Code:
case 2091:
if(playerLevel[14] >= 1){
if(actionTimer = 0) {
if(playerEquipment[playerWeapon] == 1265) {
addItem(436, 1);
addSkillXP(150, 14);
actionTimer = 28;
setAnimation(625);
}
else if(playerEquipment[playerWeapon] == 1267) {
addItem(436, 1);
addSkillXP(150, 14);
actionTimer = 28;
setAnimation(626);
}
else if(playerEquipment[playerWeapon] == 1269) {
addItem(436, 1);
addSkillXP(150, 14);
actionTimer = 28;
setAnimation(627);
}
else if(playerEquipment[playerWeapon] == 1271) {
addItem(436, 1);
addSkillXP(150, 14);
actionTimer = 28;
setAnimation(628);
}
else if(playerEquipment[playerWeapon] == 1273) {
addItem(436, 1);
addSkillXP(150, 14);
actionTimer = 28;
setAnimation(629);
}
else if(playerEquipment[playerWeapon] == 1275) {
addItem(436, 1);
addSkillXP(150, 14);
actionTimer = 28;
setAnimation(624);
}
}
}
break;
case 2094:
if(playerLevel[14] >= 1){
if(actionTimer = 0) {
if(playerEquipment[playerWeapon] == 1265) {
addItem(438, 1);
addSkillXP(150, 14);
actionTimer = 28;
setAnimation(625);
}
else if(playerEquipment[playerWeapon] == 1267) {
addItem(438, 1);
addSkillXP(150, 14);
actionTimer = 28;
setAnimation(626);
}
else if(playerEquipment[playerWeapon] == 1269) {
addItem(438, 1);
addSkillXP(150, 14);
actionTimer = 28;
setAnimation(627);
}
else if(playerEquipment[playerWeapon] == 1271) {
addItem(438, 1);
addSkillXP(150, 14);
actionTimer = 28;
setAnimation(628);
}
else if(playerEquipment[playerWeapon] == 1273) {
addItem(438, 1);
addSkillXP(150, 14);
actionTimer = 28;
setAnimation(629);
}
else if(playerEquipment[playerWeapon] == 1275) {
addItem(438, 1);
addSkillXP(150, 14);
actionTimer = 28;
setAnimation(624);
}
}
}
break;
case 2092:
if(playerLevel[14] >= 15){
if(actionTimer = 0) {
if(playerEquipment[playerWeapon] == 1265) {
addItem(440, 1);
addSkillXP(200, 14);
actionTimer = 28;
setAnimation(625);
}
else if(playerEquipment[playerWeapon] == 1267) {
addItem(440, 1);
addSkillXP(200, 14);
actionTimer = 28;
setAnimation(626);
}
else if(playerEquipment[playerWeapon] == 1269) {
addItem(440, 1);
addSkillXP(200, 14);
actionTimer = 28;
setAnimation(627);
}
else if(playerEquipment[playerWeapon] == 1271) {
addItem(440, 1);
addSkillXP(200, 14);
actionTimer = 28;
setAnimation(628);
}
else if(playerEquipment[playerWeapon] == 1273) {
addItem(440, 1);
addSkillXP(200, 14);
actionTimer = 28;
setAnimation(629);
}
else if(playerEquipment[playerWeapon] == 1275) {
addItem(440, 1);
addSkillXP(200, 14);
actionTimer = 28;
setAnimation(624);
}
}
}
break;
case 2096:
if(playerLevel[14] >= 30){
if(actionTimer = 0) {
if(playerEquipment[playerWeapon] == 1265) {
addItem(453, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(625);
}
else if(playerEquipment[playerWeapon] == 1267) {
addItem(453, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(626);
}
else if(playerEquipment[playerWeapon] == 1269) {
addItem(453, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(627);
}
else if(playerEquipment[playerWeapon] == 1271) {
addItem(453, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(628);
}
else if(playerEquipment[playerWeapon] == 1273) {
addItem(453, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(629);
}
else if(playerEquipment[playerWeapon] == 1275) {
addItem(453, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(624);
}
}
}
break;
case 2103:
if(playerLevel[14] >= 55){
if(actionTimer = 0) {
if(playerEquipment[playerWeapon] == 1265) {
addItem(447, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(625);
}
else if(playerEquipment[playerWeapon] == 1267) {
addItem(447, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(626);
}
else if(playerEquipment[playerWeapon] == 1269) {
addItem(447, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(627);
}
else if(playerEquipment[playerWeapon] == 1271) {
addItem(447, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(628);
}
else if(playerEquipment[playerWeapon] == 1273) {
addItem(447, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(629);
}
else if(playerEquipment[playerWeapon] == 1275) {
addItem(447, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(624);
}
}
}
break;
case 2105:
if(playerLevel[14] >= 70){
if(actionTimer = 0) {
if(playerEquipment[playerWeapon] == 1265) {
addItem(449, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(625);
}
else if(playerEquipment[playerWeapon] == 1267) {
addItem(449, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(626);
}
else if(playerEquipment[playerWeapon] == 1269) {
addItem(449, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(627);
}
else if(playerEquipment[playerWeapon] == 1271) {
addItem(449, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(628);
}
else if(playerEquipment[playerWeapon] == 1273) {
addItem(449, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(629);
}
else if(playerEquipment[playerWeapon] == 1275) {
addItem(449, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(624);
}
}
}
break;
case 2107:
if(playerLevel[14] >= 85){
if(actionTimer = 0) {
if(playerEquipment[playerWeapon] == 1265) {
addItem(451, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(625);
}
else if(playerEquipment[playerWeapon] == 1267) {
addItem(451, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(626);
}
else if(playerEquipment[playerWeapon] == 1269) {
addItem(451, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(627);
}
else if(playerEquipment[playerWeapon] == 1271) {
addItem(451, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(628);
}
else if(playerEquipment[playerWeapon] == 1273) {
addItem(451, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(629);
}
else if(playerEquipment[playerWeapon] == 1275) {
addItem(451, 1);
addSkillXP(250, 14);
actionTimer = 28;
setAnimation(624);
}
}
}
break;
Theres full mining my way. Its all got timers so ppl dont mass.