Thread: [PI] Adding and removing objects! (Beginner tutorial #1)

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  1. #1 [PI] Adding and removing objects! (Beginner tutorial #1) 
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    Hello Rune-server this is my first tutorial and i will be starting to make a few new tutorials so i thought i would start off with one of the simplest but vital things that a beginner to coding will need to know.

    Files used to add and remove objects: Objectmanager.java


    Adding Objects

    Step 1: Open up objectmanager.java

    step 2: Scroll down to about the middle of the file and you will see a load of the same text but with different numbers, the add objects code should look like this: :c.getPA().checkObjectSpawn(2213, 2835, 3446, 1, 10); (This would add a bank booth to the coordinates given.)

    3. Copy and paste any of them aslong as the second last number is 0 or more and not -1, if it's -1 then that would be removing an object not adding it. This is how you should add an object:

    c.getPA().checkObjectSpawn("Object id", "X cords", "Y cords", "What way the object is facing use numbers 0-3", 10);


    Removing objects:

    Step 1: To remove an objects you must give the X and the Y cord of the object and if the object takes up more than 1 X or Y cord you must give all of the cords that the object is on.

    Step 2: This is an example of removing an object: c.getPA().checkObjectSpawn(-1, 3086, 3526, -1, 10); ~ This is removing an object which is in Y cord 3526 and X cord 3086.

    How it works: c.getPA().checkObjectSpawn("-1", "X cord", "Y cord", "-1", 10); ~ Instead of giving an object id you are removing any object that is in the given coordinates.


    I know this is a simple guide but there are always new members joining up to the community that are new to coding and don't know how to do the simple things. I am fairly new to coding and when i first joined couldn't figure out how to do this and other things so i will be making a series of "Beginner tutorials".

    I hope this helps you, please leave a comment and maybe even a Rep. PM me if you have any problems with this and i will help you via Teamviewer etc.
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    Registered Member beard's Avatar
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    i wanted to remove the door at pirate hut i did

    c.getPA().checkObjectSpawn(-1, 3044, 3956, -1, 10);
    and it didnt dissapear?
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    Quote Originally Posted by beard View Post
    i wanted to remove the door at pirate hut i did

    c.getPA().checkObjectSpawn(-1, 3044, 3956, -1, 10);
    and it didnt dissapear?
    To make a door open go to doors.cfg, uhmm and if you want to remove it you have to do something else i think. And also i think i've seen a tutorial about this have a look around mate.
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    Registered Member beard's Avatar
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    Quote Originally Posted by Raw Envy View Post
    To make a door open go to doors.cfg, uhmm and if you want to remove it you have to do something else i think. And also i think i've seen a tutorial about this have a look around mate.
    i dont got door cfg i got pja/hyperion
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    Quote Originally Posted by beard View Post
    i dont got door cfg i got pja/hyperion
    Ah sorry cant help then :\
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    Quote Originally Posted by Raw Envy View Post
    Ah sorry cant help then :\
    do u know how to keep the door open then?
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    Quote Originally Posted by DontHate View Post
    Been Released
    Oh well, i think mines most likely more clear and detailed.
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    What if i wanted a banker? Would that be in a NPC file?
    I support Eliminate.


    [Today 06:28 PM] Scu11: Mans gotta spread his wings, to do his tings
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    Quote Originally Posted by Sulfur View Post
    What if i wanted a banker? Would that be in a NPC file?
    I will make a new beginner tutorial on how to spawn an NPC thanks for the idea
    And it's in spawn0config.cfg btw.
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