Thread: Special attacks

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  1. #1 Special attacks 
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    hi

    here is a special attack tut

    i add things to the specials...

    add these public voids to your client.java


    Code:
    public void DragonLong() {
    	if (playerEquipment[playerWeapon] == 1305) {
    	if (playerLevel[playerMagic] >= 0) 
    	if (spec >= 3) {							
    	hitDiff = 24;
    	attackPlayersWithin(248, 24, 1);				
    	inCombat();			
    	staticAnimation(248, absX, absY, 100);	
    	setAnimation(1058);			
    	actionTimer = 25;		
    	teleportToX = absX;			
    	teleportToY = absY;			
    	spec -= 3; // Specs 
    				}
    else {
    	sendMessage("You Have To Wait Before Using a Special Again");	// Specs Remade by corretje 
    		} 	
    	} else {
    		sendMessage("You Are Not Wielding A Dragon LongSword"); 
    		}
    
    }
    public void DragonBattleAxe(){
    if (playerEquipment[playerWeapon] == 1377){
    			boolean GoOn = true;
    	if (playerLevel[playerMagic] >= 0) 
    	if (spec >= 9) {
    				setAnimation(1670);
    				staticAnimation(246, absX, absY, 100);
    				strPot = true;
    				strPotTimer = 90;
    				abc = getLevelForXP(playerXP[2]);
    				cba = abc / 10;
    				abc2 = cba * 2;
    				if (abc2 <= 1) {
    				abc2 = 2;
    				}
    				playerLevel[2] = getLevelForXP(playerXP[2]);
    				playerLevel[2] += abc2;
    				sendFrame126(""+playerLevel[2]+"", 4006);
    				updateRequired = true;
    				appearanceUpdateRequired = true;
    				GoOn = false;
    				spec -= 9;// by corretje
    				}
    else {
    	sendMessage("You Have To Wait Before Using a Special Again");	// Specs Remade by corretje 
    		} 	
    	} else {
    		sendMessage("You Are Not Wielding A Dragon Battle Axe"); 
    		}
    
    }
    
    public void DragonDagger(){
    	if (playerEquipment[playerWeapon] == 1215 || playerEquipment[playerWeapon] == 5698) {
    	if (playerLevel[playerMagic] >= 0) 
    	if (spec >= 2) {							
    	hitDiff = 12;				
    	inCombat();
    	attackPlayersWithin(252, 15, 2);
    	attackPlayersWithin(252, 15, 2);			
    	staticAnimation(252, absX, absY, 100);
    	setAnimation(1068);			
    	actionTimer = 25;		
    	teleportToX = absX;			
    	teleportToY = absY;			
    	spec -= 2; // Specs by corretje
    	}
    else {
    	sendMessage("You Have To Wait Before Using a Special Again");	// Specs Remade by 2hnderspeckr
    		} 	
    	} else {
    		sendMessage("You Are Not Wielding A Dragon Dagger/(P)"); 
    		}
    
    }
    public void DragonMace(){
    	if (playerEquipment[playerWeapon] == 1434) {
    	if (playerLevel[playerMagic] >= 0) 
    	if (spec >= 3) {							
    	hitDiff = 30;				
    	inCombat();
    	attackPlayersWithin(251, 30, 1);			
    	staticAnimation(251, absX, absY, 100);	
    	setAnimation(1060);			
    	actionTimer = 25;		
    	teleportToX = absX;			
    	teleportToY = absY;			
    	spec -= 3; // Specs by 2hnderspeckr
    	}
    else {
    	sendMessage("You Have To Wait Before Using a Special Again");	// Specs Remade by corretje
    		} 	
    	} else {
    		sendMessage("You Are Not Wielding A Dragon Mace"); 
    		}
    
    }
    
    public void DragonHally(){
    	if (playerEquipment[playerWeapon] == 3204) {
    	if (playerLevel[playerMagic] >= 0) 
    	if (spec >= 3) {							
    	hitDiff = 30;				
    	inCombat();
    	attackPlayersWithin(282, 30, 4)	;			
    	staticAnimation(282, absX, absY, 100);	
    	setAnimation(440);			
    	actionTimer = 25;		
    	teleportToX = absX;			
    	teleportToY = absY;			
    	spec -= 3; // Specs by corretje
    	}
    else {
    	sendMessage("You Have To Wait Before Using a Special Again");	// Specs Remade by 2hnderspeckr
    		} 	
    	} else {
    		sendMessage("You Are Not Wielding A Dragon Halberd"); 
    		}
    
