Error:
[spoil]
Code:
src\server\model\players\packets\MagicOnFloorItems.java:33: error: cannot find s
ymbol
if ((((c.getItems().freeSlots() >= 1) || c.getItems().playerHasI
tem(itemId, 1)) && Item.itemStackable[itemId]) || ((c.getItems().freeSlots() > 0
) && !Item.itemStackable[itemId])) {
^
symbol: variable Item
location: class MagicOnFloorItems
src\server\model\players\packets\MagicOnFloorItems.java:33: error: cannot find s
ymbol
if ((((c.getItems().freeSlots() >= 1) || c.getItems().playerHasI
tem(itemId, 1)) && Item.itemStackable[itemId]) || ((c.getItems().freeSlots() > 0
) && !Item.itemStackable[itemId])) {
^
symbol: variable Item
location: class MagicOnFloorItems
src\server\model\players\packets\MagicOnFloorItems.java:56: error: local variabl
e itemX is accessed from within inner class; needs to be declared final
if(Server.itemHandler.it
emExists(c.teleGrabItem, c.teleGrabX, c.teleGrabY) && c.goodDistance(c.getX(), c
.getY(), itemX, itemY, 12)) {
^
src\server\model\players\packets\MagicOnFloorItems.java:56: error: local variabl
e itemY is accessed from within inner class; needs to be declared final
if(Server.itemHandler.it
emExists(c.teleGrabItem, c.teleGrabX, c.teleGrabY) && c.goodDistance(c.getX(), c
.getY(), itemX, itemY, 12)) {
^
Note: Some input files use unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
4 errors
Press any key to continue . . .
[/spoil]
Code:
[spoil]
Code:
package server.model.players.packets;
import server.Server;
import server.model.players.Client;
import server.model.players.PacketType;
import server.event.CycleEvent;
import server.event.CycleEventContainer;
import server.event.CycleEventHandler;
/**
* Magic on floor items
**/
public class MagicOnFloorItems implements PacketType {
@Override
public void processPacket(final Client c, int packetType, int packetSize) {
int itemY = c.getInStream().readSignedWordBigEndian();
int itemId = c.getInStream().readUnsignedWord();
int itemX = c.getInStream().readSignedWordBigEndian();
int spellId = c.getInStream().readUnsignedWordA();
if(!Server.itemHandler.itemExists(itemId, itemX, itemY)) {
c.stopMovement();
return;
}
c.usingMagic = true;
if(!c.getCombat().checkMagicReqs(51)) {
c.stopMovement();
return;
}
/*
* Telegrab spell
*/
if ((((c.getItems().freeSlots() >= 1) || c.getItems().playerHasItem(itemId, 1)) && Item.itemStackable[itemId]) || ((c.getItems().freeSlots() > 0) && !Item.itemStackable[itemId])) {
if(c.goodDistance(c.getX(), c.getY(), itemX, itemY, 12)) {
c.walkingToItem = true;
int offY = (c.getX() - itemX) * -1;
int offX = (c.getY() - itemY) * -1;
c.teleGrabX = itemX;
c.teleGrabY = itemY;
c.teleGrabItem = itemId;
c.turnPlayerTo(itemX, itemY);
c.teleGrabDelay = System.currentTimeMillis();
c.startAnimation(c.MAGIC_SPELLS[51][2]);
c.gfx100(c.MAGIC_SPELLS[51][3]);
c.getPA().createPlayersStillGfx(144, itemX, itemY, 0, 72);
c.getPA().createPlayersProjectile(c.getX(), c.getY(), offX, offY, 50, 70, c.MAGIC_SPELLS[51][4], 50, 10, 0, 50);
c.getPA().addSkillXP(c.MAGIC_SPELLS[51][7], 6);
c.getPA().refreshSkill(6);
c.stopMovement();
CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
@Override
public void execute(CycleEventContainer container) {
if(!c.walkingToItem)
container.stop();
if(System.currentTimeMillis() - c.teleGrabDelay > 1550 && c.usingMagic) {
if(Server.itemHandler.itemExists(c.teleGrabItem, c.teleGrabX, c.teleGrabY) && c.goodDistance(c.getX(), c.getY(), itemX, itemY, 12)) {
Server.itemHandler.removeGroundItem(c, c.teleGrabItem, c.teleGrabX, c.teleGrabY, true);
c.usingMagic = false;
container.stop();
}
}
}
@Override
public void stop() {
c.walkingToItem = false;
}
}, 1);
}
} else {
c.sendMessage("You don't have enough space in your inventory.");
c.stopMovement();
}
/*if(c.goodDistance(c.getX(), c.getY(), itemX, itemY, 12)) {
int offY = (c.getX() - itemX) * -1;
int offX = (c.getY() - itemY) * -1;
c.teleGrabX = itemX;
c.teleGrabY = itemY;
c.teleGrabItem = itemId;
c.turnPlayerTo(itemX, itemY);
c.teleGrabDelay = System.currentTimeMillis();
c.startAnimation(c.MAGIC_SPELLS[51][2]);
c.gfx100(c.MAGIC_SPELLS[51][3]);
c.getPA().createPlayersStillGfx(144, itemX, itemY, 0, 72);
c.getPA().createPlayersProjectile(c.getX(), c.getY(), offX, offY, 50, 70, c.MAGIC_SPELLS[51][4], 50, 10, 0, 50);
c.getPA().addSkillXP(c.MAGIC_SPELLS[51][7], 6);
c.getPA().refreshSkill(6);
c.stopMovement();
}*/
}
}
[/spoil]
Tried the above and didn't work.