Thread: [PI] 100% Real Runescape Firemaking

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  1. #11  
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    Quote Originally Posted by Faris View Post
    No... It gives Exp relating to the log ID, which have their own Exp Setters, So magic logs DOES give the most Exp. Read properly
    Nope.
    Perhaps you should actually test your own code.
    Also, using an oak log with the tinderbox while you have a normal one in your inventory burns the normal log

    Rate: *12
    Normal: 18132 XP, ID 1511 (1511 * 12 = 18132)
    Oak: 18252 XP, ID 1521 (1521 * 12 = 18252)
    Willow: 18228 XP, ID 1519
    Maple: 18204 XP, ID 1517
    Yew: 18180 XP, ID 1515
    Magic: 18156 XP, ID 1513 (1513 * 12 = 18156)

    Wrong again.

    Also the player doesn't move after lighting the log.
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    Quote Originally Posted by LunarKnight View Post
    Nope.
    Perhaps you should actually test your own code.
    Also, using an oak log with the tinderbox while you have a normal one in your inventory burns the normal log

    Rate: *12
    Normal: 18132 XP, ID 1511 (1511 * 12 = 18132)
    Oak: 18252 XP, ID 1521 (1521 * 12 = 18252)
    Willow: 18228 XP, ID 1519
    Maple: 18204 XP, ID 1517
    Yew: 18180 XP, ID 1515
    Magic: 18156 XP, ID 1513 (1513 * 12 = 18156)

    Wrong again.

    Also the player doesn't move after lighting the log.
    Okay, first stop facepalming people in EVERY post, it really is not neccesary because your not better than anyone.

    Second.
    At the moment this is by far the most advanced firemaking system released, Either use it, and you can edit those 1 line fixes, Which you seem so upset about, or dont use it. Stop complaining about minor trivial things when im trying to help people.
    "Know thy self, know thy enemy. A thousand battles, a thousand victories." - Sun Tzu
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  4. #13  
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    Good job. If people don't like it, simply don't use it or fix it.
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    Quote Originally Posted by Faris View Post
    Okay, first stop facepalming people in EVERY post, it really is not neccesary because your not better than anyone.

    Second.
    At the moment this is by far the most advanced firemaking system released, Either use it, and you can edit those 1 line fixes, Which you seem so upset about, or dont use it. Stop complaining about minor trivial things when im trying to help people.
    Don't worry. There are always trolls who point out and try to make your code look bad just because they are jealous. This is great work, and I'll be using Nice release.
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  8. #15  
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    Quote Originally Posted by Faris View Post
    Okay, first stop facepalming people in EVERY post, it really is not neccesary because your not better than anyone.

    Second.
    At the moment this is by far the most advanced firemaking system released, Either use it, and you can edit those 1 line fixes, Which you seem so upset about, or dont use it. Stop complaining about minor trivial things when im trying to help people.
    This Firemaking system is worse than Sanity's default, and this is only about 50% done, if that.
    Can't handle the facepalm? Make something that isn't completely stupid.
    You think it's such a great system yet it's filled with beginner mistakes.


    And you didn't even give credit to Sanity, as the base of this is ripped from him.
    But you only made it worse.

    Divinius, you're just a leech, lol.
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    Quote Originally Posted by Divinius View Post
    Don't worry. There are always trolls who point out and try to make your code look bad just because they are jealous. This is great work, and I'll be using Nice release.
    True that...


    Quote Originally Posted by LunarKnight View Post
    This Firemaking system is worse than Sanity's default, and this is only about 50% done, if that.
    Can't handle the facepalm? Make something that isn't completely stupid.
    You think it's such a great system yet it's filled with beginner mistakes.


    And you didn't even give credit to Sanity, as the base of this is ripped from him.
    But you only made it worse.
    Okay, Clearly out to be a dickhead, so the conversation between me and you is over.
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    Quote Originally Posted by Faris View Post
    True that...




    Okay, Clearly out to be a dickhead, so the conversation between me and you is over.
    Oh you handle criticism so well.
    Quit being so arrogant.
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    Quote Originally Posted by Hood Niqqa View Post
    if u clipped ur npc with objects wouldnt that work?
    No because Firemaking doesn't really have anything to do with NPC's (from my knowledge). You'd have to make it a global object I think. Every time you light a fire, it becomes a global object, when it disappears, the global object is removed from the array or whatever. Then somewhere in your firemaking class before "you light a fire" you add it where if there's a global object spawned you cannot lay a fire there.

    (This is the way I'd do it, I'm not a pro coder I'm still learning. Would work, but there's probably better ways)

    Edit: That'd also fix the bug where if you light a fire on a bank booth by noclipping on it, the booth will disappear.
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    Code:
    Server.itemHandler.createGroundItem(c, 1511, x, y, 1, c.playerId);
    and
    Server.itemHandler.removeGroundItem(c, 1511, x, y, false);
    This is assuming you're always burning a normal log.
    There's a ton of work to be done.
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    Quote Originally Posted by xGenesis R View Post
    No because Firemaking doesn't really have anything to do with NPC's (from my knowledge). You'd have to make it a global object I think. Every time you light a fire, it becomes a global object, when it disappears, the global object is removed from the array or whatever. Then somewhere in your firemaking class before "you light a fire" you add it where if there's a global object spawned you cannot lay a fire there.

    (This is the way I'd do it, I'm not a pro coder I'm still learning. Would work, but there's probably better ways)

    Edit: That'd also fix the bug where if you light a fire on a bank booth by noclipping on it, the booth will disappear.
    Well just make a boolean method in Objects class to check if an object exists where the fire is being set then add an exception in the method where you make the fire
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