Code:
/*
+ Level-Up stuff handler. Helps clear out client.java.
+ Created by Called Enzo.
*/
import java.io.*;
public class LevelUp
{
LevelUp()
{
System.out.println("Level-Up by Called Enzo - 100% Loaded.");
}
public void process()
{
//Nothing here.
}
public void levelup(int skill, client c)
{
switch(skill)
{
case 0: //Attack
c.sendMessage("Congratulations, you just advanced an attack level.");
c.stillgfx(474, c.absY, c.absX);
break;
case 1: //Strength
c.sendMessage("Congratulations, you just advanced a strength level.");
c.stillgfx(474, c.absY, c.absX);
break;
case 2: //Defence
c.sendMessage("Congratulations, you just advanced a defence level.");
c.stillgfx(474, c.absY, c.absX);
break;
case 3: //Hitpoints
c.sendMessage("Congratulations, you just advanced a hitpoints level.");
c.stillgfx(474, c.absY, c.absX);
break;
case 4: //Ranging
c.sendMessage("Congratulations, you just advanced a ranging level.");
c.stillgfx(474, c.absY, c.absX);
break;
case 5: //Prayer
c.sendMessage("Congratulations, you just advanced a prayer level.");
c.stillgfx(474, c.absY, c.absX);
break;
case 6: //Magic
c.sendMessage("Congratulations, you just advanced a magic level.");
c.stillgfx(474, c.absY, c.absX);
break;
case 7: //Cooking
c.sendMessage("Congratulations, you just advanced a cooking level.");
c.stillgfx(474, c.absY, c.absX);
break;
case 8: //Woodcutting
c.sendMessage("Congratulations, you just advanced a woodcutting level.");
c.stillgfx(474, c.absY, c.absX);
break;
case 9: //Fletching
c.sendMessage("Congratulations, you just advanced a fletching level.");
c.stillgfx(474, c.absY, c.absX);
break;
case 10: //Fishing
c.sendMessage("Congratulations, you just advanced a fishing level.");
c.stillgfx(474, c.absY, c.absX);
break;
case 11: //Firemaking
c.sendMessage("Congratulations, you just advanced a fire making level.");
c.stillgfx(474, c.absY, c.absX);
break;
case 12: //Crafting
c.sendMessage("Congratulations, you just advanced a crafting level.");
c.stillgfx(474, c.absY, c.absX);
break;
case 13: //Smithing
c.sendMessage("Congratulations, you just advanced a smithing level.");
c.stillgfx(474, c.absY, c.absX);
break;
case 14: //Mining
c.sendMessage("Congratulations, you just advanced a mining level.");
c.stillgfx(474, c.absY, c.absX);
break;
case 15: //Herblore
c.sendMessage("Congratulations, you just advanced a herblore level.");
c.stillgfx(474, c.absY, c.absX);
break;
case 16: //Agility
c.sendMessage("Congratulations, you just advanced an agility level.");
c.stillgfx(474, c.absY, c.absX);
break;
case 17: //Thieving
c.sendMessage("Congratulations, you just advanced a thieving level.");
c.stillgfx(474, c.absY, c.absX);
break;
case 18: //Slayer
c.sendMessage("Congratulations, you just advanced a slayer level.");
c.stillgfx(474, c.absY, c.absX);
break;
case 19: //Farming
c.sendMessage("Congratulations, you just advanced a farming level.");
c.stillgfx(474, c.absY, c.absX);
break;
case 20: //Runecrafting
c.sendMessage("Congratulations, you just advanced a runecrafting level.");
c.stillgfx(474, c.absY, c.absX);
break;
}
}
}