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Findin that findCode:private void mainGameProcessor() {change it toCode:for (int j = 0; j < 5; j++)just changed the 5 to 1000 (I don't think it's needs to be that high but fuck it why not)Code:for (int j = 0; j < 1000; j++)
As far as I know there aren't any bugs associated with this. I've been using this for over 2 weeks and literally no bugs reported.
Proof it works : "
If you use this at least give thanks!
Edit: Been up all night and just realized I posted in the wrong section, moved to : [Only registered and activated users can see links. ]

Thanks!

Lmfao I'm sure this is a very bad idea, I'll look into it after finishing cleaning my room


Is this the code that should be changed? If that's the case, you're reading 1k packets (as long as they exist) instead of 5 from the server each cycle.Code:for (int j = 0; j < 5; j++) { if (!readPacket()) { break; } }
Don't really see a problem doing this, but 1k is overkill lol, there's no way you'll be sending that many packets. Change it to something realistic, like 30-50.

its put that way to prevent dos attacks
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