Thread: simple farming

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  1. #1 simple farming 
    Registered Member Briskapop's Avatar
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    not sure if its leeched but if it is 100 goes to that guy.

    difficulty-1/10


    find something like this.

    Code:
    else if(useItemID

    and under the whole code somewere add this.

    Code:
    //farming by magersrock4
    				else if(useItemID == 5291 && (atObjectID == 8389 || atObjectID == 7850))
    				{
    					guamSeed();
    				}
    				else if(useItemID == 5292 && (atObjectID == 8389 || atObjectID == 7850))
    				{
    					marrentillSeed();
    				}
    				else if(useItemID == 5293 && (atObjectID == 8389 || atObjectID == 7850))
    				{
    					tarrominSeed();
    				}
    				else if(useItemID == 5294 && (atObjectID == 8389 || atObjectID == 7850))
    				{
    					harrlanderSeed();
    				}
    				else if(useItemID == 5295 && (atObjectID == 8389 || atObjectID == 7850))
    				{
    					ranarrSeed();
    				}
    				else if(useItemID == 5296 && (atObjectID == 8389 || atObjectID == 7850))
    				{
    					toadflaxSeed();
    				}
    				else if(useItemID == 5297 && (atObjectID == 8389 || atObjectID == 7850))
    				{
    					iritSeed();
    				}
    				else if(useItemID == 5298 && (atObjectID == 8389 || atObjectID == 7850))
    				{
    					avantoeSeed();
    				}
    				else if(useItemID == 5299 && (atObjectID == 8389 || atObjectID == 7850))
    				{
    					kwuarmSeed();
    				}
    				else if(useItemID == 5300 && (atObjectID == 8389 || atObjectID == 7850))
    				{
    					snapdragonSeed();
    				}
    				else if(useItemID == 5301 && (atObjectID == 8389 || atObjectID == 7850))
    				{
    					cadantineSeed();
    				}
    				else if(useItemID == 5302 && (atObjectID == 8389 || atObjectID == 7850))
    				{
    					lantadymeSeed();
    				}
    				else if(useItemID == 5303 && (atObjectID == 8389 || atObjectID == 7850))
    				{
    					dwarfSeed();
    				}
    				else if(useItemID == 5304 && (atObjectID == 8389 || atObjectID == 7850))
    				{
    					torstolSeed();
    				} // end of farming by magersrock4
    now add this like under your public voids

