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My pk box!With pictures!
Purpose: To have a cool new pk place
Difficulty: 2/10
Knowledge: finding copy & pasting
Server Base: pimpscape (needs to be all wild)
BACK UP UR CLIENT BEFOR JUSTINCASE
I did not leach this from funscap3 i am the creater of funscap3 check the fourms
Go down for pics
Ok first of all you will need to open client.java add these objects search for then add
***you if u get errors make sure that on your global objects is Add but if it is and still gives errors try to add the bankbooths to your bankbooths***
Code:
AddGlobalObject(3435, 9772, 11758, 0, 10);//bank booth @ pkbox
AddGlobalObject(3434, 9772, 11758, 0, 10);//bank booth @ pkbox
AddGlobalObject(3433, 9772, 11758, 0, 10);//bank booth @ pkbox
AddGlobalObject(3432, 9772, 11758, 0, 10);//bank booth @ pkbox
AddGlobalObject(3428, 9775, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9776, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9774, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9773, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9772, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9771, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9770, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9777, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9778, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9779, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9780, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9781, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9782, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9783, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9784, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9785, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9786, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9787, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9788, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9789, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9790, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9791, 6473, -1, 10);//Ice chunks
AddGlobalObject(3427, 9770, 6473, -1, 10);//Ice chunks
AddGlobalObject(3428, 9770, 6473, -1, 10);//Ice chunks
AddGlobalObject(3429, 9770, 6473, -1, 10);//Ice chunks
AddGlobalObject(3430, 9770, 6473, -1, 10);//Ice chunks
AddGlobalObject(3431, 9770, 6473, -1, 10);//Ice chunks
AddGlobalObject(3432, 9770, 6473, -1, 10);//Ice chunks
AddGlobalObject(3433, 9770, 6473, -1, 10);//Ice chunks
AddGlobalObject(3434, 9770, 6473, -1, 10);//Ice chunks
AddGlobalObject(3435, 9770, 6473, -1, 10);//Ice chunks
AddGlobalObject(3437, 9770, 6473, -1, 10);//Ice chunks
AddGlobalObject(3438, 9770, 6473, -1, 10);//Ice chunks
AddGlobalObject(3438, 9771, 6473, -1, 10);//Ice chunks
AddGlobalObject(3438, 9772, 6473, -1, 10);//Ice chunks
AddGlobalObject(3438, 9773, 6473, -1, 10);//Ice chunks
AddGlobalObject(3438, 9774, 6473, -1, 10);//Ice chunks
AddGlobalObject(3438, 9775, 6473, -1, 10);//Ice chunks
AddGlobalObject(3438, 9776, 6473, -1, 10);//Ice chunks
AddGlobalObject(3438, 9777, 6473, -1, 10);//Ice chunks
AddGlobalObject(3438, 9778, 6473, -1, 10);//Ice chunks
AddGlobalObject(3438, 9779, 6473, -1, 10);//Ice chunks
AddGlobalObject(3438, 9780, 6473, -1, 10);//Ice chunks
AddGlobalObject(3438, 9781, 6473, -1, 10);//Ice chunks
AddGlobalObject(3438, 9782, 6473, -1, 10);//Ice chunks
AddGlobalObject(3438, 9783, 6473, -1, 10);//Ice chunks
AddGlobalObject(3438, 9784, 6473, -1, 10);//Ice chunks
AddGlobalObject(3439, 9784, 6473, -1, 10);//Ice chunks
AddGlobalObject(3440, 9784, 6473, -1, 10);//Ice chunks
AddGlobalObject(3441, 9784, 6473, -1, 10);//Ice chunks
AddGlobalObject(3442, 9784, 6473, -1, 10);//Ice chunks
AddGlobalObject(3443, 9784, 6473, -1, 10);//Ice chunks
AddGlobalObject(3444, 9784, 6473, -1, 10);//Ice chunks
AddGlobalObject(3444, 9785, 6473, -1, 10);//Ice chunks
AddGlobalObject(3444, 9786, 6473, -1, 10);//Ice chunks
AddGlobalObject(3444, 9787, 6473, -1, 10);//Ice chunks
AddGlobalObject(3444, 9788, 6473, -1, 10);//Ice chunks
AddGlobalObject(3444, 9789, 6473, -1, 10);//Ice chunks
AddGlobalObject(3444, 9790, 6473, -1, 10);//Ice chunks
AddGlobalObject(3444, 9791, 6473, -1, 10);//Ice chunks
AddGlobalObject(3444, 9792, 6473, -1, 10);//Ice chunks
AddGlobalObject(3444, 9791, 6473, -1, 10);//Ice chunks
AddGlobalObject(3443, 9791, 6473, -1, 10);//Ice chunks
AddGlobalObject(3442, 9791, 6473, -1, 10);//Ice chunks
AddGlobalObject(3441, 9791, 6473, -1, 10);//Ice chunks
AddGlobalObject(3440, 9791, 6473, -1, 10);//Ice chunks
AddGlobalObject(3439, 9791, 6473, -1, 10);//Ice chunks
AddGlobalObject(3438, 9791, 6473, -1, 10);//Ice chunks
AddGlobalObject(3437, 9791, 6473, -1, 10);//Ice chunks
AddGlobalObject(3436, 9791, 6473, -1, 10);//Ice chunks
AddGlobalObject(3435, 9791, 6473, -1, 10);//Ice chunks
AddGlobalObject(3434, 9791, 6473, -1, 10);//Ice chunks
AddGlobalObject(3433, 9791, 6473, -1, 10);//Ice chunks
AddGlobalObject(3432, 9791, 6473, -1, 10);//Ice chunks
AddGlobalObject(3431, 9791, 6473, -1, 10);//Ice chunks
AddGlobalObject(3430, 9791, 6473, -1, 10);//Ice chunks
AddGlobalObject(3437, 9777, 1032, -2, 10);//Danger Sign
AddGlobalObject(3436, 9777, 1032, -2, 10);//Danger Sign
AddGlobalObject(3435, 9777, 1032, -2, 10);//Danger Sign
AddGlobalObject(3432, 9777, 1032, -2, 10);//Danger Sign
AddGlobalObject(3430, 9777, 1032, -2, 10);//Danger Sign
AddGlobalObject(3431, 9777, 1032, -2, 10);//Danger Sign
**note some servers its not add global object**
Ok now you will need to add these safe zones
(sorry i dont know which ones are for pk box but there there)
search for then you should see something like click enter befor the h to make the space then add these
Code:
(absX >=3372 && absX <=3365 && absY >=9764 && absY <=9767 )||
(absX >=3369 && absX <=3372 && absY >=9764 && absY <=9764 )||
(absX >=3365 && absX <=3366 && absY >=9767 && absY <=9766 )||
(absX >=3365 && absX <=3366 && absY >=9766 && absY <=9767 )||
(absX >=3437 && absX <=3430 && absY >=9772 && absY <=9777 )||
(absX >=3430 && absX <=3437 && absY >=9772 && absY <=9777 )||
(absX >=3350 && absX <=3337 && absY >=3473 && absY <=3460 )||
(absX >=3352 && absX <=3337 && absY >=3461 && absY <=3471 )||
(absX >=3352 && absX <=3342 && absY >=3461 && absY <=3473 )||
(absX >=3344 && absX <=3336 && absY >=3471 && absY <=3460 )||
(absX >=3344 && absX <=3349 && absY >=3459 && absY <=3471 )||
(absX >=3340 && absX <=3339 && absY >=3460 && absY <=3471 )||
(absX >=3343 && absX <=3338 && absY >=3459 && absY <=3469 )||
(absX >=3338 && absX <=3343 && absY >=3460 && absY <=3470 )||
(absX >=3337 && absX <=3337 && absY >=3470 && absY <=3460 )||
The last thing the teleport command add this with your commands
Code:
if (command.equalsIgnoreCase("pkbox"))
{
sendMessage("Gona get pwned n33wb");
teleportToX = 3433;
teleportToY = 9776;
}
ok then save and compile i hope it works please post here
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anyone gona look or post cause im gona take of then
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works, very nice rep+
add some food shop keepers and its perfect pk
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Nice job with the ice lol looks sweet but i making my own atm
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nice but if its of ice why you ont cange th floor?
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Nice :O
Adding To Campkz :- The Final Battle, But Im Using It For Something Else, Not A Pkbox
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Very nice. I will try it out. Thanks for this!
~ Justin
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thx guys u can put you npcs that are shops that is wut i did
yeah you can add alot of stuff but it took me a while to get all those ice blocks around and all the other stuff but ty guys =)
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nice but im addin a emote to mine for it be even sweet lol emote teleport
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lol emote teleport what will that do?