Code:
public void fm1() {
if(fd == 0) {
if(playerLevel[11] >= 0) {
deleteItem(1511, getItemSlot(1511), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX = absX;
fY = absY;
fd = 1;
fdelay = 30;
}
}
else if(fd == 1 && fd2 == 0) {
if(fd2 == 0) {
if(playerLevel[11] >= 0) {
deleteItem(1511, getItemSlot(1511), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX2 = absX;
fY2 = absY;
fd2 = 1;
fdelay2 = 30;
}
}
}
else if(fd2 == 1 && fd3 == 0) {
if(fd3 == 0) {
if(playerLevel[11] >= 0) {
deleteItem(1511, getItemSlot(1511), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX3 = absX;
fY3 = absY;
fd3 = 1;
fdelay3 = 30;
}
}
}
else if(fd3 == 1 && fd4 == 0) {
if(fd4 == 0) {
if(playerLevel[11] >= 0) {
deleteItem(1511, getItemSlot(1511), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX4 = absX;
fY4 = absY;
fd4 = 1;
fdelay4 = 30;
}
}
}
else if(fd5 == 0) {
if(playerLevel[11] >= 0) {
deleteItem(1511, getItemSlot(1511), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX5 = absX;
fY5 = absY;
fd5 = 1;
fdelay5 = 30;
}
}
sendMessage("You Light A Fire");
}
public void fm2() {
if(fd == 0) {
if(playerLevel[11] >= 14) {
deleteItem(1521, getItemSlot(1521), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX = absX;
fY = absY;
fd = 1;
fdelay = 30;
}
}
else if(fd == 1 && fd2 == 0) {
if(fd2 == 0) {
if(playerLevel[11] >= 14) {
deleteItem(1521, getItemSlot(1521), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX2 = absX;
fY2 = absY;
fd2 = 1;
fdelay2 = 30;
}
}
}
else if(fd2 == 1 && fd3 == 0) {
if(fd3 == 0) {
if(playerLevel[11] >= 14) {
deleteItem(1521, getItemSlot(1521), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX3 = absX;
fY3 = absY;
fd3 = 1;
fdelay3 = 30;
}
}
}
else if(fd3 == 1 && fd4 == 0) {
if(fd4 == 0) {
if(playerLevel[11] >= 14) {
deleteItem(1521, getItemSlot(1521), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX4 = absX;
fY4 = absY;
fd4 = 1;
fdelay4 = 30;
}
}
}
else if(fd5 == 0) {
if(playerLevel[11] >= 14) {
deleteItem(1521, getItemSlot(1521), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX5 = absX;
fY5 = absY;
fd5 = 1;
fdelay5 = 30;
}
}
sendMessage("You Light A Fire");
}
public void fm3() {
if(fd == 0) {
if(playerLevel[11] >= 29) {
deleteItem(1519, getItemSlot(1519), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX = absX;
fY = absY;
fd = 1;
fdelay = 30;
}
}
else if(fd == 1 && fd2 == 0) {
if(fd2 == 0) {
if(playerLevel[11] >= 29) {
deleteItem(1519, getItemSlot(1519), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX2 = absX;
fY2 = absY;
fd2 = 1;
fdelay2 = 30;
}
}
}
else if(fd2 == 1 && fd3 == 0) {
if(fd3 == 0) {
if(playerLevel[11] >= 29) {
deleteItem(1519, getItemSlot(1519), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX3 = absX;
fY3 = absY;
fd3 = 1;
fdelay3 = 30;
}
}
}
else if(fd3 == 1 && fd4 == 0) {
if(fd4 == 0) {
if(playerLevel[11] >= 29) {
deleteItem(1519, getItemSlot(1519), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX4 = absX;
fY4 = absY;
fd4 = 1;
fdelay4 = 30;
}
}
}
else if(fd5 == 0) {
if(playerLevel[11] >= 29) {
deleteItem(1519, getItemSlot(1519), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX5 = absX;
fY5 = absY;
fd5 = 1;
fdelay5 = 30;
}
}
sendMessage("You Light A Fire");
}
public void fm4() {
if(fd == 0) {
if(playerLevel[11] >= 45) {
deleteItem(1517, getItemSlot(1517), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX = absX;
fY = absY;
fd = 1;
fdelay = 30;
}
}
else if(fd == 1 && fd2 == 0) {
if(fd2 == 0) {
if(playerLevel[11] >= 45) {
deleteItem(1517, getItemSlot(1517), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX2 = absX;
fY2 = absY;
fd2 = 1;
fdelay2 = 30;
}
}
}
else if(fd2 == 1 && fd3 == 0) {
if(fd3 == 0) {
if(playerLevel[11] >= 45) {
deleteItem(1517, getItemSlot(1517), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX3 = absX;
fY3 = absY;
fd3 = 1;
fdelay3 = 30;
}
}
}
else if(fd3 == 1 && fd4 == 0) {
