Thread: A* pathfinding

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  1. #71  
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    i only skimmed the recent posts here, but i don't think that my use case for this is being taken into account. i'm not using this to generate a path that the player walks to. this is to be used for generating paths that the server needs to generate. i.e.: a npc walking somewhere, or some entity following another

    Quote Originally Posted by phuckrunescape View Post
    Attempted to make a self contained benchmark, and it looks like your code just loops forever..
    this isn't the best thing to use as i haven't gotten around to fixing the problems that it has, but i can assure you that this does not loop forever if used correctly.
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  2. #72  
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    Quote Originally Posted by Shiver View Post
    i only skimmed the recent posts here, but i don't think that my use case for this is being taken into account. i'm not using this to generate a path that the player walks to. this is to be used for generating paths that the server needs to generate. i.e.: a npc walking somewhere, or some entity following another



    this isn't the best thing to use as i haven't gotten around to fixing the problems that it has, but i can assure you that this does not loop forever if used correctly.
    Sorry for bumping, but I have implemented it, is that the issue you are talking about?

    Implementation:

    Attached image

    How it should work:

    Attached image
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  3. #73  
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    Quote Originally Posted by BenBeri View Post
    Sorry for bumping, but I have implemented it, is that the issue you are talking about?

    Implementation:

    Attached image

    How it should work:

    Attached image
    Likely shit ruse source and clipping. CustomObjects.java both client and server problably some hidden objects that still have clipping in use. Try somewhere that would never be edited otherwise loop over all the objects in the list and see if they are inside that bank and sort them out. I think the remove clipping method isnt working so the removed objects might be an issue.
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