Thread: Teh Mining Guild

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  1. #1 Teh Mining Guild 
    Rune Hunter
    Guest
    Purpose : For your players to mine some ore
    Difficulty : 1/10
    What you need : A computer , a server source , a compiler , and some good worth of knowledge.

    Step one : To get into the mining guild I would assume to add this

    Code:
    					} else if (objectID == 2113) { //Mining guild stairs
    						if (playerLevel[playerMining] >= 60) {
    							stairs = 3;
    							skillX = objectX;
    							skillY = objectY;
    							stairDistance = 1;
    						} else {
    							sendMessage("You need 60 mining to enter the mining guild.");
    						}
    Add that near your other objectID codes.

    Next part : ADDING MINING TO YOUR SERVER
    Difficulty : 1/10
    Purpose : To use the mining guild of course

    Step one search for :

    Code:
    case 299:
    add these cases above it

    Code:
    case 2091:
    if(GoodDistance2(absX, absY, objectX, objectY, 3)) {
    if(actionTimer == 0){
    if(playerEquipment[playerWeapon] == 1265 || playerEquipment[playerWeapon] == 1267 || playerEquipment[playerWeapon] == 1269 || playerEquipment[playerWeapon] == 1271 || playerEquipment[playerWeapon] == 1273 || playerEquipment[playerWeapon] == 1275)
    {
    coppermine();
    } else {
    sendMessage("You need a pickaxe to do this!");
    }
    }
    break;
    }
    
    case 2094:
    if(GoodDistance2(absX, absY, objectX, objectY, 3)) {
    if(actionTimer == 0){
    if(playerEquipment[playerWeapon] == 1265 || playerEquipment[playerWeapon] == 1267 || playerEquipment[playerWeapon] == 1269 || playerEquipment[playerWeapon] == 1271 || playerEquipment[playerWeapon] == 1273 || playerEquipment[playerWeapon] == 1275)
    {
    tinmine();
    } else {
    sendMessage("You need a pickaxe to do this!");
    }
    }
    break;
    }
    
    case 2092:
    if(GoodDistance2(absX, absY, objectX, objectY, 3)) {
    if(actionTimer == 0){
    if(playerEquipment[playerWeapon] == 1265 || playerEquipment[playerWeapon] == 1267 || playerEquipment[playerWeapon] == 1269 || playerEquipment[playerWeapon] == 1271 || playerEquipment[playerWeapon] == 1273 || playerEquipment[playerWeapon] == 1275)
    {
    ironmine();
    } else {
    sendMessage("You need a pickaxe to do this!");
    }
    }
    break;
    }
    
    case 2097:
    if(GoodDistance2(absX, absY, objectX, objectY, 3)) {
    if(actionTimer == 0){
    if(playerEquipment[playerWeapon] == 1265 || playerEquipment[playerWeapon] == 1267 || playerEquipment[playerWeapon] == 1269 || playerEquipment[playerWeapon] == 1271 || playerEquipment[playerWeapon] == 1273 || playerEquipment[playerWeapon] == 1275)
    {
    coalmine();
    } else {
    sendMessage("You need a pickaxe to do this!");
    }
    }
    break;
    }
    
    case 2102:
    if(GoodDistance2(absX, absY, objectX, objectY, 3)) {
    if(actionTimer == 0){
    if(playerEquipment[playerWeapon] == 1265 || playerEquipment[playerWeapon] == 1267 || playerEquipment[playerWeapon] == 1269 || playerEquipment[playerWeapon] == 1271 || playerEquipment[playerWeapon] == 1273 || playerEquipment[playerWeapon] == 1275)
    {
    mithmine();
    } else {
    sendMessage("You need a pickaxe to do this!");
    }
    }
    break;
    }
    
    case 2105:
    if(GoodDistance2(absX, absY, objectX, objectY, 3)) {
    if(actionTimer == 0){
    if(playerEquipment[playerWeapon] == 1265 || playerEquipment[playerWeapon] == 1267 || playerEquipment[playerWeapon] == 1269 || playerEquipment[playerWeapon] == 1271 || playerEquipment[playerWeapon] == 1273 || playerEquipment[playerWeapon] == 1275)
    {
    addymine();
    } else {
    sendMessage("You need a pickaxe to do this!");
    }
    }
    break;
    }
    
    
    case 2107:
    if(GoodDistance2(absX, absY, objectX, objectY, 3)) {
    if(actionTimer == 0){
    if(playerEquipment[playerWeapon] == 1265 || playerEquipment[playerWeapon] == 1267 || playerEquipment[playerWeapon] == 1269 || playerEquipment[playerWeapon] == 1271 || playerEquipment[playerWeapon] == 1273 || playerEquipment[playerWeapon] == 1275)
    {
    runemine();
    } else {
    sendMessage("You need a pickaxe to do this!");
    }
    }
    break;
    }
    Then add these voids , you should know where....