    Code:
    public void guamSeed() // start of farming by magersrock4
    	{
    	if(playerLevel[19] >= 1)
    		{
    		addSkillXP((600*playerLevel[19]), 19);
    		addItem(249, 1);
    		pEmote = 0x831;
    		deleteItem(5291, getItemSlot(5291), 1);
    		sendMessage("You put the seed on the patch and get an herb");
    		}
    		else if(playerLevel[19] < 1)
    		{
    			sendMessage("You need atleast 1 farming to plant this!");
    		}
    	}
    public void marrentillSeed()
    	{
    	if(playerLevel[19] >= 15)
    		{
    		addSkillXP((10*playerLevel[19]), 19);
    		addItem(251, 1);
    		pEmote = 0x831;
    		deleteItem(5292, getItemSlot(5292), 1);
    		sendMessage("You put the seed on the patch and get an herb");
    		}
    		else if(playerLevel[19] < 15)
    		{
    			sendMessage("You need atleast 15 farming to plant this!");
    		}
    	}
    public void tarrominSeed()
    	{
    	if(playerLevel[19] >= 25)
    		{
    		addSkillXP((15*playerLevel[19]), 19);
    		addItem(253, 1);
    		pEmote = 0x831;
    		deleteItem(5293, getItemSlot(5293), 1);
    		sendMessage("You put the seed on the patch and get an herb");
    		}
    		else if(playerLevel[19] < 25)
    		{
    			sendMessage("You need atleast 25 farming to plant this!");
    		}
    	}
    public void harrlanderSeed()
    	{
    	if(playerLevel[19] >= 30)
    		{
    		addSkillXP((38*playerLevel[19]), 19);
    		addItem(255, 1);
    		pEmote = 0x831;
    		deleteItem(5294, getItemSlot(5294), 1);
    		sendMessage("You put the seed on the patch and get an herb");
    		}
    		else if(playerLevel[19] < 30)
    		{
    			sendMessage("You need atleast 30 farming to plant this!");
    		}
    	}
    public void ranarrSeed()
    	{
    	if(playerLevel[19] >= 40)
    		{
    		addSkillXP((47*playerLevel[19]), 19);
    		addItem(257, 1);
    		pEmote = 0x831;
    		deleteItem(5295, getItemSlot(5295), 1);
    		sendMessage("You put the seed on the patch and get an herb");
    		}
    		else if(playerLevel[19] < 40)
    		{
    			sendMessage("You need atleast 40 farming to plant this!");
    		}
    	}
    public void toadflaxSeed()
    	{
    	if(playerLevel[19] >= 50)
    		{
    		addSkillXP((60*playerLevel[19]), 19);
    		addItem(2998, 1);
    		pEmote = 0x831;
    		deleteItem(5296, getItemSlot(5296), 1);
    		sendMessage("You put the seed on the patch and get an herb");
    		}
    		else if(playerLevel[19] < 50)
    		{
    			sendMessage("You need atleast 50 farming to plant this!");
    		}
    	}
    public void iritSeed()
    	{
    	if(playerLevel[19] >= 60)
    		{
    		addSkillXP((70*playerLevel[19]), 19);
    		addItem(259, 1);
    		pEmote = 0x831;
    		deleteItem(5297, getItemSlot(5297), 1);
    		sendMessage("You put the seed on the patch and get an herb");
    		}
    		else if(playerLevel[19] < 60)
    		{
    			sendMessage("You need atleast 60 farming to plant this!");
    		}
    	}
    public void avantoeSeed()
    	{
    	if(playerLevel[19] >= 65)
    		{
    		addSkillXP((150*playerLevel[19]), 19);
    		addItem(261, 1);
    		pEmote = 0x831;
    		deleteItem(5298, getItemSlot(5298), 1);
    		sendMessage("You put the seed on the patch and get an herb");
    		}
    		else if(playerLevel[19] < 65)
    		{
    			sendMessage("You need atleast 65 farming to plant this!");
    		}
    	}
    public void kwuarmSeed()
    	{
    	if(playerLevel[19] >= 75)
    		{
    		addSkillXP((200*playerLevel[19]), 19);
    		addItem(263, 1);
    		pEmote = 0x831;
    		deleteItem(5299, getItemSlot(5299), 1);
    		sendMessage("You put the seed on the patch and get an herb");
    		}
    		else if(playerLevel[19] < 75)
    		{
    			sendMessage("You need atleast 75 farming to plant this!");
    		}
    	}
    public void snapdragonSeed()
    	{
    	if(playerLevel[19] >= 80)
    		{
    		addSkillXP((555*playerLevel[19]), 19);
    		addItem(3000, 1);
    		pEmote = 0x831;
    		deleteItem(5300, getItemSlot(5300), 1);
    		sendMessage("You put the seed on the patch and get an herb");
    		}
    		else if(playerLevel[19] < 80)
    		{
    			sendMessage("You need atleast 80 farming to plant this!");
    		}
    	}
    public void cadantineSeed()
    	{
    	if(playerLevel[19] >= 90)
    		{
    		addSkillXP((915*playerLevel[19]), 19);
    		addItem(265, 1);
    		pEmote = 0x831;
    		deleteItem(5301, getItemSlot(5301), 1);
    		sendMessage("You put the seed on the patch and get an herb");
    		}
    		else if(playerLevel[19] < 90)
    		{
    			sendMessage("You need atleast 90 farming to plant this!");
    		}
    	}
    public void lantadymeSeed()
    	{
    	if(playerLevel[19] >= 95)
    		{
    		addSkillXP((1225*playerLevel[19]), 19);
    		addItem(2481, 1);
    		pEmote = 0x831;
    		deleteItem(5302, getItemSlot(5302), 1);
    		sendMessage("You put the seed on the patch and get an herb");
    		}
    		else if(playerLevel[19] < 95)
    		{
    			sendMessage("You need atleast 95 farming to plant this!");
    		}
    	}
    public void dwarfSeed()
    	{
    	if(playerLevel[19] >= 96)
    		{
    		addSkillXP((1375*playerLevel[19]), 19);
    		addItem(267, 1);
    		pEmote = 0x831;
    		deleteItem(5303, getItemSlot(5303), 1);
    		sendMessage("You put the seed on the patch and get an herb");
    		}
    		else if(playerLevel[19] < 96)
    		{
    			sendMessage("You need atleast 96 farming to plant this!");
    		}
    	}
    public void torstolSeed()
    	{
    	if(playerLevel[19] >= 98)
    		{
    		addSkillXP((2850*playerLevel[19]), 19);
    		addItem(269, 1);
    		pEmote = 0x831;
    		deleteItem(5304, getItemSlot(5304), 1);
    		sendMessage("You put the seed on the patch and get an herb");
    		}
    		else if(playerLevel[19] < 98)
    		{
    			sendMessage("You need atleast 98 farming to plant this!");
    		}
    	} // end of farming voids by magersrock4
    now add this with your global objects somewere..

    Code:
    makeGlobalObject(XXXX, YYYY, 8389, -2 ,10);

    rememeber if this is leeched i take no credits! all credits go to that guy who created this..

    post any errors u get.

    btw u can make a shop..here

    Code:
    shop = 1	@[email protected]_Fletching_etc				1	1	5291	10000	5292	10000	5293	10000	5294	10000	5295	10000	5296	10000	5297	10000	5298	10000	5299	10000	5300	10000	5301	10000	5302	10000	5303	10000	5304	10000	946	10000		1511	10000	1521	10000	1519	10000	1515	10000	1777	10000
    91	1000	221	1000
     

  2. #2  
    We Are The Revolution!
    Volcom's Avatar
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    good job on this, (if you really made it) but try to make it more clear ont he part with the glaobal objects that they need to change the "XXXX" and the "YYYY"
     

  3. #3  
    Turbo
    Guest
    Good Job This Will Help The Noob Coders
     

  4. #4  
    Registered Member Briskapop's Avatar
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    i don't know were they want it to be
     

  5. #5  
    Registered Member

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    nice looks good
    PM me good Java tutorials
     


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