Code:
public void leathercrafting(int ID)
{
client c = (client) server.playerHandler.players[ID];
switch(c.actionButtonId) {
case 33188:// make10 gloves
if(c.playerLevel[12] >= 1){
for(int c5 = 0; c5 < 10; c5++){
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1059, 1);
c.addSkillXP(14, 12);
c.RemoveAllWindows();
} else {
c5 = 11;
c.sendMessage("You dont have more leather.");
c.RemoveAllWindows();
}
}
} else {
c.sendMessage("You need 1 crafting to make glowes!");
c.RemoveAllWindows();
}
break;
case 33189:// make5 glowes
if(c.playerLevel[12] >= 1){
for(int c5 = 0; c5 < 5; c5++){
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1059, 1);
c.addSkillXP(14, 12);
c.RemoveAllWindows();
} else {
c5 = 6;
c.sendMessage("You dont have more leather.");
c.RemoveAllWindows();
}
}
} else {
c.sendMessage("You need 1 crafting to make glowes!");
c.RemoveAllWindows();
}
break;
case 33190: //Making Gloves
if(c.playerLevel[12] >= 1) {
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1059, 1);
c.addSkillXP(14, 12);
c.RemoveAllWindows();
}
} else {
c.sendMessage("You need 1 crafting to make glowes!");
c.RemoveAllWindows();
}
break;
case 33191:// make10 boots
if(c.playerLevel[12] >= 7){
for(int c5 = 0; c5 < 10; c5++){
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1061, 1);
c.addSkillXP(16, 12);
c.RemoveAllWindows();
} else {
c5 = 11;
c.sendMessage("You dont have more leather.");
c.RemoveAllWindows();
}
}
} else {
c.sendMessage("You need 7 crafting to make boots!");
c.RemoveAllWindows();
}
break;
case 33192:// make5 boots
if(c.playerLevel[12] >= 7){
for(int c5 = 0; c5 < 5; c5++){
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1061, 1);
c.addSkillXP(16, 12);
c.RemoveAllWindows();
} else {
c5 = 6;
c.sendMessage("You dont have more leather.");
c.RemoveAllWindows();
}
}
} else {
c.sendMessage("You need 7 crafting to make boots!");
c.RemoveAllWindows();
}
break;
case 33193: //Making Boots
if(c.playerLevel[12] >= 7) {
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1061, 1);
c.addSkillXP(16, 12);
c.RemoveAllWindows();
}
} else {
c.sendMessage("You need 7 crafting to make boots!");
}
break;
case 33203:// make10 cowl
if(c.playerLevel[12] >= 9){
for(int c5 = 0; c5 < 10; c5++){
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1167, 1);
c.addSkillXP(19, 12);
c.RemoveAllWindows();
} else {
c5 = 11;
c.sendMessage("You dont have more leather.");
c.RemoveAllWindows();
}
}
} else {
c.sendMessage("You need 9 crafting to make cowl!");
c.RemoveAllWindows();
}
break;
case 33204:// make5 cowl
if(c.playerLevel[12] >= 9){
for(int c5 = 0; c5 < 5; c5++){
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1167, 1);
c.addSkillXP(19, 12);
c.RemoveAllWindows();
} else {
c5 = 6;
c.sendMessage("You dont have more leather.");
c.RemoveAllWindows();
}
}
} else {
c.sendMessage("You need 9 crafting to make cowl!");
c.RemoveAllWindows();
}
break;
case 33205: //Making Cowl
if(c.playerLevel[12] >= 9) {
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1167, 1);
c.addSkillXP(19, 12);
c.RemoveAllWindows();
}
} else {
c.sendMessage("You need 9 crafting to make cowl!");
}
break;
case 33194:// make10 vambraces
if(c.playerLevel[12] >= 11){
for(int c5 = 0; c5 < 10; c5++){
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1063, 1);
c.addSkillXP(22, 12);
c.RemoveAllWindows();
} else {
c5 = 11;
c.sendMessage("You dont have more leather.");
c.RemoveAllWindows();
}
}
} else {
c.sendMessage("You need 11 crafting to make vambraces!");
c.RemoveAllWindows();
}
break;
case 33195:// make5 vambraces
if(c.playerLevel[12] >= 11){
for(int c5 = 0; c5 < 5; c5++){
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1063, 1);
c.addSkillXP(22, 12);
c.RemoveAllWindows();
} else {
c5 = 6;