if(fd4 == 0) {
if(playerLevel[11] >= 45) {
deleteItem(1517, getItemSlot(1517), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX4 = absX;
fY4 = absY;
fd4 = 1;
fdelay4 = 30;
}
}
}
else if(fd5 == 0) {
if(playerLevel[11] >= 45) {
deleteItem(1517, getItemSlot(1517), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX5 = absX;
fY5 = absY;
fd5 = 1;
fdelay5 = 30;
}
}
sendMessage("You Light A Fire");
}
public void fm5() {
if(fd == 0) {
if(playerLevel[11] >= 59) {
deleteItem(1515, getItemSlot(1515), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX = absX;
fY = absY;
fd = 1;
fdelay = 30;
}
}
else if(fd == 1 && fd2 == 0) {
if(fd2 == 0) {
if(playerLevel[11] >= 59) {
deleteItem(1515, getItemSlot(1515), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX2 = absX;
fY2 = absY;
fd2 = 1;
fdelay2 = 30;
}
}
}
else if(fd2 == 1 && fd3 == 0) {
if(fd3 == 0) {
if(playerLevel[11] >= 59) {
deleteItem(1515, getItemSlot(1515), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX3 = absX;
fY3 = absY;
fd3 = 1;
fdelay3 = 30;
}
}
}
else if(fd3 == 1 && fd4 == 0) {
if(fd4 == 0) {
if(playerLevel[11] >= 59) {
deleteItem(1515, getItemSlot(1515), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX4 = absX;
fY4 = absY;
fd4 = 1;
fdelay4 = 30;
}
}
}
else if(fd5 == 0) {
if(playerLevel[11] >= 59) {
deleteItem(1515, getItemSlot(1515), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX5 = absX;
fY5 = absY;
fd5 = 1;
fdelay5 = 30;
}
}
sendMessage("You Light A Fire");
}
public void fm6() {
if(fd == 0) {
if(playerLevel[11] >= 74) {
deleteItem(1513, getItemSlot(1513), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX = absX;
fY = absY;
fd = 1;
fdelay = 30;
}
}
else if(fd == 1 && fd2 == 0) {
if(fd2 == 0) {
if(playerLevel[11] >= 74) {
deleteItem(1513, getItemSlot(1513), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX2 = absX;
fY2 = absY;
fd2 = 1;
fdelay2 = 30;
}
}
}
else if(fd2 == 1 && fd3 == 0) {
if(fd3 == 0) {
if(playerLevel[11] >= 74) {
deleteItem(1513, getItemSlot(1513), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX3 = absX;
fY3 = absY;
fd3 = 1;
fdelay3 = 30;
}
}
}
else if(fd3 == 1 && fd4 == 0) {
if(fd4 == 0) {
if(playerLevel[11] >= 74) {
deleteItem(1513, getItemSlot(1513), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX4 = absX;
fY4 = absY;
fd4 = 1;
fdelay4 = 30;
}
}
}
else if(fd5 == 0) {
if(playerLevel[11] >= 74) {
deleteItem(1513, getItemSlot(1513), 1);
fire1(absX,absY,2732,1,10);
addSkillXP(25, 11);
fX5 = absX;
fY5 = absY;
fd5 = 1;
fdelay5 = 30;
}
}
sendMessage("You Light A Fire");
}
// End Firemaking
Step Two: Search For
Code:
if(fdelay > 0)
fdelay -= 1;
if(fdelay == 0 && fd == 1){
fire1(fX,fY,6951,-1,10);
ItemHandler.addItem(592, fX, fY, playerItemsN[1], playerId, false);
ItemHandler.itemExists(592, fX, fY);
fd = 0;
}
if(fdelay2 > 0)
fdelay2 -= 1;
if(fdelay2 == 0 && fd2 == 1){
fire1(fX2,fY2,6951,-1,10);
ItemHandler.addItem(592, fX2, fY2, playerItemsN[1], playerId, false);
ItemHandler.itemExists(592, fX2, fY2);
fd2 = 0;
}
if(fdelay > 0)
fdelay2 -= 1;
if(fdelay == 0 && fd == 1){
fire1(fX,fY,6951,-1,10);
ItemHandler.addItem(592, fX, fY, playerItemsN[1], playerId, false);
ItemHandler.itemExists(592, fX, fY);
fd = 0;
}
if(fdelay3 > 0)
fdelay3 -= 1;
if(fdelay3 == 0 && fd3 == 1){
fire1(fX3,fY3,6951,-1,10);
ItemHandler.addItem(592, fX3, fY3, playerItemsN[1], playerId, false);
ItemHandler.itemExists(592, fX3, fY3);
fd3 = 0;
}
if(fdelay4 > 0)
fdelay4 -= 1;
if(fdelay4 == 0 && fd4 == 1){
fire1(fX4,fY4,6951,-1,10);
ItemHandler.addItem(592, fX4, fY4, playerItemsN[1], playerId, false);
ItemHandler.itemExists(592, fX4, fY4);
fd4 = 0;
}
if(fdelay5 > 0)
fdelay5 -= 1;
if(fdelay5 == 0 && fd5 == 1){
fire1(fX5,fY5,6951,-1,10);
ItemHandler.addItem(592, fX5, fY5, playerItemsN[1], playerId, false);
ItemHandler.itemExists(592, fX5, fY5);
fd5 = 0;
}
For This Bit You must Find