Could you post exactly what you changed, because all I see is this one bit changed:
To this:Code:0, 8, 0, 0, 0, 0, 0, 0, 0, 0, //60
Code:8, 0, 0, 0, 0, 0, 0, 0, 0, 0, //60
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Yes it fixes somethingCode:public static final int packetSizes[] = { 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, //0 0, 0, 0, 0, 8, 0, 6, 2, 2, 0, //10 0, 2, 0, 6, 0, 12, 0, 0, 0, 0, //20 0, 0, 0, 0, 0, 8, 4, 0, 0, 2, //30 2, 6, 0, 6, 0, -1, 0, 0, 0, 0, //40 0, 0, 0, 12, 0, 0, 0, 0, 8, 0, //50 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, //60 6, 0, 2, 2, 8, 6, 0, -1, 0, 6, //70 0, 0, 0, 0, 0, 1, 4, 6, 0, 0, //80 0, 0, 0, 0, 0, 3, 0, 0, -1, 0, //90 0, 13, 0, -1, 0, 0, 0, 0, 0, 0,//100 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, //110 1, 0, 6, 0, 0, 0, -1, 0, 2, 6, //120 0, 4, 6, 8, 0, 6, 0, 0, 0, 2, //130 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, //140 0, 0, 1, 2, 0, 2, 6, 0, 0, 0, //150 0, 0, 0, 0, -1, -1, 0, 0, 0, 0,//160 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //170 0, 8, 0, 3, 0, 2, 0, 0, 8, 1, //180 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, //190 2, 0, 0, 0, 0, 0, 0, 0, 4, 0, //200 4, 0, 0, 0, 7, 8, 0, 0, 10, 0, //210 0, 0, 0, 0, 0, 0, -1, 0, 6, 0, //220 1, 0, 0, 0, 6, 0, 6, 8, 1, 0, //230 0, 4, 0, 0, 0, 0, -1, 0, -1, 4,//240 0, 0, 6, 6, 0, 0, 0 //250 };
Could you post exactly what you changed, because all I see is this one bit changed:
To this:Code:0, 8, 0, 0, 0, 0, 0, 0, 0, 0, //60
Code:8, 0, 0, 0, 0, 0, 0, 0, 0, 0, //60
saying thats just like saying "so do you know the guy with the umm hair, and like he has eyes"Yes it fixes something
can you please post what this fixes? what happens if the packet size is fixed?
fix parseincoming packets error.
Yes fixes packet 60
Oh it just switches packets 60 and 61, so you must know what the packet does.. packet 60 is?
for all i know it could be in a server already havn't looked dont code rs2 any more but I would care to know what this is lol
Whoever made the original packetsizes appearntly misplace it
Its a packet sent as a long
That is decoded into a String
For those of you trying to figure out this packet
"what the player enters into an enter name: interface"
for you bois who don't know how to decode packets, packet 60 has to do with ground items at an absolute plane X\Y. As well as packet 64. Packet 61 calls for a drawn sprite in the lower right corner of your screen.
Umm wolf these are actually packets that the client sends to the server...
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