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Thread: Warriors Guild (Isn't half coded).

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  1. #1 Warriors Guild (Isn't half coded). Cleaned! 
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    Description: Adding full warriors guild
    Credits: Me
    Base: Devolution/Any base
    Updates: Cleaned up codes.

    Step 1:
    Go into player.java and declare these:
    Code:
    	public int defenderStage = 0,
    	tokens = 100,
    	noTokens = 60;
    Then go to process in client.java and add these timers:
    Code:
    if(tokens > 0) tokens--;
    if(noTokens > 0) noTokens--;
    if(tokens == 0) tokens = 100;
    if(noTokens == 0) noTokens = 60;
    Step 2:
    Open up your client.java and add this:
    Code:
    public void teleportTo(int X, int Y) {
    teleportToX = X;
    teleportToY = Y;
    }
    And this:
    Code:
    public boolean cycRoom() {
    	return absX >= 2893 && absX <= 2904 && absY >= 3558 && absY <= 3569 && heightLevel == 1;
    	}
    This boolean will be used later on in this tut. What it does is if you use my area, will make a boolean for the cyclopes room

    Next go to process() and add:
    Code:
    if(cycRoom()) {
    if(tokens == 1){
    deleteItem(553, 10);
    sendMessage("10 of your tokens crumble away crumble away.");
    }
    if(tokens == 1 && !playerHasItem(553, 10)) {
    npc(588, "Your time is up "+ playerName +", please head", "", "for the stairs.", "", 198);
    }
    if(noTokens == 1 && !playerHasItem(553, 10)){
    teleportTo(2899, 3564);
    npc(588, "I am sorry, you seem not to have anymore tokens,", "please use the animator on the lower level", "to obtain Warrior Tokens. Once you have", "enough, please return.", 198);
    }
    }
    The next step will have to do with objects and using items with objects..

    Step 3:
    Search for objectIDz in client.java and add this:
    Code:
    switch(objectIDz) {
    case 1516:
    case 1519:
    if(objectXz >= 2898 && objectXz <= 2899 && objectYz == 3558) {
    if(getLevelForXP(playerXP[2]) + getLevelForXP(playerXP[0]) <= 130) {
    sendMessage("You need a combined level of attack and strength levels of 130 to enter in here.");
    }
    ReplaceObject(2899, 3558, 1519, -2, 0);
    ReplaceObject(2898, 3558, 1516, 0, 0);
    }
    break;
    
    case 4643:
    setAnimation(828);
    teleportTo(2899, 3565);
    break;
    
    case 4624:
    teleportTo(2216, 4937);
    break;
    
    case 4626
    if(!playerHasItem(553, 100)) {
    npc(588, "I am sorry, but you need atleast", "100 or more tokens to enter the cyclopes", "room. Try using the armour animator", "downstairs to receive some.", 198);
    }
    teleportTo(2897, 3569);
    heightLevel = 1;
    break;
    
    case 4625:
    teleportTo(2897, 3565);
    heightLevel = 0;
    break;
    }
    This will add the doors and stairs.
    Now search for UsedOnObject and add:
    Code:
    			if (UsedOnObjectID == 9094) {//animator start
    				TurnPlayerTo(UsedOnX, UsedOnY);
    				if (GoodDistance(UsedOnX, UsedOnY, absX, absY, 1) == true) {
    if (ItemID == 1117 || ItemID == 1075 || ItemID == 1155 && playerHasItem(1117) && playerHasItem(1075) && playerHasItem(1155)) {
    deleteItem(1155, 1);
    deleteItem(1075, 1);
    deleteItem(1117, 1);
    server.npcHandler.makeNPC(430, UsedOnX, UsedOnY, 0);
    }
    if (ItemID == 1153 || ItemID == 1067 || ItemID == 1115 && playerHasItem(1153) && playerHasItem(1067) && playerHasItem(1115)) {
    deleteItem(1153, 1);
    deleteItem(1067, 1);
    deleteItem(1115, 1);
    server.npcHandler.makeNPC(431, UsedOnX, UsedOnY, 0);
    }
    if (ItemID == 1157 || ItemID == 1119 || ItemID == 1125 && playerHasItem(1157) && playerHasItem(1119) && playerHasItem(1069)) {
    deleteItem(1157, 1);
    deleteItem(1119, 1);
    deleteItem(1069, 1);
    server.npcHandler.makeNPC(432, UsedOnX, UsedOnY, 0);
    }
    if (ItemID == 1165 || ItemID == 1077 || ItemID == 1125 && playerHasItem(1165) && playerHasItem(1077) && playerHasItem(1125)) {
    deleteItem(1165, 1);
    deleteItem(1077, 1);
    deleteItem(1125, 1);
    server.npcHandler.makeNPC(433, UsedOnX, UsedOnY, 0);
    }
    if (ItemID == 1121 || ItemID == 1071 || ItemID == 1165 && playerHasItem(1121) && playerHasItem(1071) && playerHasItem(1159)) {
    deleteItem(1121, 1);
    deleteItem(1071, 1);
    deleteItem(1159, 1);
    server.npcHandler.makeNPC(434, UsedOnX, UsedOnY, 0);
    }
    if (ItemID == 1073 || ItemID == 1123 || ItemID == 1161 && playerHasItem(1161) && playerHasItem(1073) && playerHasItem(1123)) {
    deleteItem(1073, 1);
    deleteItem(1123, 1);
    deleteItem(1161, 1);
    server.npcHandler.makeNPC(435, UsedOnX, UsedOnY, 0);
    }
    if (ItemID == 1163 || ItemID == 1079 || ItemID == 1127 && playerHasItem(1163) && playerHasItem(1079) && playerHasItem(1127)) {
    deleteItem(1163, 1);
    deleteItem(1079, 1);
    deleteItem(1127, 1);
    server.npcHandler.makeNPC(436, UsedOnX, UsedOnY, 0);
    }
    sendMessage("You place the armour on the animator...");
    setAnimation(827);
    sendMessage("...summoning a armoured figure.");
    }
    }
    This will create a npc as you use armour on the animator.

