ONLY USE THIS IF you're using mobile client. If not using mobile client use this tutorial instead: https://www.rune-server.ee/runescape...-runelite.html
People might use this.. I prefer the other way (resource folder)
Sort of pointless to use if you plan on using client update launcher. But this should work on any RuneLite client.
This is to edit sprites via cache instead of reading them from RuneLite resources.
(Stops the hassle of updating client version for all players if not using a launcher)
If you do wish to use RuneLite resource images instead see my other thread: https://www.rune-server.ee/runescape...-runelite.html
The ModIconManager file should work on any runelite client.
First of all create a new class called ModIconManager.java in net.runelite.client.game
ModIconManager.java:
Code:
/*
* Copyright (c) 2018, Adam <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.game;
import java.awt.image.BufferedImage;
import java.util.Arrays;
import java.util.concurrent.TimeUnit;
import javax.inject.Inject;
import javax.inject.Singleton;
import com.google.common.cache.Cache;
import com.google.common.cache.CacheBuilder;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.api.IndexedSprite;
import net.runelite.api.events.GameStateChanged;
import net.runelite.client.eventbus.EventBus;
import net.runelite.client.util.ImageUtil;
@Singleton
public class ModIconManager
{
private final Client client;
private final SpriteManager spriteManager;
private int offset;
final private int modIconSpriteAmount = 100; // Max amount of child sprite ids being read from the main ID
final private int modIconSprite = 2157; // The main sprite id
@Inject
private ModIconManager(
final Client client,
final SpriteManager spriteManager,
final EventBus eventbus
)
{
this.client = client;
this.spriteManager = spriteManager;
eventbus.subscribe(GameStateChanged.class, this, this::onGameStateChanged);
}
private void onGameStateChanged(GameStateChanged gameStateChanged)
{
if (gameStateChanged.getGameState() == GameState.LOGIN_SCREEN && offset == 0) {
loadModIcons();
}
}
private void loadModIcons()
{
{
IndexedSprite[] modIcons = client.getModIcons();
offset = modIcons.length;
IndexedSprite blank = ImageUtil.getImageIndexedSprite(
new BufferedImage(13, 13, BufferedImage.TYPE_INT_ARGB),
client);
modIcons = Arrays.copyOf(modIcons, offset + modIconSpriteAmount);
Arrays.fill(modIcons, offset, modIcons.length, blank);
client.setModIcons(modIcons);
}
for (int i = 0; i < modIconSpriteAmount; i++) {
final int fi = i;
try {
BufferedImage img = spriteManager.getSprite(modIconSprite, i);
} catch(Exception e) {
return;
}
spriteManager.getSpriteAsync(modIconSprite, i, sprite ->
{
IndexedSprite[] modIcons = client.getModIcons();
modIcons[offset + fi] = ImageUtil.getImageIndexedSprite(modIconImageFromSprite(sprite), client);
});
}
}
private static BufferedImage modIconImageFromSprite(final BufferedImage modIconSprite)
{
final BufferedImage modIconCanvas = ImageUtil.resizeCanvas(modIconSprite,13, 13);
return modIconCanvas;
}
}
Now add this import to package net.runelite.client > RuneLite.java
Code:
import net.runelite.client.game.ModIconManager;
While still in RuneLite.java, find this
Code:
@Inject
private Provider<ChatMessageManager> chatMessageManager;
Under that add this:
Code:
@Inject
private Provider<ModIconManager> modIconManager;
Find:
Code:
chatMessageManager.get().loadColors();
Add this under that:
Code:
modIconManager.get();
Now all you need to do is use any sprite editor and add child images to the sprite ID 2157
2157 is the default jmod/admin crown where the child ids will be read from
Example of adding sprite child ids:
Valkyr Cache Suite:
Displee Interface/Sprite Editor:
Leanbow's Sprite Editor
So now if you haven't edited any sprites before, the first id should be <img=35> for jmod crown, then any numbers after that will be the child ids.
Example:
Bugs to fix (Dcing when typing something)
THESE BUG FIXES ALSO FIXES CLIENT RANK IDS AND IMAGE IDS BEING DIFFERENT, now they will be the same.