    }
    public void DragonScimmy(){
    	if (playerEquipment[playerWeapon] == 4587) {
    	if (playerLevel[playerMagic] >= 0) 
    	if (spec >= 10) {							
    	hitDiff = 100;				
    	inCombat();
    	attackPlayersWithin(347, 30, 1);			
    	staticAnimation(347, absX, absY, 100);	
    	setAnimation(451);			
    	actionTimer = 25;		
    	teleportToX = absX;			
    	teleportToY = absY;			
    	spec -= 10; // Specs By corretje
    	}
    else {
    	sendMessage("You Have To Wait Before Using a Special Again");	// Specs Remade by 2hnderspeckr
    		} 	
    	} else {
    		sendMessage("You Are Not Wielding A Dragon Scimitar"); 
    		}
    
    }
    public void WhipSpecial(){
    	if (playerEquipment[playerWeapon] == 4151) {
    	if (playerLevel[playerMagic] >= 0) 
    	if (spec >= 2) {							
    	hitDiff = 24;				
    	inCombat();
    	attackPlayersWithin(341, 30, 1);			
    	staticAnimation(341, absX, absY-1, 100);	
    	setAnimation(1658);			
    	actionTimer = 25;		
    	teleportToX = absX;			
    	teleportToY = absY;			
    	spec -= 2; // Specs - By corretje
    	}
    else {
    	sendMessage("You Have To Wait Before Using a Special Again");	// Specs Remade by 2hnderspeckr	
    		} 	
    	} else {
    		sendMessage("You Are Not Wielding An Abbysal Whip"); 
    		}
    
    }
    public void Darklight(){
    	if (playerEquipment[playerWeapon] == 6746) {
    	if (playerLevel[playerMagic] >= 0) 
    	if (spec >= 10) {							
    	hitDiff = 100;				
    	inCombat();
    	attackPlayersWithin(340, 100, 1);			
    	staticAnimation(340, absX, absY, 100);	
    	setAnimation(440);		
    	actionTimer = 25;		
    	teleportToX = absX;			
    	teleportToY = absY;			
    	spec -= 10; // Specs By corretje
    	}
    else {
    	sendMessage("You Have To Wait Before Using a Special Again");	// Specs Remade by 2hnderspeckr
    		} 	
    	} else {
    		sendMessage("You Are Not Wielding The DarkLight"); 
    		}
    
    }
    public void ajax(){
    	if (playerEquipment[playerWeapon] == 6818) {
    	if (playerLevel[playerMagic] >= 0) 
    	if (spec >= 10) {							
    	hitDiff = 100;				
    	inCombat();
    	attackPlayersWithin(340, 100, 1);			
    	staticAnimation(340, absX, absY, 100);	
    	setAnimation(399);		
    	actionTimer = 25;		
    	teleportToX = absX;			
    	teleportToY = absY;			
    	spec -= 10; // Specs By corretje
    	}
    else {
    	sendMessage("You Have To Wait Before Using a Special Again");	// Specs Remade by 2hnderspeckr
    		} 	
    	} else {
    		sendMessage("You Are Not Wielding The Bowsword"); 
    		}
    
