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My PK box
I am board so im releaseing it...
Rep ++ is apreciated I spent like 20-30 minunates geting this working fully
Dificulty:1-2 I will not tell you exactly where to put it and im counting on your common sesne...
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Thats a picture of it... Here is the code...
YOU MUST HAVE FEDEXERS GLOBAL OBJECT TUT ALREDY IN YOUR SERVER FOR THIS TO WORK!
Procedure:
Step One: Add this to your client.java under your other global objects
Code:
//start of Actual box 9Pkzone)
AddGlobalObject(2039,4491 , 13138, -1, 22);//Combat Ring
AddGlobalObject(2039,4492 , 13139, -2, 22);//Combat Ring
AddGlobalObject(2039,4493 , 13139, -2, 22);//Combat Ring
AddGlobalObject(2039,4494 , 13139, -2, 22);//Combat Ring
AddGlobalObject(2039,4495 , 13139, -2, 22);//Combat Ring
AddGlobalObject(2039,4496 , 13138, -2, 22);//Combat Ring
AddGlobalObject(2038,4491 , 13139, -1, 22);//Combat Ring
AddGlobalObject(2038,4492 , 13140, 0, 22);//Combat Ring
AddGlobalObject(2038,4493 , 13140, 0, 22);//Combat Ring
AddGlobalObject(2038,4494 , 13140, 0, 22);//Combat Ring
AddGlobalObject(2038,4495 , 13140, 0, 22);//Combat Ring
AddGlobalObject(2038,4496 , 13139, -3, 22);//Combat Ring
AddGlobalObject(2037,4491 , 13139, -1, 22);//Combat Ring
AddGlobalObject(2037,4492 , 13140, 0, 22);//Combat Ring
AddGlobalObject(2037,4493 , 13140, 0, 22);//Combat Ring
AddGlobalObject(2037,4494 , 13140, 0, 22);//Combat Ring
AddGlobalObject(2037,4495 , 13140, 0, 22);//Combat Ring
AddGlobalObject(2037,4496 , 13139, -3, 22);//Combat Ring
AddGlobalObject(2036,4491 , 13139, -1, 22);//Combat Ring
AddGlobalObject(2036,4492 , 13140, 0, 22);//Combat Ring
AddGlobalObject(2036,4493 , 13140, 0, 22);//Combat Ring
AddGlobalObject(2036,4494 , 13140, 0, 22);//Combat Ring
AddGlobalObject(2036,4495 , 13140, 0, 22);//Combat Ring
AddGlobalObject(2036,4496 , 13139, -3, 22);//Combat Ring
AddGlobalObject(2035,4491 , 13139, -1, 22);//Combat Ring
AddGlobalObject(2035,4492 , 13140, 0, 22);//Combat Ring
AddGlobalObject(2035,4493 , 13140, 0, 22);//Combat Ring
AddGlobalObject(2035,4494 , 13140, 0, 22);//Combat Ring
AddGlobalObject(2035,4495 , 13140, 0, 22);//Combat Ring
AddGlobalObject(2035,4496 , 13139, -3, 22);//Combat Ring
AddGlobalObject(2034,4491 , 13138, 0, 22);//Combat Ring
AddGlobalObject(2034,4492 , 13139, 0, 22);//Combat Ring
AddGlobalObject(2034,4493 , 13139, 0, 22);//Combat Ring
AddGlobalObject(2034,4494 , 13139, 0, 22);//Combat Ring
AddGlobalObject(2034,4495 , 13139, 0, 22);//Combat Ring
AddGlobalObject(2034,4496 , 13138, -3, 22);//Combat Ring
//End of combat ring floor
AddGlobalObject(2034,4491 , 13137, -1, 0);//Combat ring wall
AddGlobalObject(2035,4491 , 13137, -1, 0);//Combat ring wall
AddGlobalObject(2036,4491 , 13137, -1, 0);//Combat ring wall
AddGlobalObject(2037,4491 , 13137, -1, 0);//Combat ring wall
AddGlobalObject(2038,4491 , 13137, -1, 0);//Combat ring wall
AddGlobalObject(2039,4491 , 13137, -1, 0);//Combat ring wall
AddGlobalObject(2034,4496 , 13137, -3, 0);//Combat ring wall
AddGlobalObject(2035,4496 , 13137, -3, 0);//Combat ring wall
AddGlobalObject(2036,4496 , 13137, -3, 0);//Combat ring wall
AddGlobalObject(2037,4496 , 13137, -3, 0);//Combat ring wall
AddGlobalObject(2038,4496 , 13137, -3, 0);//Combat ring wall
AddGlobalObject(2039,4496 , 13137, -3, 0);//Combat ring wall
AddGlobalObject(2034,4491 , 13137, 0, 0);//Combat ring wall
AddGlobalObject(2034,4492 , 13137, 0, 0);//Combat ring wall
AddGlobalObject(2034,4493 , 13137, 0, 0);//Combat ring wall
AddGlobalObject(2034,4494 , 13137, 0, 0);//Combat ring wall
AddGlobalObject(2034,4495 , 13137, 0, 0);//Combat ring wall
AddGlobalObject(2034,4496 , 13137, 0, 0);//Combat ring wall
AddGlobalObject(2039,4491 , 13137, -2, 0);//Combat ring wall
AddGlobalObject(2039,4492 , 13137, -2, 0);//Combat ring wall
AddGlobalObject(2039,4493 , 13137, -2, 0);//Combat ring wall
AddGlobalObject(2039,4494 , 13137, -2, 0);//Combat ring wall
AddGlobalObject(2039,4495 , 13137, -2, 0);//Combat ring wall
AddGlobalObject(2039,4496 , 13137, -2, 0);//Combat ring wall
//end of combat ring walls
AddGlobalObject(2038, 4504, 2213, -2, 10);//bank booth
AddGlobalObject(2037, 4504, 2213, -2, 10);//bank booth
AddGlobalObject(2036, 4504, 2213, -2, 10);//bank booth
AddGlobalObject(2035, 4504, 2213, -2, 10);//bank booth
//end of bank booths
AddGlobalObject(2035, 4483, 13567, -2, 10);//larder
AddGlobalObject(2037, 4483, 13544, -1, 10);//fancy range
//end of pkbox cooking
AddGlobalObject(2042, 4495, 13670, -3, 10);//throne
AddGlobalObject(2042, 4494, 13671, -3, 10);//throne
AddGlobalObject(2042, 4493, 13671, -3, 10);//throne
AddGlobalObject(2042, 4492, 13670, -3, 10);//throne
AddGlobalObject(2031, 4495, 13670, -1, 10);//throne
AddGlobalObject(2031, 4494, 13671, -1, 10);//throne
AddGlobalObject(2031, 4493, 13671, -1, 10);//throne
AddGlobalObject(2031, 4492, 13670, -1, 10);//throne
AddGlobalObject(2035, 4500, 13670, 0, 10);//throne
AddGlobalObject(2036, 4500, 13671, 0, 10);//throne
AddGlobalObject(2037, 4500, 13671, 0, 10);//throne
AddGlobalObject(2038, 4500, 13670, 0, 10);//throne
AddGlobalObject(2035, 4486, 13670, -2, 10);//throne
AddGlobalObject(2036, 4486, 13671, -2, 10);//throne
AddGlobalObject(2037, 4486, 13671, -2, 10);//throne
AddGlobalObject(2038, 4486, 13670, -2, 10);//throne
Step 2: Add this to delete objects
Code:
//start of pking zone
deletethatobject(2037,4492 ); //Table
deletethatobject(2037,4494 ); //Table
deletethatobject(2035,4492 ); //Table
deletethatobject(2035,4494 ); //Table
deletethatobject(2036,4486 ); //Throne
//end of pking zone
Step 3: Save compile Enjoy!
If there is somthing missing tell me please I am just coping this out of my client.Java so i might of missed somthing
NOTE: I did make this!
NOTE2: This is 377 so you need a 377 client to use it.
NOTE3: if your good with java and can get the thrones to fully work I would be glad to add that to this.
If you get an error please post it and I will try to help
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why do you need rep ANYONE could make this tut, it's just spawning and deleting objects ANYONE can make it, but I'm not just saying this to you, I'm saying this to everyone, although i do think this is very artistic.
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do u need a client for this? and very nice
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It will save time because I am a amature coder the beter people that use this and if they do they can save alot of time and make somthing beter =] And yes you do need a client but any 377 based client should work.
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nice job, when i first started i made something like this. But it really sucked :(
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Hoo Har :D
Ima Gonna Use This For My New Quest :o