Thread: Castle Wars - 95% Full

Page 1 of 11 123 ... LastLast
Results 1 to 10 of 109
  1. #1  
    Newb 2341
    Guest
    Working On: Adding bandages to heal instead of ****ty sharks!

    Purpose: To add a fully working, nice version of Castle Wars.

    Difficulty: However hard YOU MAKE IT.

    Assumed Knowledge: .<>. Depends .<>.

    Server Base: Any

    Classes Modified: client.java, autospawn, shops, npchandler

    Procedure
    Step 1: Open you autospawn and add this spawn
    Code:
    spawn = 1375    2444    3087    0    3104    5068    3104    5068    0    CW Guy - Newb 2341
    Step 2: Open npchandler.java and search for
    Code:
    moo
    you should see
    Code:
                        if (npcs[i].npcType == 81 || npcs[i].npcType == 397 || npcs[i].npcType == 1766 || npcs[i].npcType == 1767 || npcs.npcType == 1768) {
                            if (misc.random2(50) == 1) {
    [i]                            npcs.updateRequired = true;
    [i]                            npcs.textUpdateRequired = true;
    [i]                            npcs.textUpdate = "Moo";
                            }
                            }
    Step 3: Press enter after the two }'s and add
    [i]
    Code:
                            if (npcs.npcType == 1375) {
                            if (misc.random2(30) == 1) {
    [i]                            npcs.updateRequired = true;
    [i]                            npcs.textUpdateRequired = true;
    [i]                            npcs.textUpdate = "Yes, I do sell CW stuff for the 'CW addict.'";
                            }
                            }
    Step 4: Open shops and add this shop
    Code:
    shop = 501    @blu@Castle @red@Wars @blu@Stuff        1    1    4068    1000    4069    1000    4071    1000    4072    1000    4503    1000    4504    1000    4506    1000    4507    1000    4508    1000    4509    1000    4511    1000    4512    1000


    Step 5: Open your client.java and search for
    Code:
    wanneshop =

    you should see something like
    Code:
     else if (NPCID == ) { // ...
    Code:
    PutNPCCoords = true;
    WanneShop = ;
    }
    Step 6: Press enter after the } and add
    Code:
     else if (NPCID == 1375) { //CW Guy - Newb 2341
    Code:
    PutNPCCoords = true;
    WanneShop = 501;
    }
    Step 7: In client.java, search for
    Code:
    boolean nonwild

    until you see
    Code:
    public boolean nonWild() {
    Code:
    if((absX >= .... && absX <= .... && absY >= .... && absY <= .... )|| 
    heightLevel == 1)
    return true;
    else
    return false;
    }
    Step 8: Copy and paste this after the last ||

    so the boolean looks like
    Code:
    public boolean nonWild() {
    Code:
    if((absX >= .... && absX <= .... && absY >= .... && absY <= ....) || (absX >= 2435 && absX <= 2447 && absY >= 3080 && absY <= 3099 )|| 
    heightLevel == 1)
    return true;
    else
    return false;
    }
    Step 9: Search for
    Code:
    /* MISC STUFF */

    and two enters above it, add
    Code:
    /* Newb 2341's CW */
    Code:
    public String Winner = "Nobody";
    public int CWA = 0;
    public int CWT = 0;
    public int SS;
    public int ZS;
    public boolean playerIsSara = false;
    public boolean playerIsZammy = false;
    public boolean CWon = false;
     
