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If you're using a dart or something that uses usingOtherRangeWeapons, and you are wielding it and you use magic on a player, the gfx for the range weapon you're wielding will show while you're using a spell like barrage.
This will fix that.
In CombatAssitant.java
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Replace it with this:Code:if (usingOtherRangeWeapons) {
Thought you'd odda knowCode:if (usingOtherRangeWeapons && !c.usingMagic) {.
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