c.sendMessage("You dont have more leather.");
c.RemoveAllWindows();
}
}
} else {
c.sendMessage("You need 11 crafting to make vambraces!");
c.RemoveAllWindows();
}
break;
case 33196: //Making Vambraces
if(c.playerLevel[12] >= 11) {
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1063, 1);
c.addSkillXP(22, 12);
c.RemoveAllWindows();
}
} else {
c.sendMessage("You need 11 crafting to make vambraces!");
}
break;
case 33185:// make10 Leather Body
if(c.playerLevel[12] >= 14){
for(int c5 = 0; c5 < 10; c5++){
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1129, 1);
c.addSkillXP(25, 12);
c.RemoveAllWindows();
} else {
c5 = 11;
c.sendMessage("You dont have more leather.");
c.RemoveAllWindows();
}
}
} else {
c.sendMessage("You need 14 crafting to make leather body!");
c.RemoveAllWindows();
}
break;
case 33186:// make5 Leather Body
if(c.playerLevel[12] >= 14){
for(int c5 = 0; c5 < 5; c5++){
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1129, 1);
c.addSkillXP(25, 12);
c.RemoveAllWindows();
} else {
c5 = 6;
c.sendMessage("You dont have more leather.");
c.RemoveAllWindows();
}
}
} else {
c.sendMessage("You need 14 crafting to make leather body!");
c.RemoveAllWindows();
}
break;
case 33187: //Making Leather Body
if(c.playerLevel[12] >= 14) {
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1129, 1);
c.addSkillXP(25, 12);
c.RemoveAllWindows();
}
} else {
c.sendMessage("You need 14 crafting to make leather body!");
}
break;
case 33197:// make10 Leather chaps
if(c.playerLevel[12] >= 18){
for(int c5 = 0; c5 < 10; c5++){
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1095, 1);
c.addSkillXP(27, 12);
c.RemoveAllWindows();
} else {
c5 = 11;
c.sendMessage("You dont have more leather.");
c.RemoveAllWindows();
}
}
} else {
c.sendMessage("You need 18 crafting to make leather chaps!");
c.RemoveAllWindows();
}
break;
case 33198:// make5 Leather chaps
if(c.playerLevel[12] >= 18){
for(int c5 = 0; c5 < 5; c5++){
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1095, 1);
c.addSkillXP(27, 12);
c.RemoveAllWindows();
} else {
c5 = 6;
c.sendMessage("You dont have more leather.");
c.RemoveAllWindows();
}
}
} else {
c.sendMessage("You need 18 crafting to make leather chaps!");
c.RemoveAllWindows();
}
break;
case 33199: //Making Leather Chaps
if(c.playerLevel[12] >= 18) {
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1095, 1);
c.addSkillXP(27, 12);
c.RemoveAllWindows();
}
} else {
c.sendMessage("You need 18 crafting to make leather chaps!");
}
break;
case 33200:// make10 Leather coif
if(c.playerLevel[12] >= 38){
for(int c5 = 0; c5 < 10; c5++){
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1169, 1);
c.addSkillXP(37, 12);
c.RemoveAllWindows();
} else {
c5 = 11;
c.sendMessage("You dont have more leather.");
c.RemoveAllWindows();
}
}
} else {
c.sendMessage("You need 38 crafting to make leather coif!");
c.RemoveAllWindows();
}
break;
case 33201:// make5 Leather coif
if(c.playerLevel[12] >= 38){
for(int c5 = 0; c5 < 5; c5++){
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1169, 1);
c.addSkillXP(37, 12);
c.RemoveAllWindows();
} else {
c5 = 6;
c.sendMessage("You dont have more leather.");
c.RemoveAllWindows();
}
}
} else {
c.sendMessage("You need 38 crafting to make leather coif!");
c.RemoveAllWindows();
}
break;
case 33202: //Making Leather Coif
if(c.playerLevel[12] >= 38) {
if((c.playerHasItemAmount (1741,1) == true) && (c.playerHasItemAmount (1734,1) == true)) {
c.deleteItem(1734, c.GetItemSlot(1734), 1);
c.deleteItem(1741, c.GetItemSlot(1741), 1);
c.addItem(1169, 1);
c.addSkillXP(37, 12);
c.RemoveAllWindows();
}
} else {
c.sendMessage("You need 38 crafting to make leather coif!");
}
break;
}
}
Ok... now you sucefull add the tut!