    public void CWscore()
    {
    String zammyColor;
    String saraColor;
    if(zammyScore > saraScore)
    {
     zammyColor = "@whi@";
     saraColor = "@red@";
    }
    else if(zammyScore < saraScore)
    {
     zammyColor = "@red@";
     saraColor = "@whi@";
    }
    else
    {
     zammyColor = "@bla@";
     saraColor = "@bla@";
    }
    sendQuest("@blu@~~~***~~~***~~~*** CW Score ~~~***~~~***~~~***", 8144);
    clearQuestInterface();
    sendQuest("@or3@Zammy: "+zammyColor+zammyScore, 8147);
    sendQuest("@or3@Sara: "+saraColor+saraScore, 8148);
    sendQuestSomething(8143);
    showInterface(8134);
    flushOutStream();
    }
    Step 10: Search for
    Code:
                case 132:
    Code:
                    int objectX = inStream.readSignedWordBigEndianA();
                    int objectID = inStream.readUnsignedWord();
                    int objectY = inStream.readUnsignedWordA();
                    int face = 0;
                    int face2 = 0;
                    int GateID = 1;
    and you'll see
    Code:
                case 132:
    Code:
                    int objectX = inStream.readSignedWordBigEndianA();
                    int objectID = inStream.readUnsignedWord();
                    int objectY = inStream.readUnsignedWordA();
                    int face = 0;
                    int face2 = 0;
                    int GateID = 1;
     
                                   if(objectID == 6912) { // Xerozcheez: This object requires to be 3 sqs minium, so we change it ;)
                                   destinationRange = 3;
                                   } 
                                   else if(objectID == 6672 || objectID == 6673) { // Xerozcheez: These objects requires to be 1 sqs max, so we change it ;)
                                   destinationRange = 1;
                                   } 
                                   else {
                                   destinationRange = 2;
                                   }
     
                                   if(GoodDistance(absX, absY, objectX, objectY, destinationRange)) {
                                   viewTo(objectX, objectY);
                                   objectClick(objectID, objectX, objectY, 0, 0, 1);
                                   }
                                   else {
                                   ActionType = 1;
                                   destinationX = objectX;
                                   destinationY = objectY;
                                   destinationID = objectID;
                                   WalkingTo = true;
                                   }
    Step 11: Press enter twice after }, and add
    Code:
    if (objectID == 4484)
    Code:
    {
    castleWarsScore();
    }
     
    if (objectID == 4388 && (objectX == 2436) && (objectY == 3082))
                   {
                   if(CWon == false)
                   {
          teleportToX = 2372;
          teleportToY = 3130;
          heightLevel = 1;
          playerIsZamorak = true;
         addItem(4042, 1);
         sendMessage("You joined the Zammy Team!");
         sendMessage("You cannot log out while in Castle Wars - if you wish to, leave!");
                   }
         else
         {
          sendMessage("A game is currently running. Please wait "+CWT/2+" more seconds.");
         }
         }
     
    if (objectID == 4387 && (objectX == 2436) && (objectY == 3096))
                   {
                   if(CWon == false)
                   {
          teleportToX = 2427;
          teleportToY = 3077;
          heightLevel = 1;
          playerIsSaradomin = true;
         addItem(4041, 1);
         wear(4041, getItemSlot(4041));
         sendMessage("You joined the Sara Team!");
         sendMessage("You cannot log out while in castle Wars - if you wish to, leave!");
            }
     
    if (objectID == 4911 && (objectX == 2421) && (objectY == 3074))
                      {
    if (absX == 2421) {
                      teleportToX = 2421;
                      teleportToY = 3073;
       heightLevel = 1;
                   }
            }
     
     
    if (objectID == 4427 && (objectX == 2373) && (objectY == 3119))
                 {
    if (absY == 3120) {
                      teleportToX = 2373;
                      teleportToY = 3119;
                        }
    if (absY == 3119) {
                  teleportToX = 2373;
                  teleportToY = 3120;
                 }
                 }
     
    if (objectID == 4428 && (objectX == 2372) && (objectY == 3119))
                 {
    if (absY == 3120) {
                      teleportToX = 2372;
                      teleportToY = 3119;
                        }
    if (absY == 3119) {
                  teleportToX = 2372;
                  teleportToY = 3120;
                 }
                 }
     
    if (objectID == 4420 && (objectX == 2382) && (objectY == 3131))
                 {
    if (absX == 2383) {
                      teleportToX = 2382;
                      teleportToY = 3130;
                        }
    if (absX == 2382) {
                  teleportToX = 2383;
                  teleportToY = 3133;
                 }
                 }
     
    if (objectID == 4467 && (objectX == 2384) && (objectY == 3134))
                 {
    if (absX == 2384) {
                      teleportToX = 2385;
                      teleportToY = 3134;
                        }
    if (absX == 2385) {
                  teleportToX = 2384;
                  teleportToY = 3134;
                 }
                 }
     
    if (objectID == 4470 && (objectX == 2377) && (objectY == 3131))
     
