not sure if its leeched but if it is 100 goes to that guy.
difficulty-1/10
find something like this.
and under the whole code somewere add this.
Code:
//farming by magersrock4
else if(useItemID == 5291 && (atObjectID == 8389 || atObjectID == 7850))
{
guamSeed();
}
else if(useItemID == 5292 && (atObjectID == 8389 || atObjectID == 7850))
{
marrentillSeed();
}
else if(useItemID == 5293 && (atObjectID == 8389 || atObjectID == 7850))
{
tarrominSeed();
}
else if(useItemID == 5294 && (atObjectID == 8389 || atObjectID == 7850))
{
harrlanderSeed();
}
else if(useItemID == 5295 && (atObjectID == 8389 || atObjectID == 7850))
{
ranarrSeed();
}
else if(useItemID == 5296 && (atObjectID == 8389 || atObjectID == 7850))
{
toadflaxSeed();
}
else if(useItemID == 5297 && (atObjectID == 8389 || atObjectID == 7850))
{
iritSeed();
}
else if(useItemID == 5298 && (atObjectID == 8389 || atObjectID == 7850))
{
avantoeSeed();
}
else if(useItemID == 5299 && (atObjectID == 8389 || atObjectID == 7850))
{
kwuarmSeed();
}
else if(useItemID == 5300 && (atObjectID == 8389 || atObjectID == 7850))
{
snapdragonSeed();
}
else if(useItemID == 5301 && (atObjectID == 8389 || atObjectID == 7850))
{
cadantineSeed();
}
else if(useItemID == 5302 && (atObjectID == 8389 || atObjectID == 7850))
{
lantadymeSeed();
}
else if(useItemID == 5303 && (atObjectID == 8389 || atObjectID == 7850))
{
dwarfSeed();
}
else if(useItemID == 5304 && (atObjectID == 8389 || atObjectID == 7850))
{
torstolSeed();
} // end of farming by magersrock4
now add this like under your public voids
Code:
public void guamSeed() // start of farming by magersrock4
{
if(playerLevel[19] >= 1)
{
addSkillXP((600*playerLevel[19]), 19);
addItem(249, 1);
pEmote = 0x831;
deleteItem(5291, getItemSlot(5291), 1);
sendMessage("You put the seed on the patch and get an herb");
}
else if(playerLevel[19] < 1)
{
sendMessage("You need atleast 1 farming to plant this!");
}
}
public void marrentillSeed()
{
if(playerLevel[19] >= 15)
{
addSkillXP((10*playerLevel[19]), 19);
addItem(251, 1);
pEmote = 0x831;
deleteItem(5292, getItemSlot(5292), 1);
sendMessage("You put the seed on the patch and get an herb");
}
else if(playerLevel[19] < 15)
{
sendMessage("You need atleast 15 farming to plant this!");
}
}
public void tarrominSeed()
{
if(playerLevel[19] >= 25)
{
addSkillXP((15*playerLevel[19]), 19);
addItem(253, 1);
pEmote = 0x831;
deleteItem(5293, getItemSlot(5293), 1);
sendMessage("You put the seed on the patch and get an herb");
}
else if(playerLevel[19] < 25)
{
sendMessage("You need atleast 25 farming to plant this!");
}
}
public void harrlanderSeed()
{
if(playerLevel[19] >= 30)
{
addSkillXP((38*playerLevel[19]), 19);
addItem(255, 1);
pEmote = 0x831;
deleteItem(5294, getItemSlot(5294), 1);
sendMessage("You put the seed on the patch and get an herb");
}
else if(playerLevel[19] < 30)
{
sendMessage("You need atleast 30 farming to plant this!");
}
}
public void ranarrSeed()
{
if(playerLevel[19] >= 40)
{
addSkillXP((47*playerLevel[19]), 19);
addItem(257, 1);
pEmote = 0x831;
deleteItem(5295, getItemSlot(5295), 1);
sendMessage("You put the seed on the patch and get an herb");
}
else if(playerLevel[19] < 40)
{
sendMessage("You need atleast 40 farming to plant this!");
}
}
public void toadflaxSeed()
{
if(playerLevel[19] >= 50)
{
addSkillXP((60*playerLevel[19]), 19);
addItem(2998, 1);
pEmote = 0x831;
deleteItem(5296, getItemSlot(5296), 1);