    }
    public void checkSpec() { // specs - by corretje
    
    		if (spec == 0)
    		{
    			specBar = "@[email protected][--SPECIALATTACK--]";
    		}
    		if (spec == 1)
    		{
    			specBar = "@[email protected][@[email protected]]";
    		}
    		if (spec == 2)
    		{
    			specBar = "@[email protected][[email protected]@-SPECIALATTACKS--]";
    		}
    		if (spec == 3)
    		{
    			specBar = "@[email protected][[email protected]@SPECIALATTACKS--]";
    		}
    		if (spec == 4)
    		{
    			specBar = "@[email protected][[email protected]@PECIALATTACKS--]";
    		}
    		if (spec == 5)
    		{
    			specBar = "@[email protected][[email protected]@ECIALATTACKS--]";
    		}
    		if (spec == 6)
    		{
    			specBar = "@[email protected][[email protected]@CIALATTACKS--]";
    		}
    		if (spec == 7)
    		{
    			specBar = "@[email protected][[email protected]@IALATTACKS--]";
    		}
    		if (spec == 8)
    		{
    			specBar = "@[email protected][[email protected]@ALATTACKS--]";
    		}
    		if (spec == 9)
    		{
    			specBar = "@[email protected][[email protected]@LATTACKS--]";
    		}
    		if (spec == 10)
    		{
    			specBar = "@[email protected][[email protected]@ATTACKS--]"; 
    		}
    		if (spec == 11)
    		{
    			specBar = "@[email protected][[email protected]@TTACKS--]"; 
    		}
    		if (spec == 12)
    		{
    			specBar = "@[email protected][[email protected]@TACKS--]"; 
    		}
    		if (spec == 13)
    		{
    			specBar = "@[email protected][[email protected]@ACKS--]"; 
    		}
    		if (spec == 14)
    		{
    			specBar = "@[email protected][[email protected]@CKS--]"; 
    		}
    		if (spec == 15)
    		{
    			specBar = "@[email protected][[email protected]@KS--]"; 
    		}
    		if (spec == 16)
    		{
    			specBar = "@[email protected][[email protected]@S--]"; 
    		}
    		if (spec == 17)
    		{
    			specBar = "@[email protected][[email protected]@--]"; 
    		}
    		if (spec == 18)
    		{
    			specBar = "@[email protected][[email protected]@-]"; 
    		}
    		if (spec == 19)
    		{
    			specBar = "@[email protected][[email protected]@]"; 
    		}
    		if (spec == 20)
    		{
    			specBar = "@[email protected]}[[email protected]@|@[email protected]]{"; 
    		}
    
    		
    	} //
    specs now search

    /*MISC STUFF*/


    under that add

    Code:
    public String specBar = "@[email protected]}[[email protected]@|@[email protected]]{@[email protected]"; // specs by corretje 
    public int spec = 20; // specs by corretje
    public int specTimer = 0; // specs By corretje
    now search

    public boolean process()


    underthat add this

    Code:
    sendQuest("@[email protected] "+specBar,174); // specs - by corretje
    		if (specTimer < 60) { // specs - by corretje
    			specTimer += 1; // specs - by corretje
    		}
    		if (specTimer >= (60 - (playerLevel[playerMagic] / 2)) && spec < 10) { // specs - by 2hnderspeckr
    			spec += 1; // specs - by corretje
    			specTimer = 0; // specs - by corretje
    		}
    	checkSpec();
    search case 163

    and underthat add this

    Code:
    if (playerEquipment[playerWeapon] == 3204) {//Dragon Halberd By corretje
    	DragonHally();
    	}
    	if (playerEquipment[playerWeapon] == 1215 || playerEquipment[playerWeapon] == 5698) {//Dragon Dagger/(P) By corretje
    	DragonDagger();
    	}
    	if (playerEquipment[playerWeapon] == 1434) {//Dragon Mace By corretje
    	DragonMace();
    	}
    	if (playerEquipment[playerWeapon] == 4587) {//Dragon Scimitar By corretje
    	DragonScimmy();
    	}
    	if (playerEquipment[playerWeapon] == 1377) {//Dragon Battle Axe By corretje
    	DragonBattleAxe();
    	}
    	if (playerEquipment[playerWeapon] == 1305) {//Dragon Longsword corretje
    	DragonLong();
    	}
    	if (playerEquipment[playerWeapon] == 6746) {//DarkLight by corretje
    	Darklight();
    	}
    if (playerEquipment[playerWeapon] == 6818) {//Bowsword by corretje
    	ajax();
    	}	
    break;
    now search update()

    underthat add this


    Code:
    sendFrame126("@[email protected]", 173);


    now your are done safe and compile

    thanks to corretje
    Last edited by corretje; 08-09-2007 at 01:08 PM. Reason: code tags
     

  2. #2  
    Crazy Cam10
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    Leached Ftw?
     

