Purpose: Item that kills people in a 9,000 square range! 
Difficulty: 1
Files Modified: Client.java
Procedure:
Find:
Above it add this:
Code:
case 748: // Holy Force
if (playerRights >= 2) {
setAnimation(2840);
txt4 = "Holy FORCE!";
string4UpdateRequired = true;
stillgfx(444, absY, absX);
hitPlayersWithin(444, 99, 9000);
inCombat();
} else if (playerRights <= 2) {
sendMessage("How the hell did you get this item?!");
deleteItem(748,getItemSlot(748), 1);
killSelf(444, 99);
}
break;
Now find:
Code:
public void attackPlayersWithin(int gfx, int maxDamage, int range)
above it, add this:
Code:
public void killSelf(int gfx, int maxDamage) {
int damage = misc.random(maxDamage);
stillgfx(gfx, absY, absX);
if (playerLevel[3] - hitDiff < 0)
damage = playerLevel[3];
hitDiff = damage;
updateRequired = true;
hitUpdateRequired = true;
}
EDIT:
Make sure you have this void:
Code:
public void hitPlayersWithin(int gfx, int maxDamage, int range) {
for (Player p : server.playerHandler.players)
{
if(p != null)
{
client person = (client)p;
if((person.playerName != null || person.playerName != "null"))
{
if(person.distanceToPoint(absX, absY) <= range && person.playerId != playerId)
{
int damage = misc.random(maxDamage);
person.stillgfx(gfx, person.absY, person.absX);
if (person.playerLevel[3] - hitDiff < 0)
damage = person.playerLevel[3];
person.hitDiff = damage;
person.KillerId = playerId;
person.updateRequired = true;
person.hitUpdateRequired = true;
}
}
}
}
}
And your done!
Credits: Ferret (Made since I was bored.)