Thread: vencillio ditch

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  1. #1 vencillio ditch 
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    Code:
    Location location = new Location(0, player.getLocation().getY() < 3522 ? 3 : -3);
    TaskQueue.queue(new ForceMoveTask(player, 3, player.getLocation(), location, 6132, 33, 66, location.getY() == 3 ? 0 : 2));
    using force movement mask instead of teleporting, i don't know the exact speed values, if someone is kind enough to post them i'd be very grateful
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  2. #2  


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    Code:
    private Location location;
    location = new Location(0, player.getLocation().getY() < 3522 ? 3 : -3);
    TaskQueue.queue(new ForceMoveTask(player, 3, player.getLocation(), location, 6132, 0, 70, location.getY() == 3 ? 0 : 2));
    soz lol.

    Thanks for this tho stu
    All the best,
    Wiki




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  4. #3  
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    Quote Originally Posted by RS Wiki View Post
    Code:
    private Location location;
    location = new Location(0, player.getLocation().getY() < 3522 ? 3 : -3);
    TaskQueue.queue(new ForceMoveTask(player, 3, player.getLocation(), location, 6132, 0, 70, location.getY() == 3 ? 0 : 2));
    soz lol.

    Thanks for this tho stu
    what you get copying code from one class to another!
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  5. #4  
    What about it?

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    Nice

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  6. #5  
    Leading Innovation Market Banned Market Banned



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    lol the first picture when his doing the jump it looks like he's going very far

    Thanks for this btw
    What you looking at?
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  7. #6  
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    Actually looks like an animation now!
    The original almost looks like he just teleports to the new coordinate, then finishes the 'animation'. Lmao
    Not to mention, it turns your player back towards the ditch, which is pointless

    Thanks, man. Gj
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  8. #7  
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    Thanks, would rep but yukno.
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  9. #8  
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    Thanks for this
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  10. #9  
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    So this works fine on your side of the client, but to others you slide around massively and it looks horrible.
    Is this just because of the speed of the ForceMoveTask?
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  11. #10  
    Athena Owner/Developer

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    Cheers for this.
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