    Step 4:
    Next we are going to add dialogues.

    Search for: if ((NPCSlot < 0) || (NPCSlot >= server.npcHandler.npcs.length) || (server.npcHandler.npcs[NPCSlot] == null))
    After this line, add this:
    Code:
    if(NPCID >= 0 && NPCID <= 3500) {
    skillX = server.npcHandler.npcs[NPCSlot].absX;
    skillY = server.npcHandler.npcs[NPCSlot].absY;
    }
    In that add:
    Code:
    switch(NPCID) {
    case 198:
                   NpcWanneTalk = 59;
    break;
    case 250:
    if(AreXItemsInBag(7597, 1) && defenderStage == 0) {
                   NpcWanneTalk = 60;
    			}
    if(AreXItemsInBag(7598, 1) && defenderStage == 1) {
                   NpcWanneTalk = 60;
    			}
    if(AreXItemsInBag(7599, 1) && defenderStage == 2) {
                   NpcWanneTalk = 60;
    			}
    if(AreXItemsInBag(7600, 1) && defenderStage == 3) {
                   NpcWanneTalk = 60;
    			}
    if(AreXItemsInBag(7601, 1) && defenderStage == 4) {
                   NpcWanneTalk = 60;
    			}
    if(AreXItemsInBag(7602, 1) && defenderStage == 5) {
                   NpcWanneTalk = 60;
    		}
    break;
    }
    And for those who have not added dialogues to there server, add this in packet 40:
    Code:
    		case 40:
    if (NpcDialogue == 60) {
    		NpcDialogue += 1;
    		NpcDialogueSend = false;
    } else {
    					NpcDialogue = 0;
    					NpcDialogueSend = false;
    					RemoveAllWindows();
    				}
    				println_debug("Unhandled Packet.");
    			break;
    Next search for UpdateNPCChat() and under the switch, add:

    Code:
    case 59:
    npc(588, "Greetings! And welcome to the Warrior's", "Guild, to start off, head downstairs and", "use the animator. It will require sets", "of armour to work.", 198);
    break;
    
    case 60:
    player("I have the next defender! Can you please release", "the next batch of cyclopes?");
    break;
    
    case 61:
    npc(590, "Hmm, alright, the next batch of cyclopes", "", "have been released. Good luck!", " ", 250);
    defenderStage += 1;
    break;
    Step 5:
    We are almost done with adding this tut. Next search for: (token.equals("character-firstTimePlaying")) and under it add:
    Code:
     else if (token.equals("character-defenderStage")) {
    defenderStage = Integer.parseInt(token2);
    }
    After that search for: characterfile.write("character-firstTimePlaying = ", 0, 29); and add:
    Code:
    			characterfile.newLine();
    			characterfile.write("character-defenderStage = ", 0, 26);
    			characterfile.write(Integer.toString(defenderStage), 0, Integer.toString(defenderStage).length());
    Step 6:
    Search for: case 121. This packet is your loading region packet. What we will do in here is add the animator so people can use.
    (Note: Animator models will be at the end of this tut. Warrior tokens, defenders and armour NPCs are included.)

    Add:
    Code:
    				ReplaceServerObject(2220, 4939, 9094, 0, 10);
    				ReplaceServerObject(2220, 4940, 9096, -3, 10);
    				ReplaceServerObject(2221, 4939, 9096, -2, 10);
    				ReplaceServerObject(2220, 4938, 9096, -1, 10);
    				ReplaceServerObject(2219, 4939, 9096, 0, 10);
    				ReplaceServerObject(2221, 4940, 9095, -3, 10);
    				ReplaceServerObject(2221, 4938, 9095, -2, 10);
    				ReplaceServerObject(2219, 4938, 9095, -1, 10);
    				ReplaceServerObject(2219, 4940, 9095, 0, 10);
    Now close client.java and lets start working on npcs.

    Step 7:
    Open npcHandler.java and add these voids:
    Code:
    public void makeNPC(int npcID, int absX, int absY, int height)
    	{
    server.npcHandler.newNPC1(npcID, (absX), (absY), height, absX + 3, absY + 3, absX - 3, absY - 3, 0, server.npcHandler.GetNpcListHP(npcID), false);
    	}
    	public void newNPC1(int npcType, int x, int y, int heightLevel, int rangex1, int rangey1, int rangex2, int rangey2, int WalkingType, int HP, boolean Respawns) {
    		// first, search for a free slot
    		int slot = -1;
    		for (int i = 1; i < maxNPCs; i++) {
    			if (npcs[i] == null) {
    				slot = i;
    				break;
    			}
    		}
    
    		if(slot == -1) return;		// no free slot found
                     if(HP <= 0) { // This will cause client crashes if we don't use this :) - xero
                      HP = 0;
                    }
    		NPC newNPC = new NPC(slot, npcType);
    		newNPC.absX = x;
    		newNPC.absY = y;
    		newNPC.makeX = x;
    		newNPC.makeY = y;
    		newNPC.moverangeX1 = rangex1;
    		newNPC.moverangeY1 = rangey1;
    		newNPC.moverangeX2 = rangex2;
    		newNPC.moverangeY2 = rangey2;
    		newNPC.walkingType = WalkingType;
    		newNPC.HP = HP;
    		newNPC.MaxHP = HP;
    		//newNPC.MaxHit = (int)Math.floor((HP / 10));
    		newNPC.MaxHit = (int)(combatLevel[npcType] / 3);
    		/*if(WalkingType == 1)
    			newNPC.RandomWalk = true;*/
    		if (newNPC.MaxHit < 1) {
    			newNPC.MaxHit = 1;
    		}
    		newNPC.heightLevel = heightLevel;
                    newNPC.Respawns = Respawns;
    		npcs[slot] = newNPC;
    	}
    This is what summons the animated armour when you use armour on the animator.