sendMessage("You put the seed on the patch and get an herb");
}
else if(playerLevel[19] < 50)
{
sendMessage("You need atleast 50 farming to plant this!");
}
}
public void iritSeed()
{
if(playerLevel[19] >= 60)
{
addSkillXP((70*playerLevel[19]), 19);
addItem(259, 1);
pEmote = 0x831;
deleteItem(5297, getItemSlot(5297), 1);
sendMessage("You put the seed on the patch and get an herb");
}
else if(playerLevel[19] < 60)
{
sendMessage("You need atleast 60 farming to plant this!");
}
}
public void avantoeSeed()
{
if(playerLevel[19] >= 65)
{
addSkillXP((150*playerLevel[19]), 19);
addItem(261, 1);
pEmote = 0x831;
deleteItem(5298, getItemSlot(5298), 1);
sendMessage("You put the seed on the patch and get an herb");
}
else if(playerLevel[19] < 65)
{
sendMessage("You need atleast 65 farming to plant this!");
}
}
public void kwuarmSeed()
{
if(playerLevel[19] >= 75)
{
addSkillXP((200*playerLevel[19]), 19);
addItem(263, 1);
pEmote = 0x831;
deleteItem(5299, getItemSlot(5299), 1);
sendMessage("You put the seed on the patch and get an herb");
}
else if(playerLevel[19] < 75)
{
sendMessage("You need atleast 75 farming to plant this!");
}
}
public void snapdragonSeed()
{
if(playerLevel[19] >= 80)
{
addSkillXP((555*playerLevel[19]), 19);
addItem(3000, 1);
pEmote = 0x831;
deleteItem(5300, getItemSlot(5300), 1);
sendMessage("You put the seed on the patch and get an herb");
}
else if(playerLevel[19] < 80)
{
sendMessage("You need atleast 80 farming to plant this!");
}
}
public void cadantineSeed()
{
if(playerLevel[19] >= 90)
{
addSkillXP((915*playerLevel[19]), 19);
addItem(265, 1);
pEmote = 0x831;
deleteItem(5301, getItemSlot(5301), 1);
sendMessage("You put the seed on the patch and get an herb");
}
else if(playerLevel[19] < 90)
{
sendMessage("You need atleast 90 farming to plant this!");
}
}
public void lantadymeSeed()
{
if(playerLevel[19] >= 95)
{
addSkillXP((1225*playerLevel[19]), 19);
addItem(2481, 1);
pEmote = 0x831;
deleteItem(5302, getItemSlot(5302), 1);
sendMessage("You put the seed on the patch and get an herb");
}
else if(playerLevel[19] < 95)
{
sendMessage("You need atleast 95 farming to plant this!");
}
}
public void dwarfSeed()
{
if(playerLevel[19] >= 96)
{
addSkillXP((1375*playerLevel[19]), 19);
addItem(267, 1);
pEmote = 0x831;
deleteItem(5303, getItemSlot(5303), 1);
sendMessage("You put the seed on the patch and get an herb");
}
else if(playerLevel[19] < 96)
{
sendMessage("You need atleast 96 farming to plant this!");
}
}
public void torstolSeed()
{
if(playerLevel[19] >= 98)
{
addSkillXP((2850*playerLevel[19]), 19);
addItem(269, 1);
pEmote = 0x831;
deleteItem(5304, getItemSlot(5304), 1);
sendMessage("You put the seed on the patch and get an herb");
}
else if(playerLevel[19] < 98)
{
sendMessage("You need atleast 98 farming to plant this!");
}
} // end of farming voids by magersrock4
now add this with your global objects somewere..
Code:
makeGlobalObject(XXXX, YYYY, 8389, -2 ,10);
rememeber if this is leeched i take no credits! all credits go to that guy who created this..
post any errors u get.
btw u can make a shop..here
Code:
shop = 1 @[email protected]_Fletching_etc 1 1 5291 10000 5292 10000 5293 10000 5294 10000 5295 10000 5296 10000 5297 10000 5298 10000 5299 10000 5300 10000 5301 10000 5302 10000 5303 10000 5304 10000 946 10000 1511 10000 1521 10000 1519 10000 1515 10000 1777 10000
91 1000 221 1000