phuckrunescape is fairly correct here. Client-sided calculation for pathfinding is optimal, I doubt any of the significant portion of the code testing is done on the server. Everyone is on the same revision, everyone's maps look the same and I'd dare say everyone's map data is accessible by client, there is no maphacking to defend against, only no-clipping. I'd also agree that tile-checks through the server are probably a method but I would like to know the communication being done here when you do hit several tiles and have to recalculate, unless of course the tiles are being sent across before-calculation... in fact that is probably a good guess.
Again, we're on RuneServer, we could argue about this all day. phuckrunescape brings up valid points though.








Shiver