    Now add this under if ((temp != null) && !temp.disconnected) {:
    Code:
                                        if(npcs[i].npcType == 116) {
                                    if(temp.defenderStage == 0) {
                                                  
                                    ItemHandler.addItem(Item.Cyclopes(),
                                            npcs[i].absX, npcs[i].absY, 1,
                                            GetNpcKiller(i), false);
    				}
                                        if(temp.defenderStage == 1) { 
                                                  
                                    ItemHandler.addItem(Item.Cyclopes2(),
                                            npcs[i].absX, npcs[i].absY, 1,
                                            GetNpcKiller(i), false);
    				}
                                        if(temp.defenderStage == 2) { 
                                                  
                                    ItemHandler.addItem(Item.Cyclopes3(),
                                            npcs[i].absX, npcs[i].absY, 1,
                                            GetNpcKiller(i), false);
    				}
                                        if(temp.defenderStage == 3) { 
                                                  
                                    ItemHandler.addItem(Item.Cyclopes4(),
                                            npcs[i].absX, npcs[i].absY, 1,
                                            GetNpcKiller(i), false);
    				}
                                        if(temp.defenderStage == 4) { 
                                                  
                                    ItemHandler.addItem(Item.Cyclopes5(),
                                            npcs[i].absX, npcs[i].absY, 1,
                                            GetNpcKiller(i), false);
    				}
                                        if(temp.defenderStage == 5) { 
                                                  
                                    ItemHandler.addItem(Item.Cyclopes6(),
                                            npcs[i].absX, npcs[i].absY, 1,
                                            GetNpcKiller(i), false);
    				}
                                        if(temp.defenderStage == 6) { 
                                                  
                                    ItemHandler.addItem(Item.Cyclopes7(),
                                            npcs[i].absX, npcs[i].absY, 1,
                                            GetNpcKiller(i), false);
    				}
                                    ItemHandler.addItem(532, npcs[i].absX,
                                            npcs[i].absY, 1, GetNpcKiller(i),
                                            false);
    
    }
    This creates the drops of the cyclops. Reason I didnt do it in npcdrops is because you wouldnt want all defenders dropping at once.

    Save and close npcHandler.java, open configs and open npcdrops.cfg.

    Once in, add these drops.
    Code:
    //Bronze
    npcdrop = 430	1117	1	100
    npcdrop = 430	1155	1	100
    npcdrop = 430	1075	1	100
    npcdrop = 430	553	5	100
    //Iron
    npcdrop = 431	1115	1	100
    npcdrop = 431	1153	1	100
    npcdrop = 431	1067	1	100
    npcdrop = 431	553	10	100
    //Steel
    npcdrop = 432	1157	1	100
    npcdrop = 432	1119	1	100
    npcdrop = 432	1069	1	100
    npcdrop = 432	553	15	100
    //Black
    npcdrop = 433	1125	1	100
    npcdrop = 433	1165	1	100
    npcdrop = 433	1073	1	100
    npcdrop = 433	553	20	100
    //Mith
    npcdrop = 434	1159	1	100
    npcdrop = 434	1121	1	100
    npcdrop = 434	1071	1	100
    npcdrop = 434	553	30	100
    //Addy
    npcdrop = 435	1161	1	100
    npcdrop = 435	1123	1	100
    npcdrop = 435	1073	1	100
    npcdrop = 435	553	35	100
    //Rune
    npcdrop = 436	1163	1	100
    npcdrop = 436	1127	1	100
    npcdrop = 436	1079	1	100
    npcdrop = 436	553	40	100
    This makes sure every time you kill your armour, it will drop its armour and give tokens.
    Now open autospawn.cfg and add:
    Code:
    spawn = 198	2898	3561	0	2899	3562	2897	3560	1
    spawn = 250	2901	3563	0	2902	3564	2900	3562	1
    spawn = 116	2896	3564	1	2897	3565	2895	3563	1
    spawn = 116	2898	3561	1	2900	3563	2896	3559	1
    spawn = 116	2901	3564	1	2902	3565	2900	3563	1
    spawn = 116	2903	3562	1	2904	3563	2902	3561	1
    spawn = 116	2894	3562	1	2895	3563	2893	3561	1
    spawn = 116	2899	3567	1	2900	3568	2898	3566	1
    spawn = 116	2897	3562	1	2898	3563	2896	3561	1
    spawn = 116	2899	3560	1	2900	3561	2898	3559	1
    spawn = 116	2897	3559	1	2898	3560	2896	3558	1
    This as all of you know spawns the npcs.

    Now open npc.cfg
    Replace 430-436 with these:
    Code:
    npc = 430	Animated_Bronze_Armour				11	16	6000
    npc = 431	Animated_Iron_Armour			23	28	6000
    npc = 432	Animated_Steel_Armour			46	36	6000
    npc = 433	Animated_Black_Armour			69	57	6000
    npc = 434	Animated_Mithril_Armour			92	90	6000
    npc = 435	Animated_Adamant_Armour			113	130	6000
    npc = 436	Animated_Rune_Armour			138	160	6000
    What this does is use the 6000 (timer of respawn). Why did I put that there? Because in devolution, (some of you may not of edited) once the npc is spawned, it will come back straight away. So this will give it 1 hour 40 minutes time. I'm sure most restart there servers at that time. Anyways next step!

