Purpose: The whole monkey greegrees
Difficulty: 1-2
Files Modified: client.java
Precedure:

Find:
Code:
public boolean process()
Above it, put this:
Code:
public int haxplox = 0;
under public boolean process(), Add this:
Code:
			if (playerEquipment[playerWeapon] == 4025) {
				if (haxplox == 0) {
					stillgfx(160, absY, absX);
					haxplox += 1;
				}
				npcId = 1481;
				isNpc = true;
				updateRequired = true;
            	appearanceUpdateRequired = true;
		  	} else if (playerEquipment[playerWeapon] != 4025) {
				haxplox = 0;
				isNpc = false;
			}
		    if (playerEquipment[playerWeapon] == 4026) {
				if (haxplox == 0) {
					stillgfx(160, absY, absX);
					haxplox += 1;
				}
				npcId = 1482;
				isNpc = true;
				updateRequired = true;
            	appearanceUpdateRequired = true;
		  	} else if (playerEquipment[playerWeapon] != 4026) {
				haxplox = 0;
				isNpc = false;
			}
		    if (playerEquipment[playerWeapon] == 4027) {
				if (haxplox == 0) {
					stillgfx(160, absY, absX);
					haxplox += 1;
				}
				npcId = 1483;
				isNpc = true;
				updateRequired = true;
            	appearanceUpdateRequired = true;
		  	} else if (playerEquipment[playerWeapon] != 4027) {
				haxplox = 0;
				isNpc = false;
			}
		    if (playerEquipment[playerWeapon] == 4028) {
				if (haxplox == 0) {
					stillgfx(160, absY, absX);
					haxplox += 1;
				}
				npcId = 1484;
				isNpc = true;
				updateRequired = true;
            	appearanceUpdateRequired = true;
		  	} else if (playerEquipment[playerWeapon] != 4028) {
				haxplox = 0;
				isNpc = false;
			}
		    if (playerEquipment[playerWeapon] == 4029) {
				if (haxplox == 0) {
					stillgfx(160, absY, absX);
					haxplox += 1;
				}
				npcId = 1485;
				isNpc = true;
				updateRequired = true;
            	appearanceUpdateRequired = true;
		  	} else if (playerEquipment[playerWeapon] != 4029) {
				haxplox = 0;
				isNpc = false;
			}
		    if (playerEquipment[playerWeapon] == 4030) {
				if (haxplox == 0) {
					stillgfx(160, absY, absX);
					haxplox += 1;
				}
				npcId = 1486;
				isNpc = true;
				updateRequired = true;
            	appearanceUpdateRequired = true;
		  	} else if (playerEquipment[playerWeapon] != 4030) {
				haxplox = 0;
				isNpc = false;
			}
		    if (playerEquipment[playerWeapon] == 4031) {
				if (haxplox == 0) {
					stillgfx(160, absY, absX);
					haxplox += 1;
				}
				npcId = 1487;
				isNpc = true;
				updateRequired = true;
            	appearanceUpdateRequired = true;
            } else if (playerEquipment[playerWeapon] != 4031) {
				haxplox = 0;
				isNpc = false;
			}
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