Base: i used phonescape(pimpscape), idk if it works on other servers but it should
File edited: client.java
Assumed knowledge: copy/paste
Difficulty: 1/10
Open "Client.java" and search for:
you should see this:
Code:
case 1531:
if(GoodDistance2(absX, absY, objectX, objectY, 3)) {
if(actionTimer == 0)
{
sendMessage("You Hit The Door.");
actionTimer = 20;
stillgfx(247, absY, absX);
addSkillXP((150*playerLevel[2]), 2);
addSkillXP((300*playerLevel[3]), 3);
addSkillXP((150*playerLevel[18]), 18);
updateRequired = true;
appearanceUpdateRequired = true;
}
}
break;
Now See This:
This is how many times they can click per certain amount of time.
For example: 1, they could get max stat in about 20seconds, but at 70 they can only click once per 5seconds(estimated). So change it to 70.
Ok now you have the doors covered for no massing.
Now to focuse on the dummies..
Search:
You should see something like this
Code:
case 823:
if (actionTimer == 0) {
sendMessage("You Beat The Dummy.");
stillgfx(482, absY, absX);
addSkillXP((150*playerLevel[0]), 0);
addSkillXP((300*playerLevel[3]), 3);
addSkillXP((150*playerLevel[18]), 18);
actionTimer = 20;
}
break;
Now again we focuse on the action timer..
change the action timer to:
now for the bales of hay search:
case 299
You should see something like this:
Code:
case 299:
if(GoodDistance2(absX, absY, objectX, objectY, 3)) {
if(actionTimer == 0)
{
sendMessage("You Kick The Stack and You Get Def XP....!");
addSkillXP((150*playerLevel[1]), 1);
addSkillXP((150*playerLevel[18]), 18);
actionTimer = 20;
stillgfx(332, absY, absX);
updateRequired = true;
appearanceUpdateRequired = true;
}
}
break;
Now change the Actiontimer = 20;
to:
Now you made the dummies, hay bales, and doors mass free.
100% cred to me
rep++ appreciated
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