    Code:
    public void coppermine(){
    sendMessage("You mine some copper ore!");
    addItem(436, 1);
    addSkillXP((25*playerLevel[14]), 14);
    actionTimer = 40;
    setAnimation(625);
    updateRequired = true;
    appearanceUpdateRequired = true;
        }
    public void tinmine(){
    if(playerLevel[14] >= 10){
    sendMessage("You mine some tin ore!");
    addItem(438, 1);
    addSkillXP((50*playerLevel[14]), 14);
    actionTimer = 40;
    setAnimation(625);
    updateRequired = true;
    appearanceUpdateRequired = true;
    } else {
    sendMessage("You need 10 mining!");
        }
    }
    public void ironmine(){
    if(playerLevel[14] >= 20){
    sendMessage("You mine some iron ore!");
    addItem(440, 1);
    addSkillXP((75*playerLevel[14]), 14);
    actionTimer = 40;
    setAnimation(625);
    updateRequired = true;
    appearanceUpdateRequired = true;
    } else {
    sendMessage("You need 20 mining!");
        }
    }
    public void coalmine(){
    if(playerLevel[14] >= 35){
    sendMessage("You mine some coal!");
    addItem(453, 1);
    addSkillXP((100*playerLevel[14]), 14);
    actionTimer = 40;
    setAnimation(625);
    updateRequired = true;
    appearanceUpdateRequired = true;
    } else {
    sendMessage("You need 35 mining!");
        }
    }
    public void mithmine(){
    if(playerLevel[14] >= 50){
    sendMessage("You mine some mithril ore!");
    addItem(447, 1);
    addSkillXP((125*playerLevel[14]), 14);
    actionTimer = 40;
    setAnimation(625);
    updateRequired = true;
    appearanceUpdateRequired = true;
    } else {
    sendMessage("You need 50 mining!");
        }
    }
    public void addymine(){
    if(playerLevel[14] >= 70){
    sendMessage("You mine some adamantite ore!");
    addItem(449, 1);
    addSkillXP((150*playerLevel[14]), 14);
    actionTimer = 40;
    setAnimation(625);
    updateRequired = true;
    appearanceUpdateRequired = true;
    } else {
    sendMessage("You need 70 mining!");
        }
    }
    public void runemine(){
    if(playerLevel[14] >= 75){
    sendMessage("You mine some runite ore!");
    addItem(451, 1);
    addSkillXP((500*playerLevel[14]), 14);
    actionTimer = 40;
    setAnimation(625);
    updateRequired = true;
    appearanceUpdateRequired = true;
    } else {
    sendMessage("You need 75 mining!");
        }
    }
    Have fun with your mining
     

  2. #2  
    Registered Member
    Alex's Avatar
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    Apr 2007
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    yeh! Keep up teh good work!!!
    Your password is 354 days old, and has therefore expired.


    Fail
     

  3. #3  
    JavaNerd
    Guest
    Nice keep it up
     

  4. #4  
    Rune Hunter
    Guest
    I wonder why I get no rep from JavaNerd ? U R laik my b00dy rofl
     

  5. #5  
    Bladeserver
    Guest
    great job (message to short)
     

  6. #6  
    x19
    Guest
    "good worth of knowledge" I would change that
     

  7. #7  
    Rune Hunter
    Guest
    Haha maybe but yet there are some dumb people around the forums .
     

  8. #8  
    ~Legend Rene
    Guest
    Stating yourself as one of them.
    Talking to yourself as a 3rd person isnt healthy you know that?
    Kthxbaii need more beer.
     

  9. #9  
    Rune Hunter
    Guest
    Quote Originally Posted by ~Legend Rene View Post
    Stating yourself as one of them.
    Talking to yourself as a 3rd person isnt healthy you know that?
    Kthxbaii need more beer.
    No , I was stating it against you. A stupid person is someone that can't face the facts, due to your pathetic behavior , your just one of them. If you could of done something better then judge other's topics I rather be glad to watch. Post something from your server , we'll see that your a leecher as well . A tutorial is suppose to help not be flamed at. BTW in my tutorials did you ever see a credits...no? GF
     

  10. #10  
    ~Legend Rene
    Guest
    I have posted my tutorials , they are on page 1 and 2 of this section , you will see they are not leeched , my pathetic behaviour is caused by pathetic noobs such as leechers ***s morons, you fit perfectly in all of those groups.
     

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