                 {
                if(playerIsSaradomin == true)
              {
    sendMessage("You are not allowed into the enemy's area!");
    } else {
     
    if (absX == 2376) {
                      teleportToX = 2377;
                      teleportToY = 3131;
                        }
    if (absX == 2377) {
                  teleportToX = 2376;
                  teleportToY = 3131;
                 }
                 }
              }
     
    if (objectID == 4470 && (objectX == 2373) && (objectY == 3126))
     
                 {
            if(playerIsSaradomin == true)
              {
    sendMessage("You are not allowed into the enemy's area!");
    } else {
     
    if (absY == 3127) {
                      teleportToX = 2373;
                      teleportToY = 3126;
                        }
    if (absY == 3126) {
                  teleportToX = 2373;
                  teleportToY = 3127;
                 }
                 }
              }
     
     
     
    //Tables, bandages etc.
     
    if ((objectID == 4458) && (objectX == 2376) && (objectY == 3128)) //Sharks
    {
    addItem(385, 1);
    //sendMessage ("You take a shark - have fun eating it in battle!");
    }
    if ((objectID == 1275) && (objectX == 2376) && (objectY == 3133)) //Picks
    {
    addItem(1275, 1);
    //sendMessage ("You take a pick - go mine, buddy!");
    }
     
    if ((objectID == 4460) && (objectX == 2376) && (objectY == 3131)) //Rocks
    {
    addItem(4043, 1);
    //sendMessage ("You take a rock - is it needed? Tell me.");
    }
     
    if ((objectID == 4463) && (objectX == 2373) && (objectY == 3131)) //Exploding Pots
    {
    addItem(4045, 1);
    //sendMessage ("You take an exploding pot - go own someone!");
    }
     
    if ((objectID == 4462) && (objectX == 2373) && (objectY == 3133)) //Ropes
    {
    addItem(954, 1);
    //sendMessage ("You take some rope - don't hang yourself!");
    }
     
    if ((objectID == 4459) && (objectX == 2370) && (objectY == 3131)) //Toolbox
    {
    addItem(4051, 1);
    //sendMessage ("You take a toolbox - is it needed? Tell me.!");
    }
     
    if ((objectID == 4461) && (objectX == 2370) && (objectY == 3133)) //Barricades
    {
    addItem(4053, 1);
    //sendMessage ("You take a barricade - impede the enemy!");
    }
    if (objectID == 4903)
    {
    if(playerIsZamorak == true)
    {
    if((playerHasItem(4037)) || (playerEquipment[3] == 4037))
    {
     PlayerHandler.messageToAll = playerName+" scored a point for Zammy!";
     addItem(995, 5000000);
     addItem(1042, 1);
     txt4 = "I owned you guys with my skills! Go Zammy!";
     string4UpdateRequired = true;
     setAnimation(2109);
     sendMessage("You win a phat and money for scoring!");
     ZS += 1;
     remove(4037, 3);
     deleteItem(4037, getItemSlot(4037), 1);
    }
    else
    {
     sendMessage("This is YOUR flag. Go get the other teams'!");
    }
    }
    else if(playerIsSaradomin == true && (playerHasItem(4039) || playerEquipment[3] == 4039))
    {
    sendMessage("You already stole the flag!");
    } else {
    PlayerHandler.messageToAll = playerName+" stole the Zamorak team's flag! Go get 'em!";
    addItem(4039, 1);
    wear(4039, getItemSlot(4039));
    }
    }
     