  3. #3  
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    Quote Originally Posted by Majin Vegeta View Post
    Leached Ftw?
    not really
     

  4. #4  
    Valar Morghulis

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    Pls use Code tags...
    [Only registered and activated users can see links. ]
     

  5. #5  
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    i add it
     

  6. #6  
    project-rs owner
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    Quote Originally Posted by corretje View Post
    hi

    here is my special attack tut

    add these public voids to your client.java


    Code:
    public void DragonLong() {
    	if (playerEquipment[playerWeapon] == 1305) {
    	if (playerLevel[playerMagic] >= 0) 
    	if (spec >= 3) {							
    	hitDiff = 24;
    	attackPlayersWithin(248, 24, 1);				
    	inCombat();			
    	staticAnimation(248, absX, absY, 100);	
    	setAnimation(1058);			
    	actionTimer = 25;		
    	teleportToX = absX;			
    	teleportToY = absY;			
    	spec -= 3; // Specs 
    				}
    else {
    	sendMessage("You Have To Wait Before Using a Special Again");	// Specs Remade by corretje 
    		} 	
    	} else {
    		sendMessage("You Are Not Wielding A Dragon LongSword"); 
    		}
    
    }
    public void DragonBattleAxe(){
    if (playerEquipment[playerWeapon] == 1377){
    			boolean GoOn = true;
    	if (playerLevel[playerMagic] >= 0) 
    	if (spec >= 9) {
    				setAnimation(1670);
    				staticAnimation(246, absX, absY, 100);
    				strPot = true;
    				strPotTimer = 90;
    				abc = getLevelForXP(playerXP[2]);
    				cba = abc / 10;
    				abc2 = cba * 2;
    				if (abc2 <= 1) {
    				abc2 = 2;
    				}
    				playerLevel[2] = getLevelForXP(playerXP[2]);
    				playerLevel[2] += abc2;
    				sendFrame126(""+playerLevel[2]+"", 4006);
    				updateRequired = true;
    				appearanceUpdateRequired = true;
    				GoOn = false;
    				spec -= 9;// by corretje
    				}
    else {
    	sendMessage("You Have To Wait Before Using a Special Again");	// Specs Remade by corretje 
    		} 	
    	} else {
    		sendMessage("You Are Not Wielding A Dragon Battle Axe"); 
    		}
    
    }
    
    public void DragonDagger(){
    	if (playerEquipment[playerWeapon] == 1215 || playerEquipment[playerWeapon] == 5698) {
    	if (playerLevel[playerMagic] >= 0) 
    	if (spec >= 2) {							
    	hitDiff = 12;				
    	inCombat();
    	attackPlayersWithin(252, 15, 2);
    	attackPlayersWithin(252, 15, 2);			
    	staticAnimation(252, absX, absY, 100);
    	setAnimation(1068);			
    	actionTimer = 25;		
    	teleportToX = absX;			
    	teleportToY = absY;			
    	spec -= 2; // Specs by corretje
    	}
    else {
    	sendMessage("You Have To Wait Before Using a Special Again");	// Specs Remade by 2hnderspeckr
    		} 	
    	} else {
    		sendMessage("You Are Not Wielding A Dragon Dagger/(P)"); 
    		}
    
    }
    public void DragonMace(){
    	if (playerEquipment[playerWeapon] == 1434) {
    	if (playerLevel[playerMagic] >= 0) 
    	if (spec >= 3) {							
    	hitDiff = 30;				
    	inCombat();
    	attackPlayersWithin(251, 30, 1);			
    	staticAnimation(251, absX, absY, 100);	
    	setAnimation(1060);			
    	actionTimer = 25;		
    	teleportToX = absX;			
    	teleportToY = absY;			
    	spec -= 3; // Specs by 2hnderspeckr
    	}
    else {
    	sendMessage("You Have To Wait Before Using a Special Again");	// Specs Remade by corretje
    		} 	
    	} else {
    		sendMessage("You Are Not Wielding A Dragon Mace"); 
    		}
    
    }
    
    public void DragonHally(){
    	if (playerEquipment[playerWeapon] == 3204) {
    	if (playerLevel[playerMagic] >= 0) 
    	if (spec >= 3) {							
    	hitDiff = 30;				
    	inCombat();
    	attackPlayersWithin(282, 30, 4)	;			
    	staticAnimation(282, absX, absY, 100);	
    	setAnimation(440);			
    	actionTimer = 25;		
    	teleportToX = absX;			
    	teleportToY = absY;			
    	spec -= 3; // Specs by corretje
    	}
    else {
    	sendMessage("You Have To Wait Before Using a Special Again");	// Specs Remade by 2hnderspeckr
    		} 	
    	} else {
    		sendMessage("You Are Not Wielding A Dragon Halberd"); 
    		}
    
    }
    public void DragonScimmy(){
    	if (playerEquipment[playerWeapon] == 4587) {
    	if (playerLevel[playerMagic] >= 0) 
    	if (spec >= 10) {							
    	hitDiff = 100;				
    	inCombat();
    	attackPlayersWithin(347, 30, 1);			
    	staticAnimation(347, absX, absY, 100);	
    	setAnimation(451);			
    	actionTimer = 25;		
    	teleportToX = absX;			
    	teleportToY = absY;			
    	spec -= 10; // Specs By corretje
    	}
    else {
    	sendMessage("You Have To Wait Before Using a Special Again");	// Specs Remade by 2hnderspeckr
    		} 	
    	} else {
    		sendMessage("You Are Not Wielding A Dragon Scimitar"); 
    		}
    
    }
    public void WhipSpecial(){
    	if (playerEquipment[playerWeapon] == 4151) {
    	if (playerLevel[playerMagic] >= 0) 
    	if (spec >= 2) {							
    	hitDiff = 24;				
    	inCombat();
    	attackPlayersWithin(341, 30, 1);			
    	staticAnimation(341, absX, absY-1, 100);	
    	setAnimation(1658);			
    	actionTimer = 25;		
    	teleportToX = absX;			
    	teleportToY = absY;			
    	spec -= 2; // Specs - By corretje
    	}
    else {
    	sendMessage("You Have To Wait Before Using a Special Again");	// Specs Remade by 2hnderspeckr	
    		} 	
    	} else {
    		sendMessage("You Are Not Wielding An Abbysal Whip"); 
    		}
    
    }
    public void Darklight(){
    	if (playerEquipment[playerWeapon] == 6746) {
    	if (playerLevel[playerMagic] >= 0) 
    	if (spec >= 10) {							
    	hitDiff = 100;				
    	inCombat();
    	attackPlayersWithin(340, 100, 1);			
    	staticAnimation(340, absX, absY, 100);	
    	setAnimation(440);		
    	actionTimer = 25;		
    	teleportToX = absX;			
    	teleportToY = absY;			
    	spec -= 10; // Specs By corretje
    	}
    else {
    	sendMessage("You Have To Wait Before Using a Special Again");	// Specs Remade by 2hnderspeckr
    		} 	
    	} else {
    		sendMessage("You Are Not Wielding The DarkLight"); 
    		}
    
    }
    public void ajax(){
    	if (playerEquipment[playerWeapon] == 6818) {
    	if (playerLevel[playerMagic] >= 0) 
    	if (spec >= 10) {							
    	hitDiff = 100;				
    	inCombat();
    	attackPlayersWithin(340, 100, 1);			
    	staticAnimation(340, absX, absY, 100);	
    	setAnimation(399);		
    	actionTimer = 25;		
    	teleportToX = absX;			
    	teleportToY = absY;			
    	spec -= 10; // Specs By corretje
    	}
    else {
    	sendMessage("You Have To Wait Before Using a Special Again");	// Specs Remade by 2hnderspeckr
    		} 	
    	} else {
    		sendMessage("You Are Not Wielding The Bowsword"); 
    		}
    
    }
    public void checkSpec() { // specs - by corretje
    
    		if (spec == 0)
    		{
    			specBar = "@[email protected][--SPECIALATTACK--]";
    		}
    		if (spec == 1)
    		{
    			specBar = "@[email protected][@[email protected]]";
    		}
    		if (spec == 2)
    		{
    			specBar = "@[email protected][[email protected]@-SPECIALATTACKS--]";
    		}
    		if (spec == 3)
    		{
    			specBar = "@[email protected][-[email protected]@SPECIALATTACKS--]";
    		}
    		if (spec == 4)
    		{
    			specBar = "@[email protected][[email protected]@PECIALATTACKS--]";
    		}
    		if (spec == 5)
    		{
    			specBar = "@[email protected][[email protected]@ECIALATTACKS--]";
    		}
    		if (spec == 6)
    		{
    			specBar = "@[email protected][[email protected]@CIALATTACKS--]";
    		}
    		if (spec == 7)
    		{
    			specBar = "@[email protected][[email protected]@IALATTACKS--]";
    		}
    		if (spec == 8)
    		{
    			specBar = "@[email protected][[email protected]@ALATTACKS--]";
    		}
    		if (spec == 9)
    		{
    			specBar = "@[email protected][[email protected]@LATTACKS--]";
    		}
    		if (spec == 10)
    		{
    			specBar = "@[email protected][[email protected]@ATTACKS--]"; 
    		}
    		if (spec == 11)
    		{
    			specBar = "@[email protected][[email protected]@TTACKS--]"; 
    		}
    		if (spec == 12)
    		{
    			specBar = "@[email protected][[email protected]@TACKS--]"; 
    		}
    		if (spec == 13)
    		{
    			specBar = "@[email protected][[email protected]@ACKS--]"; 
    		}
    		if (spec == 14)
    		{
    			specBar = "@[email protected][[email protected]@CKS--]"; 
    		}
    		if (spec == 15)
    		{
    			specBar = "@[email protected][[email protected]@KS--]"; 
    		}
    		if (spec == 16)
    		{
    			specBar = "@[email protected][[email protected]@S--]"; 
    		}
    		if (spec == 17)
    		{
    			specBar = "@[email protected][[email protected]@--]"; 
    		}
    		if (spec == 18)
    		{
    			specBar = "@[email protected][[email protected]@-]"; 
    		}
    		if (spec == 19)
    		{
    			specBar = "@[email protected][[email protected]@]"; 
    		}
    		if (spec == 20)
    		{
    			specBar = "@[email protected]}[[email protected]@|@[email protected]]{"; 
    		}
    
    		
    	} //
    specs now search

    /*MISC STUFF*/


    under that add

    Code:
    public String specBar = "@[email protected]}[[email protected]@|@[email protected]]{@[email protected]"; // specs by corretje 
    public int spec = 20; // specs by corretje
    public int specTimer = 0; // specs By corretje
    now search

    public boolean process()


    underthat add this

    Code:
    sendQuest("@[email protected] "+specBar,174); // specs - by corretje
    		if (specTimer < 60) { // specs - by corretje
    			specTimer += 1; // specs - by corretje
    		}
    		if (specTimer >= (60 - (playerLevel[playerMagic] / 2)) && spec < 10) { // specs - by 2hnderspeckr
    			spec += 1; // specs - by corretje
    			specTimer = 0; // specs - by corretje
    		}
    	checkSpec();
    search case 163

    and underthat add this

    Code:
    if (playerEquipment[playerWeapon] == 3204) {//Dragon Halberd By corretje
    	DragonHally();
    	}
    	if (playerEquipment[playerWeapon] == 1215 || playerEquipment[playerWeapon] == 5698) {//Dragon Dagger/(P) By corretje
    	DragonDagger();
    	}
    	if (playerEquipment[playerWeapon] == 1434) {//Dragon Mace By corretje
    	DragonMace();
    	}
    	if (playerEquipment[playerWeapon] == 4587) {//Dragon Scimitar By corretje
    	DragonScimmy();
    	}
    	if (playerEquipment[playerWeapon] == 1377) {//Dragon Battle Axe By corretje
    	DragonBattleAxe();
    	}
    	if (playerEquipment[playerWeapon] == 1305) {//Dragon Longsword corretje
    	DragonLong();
    	}
    	if (playerEquipment[playerWeapon] == 6746) {//DarkLight by corretje
    	Darklight();
    	}
    if (playerEquipment[playerWeapon] == 6818) {//Bowsword by corretje
    	ajax();
    	}	
    break;
    now search update()

    underthat add this


    Code:
    sendFrame126("@[email protected]", 173);


    now your are done safe and compile

    thanks to corretje
    leeched
    it says
    // Specs Remade by 2hnderspeckr
     

  7. #7  
    Member Market Banned Market Banned

    Zee Best's Avatar
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    LEECHED

    LOL like laurens said you missed out one...


    [Only registered and activated users can see links. ]
     

  8. #8  
    Registered Member
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    Quote Originally Posted by laurens View Post
    leeched
    it says
    // Specs Remade by 2hnderspeckr
    yes.. but i add things !
    like darklight special and emotes
     

  9. #9  
    ~Kajakas~
    Guest
    99% is his and 1 percent is yours...LMFAO
     

  10. #10  
    Impulse-X
    Guest
    nice leech.. specs are old news anyway
     

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