For example: in the server files (io.ruin.model.entity.player > PlayerGroup.java)
You see these usergroups:
Code:
OWNER(100, 38, 38, 100),
DEVELOPER(3, 16, 16, 100),
COMMUNITY_MANAGER(8, 17, 17, "Server Manager"),
The layout is RANK(id, clientId, clientImageId, title/dropChance)
So if it's <img=38> you want for the chat icon (Private message, clan chat, public chat)
OWNER(100, 38, 38, 100),
Normal chat message error:
Code:
java.lang.NullPointerException
at net.runelite.standalone.WorldMapManager.method630(WorldMapManager.java:688)
at net.runelite.standalone.Client.parsePacket(Client.java:7964)
at net.runelite.standalone.Client.method1654(Client.java:5680)
at net.runelite.standalone.Client.vmethod1937(Client.java:1677)
at net.runelite.standalone.GameShell.method976(GameShell.java:320)
at net.runelite.standalone.GameShell.run(GameShell.java:785)
at java.lang.Thread.run(Thread.java:748)
Go to net.runelite.standalone > WorldMapManager.java
Find
Code:
if((var6 & 128) != 0) {
Replace that whole if statement with:
Code:
if((var6 & 128) != 0) {
var8 = var0.readUnsignedShort();
int rank = var0.readUnsignedByte();
PlayerType playerType = (PlayerType) NetSocket.getEnumeratedTypeIndex(class210.getPlayerTypes(), rank);
boolean var18 = var0.method5525() == 1;
var11 = var0.method5525();
var12 = var0.offset;
if(var16.username != null && var16.appearance != null) {
boolean var13 = false;
if(playerType != null) {
if (playerType.isUser && Tiles.friendSystem.method897(var16.username)) {
var13 = true;
}
}
if(!var13 && Client.field842 == 0 && !var16.isHidden) {
Players.field1202.offset = 0;
var0.method5547(Players.field1202.array, 0, var11);
Players.field1202.offset = 0;
String var14 = AbstractFont.method5328(NetSocket.method3456(class65.method1308(Players.field1202)));
var16.overheadText = var14.trim();
var16.overheadTextChanged(-1);
var16.overheadTextColor = var8 >> 8;
var16.overheadTextEffect = var8 & 255;
var16.overheadTextCyclesRemaining = 150;
var16.isAutoChatting = var18;
if (playerType != null) {
var16.field682 = var16 != class215.localPlayer && playerType.isUser && "" != Client.field1115 && var14.toLowerCase().indexOf(Client.field1115) == -1;
}
if(playerType != null) {
if (playerType.isPrivileged) {
var15 = var18 ? 91 : 1;
} else {
var15 = var18 ? 90 : 2;
}
} else {
var15 = var18 ? 90 : 2;
}
//if(playerType.modIcon != -1) {
if(rank != 0) {
class217.sendGameMessage(var15, class256.method4655(rank) + var16.username.method5001(), var14);
} else {
class217.sendGameMessage(var15, var16.username.method5001(), var14);
}
}
}
var0.offset = var11 + var12;
}
Clan chat message error:
Code:
java.lang.NullPointerException
at net.runelite.standalone.Client.parsePacket(Client.java:6954)
at net.runelite.standalone.Client.method1654(Client.java:5680)
at net.runelite.standalone.Client.vmethod1937(Client.java:1677)
at net.runelite.standalone.GameShell.method976(GameShell.java:320)
at net.runelite.standalone.GameShell.run(GameShell.java:785)
at java.lang.Thread.run(Thread.java:748)
Go to net.runelite.standalone > Client.java
Find
Code:
if(ServerPacket.field2280 == var1.serverPacket) {
Replace that whole if statement with this:
Code:
if(ServerPacket.field2280 == var1.serverPacket) {
var36 = var3.readString();
String clanName = var3.readString();
//var21 = var3.method5502();
var23 = (long)var3.readUnsignedShort();
var9 = (long)var3.method5500();
int perm = var3.readUnsignedByte();
System.out.println(perm);
PlayerType var11 = (PlayerType)NetSocket.getEnumeratedTypeIndex(class210.getPlayerTypes(), perm);
var12 = var9 + (var23 << 32);
boolean var44 = false;
for(int var15 = 0; var15 < 100; ++var15) {
if(field1097[var15] == var12) {
var44 = true;
break;
}
}
if(var11 != null) {
if (var11.isUser && Tiles.friendSystem.method897(new Username(var36, WorldMapSection1.loginType))) {
var44 = true;
}
}
if(!var44 && field842 == 0) {
field1097[field1064] = var12;
field1064 = (field1064 + 1) % 100;
String var25 = AbstractFont.method5328(NetSocket.method3456(class65.method1308(var3)));
//if(var11.modIcon != -1) {
if(perm != -1) {
WorldMapData_1.method514(9, class256.method4655(perm) + var36, var25, clanName);
} else {
WorldMapData_1.method514(9, var36, var25, clanName);
}
}
var1.serverPacket = null;
var10000 = true;
return var10000;
}
Private chat error:
Code:
java.lang.NullPointerException
at net.runelite.standalone.Client.parsePacket(Client.java:7116)
at net.runelite.standalone.Client.method1654(Client.java:5680)
at net.runelite.standalone.Client.vmethod1937(Client.java:1677)
at net.runelite.standalone.GameShell.method976(GameShell.java:320)
at net.runelite.standalone.GameShell.run(GameShell.java:785)
at java.lang.Thread.run(Thread.java:748)
Go to net.runelite.standalone > Client.java
Find
Code:
if(ServerPacket.field2270 == var1.serverPacket) {
Replace whole if statement:
Code:
if(ServerPacket.field2270 == var1.serverPacket) {
var36 = var3.readString();
var21 = (long)var3.readUnsignedShort();
var23 = (long)var3.method5500();
int rank = var3.readUnsignedByte();
PlayerType var26 = (PlayerType)NetSocket.getEnumeratedTypeIndex(class210.getPlayerTypes(), rank);
long var27 = (var21 << 32) + var23;
boolean var29 = false;
for(int var13 = 0; var13 < 100; ++var13) {
if(field1097[var13] == var27) {
var29 = true;
break;
}
}
if(Tiles.friendSystem.method897(new Username(var36, WorldMapSection1.loginType))) {
var29 = true;
}
if(!var29 && field842 == 0) {
field1097[field1064] = var27;
field1064 = (field1064 + 1) % 100;
String var30 = AbstractFont.method5328(NetSocket.method3456(class65.method1308(var3)));
byte var14;
if(var26 != null) {
if (var26.isPrivileged) {
var14 = 7;
} else {
var14 = 3;
}
} else {
var14 = 3;
}
// if(var26.modIcon != -1) {
if(rank != -1) {
class217.sendGameMessage(var14, class256.method4655(rank) + var36, var30);
} else {
class217.sendGameMessage(var14, var36, var30);
}
}
var1.serverPacket = null;
var10000 = true;
return var10000;
}