Thread: [PI] 100% Real Runescape Firemaking

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  1. #21  
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    looks like you could improve your code by a lot...

    as its really bad
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  2. #22  
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    Defiantly not 100%... But nonetheless good job

    Just live life at its fullest.

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  3. #23  
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    Code:
    c.getPA().checkObjectSpawn(-1, x, y, 1, 10);
    Should of used createAnObject method

    Good job faris. but can be improved by a ton but still nice better then the PI one.


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  4. #24  
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    Goodjob faris I just tried to rep u but I couldnt ;( and ima improve this for you right now.
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  5. #25  
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    Good job Faris.
    "“La vida es un suspiro, basta verla diferente para que ya sea mejor”
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    圣地亚哥

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  6. #26  
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    Looking forward to seeing peoples improvements to this system
    "Know thy self, know thy enemy. A thousand battles, a thousand victories." - Sun Tzu
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  7. #27  
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    Quote Originally Posted by LunarKnight View Post
    Nope.
    Perhaps you should actually test your own code.
    Also, using an oak log with the tinderbox while you have a normal one in your inventory burns the normal log

    Rate: *12
    Normal: 18132 XP, ID 1511 (1511 * 12 = 18132)
    Oak: 18252 XP, ID 1521 (1521 * 12 = 18252)
    Willow: 18228 XP, ID 1519
    Maple: 18204 XP, ID 1517
    Yew: 18180 XP, ID 1515
    Magic: 18156 XP, ID 1513 (1513 * 12 = 18156)

    Wrong again.

    Also the player doesn't move after lighting the log.
    Bro if your so worried about this one being wrong make your own you obv arent even smart enough to fix it if your complaining about my god why do you kids waste your time trolling ppl about their codes if you dont like them dont use them
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  8. #28  
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    Quote Originally Posted by haha 1 hunt View Post
    Bro if your so worried about this one being wrong make your own you obv arent even smart enough to fix it if your complaining about my god why do you kids waste your time trolling ppl about their codes if you dont like them dont use them
    Because members of this community expect things to be handed to them completely finished.


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    ok iv added same way you did here and doesnt work to well kinda buggy :/
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  11. #30  
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    Quote Originally Posted by Freez View Post
    ok iv added same way you did here and doesnt work to well kinda buggy :/
    Whats the problems with it?
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