Thread: how to add mining my way

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  1. #1 how to add mining my way 
    Stylish
    Guest
    Classes modified: Client.java

    Knowledge Required: Copy, Paste, Find

    Difficultly level: 3/10

    Credits:
    100% me wrote it meself =)
    dont say i leeeched this cus i didnt!

    Purpose: Add full Mining my way

    Will work on: All I think

    This is the same method as my woodcutting tut but for mining.

    ok then search for
    Code:
    case
    in your client.java

    Now were going to add the mining cases. Now i cant say add it under a certain case because all sources r different.

    Now your going to add all of the following cases:

    Code:
    case 2091:
    if(playerLevel[14] >= 1){
    if(actionTimer = 0) {
    if(playerEquipment[playerWeapon] == 1265) {
    	addItem(436, 1);
    	addSkillXP(150, 14);
    	actionTimer = 28;
    	setAnimation(625);
    		}
    else if(playerEquipment[playerWeapon] == 1267) {
    	addItem(436, 1);
    	addSkillXP(150, 14);
    	actionTimer = 28;
    	setAnimation(626);
    		}
    else if(playerEquipment[playerWeapon] == 1269) {
    	addItem(436, 1);
    	addSkillXP(150, 14);
    	actionTimer = 28;
    	setAnimation(627);
    		}
    else if(playerEquipment[playerWeapon] == 1271) {
    	addItem(436, 1);
    	addSkillXP(150, 14);
    	actionTimer = 28;
    	setAnimation(628);
    		}
    else if(playerEquipment[playerWeapon] == 1273) {
    	addItem(436, 1);
    	addSkillXP(150, 14);
    	actionTimer = 28;
    	setAnimation(629);
    		}
    else if(playerEquipment[playerWeapon] == 1275) {
    	addItem(436, 1);
    	addSkillXP(150, 14);
    	actionTimer = 28;
    	setAnimation(624);
    		}
    }
    }
    break;
    
    case 2094:
    if(playerLevel[14] >= 1){
    if(actionTimer = 0) {
    if(playerEquipment[playerWeapon] == 1265) {
    	addItem(438, 1);
    	addSkillXP(150, 14);
    	actionTimer = 28;
    	setAnimation(625);
    		}
    else if(playerEquipment[playerWeapon] == 1267) {
    	addItem(438, 1);
    	addSkillXP(150, 14);
    	actionTimer = 28;
    	setAnimation(626);
    		}
    else if(playerEquipment[playerWeapon] == 1269) {
    	addItem(438, 1);
    	addSkillXP(150, 14);
    	actionTimer = 28;
    	setAnimation(627);
    		}
    else if(playerEquipment[playerWeapon] == 1271) {
    	addItem(438, 1);
    	addSkillXP(150, 14);
    	actionTimer = 28;
    	setAnimation(628);
    		}
    else if(playerEquipment[playerWeapon] == 1273) {
    	addItem(438, 1);
    	addSkillXP(150, 14);
    	actionTimer = 28;
    	setAnimation(629);
    		}
    else if(playerEquipment[playerWeapon] == 1275) {
    	addItem(438, 1);
    	addSkillXP(150, 14);
    	actionTimer = 28;
    	setAnimation(624);
    		}
    }
    }
    break;
    
    case 2092:
    if(playerLevel[14] >= 15){
    if(actionTimer = 0) {
    if(playerEquipment[playerWeapon] == 1265) {
    	addItem(440, 1);
    	addSkillXP(200, 14);
    	actionTimer = 28;
    	setAnimation(625);
    		}
    else if(playerEquipment[playerWeapon] == 1267) {
    	addItem(440, 1);
    	addSkillXP(200, 14);
    	actionTimer = 28;
    	setAnimation(626);
    		}
    else if(playerEquipment[playerWeapon] == 1269) {
    	addItem(440, 1);
    	addSkillXP(200, 14);
    	actionTimer = 28;
    	setAnimation(627);
    		}
    else if(playerEquipment[playerWeapon] == 1271) {
    	addItem(440, 1);
    	addSkillXP(200, 14);
    	actionTimer = 28;
    	setAnimation(628);
    		}
    else if(playerEquipment[playerWeapon] == 1273) {
    	addItem(440, 1);
    	addSkillXP(200, 14);
    	actionTimer = 28;
    	setAnimation(629);
    		}
    else if(playerEquipment[playerWeapon] == 1275) {
    	addItem(440, 1);
    	addSkillXP(200, 14);
    	actionTimer = 28;
    	setAnimation(624);
    		}
    }
    }
    break;
    
