Thread: [PI] Underingstanding The Rare Drop Table

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  1. #1 [PI] Underingstanding The Rare Drop Table 
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    This is my first guide on Rare drop tables.

    Many players sometimes annoy owners and whatnot about rare drops on a server. And some people down know how this drop table for this base works. Well this is what this guide is about. Teaching people about the drop table for npcs.

    Difficulty: 0/10 (You really need nothing more then to look at your NPCdrops.tsm), minor math knowledge of percents.

    Nex
    Code:
     
    5002:185	9245:43	6686:6	3025:3	7937:400	1514:30	454:400		452:20
    13362:1	13358:1	13360:1	13355:1	13354:1	13352:1	13350:1	13348:1	13346:1	6571:1	15333:3
    So here we have one of our npc's named nex, her normal drop table and Rare drop table. The code 5002:185 is her NPC code and Chance to enter the drop table. Everything else beyond this on the first line is her normal drops. So it would be this

    Code:
    NPCID:Rare Drop table Chance  ItemID:Amount ItemID:Amount   etc.
    The Second line is the Rare Drop table.
    13362:1 13358:1 13360:1 13355:1 13354:1 13352:1 13350:1 13348:1 13346:1 15333:3
    All these are the same as the first except for not having the NPCID:Rare drop. ItemID:Amount. Not hard to understand.

    Now heres the part about attempting to balance out NPC drops from the Rare drop table.

    Rememeber the NPCID:Rare drop table amount? The rare drop table amount is the number of kills it takes to enter the drop table. This means that for this monster "Nex". Somewhere between 1 and 185 "nex" kills, you will enter the rare drop table. You'll either get the drop on the first or the 185th kill or somewhere in between, no more no less. And there are 10 items in the table.

    This means Rare drops are technically determined by 2 things.
    1.) The Rare drop chance. (5002:185)
    2.) The Number of items in the table. (10 items)

    1 in 185 kills can be a bit much depending on whats in the rare drop table. Seeing as everything here is a Torva/pernix/Virtus item. This drop chance is justified. But if you only wanted just the torva, you only have a 10% chance of getting each piece. That means 30% out of the 100%, is what you want. Chances are, your not going to get what you want all the time. And seeing 1 in 185 kills, means you might end up killing nex more times then you problely want to count. This is slightly justified by the drops in the table, but it takes an extremely long time.

    So how do we make this better? We want to balance between The chance and the number of items. Some monsters with indefinitly have many items but are either weak monsters with high drop rates. Or High level monsters with low drop rates because of the rarity of some items in the table. So now we have 4 things to worry about.

    1.) The Rare drop chance. (5002:185)
    2.) The Number of items in the table. (11 items)
    3.) The Monster
    4.) The Rarity of items


    Lets take another example. This is the chaos elemental. A High level monster that uses 3 types of combat, has high damage rates, unequips players weapons and teleports them back if they try to run. But it spends it time in a multicombat zone in "HIGH" level wilderness. This is a pretty difficult and risky monster and I doubt a player wants to spend 200 hours for 1 drop (Depending on the type of eco you have). Not to mention, they can get pked. So this monster has a rare drop chance of 8 at first. This means in 1 in 8 kills you will enter the rare drop table and lets say it drops something like d claws and death runes(200).

    Chaos Elemental
    Code:
    3200:8 995:2000 
                14484:1    565:200
    This means you have a 50% chance of getting either item when you enter the rare drop table. While you have a 50% chance, chances are your going to get just what you want multiple times if not at all. And if multiple players kill it, you can expect many many players with Dragon Claws. So lets see some examples of modifications

    Chaos Elemental v2
    Code:
    3200:50 995:2000 
                14484:1    565:200
    In this example, we've modified the chaos elemental drop rate to 1 in 50 kills. That means that you may end up killing the monster more times, but you'll definality be rewarded for your time. You have a 50% drop chance of either item. This helps offset the drop of claws but it might frustrate people who end up getting the death runes instead of the d claws.

    Chaos Elemental v3
    Code:
    3200:8 995:2000 
                14484:1    565:200 257:1		259:1		261:1		263:1		267:1		265:1
    5291:3		5292:3		5293:3		5294:2		5294:1
    In this example we've added extra junk into his rare drop table. 1 in 8 chances, but 13 items in the rare drop. This means this monster enters its rare drop table frequently, but the chances of you getting the Dragon claws, is low. So low in fact that you might not think the monster drops them at all! Your problely gonna see alot of people annoyed with junk most of the time. This is even more fustrating then time because your not getting rewarded properly for the time you spend on this difficult monster.

    Chaos Elemental v4
    Code:
    3200:20 995:2000 
                14484:1    565:200 257:1		259:1		261:1
    In this Example we've changed the drop rate to 1 in 20 and added 3 other items to the rare drop table for 5 items.
    This means you have a 20% chance of getting the D claws out of 1 in 20 kills. Much better balancing of a drop rate and items.



    There are hundreds of monsters and potential drops and whatnot. But as a owner its your job to make sure they're not ridiculously high and nigh impossible to get, or too low and too easy to get. You also need to take your players opinions and how hard it may be for them to get the item off the specific monster. Sometimes that compromise is needed to keep eco running nicely and keep players from being unhappy with a specific monster. Especially key monsters like GWD bosses.

    As a player, you need to understand how difficult it can be to balance rare drops from monsters. Despite your unhappines with some of them, you may like a server better when an items worth is good and just not easy to get.


    So there you have it. Your friendly snippet on the Rare drop table for monsters. My first. Have a nice Day
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  2. #2  
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    People still use this?
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  3. #3  
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    If you don't think they don't. Take a trip to the Downloads section. You'll be surprised at much stuff is PI .
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  4. #4  
    Registered Member Aleksandr's Avatar
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    this is in the wrong section.
    Al
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    There is no RL, just AFK
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  5. #5  
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    Eh?..What section would this be in? Its not really a tutorial...Or is it?
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