    Step 8:
    Open Item.java and add:
    Code:
    	public static int Cyclops[] = { 1430, 1313, 1317, 1309, 1430, 1313, 1317, 1309,1430, 1313, 1317, 1309, 7597 };
    
        public static int Cyclopes() {
        	return Cyclops[(int)(Math.random()*Cyclops.length)];
    	}
    
    	public static int Cyclops2[] = { 1430, 1313, 1317, 1309, 1430, 1313, 1317, 1309, 1430, 1313, 1317, 1309, 7598 };
    
        public static int Cyclopes2() {
        	return Cyclops2[(int)(Math.random()*Cyclops2.length)];
    	}
    
    	public static int Cyclops3[] = { 1430, 1313, 1317, 1309, 1430, 1313, 1317, 1309, 1430, 1313, 1317, 1309, 7599 };
    
        public static int Cyclopes3() {
        	return Cyclops3[(int)(Math.random()*Cyclops3.length)];
    	}
    
    	public static int Cyclops4[] = { 1430, 1313, 1317, 1309, 1430, 1313, 1317, 1309, 1430, 1313, 1317, 1309, 7600 };
    
        public static int Cyclopes4() {
        	return Cyclops4[(int)(Math.random()*Cyclops4.length)];
    	}
    
    	public static int Cyclops5[] = { 1430, 1313, 1317, 1309, 1430, 1313, 1317, 1309, 1430, 1313, 1317, 1309, 7601 };
    
        public static int Cyclopes5() {
        	return Cyclops5[(int)(Math.random()*Cyclops5.length)];
    	}
    
    	public static int Cyclops6[] = { 1430, 1313, 1317, 1309, 1430, 1313, 1317, 1309, 1430, 1313, 1317, 1309, 7602 };
    
        public static int Cyclopes6() {
        	return Cyclops6[(int)(Math.random()*Cyclops6.length)];
    	}
    
    	public static int Cyclops7[] = { 1430, 1313, 1317, 1309, 1430, 1313, 1317, 1309, 1430, 1313, 1317, 1309, 7603 };
    
        public static int Cyclopes7() {
        	return Cyclops7[(int)(Math.random()*Cyclops7.length)];
    	}
    These are the items of the cyclopes. You can also make these final ints and remove the second static int for each int. Although you will need to initialise them.
    Next find: int[] runeId and add in the {}:
    553

    This will make the Warrior Guild tokens stackable.

    Step 9:
    This is the last server sided edit. Then we will go on to client side.

    Open up item.cfg and replace items with these:
    Code:
    item = 553	Warrior’s_Tokens	A_token_of_the_warrior’s_guild.	500	500	500	0	0	0	0	0	0	0	0	0	0	0	0
    item = 7597	Bronze_Defender	It_seems_bleached_with_age.	1	0	0	3	2	1	-3	-2	3	2	1	-3	-2	0	0
    item = 7598	Iron_Defender	It_seems_bleached_with_age.	1	0	0	5	4	3	-3	-2	5	4	3	-3	-2	0	0
    item = 7599	Steel_Defender	It_seems_bleached_with_age.	1	0	0	7	6	5	-3	-2	7	6	5	-3	-2	1	0
    item = 7600	Black_Defender	It_seems_bleached_with_age.	1	0	0	9	8	7	-3	-1	9	8	7	-3	-2	2	0
    item = 7601	Mithril_Defender	It_seems_bleached_with_age.	100	100	100	11	10	9	-3	-2	11	10	9	-3	-2	3	0
    item = 7602	Adamant_Defender	It_seems_bleached_with_age.	800	800	800	13	12	11	-3	-2	13	12	11	-3	-2	4	0
    item = 7603	Rune_Defender	It_seems_bleached_with_age.	3000	3000	3000	15	14	13	-3	-2	15	14	13	-3	-2	5	0
    Close and save item.cfg.

    Step 10:
    This side is client sided. If you know how to add models, do it then. Although these are correct ints and stuff so. Also this is for pre-loaders only.

    Go into class8.java and add these ints:
    Code:
      if(i == 553)
            {
    class8.aString170 = "Warrior Tokens";
    class8.anInt174 = 15343;
    class8.anIntArray201 = new int[10];
    class8.anIntArray193 = new int[10];
    class8.anIntArray201[0] = 2;
    class8.anIntArray193[0] = 280;
    class8.anIntArray201[1] = 3;
    class8.anIntArray193[1] = 281;
    class8.anIntArray201[2] = 4;
    class8.anIntArray193[2] = 282;
    class8.anIntArray201[3] = 5;
    class8.anIntArray193[3] = 283;
    		class8.anInt165 = -1;
    		class8.anInt188 = -1;
    		class8.anInt202 = 0;
    		class8.aBoolean176 = true;
    		class8.anInt198 = 180;
    		class8.anInt181 = 724;
    		class8.anInt155 = 1;
    		class8.anInt200 = -1;
    		class8.anInt164 = -1;
    		class8.anInt169 = 9;
    		class8.anInt204 = 0;
    		class8.anInt194 = -100;
    		class8.anInt179 = -1;
    		class8.anInt190 = 238;
    		class8.aByteArray178 = "It's a Warrior guild token.".getBytes();
    }
      if(i == 280)
            {
    class8.aString170 = "Warrior Tokens";
    class8.anInt174 = 15344;
    		class8.anInt165 = -1;
    		class8.anInt188 = -1;
    		class8.anInt202 = 0;
    		class8.aBoolean176 = true;
    		class8.anInt198 = 180;
    		class8.anInt181 = 724;
    		class8.anInt155 = 1;
    		class8.anInt200 = -1;
    		class8.anInt164 = -1;
    		class8.anInt169 = 9;
    		class8.anInt204 = 0;
    		class8.anInt194 = -100;
    		class8.anInt179 = -1;
    		class8.anInt190 = 238;
    		class8.aByteArray178 = "It's a Warrior guild token.".getBytes();
    
    }
      if(i == 281)
            {
    class8.aString170 = "Warrior Tokens";
    class8.anInt174 = 15345;
    		class8.anInt165 = -1;
    		class8.anInt188 = -1;
    		class8.anInt202 = 0;
    		class8.aBoolean176 = true;
    		class8.anInt198 = 180;
    		class8.anInt181 = 724;
    		class8.anInt155 = 1;
    		class8.anInt200 = -1;
    		class8.anInt164 = -1;
    		class8.anInt169 = 9;
    		class8.anInt204 = 0;
    		class8.anInt194 = -100;
    		class8.anInt179 = -1;
    		class8.anInt190 = 238;
    		class8.aByteArray178 = "It's a Warrior guild token.".getBytes();
    