    if (objectID == 4902)
    {
    if(playerIsSaradomin == true)
    {
    if((playerEquipment[playerWeapon] == 4039))
    {
     PlayerHandler.messageToAll = playerName+" scored a point for Sara!";
     addItem(995, 5000000);
     addItem(1040, 1);
     txt4 = "I owned you guys with my skills! Go Sara!";
     string4UpdateRequired = true;
     setAnimation(2109);
     sendMessage("You win a phat and money for scoring!");
     SS += 1;
     remove(4039, 3);
     deleteItem(4039, getItemSlot(4039), 1);
    }
    else
    {
     sendMessage("This is YOUR flag. Go get the other teams'!");
    }
    }
    else if(playerIsSaradomin == false && (playerHasItem(4037) || playerEquipment[3] == 4037))
    {
        sendMessage("You already stole the flag - back off.");
    } else {
    PlayerHandler.messageToAll = playerName+" stole the Saradomin team's flag! Go get 'em!";
    addItem(4037, 1);
    wear(4037, getItemSlot(4037));
    }
    }
     
    if(objectID == 4483)
    {
    openUpBank();
    }
     
    if (objectID == 4417 && (objectX == 2419) && (objectY == 3078))
                 {
    if (absX == 2420) {
                      teleportToX = 2419;
                      teleportToY = 3077;
       heightLevel = 0;
                 }
    if (absX == 2419) {
                  teleportToX = 2420;
                  teleportToY = 3080;
       heightLevel = 1;
                 }
                 }
     
    if (objectID == 4415 && (objectX == 2419) && (objectY == 3080))
                 {
    if (absX == 2419) {
                      teleportToX = 2420;
                      teleportToY = 3080;
       heightLevel = 1;
                 }
    if (absX == 2420) {
                  teleportToX = 2419;
                  teleportToY = 3077;
       heightLevel = 0;
                 }
                 }
     
    if (objectID == 4417 && (objectX == 2428) && (objectY == 3081))
                 {
    if (absY == 3080) {
                      teleportToX = 2427;
                      teleportToY = 3081;
       heightLevel = 1;
                 }
    if (absY == 3081) {
                  teleportToX = 2430;
                  teleportToY = 3080;
       heightLevel = 2;
                 }
                 }
     
    if (objectID == 4415 && (objectX == 2430) && (objectY == 3081))
                 {
    if (absY == 3081) {
                      teleportToX = 2430;
                      teleportToY = 3080;
       heightLevel = 2;
                 }
    if (absY == 3080) {
                  teleportToX = 2427;
                  teleportToY = 3081;
       heightLevel = 1;
                 }
                 }
     
    if (objectID == 4417 && (objectX == 2425) && (objectY == 3074))
                 {
    if (absX == 2426) {
                      teleportToX = 2425;
                      teleportToY = 3077;
       heightLevel = 2;
                 }
    if (absX == 2425) {
                  teleportToX = 2426;
                  teleportToY = 3074;
       heightLevel = 3;
                 }
                 }
     
    if (objectID == 4415 && (objectX == 2425) && (objectY == 3074))
                 {
    if (absX == 2425) {
                      teleportToX = 2426;
                      teleportToY = 3074;
       heightLevel = 3;
                 }
    if (absX == 2426) {
                  teleportToX = 2425;
                  teleportToY = 3077;
       heightLevel = 2;
                 }
                 }
     
    if (objectID == 4406)
    {
    teleportToX = 2440; //Teleport to lobby
    teleportToY = 3095; //Teleport to lobby
    heightLevel = 0;    //Teleport to lobby
    deleteItem(4041, getItemSlot(4041), 1);
    deleteItem(4039, getItemSlot(4039), 1);
    playerIsSaradomin = false; //Remove player from team
    sendMessage("You left castle wars. Play again!");
        }
     
