Thread: [Any/Kronos] JSON Equip Weapon/Armor Sounds

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  1. #11  
    RuneCasino


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    Quote Originally Posted by Ilgaz View Post
    I don't think it's good idea to add this attack anim including the sound ID of the stab in attackAnim method.
    Why do you question my code everytime I help you lol? Aren't you a beginner anyways
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  3. #12  
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    Quote Originally Posted by Armo View Post
    Why do you question my code everytime I help you lol? Aren't you a beginner anyways
    I did not say that in a bad passage bro, I really love you. And you are the one who help me here.
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  4. #13  
    RuneCasino


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    Quote Originally Posted by Ilgaz View Post
    I did not say that in a bad passage bro, I really love you. And you are the one who help me here.
    Well alright, btw there's nothing wrong with putting the stab sound there, it doesn't matter if it's in the json. You can also add the other sound anims there too. All stab sounds would make the same 2501 sound I think too
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    Quote Originally Posted by Armo View Post
    Well alright, btw there's nothing wrong with putting the stab sound there, it doesn't matter if it's in the json. You can also add the other sound anims there too. All stab sounds would make the same 2501 sound I think too
    What about the Dharok axe?

    The Smash button must be 1316 Sound ID. That means all the Smash button ingame must be the same sound ID?
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  6. #15  
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    Quote Originally Posted by Armo View Post
    Code:
        private void attackAnim() {
            if(attackSet.attackAnimation != null)
                player.animate(attackSet.attackAnimation);
            else
                player.animate(weaponType.attackAnimation);
            if(weaponType.attackSound != -1)
                if(attackSet.style == AttackStyle.STAB) {
                    player.publicSound(2501, 1, 1);
                } else {
                    player.publicSound(weaponType.attackSound, 1, 1);
                }
        }
    Cool it's working bro, I tried to attack with dds, the "stab" + "lunge" + block" attackstyle sound it's 2501. And it's wrong. And i'm sure there are a lot more of items that's the same problem. We can't trust the STAB attack style for 2501. We must code each item, instead of typing "STAB", etc. I hope u got me. And understand me. You can check urself wear a dds and try to attack and hear the sound, it's incorrect. Anyway. If u have another clean work, it really helps mate.
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