    }
      if(i == 282)
            {
    class8.aString170 = "Warrior Tokens";
    class8.anInt174 = 15346;
    		class8.anInt165 = -1;
    		class8.anInt188 = -1;
    		class8.anInt202 = 0;
    		class8.aBoolean176 = true;
    		class8.anInt198 = 180;
    		class8.anInt181 = 724;
    		class8.anInt155 = 1;
    		class8.anInt200 = -1;
    		class8.anInt164 = -1;
    		class8.anInt169 = 9;
    		class8.anInt204 = 0;
    		class8.anInt194 = -100;
    		class8.anInt179 = -1;
    		class8.anInt190 = 238;
    		class8.aByteArray178 = "It's a Warrior guild token.".getBytes();
    
    }
      if(i == 283)
            {
    class8.aString170 = "Warrior Tokens";
    class8.anInt174 = 15347;
    		class8.anInt165 = -1;
    		class8.anInt188 = -1;
    		class8.anInt202 = 0;
    		class8.aBoolean176 = true;
    		class8.anInt198 = 180;
    		class8.anInt181 = 724;
    		class8.anInt155 = 1;
    		class8.anInt200 = -1;
    		class8.anInt164 = -1;
    		class8.anInt169 = 9;
    		class8.anInt204 = 0;
    		class8.anInt194 = -100;
    		class8.anInt179 = -1;
    		class8.anInt190 = 238;
    		class8.aByteArray178 = "It's a Warrior guild token.".getBytes();
    
    }
    if(i == 7597)
            {
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wield";
                class8.anIntArray156 = new int[2];
                class8.anIntArray160 = new int[2];
                class8.anIntArray156[0] = 28;
                class8.anIntArray156[1] = 74;
                class8.anIntArray160[0] = 5642;
                class8.anIntArray160[1] = 5652;
                class8.anInt174 = 15335; //Model ID
                class8.anInt181 = 490;
                class8.anInt190 = 344;
                class8.anInt198 = 192;
                class8.anInt204 = 0;
                class8.anInt199 = -1;
                class8.anInt169 = 1;
                class8.anInt194 = 20;
                class8.anInt165 = 15413; //Male equip
                class8.anInt200 = 15413; //Female equip
                class8.anInt175 = 56;
                class8.anInt197 = 116;
                class8.anInt164 = -1;
                class8.anInt188 = -1;
                class8.aBoolean176 = false;
                class8.aString170 = "Bronze defender";
                class8.aByteArray178 = "A defensive weapon.".getBytes();
            }
            if(i == 7598)
            {
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wield";
                class8.anIntArray156 = new int[2];
                class8.anIntArray160 = new int[2];
                class8.anIntArray156[0] = 28;
                class8.anIntArray156[1] = 74;
                class8.anIntArray160[0] = 23;
                class8.anIntArray160[1] = 33;
                class8.anInt174 = 15335; //Model ID
                class8.anInt181 = 490;
                class8.anInt190 = 344;
                class8.anInt198 = 192;
                class8.anInt204 = 0;
                class8.anInt199 = -1;
                class8.anInt169 = 1;
                class8.anInt194 = 20;
                class8.anInt165 = 15413; //Male equip
                class8.anInt200 = 15413; //Female equip
                class8.anInt175 = 56;
                class8.anInt197 = 116;
                class8.anInt164 = -1;
                class8.anInt188 = -1;
                class8.aBoolean176 = false;
                class8.aString170 = "Iron defender";
                class8.aByteArray178 = "A defensive weapon.".getBytes();
            }
            if(i == 7599)
            {
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wield";
                class8.anIntArray156 = new int[2];
                class8.anIntArray160 = new int[2];
                class8.anIntArray156[0] = 28;
                class8.anIntArray156[1] = 74;
                class8.anIntArray160[0] = 43042;
                class8.anIntArray160[1] = 43072;
                class8.anInt174 = 15335; //Model ID
                class8.anInt181 = 490;
                class8.anInt190 = 344;
                class8.anInt198 = 192;
                class8.anInt204 = 0;
                class8.anInt199 = -1;
                class8.anInt169 = 1;
                class8.anInt194 = 20;
                class8.anInt165 = 15413; //Male equip
                class8.anInt200 = 15413; //Female equip
                class8.anInt175 = 56;
                class8.anInt197 = 116;
                class8.anInt164 = -1;
                class8.anInt188 = -1;
                class8.aBoolean176 = false;
                class8.aString170 = "Steel defender";
                class8.aByteArray178 = "A defensive weapon.".getBytes();
            }
            if(i == 7600)
            {
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wield";
                class8.anIntArray156 = new int[1];
                class8.anIntArray160 = new int[1];
                class8.anIntArray156 = new int[2];
                class8.anIntArray160 = new int[2];
                class8.anIntArray156[0] = 28;
                class8.anIntArray156[1] = 74;
                class8.anIntArray160[0] = 0;
                class8.anIntArray160[1] = 10;
                class8.anInt174 = 15335; //Model ID
                class8.anInt181 = 490;
                class8.anInt190 = 344;
                class8.anInt198 = 192;
                class8.anInt204 = 0;
                class8.anInt199 = -1;
                class8.anInt169 = 1;
                class8.anInt194 = 20;
                class8.anInt165 = 15413; //Male equip
                class8.anInt200 = 15413; //Female equip
                class8.anInt175 = 56;
                class8.anInt197 = 116;
                class8.anInt164 = -1;
                class8.anInt188 = -1;
                class8.aBoolean176 = false;
                class8.aString170 = "Black defender";
                class8.aByteArray178 = "A defensive weapon.".getBytes();
            }
            if(i == 7601)
            {
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wield";
                class8.anIntArray156 = new int[2];
                class8.anIntArray160 = new int[2];
                class8.anIntArray156[0] = 28;
                class8.anIntArray156[1] = 74;
                class8.anIntArray160[0] = 43277;
                class8.anIntArray160[1] = 43297;
                class8.anInt174 = 15335; //Model ID
                class8.anInt181 = 490;
                class8.anInt190 = 344;
                class8.anInt198 = 192;
                class8.anInt204 = 0;
                class8.anInt199 = -1;
                class8.anInt169 = 1;
                class8.anInt194 = 20;
                class8.anInt165 = 15413; //Male equip
                class8.anInt200 = 15413; //Female equip
                class8.anInt175 = 56;
                class8.anInt197 = 116;
                class8.anInt164 = -1;
                class8.anInt188 = -1;
                class8.aBoolean176 = false;
                class8.aString170 = "Mithrill defender";
                class8.aByteArray178 = "A defensive weapon.".getBytes();
            }
            if(i == 7602)
            {
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wield";
                class8.anIntArray156 = new int[2];
                class8.anIntArray160 = new int[2];
                class8.anIntArray156[0] = 28;
                class8.anIntArray156[1] = 74;
                class8.anIntArray160[0] = 21642;
                class8.anIntArray160[1] = 21662;
                class8.anInt174 = 15335; //Model ID
                class8.anInt181 = 490;
                class8.anInt190 = 344;
                class8.anInt198 = 192;
                class8.anInt204 = 0;
                class8.anInt199 = -1;
                class8.anInt169 = 1;
                class8.anInt194 = 20;
                class8.anInt165 = 15413; //Male equip
                class8.anInt200 = 15413; //Female equip
                class8.anInt175 = 56;
                class8.anInt197 = 116;
                class8.anInt164 = -1;
                class8.anInt188 = -1;
                class8.aBoolean176 = false;
                class8.aString170 = "Adamant defender";
                class8.aByteArray178 = "A defensive weapon.".getBytes();
            }
            if(i == 7603)
            {
                class8.aStringArray189 = new String[5];
                class8.aStringArray189[1] = "Wield";
                class8.anIntArray156 = new int[2];
                class8.anIntArray160 = new int[2];
                class8.anIntArray156[0] = 28;
                class8.anIntArray156[1] = 74;
                class8.anIntArray160[0] = 38676;
                class8.anIntArray160[1] = 38313;
                class8.anInt174 = 15335; //Model ID
                class8.anInt181 = 490;
                class8.anInt190 = 344;
                class8.anInt198 = 192;
                class8.anInt204 = 0;
                class8.anInt199 = -1;
                class8.anInt169 = 1;
                class8.anInt194 = 20;
                class8.anInt165 = 15413; //Male equip
                class8.anInt200 = 15413; //Female equip
                class8.anInt175 = 56;
                class8.anInt197 = 116;
                class8.anInt164 = -1;
                class8.anInt188 = -1;
                class8.aBoolean176 = false;
                class8.aString170 = "Rune defender";
                class8.aByteArray178 = "A defensive weapon.".getBytes();
            }
    Close and save class8.java and open class5.java and add these ints:
    Code:
     if(i == 250)
            {
                class5.aString65 = "Kamfreena";
                class5.aByteArray89 = "Blademistress, skillful female warrior.".getBytes();
            }
     if(i == 430)
            {
                aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[35];
                class5.method165(true, aClass30_Sub2_Sub2_60);
                class5.aStringArray66 = new String[5];
                class5.aStringArray66[1] = "Attack";
                class5.anIntArray94 = new int[7];
                byte byte0 = 4;
                class5.anIntArray76 = new int[byte0];
                class5.anIntArray70 = new int[byte0];
                class5.anIntArray76[0] = 61;
                class5.anIntArray70[0] = 5652;
                class5.anIntArray76[1] = 41;
                class5.anIntArray70[1] = 5645;
                class5.anIntArray76[2] = 24;
                class5.anIntArray70[2] = 5635;
                class5.anIntArray76[3] = 37;
                class5.anIntArray70[3] = 5652;
                class5.anIntArray94[0] = 10004;
                class5.anIntArray94[1] = 10003;
                class5.anIntArray94[2] = 10001;
                class5.anIntArray94[3] = 10002;
                class5.anIntArray94[4] = 10005;
                class5.anIntArray94[5] = 10006;
                class5.anIntArray94[6] = 518;
                class5.aString65 = "Animated Bronze Armour";
                class5.anInt61 = 11;
