Before
Code:
if (event == 0) { //States that if the int (event) is 0 something will happen
c.sendMessage("The event outputs 0"); //Sends a message :P
}
if (event == 1) { //States that if the int (event) is 1 something will happen
c.sendMessage("The event outputs 1"); //Sends a message :P
}
if (event == 2) { //States that if the int (event) is 2 something will happen
c.sendMessage("The event outputs 2"); //Sends a message :P
}
if (event == 3) { //States that if the int (event) is 3 something will happen
c.sendMessage("The event outputs 3"); //Sends a message :P
}
After
Code:
int event = Misc.random(3); //defines what the int is (0,1,2, or 3) and names it event
switch(event) {
case 0:
c.sendMessage("The event outputs 0"); //Sends a message :P
break;
case 1:
c.sendMessage("The event outputs 1"); //Sends a message :P
break;
case 2:
c.sendMessage("The event outputs 2"); //Sends a message :P
break;
case 3:
c.sendMessage("The event outputs 3"); //Sends a message :P
break;
}