Thread: [ANGUISH/ASCEND/ETHOS/MYSTIC PS] fillables.

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  1. #1 [ANGUISH/ASCEND/ETHOS/MYSTIC PS] fillables. 
    Owner of Ghreborn new and old.


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    Code:
    package godzhell.model.content;
    
    import godzhell.clip.ObjectDef;
    import godzhell.definitions.AnimationLength;
    import godzhell.event.CycleEvent;
    import godzhell.event.CycleEventContainer;
    import godzhell.event.CycleEventHandler;
    import godzhell.model.players.Player;
    
    /**
     * Fillables.java made by sgsrocks
     *
     */
    public class Fillables  {
        public enum fillData {
            VIAL(229, 227),
            BUCKET(1925, 1929),
            JUG(1935, 1937),
            BOWL(1923, 1921),
            CUP(1980, 4458),
            WATERING_CAN(5331, 5340),
            WATERING_CAN2(5333, 5340),
            WATERING_CAN3(5334, 5340),
            WATERING_CAN4(5335, 5340),
            WATERING_CAN5(5336, 5340),
            WATERING_CAN6(5337, 5340),
            WATERING_CAN7(5338, 5340),
            WATERING_CAN8(5339, 5340),
            WATERSKIN(1831, 1823),
            WATERSKIN2(1825, 1823),
            WATERSKIN3(1827, 1823),
            WATERSKIN4(1829, 1823),
            FISHBOWL(6667, 6668);
    
            private int emptyid, filledid;
    
            private fillData(int emptyid, int filledid){
                this.emptyid = emptyid;
                this.filledid = filledid;
    
            }
            public int getEmptyId(){
                return emptyid;
            }
            public int getFilledId(){
                return filledid;
            }
    
    
        }
    
        /**
         *
         * @Param c the player
         * @Param itemId the item that needs to be filled
         * @Param objectID the object that is used to fill the item.
         */
        public static void fillTheItem(final Player c, int itemId, int objectID) {
            for(final fillData g : fillData.values()) {
                if(c.getItems().playerHasItem(g.getEmptyId(), 1)) {
    
                    if(itemId == g.getEmptyId()) {
                        c.fillingWater = true;
                        CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
    
                            @Override
                            public void execute(CycleEventContainer container) {
                                if(c == null || c.disconnected || c.getSession() == null) {
                                    stop();
                                    return;
                                }
                                if (c.fillingWater) {
                                    if (!c.getItems().playerHasItem(g.getEmptyId(), 1)) {
                                        c.sendMessage("You have run out of "+c.getItems().getItemName(g.getEmptyId()).toLowerCase()+" to fill.");
                                        container.stop();
                                        return;
                                    }
                                    c.startAnimation(832);
                                    c.getItems().deleteItem(g.getEmptyId(), 1);
                                    c.getItems().addItem(g.getFilledId(), 1);
                                    c.sendMessage("You fill "+c.getItems().getItemName(g.getEmptyId()).toLowerCase()+" from the "+ ObjectDef.getObjectDef(objectID).name.toLowerCase()+".");
                                }else {
                                    container.stop();
                                }
    
    
                            }
                            @Override
                            public void stop() {
                                c.stopAnimation();
                                c.fillingWater = false;
                            }
                        }, AnimationLength.getFrameLength(832));
                    }
                }
            }
        }
    }
    inside player.java
    Code:
        public boolean fillingWater;
    in walking.java place this above c.walkingToItem = false;
    Code:
    		c.fillingWater = false;
    https://github.com/open-osrs/runelit.../ObjectID.java remember to add this.