                class5.aByteArray89 = "Bronze armour that has come to life!".getBytes();
            }
            if(i == 431)
            {
                aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[35];
                class5.method165(true, aClass30_Sub2_Sub2_60);
                class5.aStringArray66 = new String[5];
                class5.aStringArray66[1] = "Attack";
                class5.anIntArray94 = new int[7];
                byte byte1 = 4;
                class5.anIntArray76 = new int[byte1];
                class5.anIntArray70 = new int[byte1];
                class5.anIntArray76[0] = 61;
                class5.anIntArray70[0] = 33;
                class5.anIntArray76[1] = 41;
                class5.anIntArray70[1] = 22;
                class5.anIntArray76[2] = 24;
                class5.anIntArray70[2] = 18;
                class5.anIntArray76[3] = 37;
                class5.anIntArray70[3] = 33;
                class5.anIntArray94[0] = 10004;
                class5.anIntArray94[1] = 10003;
                class5.anIntArray94[2] = 10001;
                class5.anIntArray94[3] = 10002;
                class5.anIntArray94[4] = 10005;
                class5.anIntArray94[5] = 10006;
                class5.anIntArray94[6] = 518;
                class5.aString65 = "Animated Iron Armour";
                class5.anInt61 = 23;
                class5.aByteArray89 = "Iron armour that has come to life!".getBytes();
            }
            if(i == 432)
            {
                aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[35];
                class5.method165(true, aClass30_Sub2_Sub2_60);
                class5.aStringArray66 = new String[5];
                class5.aStringArray66[1] = "Attack";
                class5.anIntArray94 = new int[7];
                int l = 1;
                class5.anIntArray76 = new int[l];
                class5.anIntArray70 = new int[l];
                class5.anIntArray76[0] = 3426;
                class5.anIntArray70[0] = 33;
                class5.anIntArray94[0] = 10004;
                class5.anIntArray94[1] = 10003;
                class5.anIntArray94[2] = 10001;
                class5.anIntArray94[3] = 10002;
                class5.anIntArray94[4] = 10005;
                class5.anIntArray94[5] = 10006;
                class5.anIntArray94[6] = 518;
                class5.aString65 = "Animated Steel Armour";
                class5.anInt61 = 46;
                class5.aByteArray89 = "Steel armour that has come to life!".getBytes();
            }
            if(i == 433)
            {
                aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[35];
                class5.method165(true, aClass30_Sub2_Sub2_60);
                class5.aStringArray66 = new String[5];
                class5.aStringArray66[1] = "Attack";
                class5.anIntArray94 = new int[7];
                byte byte2 = 4;
                class5.anIntArray76 = new int[byte2];
                class5.anIntArray70 = new int[byte2];
                class5.anIntArray76[0] = 61;
                class5.anIntArray70[0] = 5;
                class5.anIntArray76[1] = 41;
                class5.anIntArray70[1] = 0;
                class5.anIntArray76[2] = 24;
                class5.anIntArray70[2] = 10;
                class5.anIntArray76[3] = 37;
                class5.anIntArray70[3] = 5;
                class5.anIntArray94[0] = 10004;
                class5.anIntArray94[1] = 10003;
                class5.anIntArray94[2] = 10001;
                class5.anIntArray94[3] = 10002;
                class5.anIntArray94[4] = 10005;
                class5.anIntArray94[5] = 10006;
                class5.anIntArray94[6] = 518;
                class5.aString65 = "Animated Black Armour";
                class5.anInt61 = 69;
                class5.aByteArray89 = "Black armour that has come to life!".getBytes();
            }
            if(i == 434)
            {
                aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[35];
                class5.method165(true, aClass30_Sub2_Sub2_60);
                class5.aStringArray66 = new String[5];
                class5.aStringArray66[1] = "Attack";
                class5.anIntArray94 = new int[7];
                byte byte3 = 4;
                class5.anIntArray76 = new int[byte3];
                class5.anIntArray70 = new int[byte3];
                class5.anIntArray76[0] = 61;
                class5.anIntArray70[0] = 43297;
                class5.anIntArray76[1] = 41;
                class5.anIntArray70[1] = 43288;
                class5.anIntArray76[2] = 24;
                class5.anIntArray70[2] = 43280;
                class5.anIntArray76[3] = 37;
                class5.anIntArray70[3] = 43297;
                class5.anIntArray94[0] = 10004;
                class5.anIntArray94[1] = 10003;
                class5.anIntArray94[2] = 10001;
                class5.anIntArray94[3] = 10002;
                class5.anIntArray94[4] = 10005;
                class5.anIntArray94[5] = 10006;
                class5.anIntArray94[6] = 518;
                class5.aString65 = "Animated Mithril Armour";
                class5.anInt61 = 92;
                class5.aByteArray89 = "Mithril armour that has come to life!".getBytes();
            }
            if(i == 435)
            {
                aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[35];
                class5.method165(true, aClass30_Sub2_Sub2_60);
                class5.aStringArray66 = new String[5];
                class5.aStringArray66[1] = "Attack";
                class5.anIntArray94 = new int[7];
                byte byte4 = 4;
                class5.anIntArray76 = new int[byte4];
                class5.anIntArray70 = new int[byte4];
                class5.anIntArray76[0] = 61;
                class5.anIntArray70[0] = 21662;
                class5.anIntArray76[1] = 41;
                class5.anIntArray70[1] = 21645;
                class5.anIntArray76[2] = 24;
                class5.anIntArray70[2] = 21640;
                class5.anIntArray76[3] = 37;
                class5.anIntArray70[3] = 21662;
                class5.anIntArray94[0] = 10004;
                class5.anIntArray94[1] = 10003;
                class5.anIntArray94[2] = 10001;
                class5.anIntArray94[3] = 10002;
                class5.anIntArray94[4] = 10005;
                class5.anIntArray94[5] = 10006;
                class5.anIntArray94[6] = 546;
                class5.aString65 = "Animated Adamant Armour";
                class5.anInt61 = 113;
                class5.aByteArray89 = "Adamant armour that has come to life!".getBytes();
            }
            if(i == 436)
            {
                aClass30_Sub2_Sub2_60.anInt1406 = anIntArray72[35];
                class5.method165(true, aClass30_Sub2_Sub2_60);
                class5.aStringArray66 = new String[5];
                class5.aStringArray66[1] = "Attack";
                class5.anIntArray94 = new int[7];
                byte byte5 = 4;
                class5.anIntArray76 = new int[byte5];
                class5.anIntArray70 = new int[byte5];
                class5.anIntArray76[0] = 61;
                class5.anIntArray70[0] = 36010;
                class5.anIntArray76[1] = 41;
                class5.anIntArray70[1] = 35990;
                class5.anIntArray76[2] = 24;
                class5.anIntArray70[2] = 35980;
                class5.anIntArray76[3] = 37;
                class5.anIntArray70[3] = 35990;
                class5.anIntArray94[0] = 10004;
                class5.anIntArray94[1] = 10003;
                class5.anIntArray94[2] = 10001;
                class5.anIntArray94[3] = 10002;
                class5.anIntArray94[4] = 10005;
                class5.anIntArray94[5] = 10006;
                class5.anIntArray94[6] = 518;
                class5.aString65 = "Animated Rune Armour";
                class5.anInt61 = 138;
                class5.aByteArray89 = "Rune armour that has come to life!".getBytes();
            }
    Close and save class5.java and open class46.java and add:
    Code:
     if(i == 9094)
            {
                class46.aString739 = "Animator";
                class46.aByteArray777 = "Gives regular armour life!".getBytes();
                class46.anInt744 = 1;
                class46.anInt761 = 1;
                class46.anIntArray773 = new int[1];
                class46.anIntArray773[0] = 10351;
                class46.aBoolean778 = true;
                class46.aBoolean767 = true;
                class46.aBoolean762 = false;
                class46.aBoolean769 = false;
            }
            if(i == 9095)
            {
                class46.aString739 = "Wall";
                class46.aByteArray777 = "A part of the Animator.".getBytes();
                class46.anInt744 = 1;
                class46.anInt761 = 1;
                class46.anIntArray773 = new int[1];
                class46.anIntArray773[0] = 10352;
                class46.aBoolean778 = false;
                class46.aBoolean767 = true;
                class46.aBoolean762 = false;
                class46.aBoolean769 = false;
            }
            if(i == 9096)
            {
                class46.aString739 = "Floor";
                class46.aByteArray777 = "A part of the Animator.".getBytes();
                class46.anInt744 = 1;
                class46.anInt761 = 1;
                class46.anIntArray773 = new int[1];
                class46.anIntArray773[0] = 10353;
                class46.aBoolean778 = false;
                class46.aBoolean767 = false;
                class46.aBoolean762 = false;
                class46.aBoolean769 = false;
            }
    Now download [Only registered and activated users can see links. ] models and put them into your models folder.

