Purpose: The whole monkey greegrees
Difficulty: 1-2
Files Modified: client.java
Precedure:
Find:
Code:
public boolean process()
Above it, put this:
Code:
public int haxplox = 0;
under public boolean process(), Add this:
Code:
if (playerEquipment[playerWeapon] == 4025) {
if (haxplox == 0) {
stillgfx(160, absY, absX);
haxplox += 1;
}
npcId = 1481;
isNpc = true;
updateRequired = true;
appearanceUpdateRequired = true;
} else if (playerEquipment[playerWeapon] != 4025) {
haxplox = 0;
isNpc = false;
}
if (playerEquipment[playerWeapon] == 4026) {
if (haxplox == 0) {
stillgfx(160, absY, absX);
haxplox += 1;
}
npcId = 1482;
isNpc = true;
updateRequired = true;
appearanceUpdateRequired = true;
} else if (playerEquipment[playerWeapon] != 4026) {
haxplox = 0;
isNpc = false;
}
if (playerEquipment[playerWeapon] == 4027) {
if (haxplox == 0) {
stillgfx(160, absY, absX);
haxplox += 1;
}
npcId = 1483;
isNpc = true;
updateRequired = true;
appearanceUpdateRequired = true;
} else if (playerEquipment[playerWeapon] != 4027) {
haxplox = 0;
isNpc = false;
}
if (playerEquipment[playerWeapon] == 4028) {
if (haxplox == 0) {
stillgfx(160, absY, absX);
haxplox += 1;
}
npcId = 1484;
isNpc = true;
updateRequired = true;
appearanceUpdateRequired = true;
} else if (playerEquipment[playerWeapon] != 4028) {
haxplox = 0;
isNpc = false;
}
if (playerEquipment[playerWeapon] == 4029) {
if (haxplox == 0) {
stillgfx(160, absY, absX);
haxplox += 1;
}
npcId = 1485;
isNpc = true;
updateRequired = true;
appearanceUpdateRequired = true;
} else if (playerEquipment[playerWeapon] != 4029) {
haxplox = 0;
isNpc = false;
}
if (playerEquipment[playerWeapon] == 4030) {
if (haxplox == 0) {
stillgfx(160, absY, absX);
haxplox += 1;
}
npcId = 1486;
isNpc = true;
updateRequired = true;
appearanceUpdateRequired = true;
} else if (playerEquipment[playerWeapon] != 4030) {
haxplox = 0;
isNpc = false;
}
if (playerEquipment[playerWeapon] == 4031) {
if (haxplox == 0) {
stillgfx(160, absY, absX);
haxplox += 1;
}
npcId = 1487;
isNpc = true;
updateRequired = true;
appearanceUpdateRequired = true;
} else if (playerEquipment[playerWeapon] != 4031) {
haxplox = 0;
isNpc = false;
}
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