannot find symbol
    symbol  : variable PlayerHandler
    location: class server.model.npcs.NPCHandler
    Client c = (Client)PlayerHandler.players[NPCHandler.npcs[i].killedBy];
                       ^
    Note: Some input files use unchecked or unsafe operations.
    Note: Recompile with -Xlint:unchecked for details.
    5 errors
    Tryck ned valfri tangent för att fortsätta...
    1. Use an IDE (Eclipse is my suggestion). It would've shown you what to do.
    2. Import slayer class in client.
    3. Import playerhandler in NPChandler.
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  10. #20  
    Registered Member
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    Iam getting this error
    src\server\model\players\Client.java:56: error: cannot find symbol
    private Slayer slayer = new slayer(this);
    ^
    symbol: class Slayer
    location: class Client
    src\server\model\players\Client.java:916: error: cannot find symbol
    public Slayer getSlayer() {
    ^
    symbol: class Slayer
    location: class Client
    src\server\model\players\Client.java:56: error: cannot find symbol
    private Slayer slayer = new slayer(this);
    ^
    symbol: class slayer
    location: class Client
    src\server\model\npcs\NPCHandler.java:794: error: cannot find symbol
    appendSlayerExperience(i);
    ^
    symbol: method appendSlayerExperience(int)
    location: class NPCHandler
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