    if (objectID == 4407)
    {
    teleportToX = 2440;
    teleportToY = 3085;
    heightLevel = 0;
    deleteItem(4042, getItemSlot(4042), 1);
    deleteItem(4037, getItemSlot(4037), 1);
    playerIsZamorak = false;
    sendMessage("You left castle wars. Play again pl0x!");
        }
     
    if (objectID == 4418 && (objectX == 2380) && (objectY == 3127))
                 {
    if (absX == 2379) {
                      teleportToX = 2380;
                      teleportToY = 3130;
                      heightLevel = 0;
                        }
    if (absX == 2380) {
                  teleportToX = 2379;
                  teleportToY = 3127;
       heightLevel = 1;
                 }
                 }
     
    if (objectID == 4415 && (objectX == 2380) && (objectY == 3127))
                 {
    if (absX == 2380) {
                      teleportToX = 2379;
                      teleportToY = 3127;
                      heightLevel = 1;
                        }
    if (absX == 2379) {
                  teleportToX = 2380;
                  teleportToY = 3130;
       heightLevel = 0;
                 }
                 }
     
    if (objectID == 4418 && (objectX == 2369) && (objectY == 3126))
                 {
    if (absY == 3127) {
                      teleportToX = 2372;
                      teleportToY = 3126;
                      heightLevel = 1;
                        }
    if (absY == 3126) {
                  teleportToX = 2369;
                  teleportToY = 3127;
       heightLevel = 2;
                 }
                 }
     
    if (objectID == 4415 && (objectX == 2369) && (objectY == 3126))
                 {
    if (absY == 3126) {
                      teleportToX = 2369;
                      teleportToY = 3127;
                      heightLevel = 2;
                        }
    if (absY == 3127) {
                  teleportToX = 2372;
                  teleportToY = 3126;
       heightLevel = 1;
                 }
                 }
     
    if (objectID == 4418 && (objectX == 2374) && (objectY == 3131))
                 {
    if (absX == 2373) {
                      teleportToX = 2374;
                      teleportToY = 3130;
                      heightLevel = 2;
                        }
    if (absX == 2374) {
                  teleportToX = 2373;
                  teleportToY = 3133;
       heightLevel = 3;
                 }
                 }
    if (objectID == 4415 && (objectX == 2374) && (objectY == 3133))
                 {
    if (absX == 2374) {
                      teleportToX = 2373;
                      teleportToY = 3133;
                      heightLevel = 3;
                        }
    if (absX == 2373) {
                  teleportToX = 2374;
                  teleportToY = 3130;
       heightLevel = 2;
                 }
                 }
     
    if (objectID == 4424 && (objectX == 2427) && (objectY == 3088))
                 {
    if (absY == 3087) {
                      teleportToX = 2427;
                      teleportToY = 3088;
                        }
    if (absY == 3088) {
                  teleportToX = 2427;
                  teleportToY = 3087;
                 }
                 }
     
    if (objectID == 4423 && (objectX == 2426) && (objectY == 3088))
                 {
    if (absY == 3087) {
                      teleportToX = 2426;
                      teleportToY = 3088;
                        }
    if (absY == 3088) {
                  teleportToX = 2426;
                  teleportToY = 3087;
                 }
                 }
     
    if (objectID == 4465 && (objectX == 2415) && (objectY == 3073))
                 {
    if (absX == 2415) {
                      teleportToX = 2414;
                      teleportToY = 3073;
                        }
    if (absX == 2414) {
                  teleportToX = 2415;
                  teleportToY = 3073;
                 }
                 }
     
    if (objectID == 4419 && (objectX == 2417) && (objectY == 3074))
                 {
    if (absX == 2416) {
                      teleportToX = 2417;
                      teleportToY = 3077;
                        }
    if (absX == 2417) {
                  teleportToX = 2416;
                  teleportToY = 3074;
                 }
                 }
     
    if (objectID == 4469 && (objectX == 2422) && (objectY == 3076))
                 {
                if(playerIsZamorak == true)
              {
    sendMessage("You are not allowed into the enemy's area!");
    } else {
     
    if (absX == 2423) {
                      teleportToX = 2422;
                      teleportToY = 3076;
                        }
    if (absX == 2422) {
                  teleportToX = 2423;
                  teleportToY = 3076;
                  }
                  }
               }
     
    if (objectID == 4469 && (objectX == 2426) && (objectY == 3081))
                 {
            if(playerIsZamorak == true)
              {
    sendMessage("You are not allowed into the enemy's area!");
    } else {
     
    if (absY == 3081) {
                      teleportToX = 2426;
                      teleportToY = 3080;
                        }
    if (absY == 3080) {
                  teleportToX = 2426;
                  teleportToY = 3081;
                  }
                  }
               }
     
    if ((objectID == 4458) && (objectX == 2423) && (objectY == 3078)) //Sharks
    {
    addItem(385, 1);
    //sendMessage ("You take a shark - have fun eating it in battle!");
    }
     
    if ((objectID == 1275) && (objectX == 2423) && (objectY == 3073)) //Picks
    {
    addItem(1275, 1);
    //sendMessage ("You got a pick!");
    }
     
    if ((objectID == 4460) && (objectX == 2423) && (objectY == 3075)) //Rock (needed? Tell me...)
    {
    addItem(4043, 1);
    //sendMessage ("You got a rock - is it needed? Tell me.");
    }
     
    if ((objectID == 4463) && (objectX == 2426) && (objectY == 3075)) //Exploding Pots
    {
    addItem(4045, 1);
    //sendMessage ("Oh no! Use this pot to explode stuff!");
    }
     
    if ((objectID == 4462) && (objectX == 2426) && (objectY == 3073)) //Ropes
    {
    addItem(954, 1);
    //sendMessage ("You got some rope - don't hang yourself!");
    }
     
    if ((objectID == 4459) && (objectX == 2429) && (objectY == 3075)) //Toolbox
    {
    addItem(4051, 1);
    //sendMessage ("You got a toolbox - is it needed? Tell me.");
    }
     
    if ((objectID == 4461) && (objectX == 2429) && (objectY == 3073)) //Barricades
    {
    addItem(4053, 1);
    //sendMessage ("You got a barricade - impede the ememy!");
    }
    b]Step 12: [/b]Search for
    Code:
    else if(!savemoreinfo() && attempts >= 5)
    Code:
    {
    and you'll see
    Code:
    else if(!savemoreinfo() && attempts >= 5)
    Code:
    {
    //println_debug("Attempts: "+attempts+" - Giving up saving moreinfo file!");
    attempts += 1;
    smitimer = 14000000;
    }
    }
    Step 13: Press enter twice after the two }'s and add
    Code:
    if (CWA < 0)
    Code:
     {
     CWA = 0;
     }
     if (CWT > 0)
     {
     CWT-=1;
     if(CWT == 0)
     {
     cWon = false;
     
       sendMessage("A Castle Wars match ended! Go play, guys!");
       teleportToX = 2440;
       teleportToY = 3089;
       heightLevel = 0;
       remove(0,1);
       deleteItem(4041, getItemSlot(4041), 1);
       if(saraScore > zammyScore)
       {
        Winner = "Saradomin";
        sendMessage("The game is over! "+Winner+" won the match! Go "+Winner+"!");
       }
       else if(zammyScore > saraScore)
       {
        Winner = "Zamorak";
        sendMessage("The game is over! "+Winner+" won the match! Go "+Winner+"!");
       }
       else
       {
        sendMessage("The game ended in an epic tie!");
       }
      }
     }
    Step 13: Search for
    Code:
        public void update()
    Code:
        {
    Step 14: Look up and you'll see some frames. Add this one after one.
    Code:
    sendFrame126("@red@CW@blu@ars", 182);


    Step 15: Search for
    Code:
                                                case 165: // angry emote
                                   startAnimation(0x35B);
                    break;
    Step 16: Press enter twice after the break;, and add
    Code:
                    case 161: // Castle Wars
    Code:
                    if(emotes == 0)
                    {
                    teleportToX = 2441;
                    teleportToY = 3091;
                    heightLevel = 0;
                    }
                    else
                    {
                        emotes = 0;
                        pEmote = playerSE;
                        updateRequired = true; appearanceUpdateRequired = true;
                    }
                    break;
    Step 17: Now, to add a woring CATAPULT, find this
    Code:
    OBJECT CLICK ONE


    Step 18: After a break, add
    Code:
    case 671: //CW Catapult - Newb 2341
    Code:
    if(actionTimer <= 1){
    if(playerHasItemAmount(968, 1)){
    deleteItem(968, getItemSlot(968), 1);
    attackPlayersWithin(300, 40, 10);
    attackPlayersWithin(300, 40, 10);
    attackPlayersWithin(500, 40, 10);
    attackPlayersWithin(400, 40, 10);
    staticAnimation(2109, absX, absY, 100);
    stillgfx(567, absY, absX);
    hitDiff = 8 + misc.random(20);
    inCombat();
    sendMessage("You shot the catapult at a player...");
    sendMessage("Hopefully it didn't hit YOUR team!");
    txt4 = "I shot the cannon - move, team!";
    string4UpdateRequired = true;
    actionTimer = 45;
    } else {
    sendMessage("Don't click so fast!");
    }
    }
    break;
    Step 18: To add WORKING bandages, search for
    Code:
    case 2520:


    Step 19: After the break;, add
    Code:
    case 4049:
    Code:
    startAnimation(918);
    NewHP += 15 + (playerLevel[6] / 3);
    if(NewHP > getLevelForXP(playerXP[3])) 
    NewHP = getLevelForXP(playerXP[3]);
    deleteItem(4049, getItemSlot(4049), 1);
    sendMessage("You patched yourself up!");
    break;
    [i]Credits: Newb 2341, Owned Irl & Bobby for suggesting

    COMMENT, IT TOKE A LONG TIME FFS!
     

  2. #2  
    Mr.S
    Guest
    lmfao.where are the object ID?
     

  3. #3  
    jessica124
    Guest
    Will try and give props when it works...

    Dont work gives me errors...
    Last edited by jessica124; 07-09-2007 at 08:53 AM. Reason: Double posting is not allowed!
     

  4. #4  
    ipwnjagex
    Guest
    lol mr s got ownt
     

  5. #5  
    Newb 2341
    Guest
    When, where, why?
    Yeah, this doesn't work for some people - I know one reason, though.
     

  6. #6  
    Diablo1123
    Guest
    Ummm still no one else have catapult
     

  7. #7  
    Newb 2341
    Guest
    Actually, Diablo, i do have a catapult.
    I'll add that part and the bandages now.
     

  8. #8  
    help
    Guest
    where do i search for this


    /* MISC STUFF */
     

  9. #9  
    ipwnjagex
    Guest
    kickass but u left out a few ints like sarascore zammyscoreand some others

    oh and could you tell me what the castlewarsscore void is cuz i need it i fixed everything else but all i need is that void
    Last edited by ipwnjagex; 07-10-2007 at 07:35 PM. Reason: Double posting is not allowed!
     

  10. #10  
    julitakl
    Guest
    I only get 1 error

    client.java:19979: orphaned case
    case 252: // atObject2
    ^
    1 error
    Press any key to continue . . .

    Help me please!!!!!!
     

Page 1 of 11 123 ... LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. Replies: 72
    Last Post: 03-14-2010, 06:14 AM
  2. Replies: 21
    Last Post: 01-02-2010, 06:03 PM
  3. Replies: 21
    Last Post: 10-09-2009, 06:28 AM
  4. full castle wars map data.
    By Xx Jc xX in forum Help
    Replies: 0
    Last Post: 09-04-2009, 02:47 AM
  5. [DELTASCAPE] Full castle wars!!!11 and pc
    By cube in forum Tutorials
    Replies: 7
    Last Post: 12-09-2008, 10:39 PM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •