Thread: [Vencillio] Mobs disappearing + FIX

Page 2 of 2 FirstFirst 12
Results 11 to 16 of 16
  1. #11  
    What's a sundial in the shade?

    Lumiere's Avatar
    Join Date
    May 2013
    Age
    27
    Posts
    543
    Thanks given
    224
    Thanks received
    100
    Rep Power
    113
    Something about this seems wrong, with the above stated, why don't you add a way to check the index and whether or not its taken/in use or something?
    Honestly though, I have no clue what this is or how it functions, just my input based upon what I see here.

    Spoiler for Revy is perfect:
    Reply With Quote  
     

  2. #12  
    Donator


    Join Date
    Jul 2011
    Posts
    921
    Thanks given
    199
    Thanks received
    178
    Rep Power
    189
    Quote Originally Posted by i dds you View Post
    What other changes have you possibly made with this? Came across some problems

    Code:
    [2017-04-13 14:32:11] java.lang.ArrayIndexOutOfBoundsException: -1
    [2017-04-13 14:32:11] 	at com.pkownage.rs2.entity.player.net.NPCUpdating.update(NPCUpdating.java:129)
    [2017-04-13 14:32:11] 	at com.pkownage.rs2.entity.player.net.out.impl.SendNPCUpdate.execute(SendNPCUpdate.java:22)
    [2017-04-13 14:32:11] 	at com.pkownage.rs2.entity.player.net.Client.processOutgoingPackets(Client.java:278)
    [2017-04-13 14:32:11] 	at com.pkownage.core.NetworkThread.cycle(NetworkThread.java:58)
    [2017-04-13 14:32:11] 	at com.pkownage.core.NetworkThread.run(NetworkThread.java:98)
    [2017-04-13 14:32:11] java.lang.ArrayIndexOutOfBoundsException
    [2017-04-13 14:32:11] java.lang.ArrayIndexOutOfBoundsException
    [2017-04-13 14:32:11] java.lang.ArrayIndexOutOfBoundsException
    Doesn't make sense to update a mob once you've removed it.

    Anyway, I updated the main post, added a new field just for this so you no longer need to change the index.
    Reply With Quote  
     

  3. Thankful users:


  4. #13  
    Donator

    i dds you's Avatar
    Join Date
    Jun 2013
    Posts
    831
    Thanks given
    678
    Thanks received
    160
    Rep Power
    92
    seems to be good now, haven't had any problems so far since you updated it.

    Thanks for the quick response

    Reply With Quote  
     

  5. #14  
    Registered Member
    Join Date
    Jun 2011
    Posts
    407
    Thanks given
    77
    Thanks received
    45
    Rep Power
    8
    Going to test out the fix. Thank you for this .
    Reply With Quote  
     

  6. #15  
    Developer


    Join Date
    Oct 2013
    Age
    29
    Posts
    1,038
    Thanks given
    689
    Thanks received
    321
    Rep Power
    260
    The new fix seems to work, tried out the one from yesterday and ended up with some issues that caused players to dc and threw a null pointer.
    Thanks for taking the time to drop me a PM man

    Attached image
    Spoiler for vouches(20+):

    Reply With Quote  
     

  7. #16  
    Banned
    Join Date
    Apr 2016
    Posts
    357
    Thanks given
    65
    Thanks received
    16
    Rep Power
    0
    Thanks for this
    Reply With Quote  
     

Page 2 of 2 FirstFirst 12

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. [Vencillio] Buying combat fix
    By Xyro in forum Buying
    Replies: 11
    Last Post: 09-28-2016, 06:38 PM
  2. [Vencillio] Object manager fix
    By Divine in forum Buying
    Replies: 4
    Last Post: 08-25-2016, 05:38 AM
  3. Vencillio random dc fix
    By Audi in forum Buying
    Replies: 2
    Last Post: 08-15-2016, 11:54 PM
  4. Vencillio Client Error Fix Neededf
    By Akideshu in forum Help
    Replies: 1
    Last Post: 06-29-2016, 01:52 PM
  5. Vencillio [Profile Crash Fix]
    By Sparta1492 in forum Snippets
    Replies: 10
    Last Post: 04-25-2016, 01:51 AM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •