Thread: [delta] better herblore

Results 1 to 9 of 9
  1. #1 [delta] better herblore 
    Banned

    Join Date
    Sep 2011
    Posts
    915
    Thanks given
    356
    Thanks received
    115
    Rep Power
    0
    Spoiler for herblore:
    //magic potion
    if(((itemUsed == 3046) && (otherItem == 3046))){
    deleteItem(3046, getItemSlot(3046), 1);
    deleteItem(3046, getItemSlot(3046), 1);
    addItem(3044, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 2 doses.");
    }
    if(((itemUsed == 3046) && (otherItem == 3044))
    || ((itemUsed == 3044) && (otherItem == 3046))){
    deleteItem(3046, getItemSlot(3046), 1);
    deleteItem(3044, getItemSlot(3044), 1);
    addItem(3042, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 3 doses.");
    }
    if(((itemUsed == 3046) && (otherItem == 3042))
    || ((itemUsed == 3042) && (otherItem == 3046))){
    deleteItem(3046, getItemSlot(3046), 1);
    deleteItem(3042, getItemSlot(3042), 1);
    addItem(3040, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    if(((itemUsed == 3044) && (otherItem == 3044))){
    deleteItem(3044, getItemSlot(3044), 1);
    deleteItem(3044, getItemSlot(3044), 1);
    addItem(3040, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    //antipoison potion
    if(((itemUsed == 179) && (otherItem == 179))){
    deleteItem(179, getItemSlot(179), 1);
    deleteItem(179, getItemSlot(179), 1);
    addItem(177, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 2 doses.");
    }
    if(((itemUsed == 179) && (otherItem == 177))
    || ((itemUsed == 177) && (otherItem == 179))){
    deleteItem(179, getItemSlot(179), 1);
    deleteItem(177, getItemSlot(177), 1);
    addItem(175, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 3 doses.");
    }
    if(((itemUsed == 179) && (otherItem == 175))
    || ((itemUsed == 175) && (otherItem == 179))){
    deleteItem(179, getItemSlot(179), 1);
    deleteItem(175, getItemSlot(175), 1);
    addItem(2446, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    if(((itemUsed == 177) && (otherItem == 177))){
    deleteItem(177, getItemSlot(177), 1);
    deleteItem(177, getItemSlot(177), 1);
    addItem(2446, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    //restore potion
    if(((itemUsed == 3030) && (otherItem == 3030))){
    deleteItem(3030, getItemSlot(3030), 1);
    deleteItem(3030, getItemSlot(3030), 1);
    addItem(3028, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 2 doses.");
    }
    if(((itemUsed == 3030) && (otherItem == 3028))
    || ((itemUsed == 3028) && (otherItem == 3030))){
    deleteItem(3030, getItemSlot(3030), 1);
    deleteItem(3028, getItemSlot(3028), 1);
    addItem(3026, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 3 doses.");
    }
    if(((itemUsed == 3030) && (otherItem == 3026))
    || ((itemUsed == 3026) && (otherItem == 3030))){
    deleteItem(3030, getItemSlot(3030), 1);
    deleteItem(3026, getItemSlot(3026), 1);
    addItem(3024, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    if(((itemUsed == 3028) && (otherItem == 3028))){
    deleteItem(3028, getItemSlot(3028), 1);
    deleteItem(3028, getItemSlot(3028), 1);
    addItem(3024, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    //saradomin brew
    if(((itemUsed == 6691) && (otherItem == 6691))){
    deleteItem(6691, getItemSlot(6691), 1);
    deleteItem(6691, getItemSlot(6691), 1);
    addItem(6685, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 2 doses.");
    }
    if(((itemUsed == 6691) && (otherItem == 6689))
    || ((itemUsed == 6689) && (otherItem == 6691))){
    deleteItem(6691, getItemSlot(6691), 1);
    deleteItem(6689, getItemSlot(6689), 1);
    addItem(6687, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 3 doses.");
    }
    if(((itemUsed == 6691) && (otherItem == 6687))
    || ((itemUsed == 6691) && (otherItem == 6687))){
    deleteItem(6691, getItemSlot(6691), 1);
    deleteItem(6687, getItemSlot(6687), 1);
    addItem(6685, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    if(((itemUsed == 6689) && (otherItem == 6689))){
    deleteItem(6689, getItemSlot(6689), 1);
    deleteItem(6689, getItemSlot(6689), 1);
    addItem(6685, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    //prayer potion
    if(((itemUsed == 143) && (otherItem == 143))){
    deleteItem(143, getItemSlot(143), 1);
    deleteItem(143, getItemSlot(143), 1);
    addItem(141, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 2 doses.");
    }
    if(((itemUsed == 143) && (otherItem == 141))
    || ((itemUsed == 141) && (otherItem == 143))){
    deleteItem(143, getItemSlot(143), 1);
    deleteItem(141, getItemSlot(141), 1);
    addItem(139, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 3 doses.");
    }
    if(((itemUsed == 143) && (otherItem == 139))
    || ((itemUsed == 139) && (otherItem == 143))){
    deleteItem(143, getItemSlot(143), 1);
    deleteItem(139, getItemSlot(139), 1);
    addItem(2434, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    if(((itemUsed == 141) && (otherItem == 141))){
    deleteItem(141, getItemSlot(141), 1);
    deleteItem(141, getItemSlot(141), 1);
    addItem(2434, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    //range potion
    if(((itemUsed == 173) && (otherItem == 173))){
    deleteItem(173, getItemSlot(173), 1);
    deleteItem(173, getItemSlot(173), 1);
    addItem(171, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 2 doses.");
    }
    if(((itemUsed == 173) && (otherItem == 171))
    || ((itemUsed == 171) && (otherItem == 173))){
    deleteItem(173, getItemSlot(173), 1);
    deleteItem(171, getItemSlot(171), 1);
    addItem(169, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 3 doses.");
    }
    if(((itemUsed == 173) && (otherItem == 169))
    || ((itemUsed == 169) && (otherItem == 173))){
    deleteItem(173, getItemSlot(173), 1);
    deleteItem(169, getItemSlot(169), 1);
    addItem(2444, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    if(((itemUsed == 171) && (otherItem == 171))){
    deleteItem(171, getItemSlot(171), 1);
    deleteItem(171, getItemSlot(171), 1);
    addItem(2444, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    //strength potion
    if(((itemUsed == 119) && (otherItem == 119))){
    deleteItem(119, getItemSlot(119), 1);
    deleteItem(119, getItemSlot(119), 1);
    addItem(117, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 2 doses.");
    }
    if(((itemUsed == 119) && (otherItem == 117))
    || ((itemUsed == 117) && (otherItem == 119))){
    deleteItem(119, getItemSlot(119), 1);
    deleteItem(117, getItemSlot(117), 1);
    addItem(115, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 3 doses.");
    }
    if(((itemUsed == 119) && (otherItem == 115))
    || ((itemUsed == 115) && (otherItem == 119))){
    deleteItem(119, getItemSlot(119), 1);
    deleteItem(115, getItemSlot(115), 1);
    addItem(113, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    if(((itemUsed == 117) && (otherItem == 117))){
    deleteItem(117, getItemSlot(117), 1);
    deleteItem(117, getItemSlot(117), 1);
    addItem(113, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    //super str potion
    if(((itemUsed == 161) && (otherItem == 161))){
    deleteItem(161, getItemSlot(161), 1);
    deleteItem(161, getItemSlot(161), 1);
    addItem(159, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 2 doses.");
    }
    if(((itemUsed == 161) && (otherItem == 159))
    || ((itemUsed == 159) && (otherItem == 161))){
    deleteItem(161, getItemSlot(161), 1);
    deleteItem(159, getItemSlot(159), 1);
    addItem(157, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 3 doses.");
    }
    if(((itemUsed == 161) && (otherItem == 157))
    || ((itemUsed == 157) && (otherItem == 161))){
    deleteItem(161, getItemSlot(161), 1);
    deleteItem(157, getItemSlot(157), 1);
    addItem(2440, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    if(((itemUsed == 159) && (otherItem == 159))){
    deleteItem(159, getItemSlot(159), 1);
    deleteItem(159, getItemSlot(159), 1);
    addItem(2440, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    //super def potion
    if(((itemUsed == 167) && (otherItem == 167))){
    deleteItem(167, getItemSlot(167), 1);
    deleteItem(167, getItemSlot(167), 1);
    addItem(165, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 2 doses.");
    }
    if(((itemUsed == 167) && (otherItem == 165))
    || ((itemUsed == 165) && (otherItem == 167))){
    deleteItem(167, getItemSlot(167), 1);
    deleteItem(165, getItemSlot(165), 1);
    addItem(163, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 3 doses.");
    }
    if(((itemUsed == 167) && (otherItem == 163))
    || ((itemUsed == 163) && (otherItem == 167))){
    deleteItem(167, getItemSlot(167), 1);
    deleteItem(163, getItemSlot(163), 1);
    addItem(2442, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    if(((itemUsed == 165) && (otherItem == 165))){
    deleteItem(165, getItemSlot(165), 1);
    deleteItem(165, getItemSlot(165), 1);
    addItem(2442, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    //defence potion
    if(((itemUsed == 137) && (otherItem == 137))){
    deleteItem(137, getItemSlot(137), 1);
    deleteItem(137, getItemSlot(137), 1);
    addItem(135, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 2 doses.");
    }
    if(((itemUsed == 137) && (otherItem == 135))
    || ((itemUsed == 135) && (otherItem == 137))){
    deleteItem(137, getItemSlot(137), 1);
    deleteItem(135, getItemSlot(135), 1);
    addItem(133, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 3 doses.");
    }
    if(((itemUsed == 137) && (otherItem == 133))
    || ((itemUsed == 133) && (otherItem == 137))){
    deleteItem(137, getItemSlot(137), 1);
    deleteItem(133, getItemSlot(133), 1);
    addItem(2432, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    if(((itemUsed == 135) && (otherItem == 135))){
    deleteItem(135, getItemSlot(135), 1);
    deleteItem(135, getItemSlot(135), 1);
    addItem(2432, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    //attack potion
    if(((itemUsed == 125) && (otherItem == 125))){
    deleteItem(125, getItemSlot(125), 1);
    deleteItem(125, getItemSlot(125), 1);
    addItem(123, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 2 doses.");
    }
    if(((itemUsed == 125) && (otherItem == 123))
    || ((itemUsed == 123) && (otherItem == 125))){
    deleteItem(125, getItemSlot(125), 1);
    deleteItem(123, getItemSlot(123), 1);
    addItem(121, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 3 doses.");
    }
    if(((itemUsed == 125) && (otherItem == 121))
    || ((itemUsed == 121) && (otherItem == 125))){
    deleteItem(125, getItemSlot(125), 1);
    deleteItem(121, getItemSlot(121), 1);
    addItem(2428, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    if(((itemUsed == 123) && (otherItem == 123))){
    deleteItem(123, getItemSlot(123), 1);
    deleteItem(123, getItemSlot(123), 1);
    addItem(2428, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    //super attack potion
    if(((itemUsed == 149) && (otherItem == 149))){
    deleteItem(149, getItemSlot(149), 1);
    deleteItem(149, getItemSlot(149), 1);
    addItem(147, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 2 doses.");
    }
    if(((itemUsed == 149) && (otherItem == 147))
    || ((itemUsed == 147) && (otherItem == 149))){
    deleteItem(149, getItemSlot(149), 1);
    deleteItem(147, getItemSlot(147), 1);
    addItem(145, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 3 doses.");
    }
    if(((itemUsed == 149) && (otherItem == 145))
    || ((itemUsed == 145) && (otherItem == 149))){
    deleteItem(149, getItemSlot(149), 1);
    deleteItem(145, getItemSlot(145), 1);
    addItem(2436, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    if(((itemUsed == 147) && (otherItem == 147))){
    deleteItem(147, getItemSlot(147), 1);
    deleteItem(147, getItemSlot(147), 1);
    addItem(2436, 1);
    addItem(229, 1);
    sM("You have combined the liquid into 4 doses.");
    }
    if(((itemUsed == 2394) || (otherItem == 2394))
    && ((itemUsed == 2128) || (otherItem == 2128))){
    if(playerLevel[15] >= 40){
    deleteItem(2394, 1);
    deleteItem(2128, 1);
    addItem(739, 1);
    setAnimation(1652);
    } else
    sM("You need at least 40 herblore to mix this.");
    }


    yeah ahah here
    Reply With Quote  
     

  2. #2  
    Banned
    Join Date
    Apr 2011
    Posts
    500
    Thanks given
    3
    Thanks received
    40
    Rep Power
    0
    I don't use delta, but if you do, this seems great! nice work.
    Reply With Quote  
     

  3. #3  
    Registered Member
    Join Date
    Nov 2011
    Posts
    41
    Thanks given
    0
    Thanks received
    1
    Rep Power
    11
    Hella messy just make a class btw clean this shit up pls.

    OT: nice may come handy to the delta users.
    Reply With Quote  
     

  4. #4  
    Banned

    Join Date
    Sep 2011
    Posts
    915
    Thanks given
    356
    Thanks received
    115
    Rep Power
    0
    Doesnt look so messy? well I tried my hardest! Hopefully if u guys need to rewrite ur herblore you use this
    Reply With Quote  
     

  5. #5  
    Extreme Donator

    woof woof bish's Avatar
    Join Date
    May 2011
    Age
    26
    Posts
    2,444
    Thanks given
    2,212
    Thanks received
    1,019
    Rep Power
    5000
    Delta seems messy tbh
    Reply With Quote  
     

  6. #6  
    Legit Rank
    Bermuda's Avatar
    Join Date
    Aug 2009
    Posts
    1,463
    Thanks given
    380
    Thanks received
    298
    Rep Power
    2320
    Good job, I guess. It needs to be formatted though, looks ugly.
    Attached image
    Reply With Quote  
     

  7. #7  
    Registered Wizard

    Jesse's Avatar
    Join Date
    Sep 2009
    Age
    29
    Posts
    5,119
    Thanks given
    1,519
    Thanks received
    1,148
    Rep Power
    5000
    looks really stable



    Reply With Quote  
     

  8. Thankful user:


  9. #8  
    Banned

    Join Date
    Sep 2011
    Posts
    915
    Thanks given
    356
    Thanks received
    115
    Rep Power
    0
    Thanks. Should I rewrite a more stable farming?
    Reply With Quote  
     

  10. #9  
    Banned

    Join Date
    Sep 2011
    Posts
    915
    Thanks given
    356
    Thanks received
    115
    Rep Power
    0
    Rewriting all te skills and gonna make a big tutorial
    Reply With Quote  
     


Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. Easy herblore [Delta]
    By xpvpxx in forum Configuration
    Replies: 0
    Last Post: 12-23-2010, 02:30 AM
  2. Delta X - Herblore Identification.
    By Jeff in forum Tutorials
    Replies: 25
    Last Post: 06-01-2010, 03:56 PM
  3. [Delta] Farming + Herblore codes
    By Avoid` in forum Requests
    Replies: 0
    Last Post: 03-21-2010, 12:52 AM
  4. Recoded Herblore Base For Delta Bases.
    By DTMF in forum Snippets
    Replies: 16
    Last Post: 10-04-2009, 08:46 AM
  5. [REQ] an Delta herblore store
    By Explorz in forum Requests
    Replies: 6
    Last Post: 12-28-2008, 09:25 PM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •