Keeping stuff when you die (only in certain areas)
mmk so open up client.java and find this
Code:
public boolean ApplyDead() {
add this to it
Code:
if (actionTimer == 0 && IsDeadTimer == true && (absX >= #X && absX <= #X && absY >= #Y && absY <= #Y)) {
teleportToX = #X;
teleportToY = #Y;
IsDeadTeleporting = true;
frame1();
updateRequired = true;
appearanceUpdateRequired = true;
NewHP = getLevelForXP(playerXP[3]);
setSkillLevel(3, getLevelForXP(playerXP[3]), playerXP[playerHitpoints]);
playerLevel[3] = getLevelForXP(playerXP[3]);
refreshSkills();
PoisonDelay = 9999999;
KillerId = playerId;
}
ok where it says #X put the x coord where it says #Y put the y coord, and also put the coords in for where u want you to be teleported when u die