    case 2096:
    if(playerLevel[14] >= 30){
    if(actionTimer = 0) {
    if(playerEquipment[playerWeapon] == 1265) {
    	addItem(453, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(625);
    		}
    else if(playerEquipment[playerWeapon] == 1267) {
    	addItem(453, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(626);
    		}
    else if(playerEquipment[playerWeapon] == 1269) {
    	addItem(453, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(627);
    		}
    else if(playerEquipment[playerWeapon] == 1271) {
    	addItem(453, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(628);
    		}
    else if(playerEquipment[playerWeapon] == 1273) {
    	addItem(453, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(629);
    		}
    else if(playerEquipment[playerWeapon] == 1275) {
    	addItem(453, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(624);
    		}
    }
    }
    break;
    
    
    case 2103:
    if(playerLevel[14] >= 55){
    if(actionTimer = 0) {
    if(playerEquipment[playerWeapon] == 1265) {
    	addItem(447, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(625);
    		}
    else if(playerEquipment[playerWeapon] == 1267) {
    	addItem(447, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(626);
    		}
    else if(playerEquipment[playerWeapon] == 1269) {
    	addItem(447, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(627);
    		}
    else if(playerEquipment[playerWeapon] == 1271) {
    	addItem(447, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(628);
    		}
    else if(playerEquipment[playerWeapon] == 1273) {
    	addItem(447, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(629);
    		}
    else if(playerEquipment[playerWeapon] == 1275) {
    	addItem(447, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(624);
    		}
    }
    }
    break;
    
    
    case 2105:
    if(playerLevel[14] >= 70){
    if(actionTimer = 0) {
    if(playerEquipment[playerWeapon] == 1265) {
    	addItem(449, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(625);
    		}
    else if(playerEquipment[playerWeapon] == 1267) {
    	addItem(449, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(626);
    		}
    else if(playerEquipment[playerWeapon] == 1269) {
    	addItem(449, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(627);
    		}
    else if(playerEquipment[playerWeapon] == 1271) {
    	addItem(449, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(628);
    		}
    else if(playerEquipment[playerWeapon] == 1273) {
    	addItem(449, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(629);
    		}
    else if(playerEquipment[playerWeapon] == 1275) {
    	addItem(449, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(624);
    		}
    }
    }
    break;
    
    
    case 2107:
    if(playerLevel[14] >= 85){
    if(actionTimer = 0) {
    if(playerEquipment[playerWeapon] == 1265) {
    	addItem(451, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(625);
    		}
    else if(playerEquipment[playerWeapon] == 1267) {
    	addItem(451, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(626);
    		}
    else if(playerEquipment[playerWeapon] == 1269) {
    	addItem(451, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(627);
    		}
    else if(playerEquipment[playerWeapon] == 1271) {
    	addItem(451, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(628);
    		}
    else if(playerEquipment[playerWeapon] == 1273) {
    	addItem(451, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(629);
    		}
    else if(playerEquipment[playerWeapon] == 1275) {
    	addItem(451, 1);
    	addSkillXP(250, 14);
    	actionTimer = 28;
    	setAnimation(624);
    		}
    }
    }
    break;
    Theres full mining my way. Its all got timers so ppl dont mass.

    post any errors.

    plz comment thanx
     

  2. #2  
    Z
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    this is just click here wait a few seconds...and it takes up way too much client space...try making it FULL and a handler...then more people would use it i'm guessing
     


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