    now add this to itemonobject
    Code:
    			case ObjectID.WELL:
    			case ObjectID.WELL_884:
    			case ObjectID.WELL_3264:
    			case ObjectID.WELL_3305:
    			case ObjectID.WELL_3359:
    			case ObjectID.WELL_3485:
    			case ObjectID.WELL_3646:
    			case ObjectID.WELL_4004:
    			case ObjectID.WELL_4005:
    			case ObjectID.WELL_6097:
    			case ObjectID.WELL_6249:
    			case ObjectID.WELL_8747:
    			case ObjectID.WELL_8927:
    			case ObjectID.WELL_12201:
    			case ObjectID.WELL_12897:
    			case ObjectID.WELL_24150:
    			case ObjectID.WELL_29100:
    			case ObjectID.WELL_30930:
    			case ObjectID.WELL_35881:
    			case ObjectID.WELL_39720:
    			case ObjectID.FOUNTAIN:
    			case ObjectID.FOUNTAIN_879:
    			case ObjectID.FOUNTAIN_880:
    			case ObjectID.FOUNTAIN_2864:
    			case ObjectID.FOUNTAIN_3641:
    			case ObjectID.FOUNTAIN_5125:
    			case ObjectID.FOUNTAIN_6232:
    			case ObjectID.FOUNTAIN_7143:
    			case ObjectID.FOUNTAIN_10436:
    			case ObjectID.FOUNTAIN_10437:
    			case ObjectID.FOUNTAIN_10827:
    			case ObjectID.FOUNTAIN_11007:
    			case ObjectID.FOUNTAIN_12941:
    			case ObjectID.FOUNTAIN_22973:
    			case ObjectID.FOUNTAIN_24102:
    			case ObjectID.FOUNTAIN_27536:
    			case ObjectID.FOUNTAIN_39162:
    			case ObjectID.FOUNTAIN_42162:
    			case ObjectID.FOUNTAIN_43689:
    			case ObjectID.WATERPUMP:
    			case ObjectID.WATERPUMP_20776:
    			case ObjectID.WATERPUMP_24004:
    			case ObjectID.WATER_PUMP_15937:
    			case ObjectID.WATER_PUMP_35981:
    			case ObjectID.WATER_PUMP_15938:
    			case ObjectID.WATER_PUMP_36078:
    			case ObjectID.WATER_PUMP_41000:
    			case ObjectID.WATER_PUMP_41004:
    			case ObjectID.SINK:
    			case ObjectID.SINK_874:
    			case ObjectID.SINK_1763:
    			case ObjectID.SINK_3014:
    			case ObjectID.SINK_4063:
    			case ObjectID.SINK_6151:
    			case ObjectID.SINK_7422:
    			case ObjectID.SINK_8699:
    			case ObjectID.SINK_9143:
    			case ObjectID.SINK_9684:
    			case ObjectID.SINK_10175:
    			case ObjectID.SINK_12279:
    			case ObjectID.SINK_12609:
    			case ObjectID.SINK_12974:
    			case ObjectID.SINK_13563:
    			case ObjectID.SINK_13564:
    			case ObjectID.SINK_14868:
    			case ObjectID.SINK_15678:
    			case ObjectID.SINK_16704:
    			case ObjectID.SINK_16705:
    			case ObjectID.SINK_20358:
    			case ObjectID.SINK_22715:
    			case ObjectID.SINK_25729:
    			case ObjectID.SINK_25929:
    			case ObjectID.SINK_27707:
    			case ObjectID.SINK_27708:
    			case ObjectID.SINK_28538:
    			case ObjectID.SINK_34943:
    			case ObjectID.SINK_39393:
    			case ObjectID.SINK_39459:
    			case ObjectID.SINK_39489:
    			case ObjectID.SINK_40023:
    			case ObjectID.SINK_42205:
    			case ObjectID.WATER_BARREL:
    			case ObjectID.WATER_BARREL_5599:
    			case ObjectID.WATER_BARREL_8702:
    			case ObjectID.WATER_BARREL_8703:
    				Fillables.fillTheItem(c, itemId, objectID);
    				break;
    Im back and working on reborn,
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  2. #2  
    🖤RuneScape Veteran(2004)🖤 0117be's Avatar
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    good shit
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  3. #3  
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    For itemonobject u should use a list or something all them cases look ugly, but good work
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  4. #4  
    Software Developer

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    if you use enum, you should cache enum values rather than recreating them.
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