    And your done!

    Also if you do not have the npc talking method, put this in client.java.
    Code:
    	public void npc(int face, String line1, String line2, String line3, String line4, int npcID) {
    		sendFrame200(4901, face);
    		sendFrame126(GetNpcName(npcID).replaceAll("_", " "), 4902);
    		sendFrame126(""+line1, 4903);
    		sendFrame126(""+line2, 4904);
    		sendFrame126(""+line3, 4905);
    		sendFrame126(""+line4, 4906);
    		sendFrame126("Click here to continue", 4907);
    		sendFrame75(npcID, 4901);
    		sendFrame164(4900);
    		NpcDialogueSend = true;
    	}
    P.S. I take no credits for models or ints(Except for warrior guild tokens).

    Note: I give anyone the right to rename those ints in order for renamed users. Thanks.
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  2. #2  
    Registered Member
    Enjoi's Avatar
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    Very nicely done, this is 100% proof that 317 Reborn is going to be one of the best 317 servers.
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  3. #3  
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    Not really lol. I just released cause Im taking out warriors guild.
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  4. #4  
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    Ah i saw the post on that, but keep dragon boots, that is a little extra taste of pking. But defenders take out cause obby shield and stuff can take that place.
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  5. #5  
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    Quote Originally Posted by Ichigo View Post
    Ah i saw the post on that, but keep dragon boots, that is a little extra taste of pking. But defenders take out cause obby shield and stuff can take that place.
    Ill think about it
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  6. #6  
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    wow process
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    Quote Originally Posted by Witch King View Post
    wow process
    I had to convert to process for you because I dont think people use what I use.
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  8. #8  
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    Dexter Morgan's Avatar
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    Process much? Use brackets ALWAYS, read Java Tutorials about conventions.

    Quote Originally Posted by Ichigo View Post
    Very nicely done, this is 100% proof that 317 Reborn is going to be one of the best 317 servers.
    Please read the code and see what's happining. Code is very messy and can be done shorter.

    Example:

    Code:
    if ((objectIDz == 4626)) {
    if(playerHasItem(553, 100)) {
    teleportToX = 2897;
    teleportToY = 3569;
    heightLevel = 1;
    		}
    else if(!playerHasItem(553, 100)) {
    talk(588, "I am sorry, but you need atleast", "100 or more tokens to enter the cyclopes", "room. Try using the armour animator", "downstairs to receive some.", 198);
    			}
    		}
    Can became...

    Code:
    	switch (objectIDz) {
    		case 4626:
    			if(!playerHasItem(553, 100)) {
    				talk(588, "I am sorry, but you need atleast", "100 or more tokens to enter the cyclopes", "room. Try using the armour animator", "downstairs to receive some.", 198);
    				break;
    			}
    			teleportToX = 2897;
    			teleportToY = 3569;
    			heightLevel = 1;
    			break;
    	}
    [Only registered and activated users can see links. ]
    Quote Originally Posted by UberNation View Post
    Did you update the quantum network sockets to match the polarity of the wilderness counter levels in the Boolean that divides the wilderness level by zero?
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  9. #9  
    Banned

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    Quote Originally Posted by 2012 View Post
    Process much? Use brackets ALWAYS, read Java Tutorials about conventions.



    Please read the code and see what's happining. Code is very messy and can be done shorter.

    Example:

    Code:
    if ((objectIDz == 4626)) {
    if(playerHasItem(553, 100)) {
    teleportToX = 2897;
    teleportToY = 3569;
    heightLevel = 1;
    		}
    else if(!playerHasItem(553, 100)) {
    talk(588, "I am sorry, but you need atleast", "100 or more tokens to enter the cyclopes", "room. Try using the armour animator", "downstairs to receive some.", 198);
    			}
    		}
    Can became...

    Code:
    	switch (objectIDz) {
    		case 4626:
    			if(!playerHasItem(553, 100)) {
    				talk(588, "I am sorry, but you need atleast", "100 or more tokens to enter the cyclopes", "room. Try using the armour animator", "downstairs to receive some.", 198);
    				break;
    			}
    			teleportToX = 2897;
    			teleportToY = 3569;
    			heightLevel = 1;
    			break;
    	}
    I know, although at the time, I didnt know how to do it. I just released this because I took defenders out of my server.
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  10. #10  
    Banned rexz0rd's Avatar
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    I noticed this isnt for Delta base 29 Errors.
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