Could you post exactly what you changed, because all I see is this one bit changed:
To this:Code:0, 8, 0, 0, 0, 0, 0, 0, 0, 0, //60
Code:8, 0, 0, 0, 0, 0, 0, 0, 0, 0, //60
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Yes it fixes somethingCode:public static final int packetSizes[] = { 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, //0 0, 0, 0, 0, 8, 0, 6, 2, 2, 0, //10 0, 2, 0, 6, 0, 12, 0, 0, 0, 0, //20 0, 0, 0, 0, 0, 8, 4, 0, 0, 2, //30 2, 6, 0, 6, 0, -1, 0, 0, 0, 0, //40 0, 0, 0, 12, 0, 0, 0, 0, 8, 0, //50 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, //60 6, 0, 2, 2, 8, 6, 0, -1, 0, 6, //70 0, 0, 0, 0, 0, 1, 4, 6, 0, 0, //80 0, 0, 0, 0, 0, 3, 0, 0, -1, 0, //90 0, 13, 0, -1, 0, 0, 0, 0, 0, 0,//100 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, //110 1, 0, 6, 0, 0, 0, -1, 0, 2, 6, //120 0, 4, 6, 8, 0, 6, 0, 0, 0, 2, //130 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, //140 0, 0, 1, 2, 0, 2, 6, 0, 0, 0, //150 0, 0, 0, 0, -1, -1, 0, 0, 0, 0,//160 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //170 0, 8, 0, 3, 0, 2, 0, 0, 8, 1, //180 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, //190 2, 0, 0, 0, 0, 0, 0, 0, 4, 0, //200 4, 0, 0, 0, 7, 8, 0, 0, 10, 0, //210 0, 0, 0, 0, 0, 0, -1, 0, 6, 0, //220 1, 0, 0, 0, 6, 0, 6, 8, 1, 0, //230 0, 4, 0, 0, 0, 0, -1, 0, -1, 4,//240 0, 0, 6, 6, 0, 0, 0 //250 };

Could you post exactly what you changed, because all I see is this one bit changed:
To this:Code:0, 8, 0, 0, 0, 0, 0, 0, 0, 0, //60
Code:8, 0, 0, 0, 0, 0, 0, 0, 0, 0, //60
saying thats just like saying "so do you know the guy with the umm hair, and like he has eyes"Yes it fixes something
fix parseincoming packets error.
Yes fixes packet 60![]()
Oh it just switches packets 60 and 61, so you must know what the packet does.. packet 60 is?
for all i know it could be in a server already havn't looked dont code rs2 any more but I would care to know what this is lol![]()
Whoever made the original packetsizes appearntly misplace it![]()
Its a packet sent as a long
That is decoded into a String![]()
For those of you trying to figure out this packet![]()
"what the player enters into an enter name: interface"
for you bois who don't know how to decode packets, packet 60 has to do with ground items at an absolute plane X\Y. As well as packet 64. Packet 61 calls for a drawn sprite in the lower right corner of your screen.
Umm wolf these are actually packets that the client sends to the server...
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